#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
m_DestroyTimer = 2;
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
if (m_CreatorData.m_Name.empty())
{
return;
}
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [=](cPlayer & a_Entity)
{
// Teleport the creator here, make them take 5 damage:
a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
a_Entity.TakeDamage(dtEnderPearl, this, 5, 0);
return true;
}
);
}