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// DropperEntity.h

// Declares the cDropperEntity class representing a dropper block entity





#pragma once

#include "DropSpenserEntity.h"





// tolua_begin
class cDropperEntity :
	public cDropSpenserEntity
{
	typedef cDropSpenserEntity super;

public:

	// tolua_end

	BLOCKENTITY_PROTODEF(cDropperEntity)

	/** Constructor used for normal operation */
	cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

protected:
	// cDropSpenserEntity overrides:
	virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;

	/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
	Called when there's a container directly in front of the dropper,
	so the dropper should store items there, rather than dropping. */
	void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
} ;  // tolua_export