#pragma once
#include "BlockHandler.h"
#include "../Chunk.h"
#include "Mixins.h"
#include "BlockSlab.h"
class cBlockLeverHandler final :
public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false>
{
using Super = cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false>;
public:
using Super::Super;
/** Extracts the ON bit from metadata and returns if true if it is set */
static bool IsLeverOn(NIBBLETYPE a_BlockMeta)
{
return ((a_BlockMeta & 0x8) == 0x8);
}
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
// Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x08);
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.lever.click", a_BlockPos, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
return true;
}
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Reset meta to zero:
return cItem(E_BLOCK_LEVER, 1, 0);
}
virtual bool IsUseable(void) const override
{
return true;
}
/** Converts the leve block's meta to the block face of the neighbor to which the lever is attached. */
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x7)
{
case 0x1: return BLOCK_FACE_XP;
case 0x2: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_ZP;
case 0x4: return BLOCK_FACE_ZM;
case 0x5:
case 0x6: return BLOCK_FACE_YP;
case 0x7:
case 0x0: return BLOCK_FACE_YM;
default:
{
ASSERT(!"Unhandled block meta!");
return BLOCK_FACE_NONE;
}
}
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
// Find the type of block the lever is attached to:
auto NeighborFace = BlockMetaDataToBlockFace(a_Meta);
auto NeighborPos = AddFaceDirection(a_Position, NeighborFace, true);
if (!cChunkDef::IsValidHeight(NeighborPos.y))
{
return false;
}
BLOCKTYPE NeighborBlockType;
NIBBLETYPE NeighborMeta;
if (!a_Chunk.UnboundedRelGetBlock(NeighborPos, NeighborBlockType, NeighborMeta))
{
return false;
}
// Allow any full block or the "good" side of a half-slab:
if (cBlockInfo::FullyOccupiesVoxel(NeighborBlockType))
{
return true;
}
else if (cBlockSlabHandler::IsAnySlabType(NeighborBlockType))
{
return (
(((NeighborMeta & 0x08) == 0x08) && (NeighborFace == BLOCK_FACE_TOP)) ||
(((NeighborMeta & 0x08) == 0) && (NeighborFace == BLOCK_FACE_BOTTOM))
);
}
return false;
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override
{
switch (a_Meta)
{
case 0x00: return 0x07; // Ceiling rotation
case 0x07: return 0x00;
case 0x05: return 0x06; // Ground rotation
case 0x06: return 0x05;
default: return Super::MetaRotateCCW(a_Meta); // Wall Rotation
}
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override
{
switch (a_Meta)
{
case 0x00: return 0x07; // Ceiling rotation
case 0x07: return 0x00;
case 0x05: return 0x06; // Ground rotation
case 0x06: return 0x05;
default: return Super::MetaRotateCW(a_Meta); // Wall Rotation
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;