summaryrefslogblamecommitdiffstats
path: root/src/Generating/ChunkDesc.cpp
blob: fcbebf1ca91e5ab5103d6710ccfb54df1ccd7c11 (plain) (tree)
1
2
3
4
5
6
7
8
9








                                                                                                                                                                  
                           
                                         










                                                    
































































































                                                                                                                        
                                                                      
 
                                                                   













                                                               
                                                                       







                                                                    
                                                        







                                                                 





                                                          
                                                                              

























                                                                                   
 











                                                                            





















































                                                                        













































                                                                                                                                               
 















                                                                                                        
                                              

                                                                                                        
                                             
















                                                                                                          
                                               

                                                                                                          
                                              
         
 














                                                                                                        
                                              

                                                                                                        
                                             






                                          


                                                                    


























                                                                                          
                                                            












                                                   
















                                                            












                                                           
 





























                                                                                    
 


































                                                                                         
 







































                                                                                                
 



















                                                                                            
                                                                             
 





                                                                                                                      







                                                                                                         


                                         
 

                                                                                                                                                            
                          

                                                      
                               


                                      





 





                                                          

                                                                              
















                                                                            


                                                                          
                                                            
         
                                                                                                         


































                                                                            

// ChunkDesc.cpp

// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.

#include "Globals.h"
#include "ChunkDesc.h"
#include "../BlockArea.h"
#include "../Cuboid.h"
#include "../Noise/Noise.h"
#include "../BlockEntities/BlockEntity.h"





cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) :
	m_ChunkX(a_ChunkX),
	m_ChunkZ(a_ChunkZ),
	m_bUseDefaultBiomes(true),
	m_bUseDefaultHeight(true),
	m_bUseDefaultComposition(true),
	m_bUseDefaultFinish(true)
{
	m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width);
	/*
	memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
	memset(m_BlockMeta,  0, sizeof(cChunkDef::BlockNibbles));
	*/
	memset(m_BiomeMap,   0, sizeof(cChunkDef::BiomeMap));
	memset(m_HeightMap,  0, sizeof(cChunkDef::HeightMap));
}





cChunkDesc::~cChunkDesc()
{
	// Nothing needed yet
}





void cChunkDesc::SetChunkCoords(int a_ChunkX, int a_ChunkZ)
{
	m_ChunkX = a_ChunkX;
	m_ChunkZ = a_ChunkZ;
}





void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.Fill(cBlockArea::baTypes | cBlockArea::baMetas, a_BlockType, a_BlockMeta);
}





void cChunkDesc::SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.SetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
}





void cChunkDesc::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
	m_BlockArea.GetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
}





void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
{
	cChunkDef::SetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ, a_BlockType);
}





BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
{
	return cChunkDef::GetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ);
}





NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
{
	return m_BlockArea.GetRelBlockMeta(a_RelX, a_RelY, a_RelZ);
}





void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
{
	m_BlockArea.SetRelBlockMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
}





void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID)
{
	cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_BiomeID);
}




EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
{
	return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
}





void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height)
{
	cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
}





HEIGHTTYPE cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
{
	return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
}





void cChunkDesc::SetHeightFromShape(const Shape & a_Shape)
{
	for (int z = 0; z < cChunkDef::Width; z++)
	{
		for (int x = 0; x < cChunkDef::Width; x++)
		{
			for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--)
			{
				if (a_Shape[y + x * 256 + z * 16 * 256] != 0)
				{
					cChunkDef::SetHeight(m_HeightMap, x, z, y);
					break;
				}
			}  // for y
		}  // for x
	}  // for z
}





void cChunkDesc::GetShapeFromHeight(Shape & a_Shape) const
{
	for (int z = 0; z < cChunkDef::Width; z++)
	{
		for (int x = 0; x < cChunkDef::Width; x++)
		{
			int height = cChunkDef::GetHeight(m_HeightMap, x, z);
			for (int y = 0; y <= height; y++)
			{
				a_Shape[y + x * 256 + z * 16 * 256] = 1;
			}

			for (int y = height + 1; y < cChunkDef::Height; y++)
			{
				a_Shape[y + x * 256 + z * 16 * 256] = 0;
			}  // for y
		}  // for x
	}  // for z
}





void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
	m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}





bool cChunkDesc::IsUsingDefaultBiomes(void) const
{
	return m_bUseDefaultBiomes;
}





void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
	m_bUseDefaultHeight = a_bUseDefaultHeight;
}





bool cChunkDesc::IsUsingDefaultHeight(void) const
{
	return m_bUseDefaultHeight;
}





void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
	m_bUseDefaultComposition = a_bUseDefaultComposition;
}





bool cChunkDesc::IsUsingDefaultComposition(void) const
{
	return m_bUseDefaultComposition;
}





void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
	m_bUseDefaultFinish = a_bUseDefaultFinish;
}





bool cChunkDesc::IsUsingDefaultFinish(void) const
{
	return m_bUseDefaultFinish;
}




void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy)
{
	m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy);
}





void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)
{
	// Normalize the coords:
	if (a_MinRelX > a_MaxRelX)
	{
		std::swap(a_MinRelX, a_MaxRelX);
	}
	if (a_MinRelY > a_MaxRelY)
	{
		std::swap(a_MinRelY, a_MaxRelY);
	}
	if (a_MinRelZ > a_MaxRelZ)
	{
		std::swap(a_MinRelZ, a_MaxRelZ);
	}

	// Include the Max coords:
	a_MaxRelX += 1;
	a_MaxRelY += 1;
	a_MaxRelZ += 1;

	// Check coords validity:
	if (a_MinRelX < 0)
	{
		LOGWARNING("%s: MinRelX less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelX = 0;
	}
	else if (a_MinRelX >= cChunkDef::Width)
	{
		LOGWARNING("%s: MinRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MinRelX = cChunkDef::Width - 1;
	}
	if (a_MaxRelX < 0)
	{
		LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelX = 0;
	}
	else if (a_MaxRelX > cChunkDef::Width)
	{
		LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MaxRelX = cChunkDef::Width;
	}

	if (a_MinRelY < 0)
	{
		LOGWARNING("%s: MinRelY less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelY = 0;
	}
	else if (a_MinRelY >= cChunkDef::Height)
	{
		LOGWARNING("%s: MinRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
		a_MinRelY = cChunkDef::Height - 1;
	}
	if (a_MaxRelY < 0)
	{
		LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelY = 0;
	}
	else if (a_MaxRelY > cChunkDef::Height)
	{
		LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__);
		a_MaxRelY = cChunkDef::Height;
	}

	if (a_MinRelZ < 0)
	{
		LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__);
		a_MinRelZ = 0;
	}
	else if (a_MinRelZ >= cChunkDef::Width)
	{
		LOGWARNING("%s: MinRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MinRelZ = cChunkDef::Width - 1;
	}
	if (a_MaxRelZ < 0)
	{
		LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__);
		a_MaxRelZ = 0;
	}
	else if (a_MaxRelZ > cChunkDef::Width)
	{
		LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__);
		a_MaxRelZ = cChunkDef::Width;
	}

	// Prepare the block area:
	int SizeX = a_MaxRelX - a_MinRelX;
	int SizeY = a_MaxRelY - a_MinRelY;
	int SizeZ = a_MaxRelZ - a_MinRelZ;
	a_Dest.Clear();
	a_Dest.m_Origin.x = m_ChunkX * cChunkDef::Width + a_MinRelX;
	a_Dest.m_Origin.y = a_MinRelY;
	a_Dest.m_Origin.z = m_ChunkZ * cChunkDef::Width + a_MinRelZ;
	a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas);

	for (int y = 0; y < SizeY; y++)
	{
		int CDY = a_MinRelY + y;
		for (int z = 0; z < SizeZ; z++)
		{
			int CDZ = a_MinRelZ + z;
			for (int x = 0; x < SizeX; x++)
			{
				int CDX = a_MinRelX + x;
				BLOCKTYPE BlockType;
				NIBBLETYPE BlockMeta;
				GetBlockTypeMeta(CDX, CDY, CDZ, BlockType, BlockMeta);
				a_Dest.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta);
			}  // for x
		}  // for z
	}  // for y
}





HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const
{
	HEIGHTTYPE MaxHeight = m_HeightMap[0];
	for (size_t i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
	{
		if (m_HeightMap[i] > MaxHeight)
		{
			MaxHeight = m_HeightMap[i];
		}
	}
	return MaxHeight;
}





HEIGHTTYPE cChunkDesc::GetMinHeight(void) const
{
	HEIGHTTYPE MinHeight = m_HeightMap[0];
	for (size_t i = 1; i < ARRAYCOUNT(m_HeightMap); i++)
	{
		if (m_HeightMap[i] < MinHeight)
		{
			MinHeight = m_HeightMap[i];
		}
	}
	return MinHeight;
}





void cChunkDesc::FillRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
			}
		}  // for z
	}  // for y
}





void cChunkDesc::ReplaceRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
	BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				BLOCKTYPE BlockType;
				NIBBLETYPE BlockMeta;
				GetBlockTypeMeta(x, y, z, BlockType, BlockMeta);
				if ((BlockType == a_SrcType) && (BlockMeta == a_SrcMeta))
				{
					SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
				}
			}
		}  // for z
	}  // for y
}





void cChunkDesc::FloorRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
)
{
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				switch (GetBlockType(x, y, z))
				{
					case E_BLOCK_AIR:
					case E_BLOCK_WATER:
					case E_BLOCK_STATIONARY_WATER:
					{
						SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta);
						break;
					}
				}  // switch (GetBlockType)
			}  // for x
		}  // for z
	}  // for y
}





void cChunkDesc::RandomFillRelCuboid(
	int a_MinX, int a_MaxX,
	int a_MinY, int a_MaxY,
	int a_MinZ, int a_MaxZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
	int a_RandomSeed, int a_ChanceOutOf10k
)
{
	cNoise Noise(a_RandomSeed);
	int MinX = std::max(a_MinX, 0);
	int MinY = std::max(a_MinY, 0);
	int MinZ = std::max(a_MinZ, 0);
	int MaxX = std::min(a_MaxX, cChunkDef::Width - 1);
	int MaxY = std::min(a_MaxY, cChunkDef::Height - 1);
	int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1);

	for (int y = MinY; y <= MaxY; y++)
	{
		for (int z = MinZ; z <= MaxZ; z++)
		{
			for (int x = MinX; x <= MaxX; x++)
			{
				int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000;
				if (rnd <= a_ChanceOutOf10k)
				{
					SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta);
				}
			}
		}  // for z
	}  // for y
}





cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
	int AbsX = a_RelX + m_ChunkX * cChunkDef::Width;
	int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width;
	for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
	{
		if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ))
		{
			// Already in the list:
			if ((*itr)->GetBlockType() != GetBlockType(a_RelX, a_RelY, a_RelZ))
			{
				// Wrong type, the block type has been overwritten. Erase and create new:
				m_BlockEntities.erase(itr);
				break;
			}
			// Correct type, already present. Return it:
			return *itr;
		}
	}  // for itr - m_BlockEntities[]

	// The block entity is not created yet, try to create it and add to list:
	cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
	if (be == nullptr)
	{
		// No block entity for this block type
		return nullptr;
	}
	m_BlockEntities.push_back(be);
	return be;
}





void cChunkDesc::UpdateHeightmap(void)
{
	for (int x = 0; x < cChunkDef::Width; x++)
	{
		for (int z = 0; z < cChunkDef::Width; z++)
		{
			HEIGHTTYPE Height = 0;
			for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--)
			{
				BLOCKTYPE BlockType = GetBlockType(x, y, z);
				if (BlockType != E_BLOCK_AIR)
				{
					Height = y;
					break;
				}
			}  // for y
			SetHeight(x, z, Height);
		}  // for z
	}  // for x
}





void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
{
	const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
	for (size_t i = 0; i < ARRAYCOUNT(a_DestMetas); i++)
	{
		a_DestMetas[i] = static_cast<NIBBLETYPE>(AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4));
	}
}





#ifdef _DEBUG

void cChunkDesc::VerifyHeightmap(void)
{
	for (int x = 0; x < cChunkDef::Width; x++)
	{
		for (int z = 0; z < cChunkDef::Width; z++)
		{
			for (int y = cChunkDef::Height - 1; y > 0; y--)
			{
				BLOCKTYPE BlockType = GetBlockType(x, y, z);
				if (BlockType != E_BLOCK_AIR)
				{
					int Height = GetHeight(x, z);
					ASSERT(Height == y);
					break;
				}
			}  // for y
		}  // for z
	}  // for x
}

#endif  // _DEBUG