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#pragma once
#include "ItemHandler.h"
#include "Blocks/BlockAnvil.h"
class cItemAnvilHandler :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
return a_Player.PlaceBlock(
a_PlacePosition,
static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
cBlockAnvilHandler::YawToMetaData(a_Player.GetYaw()) | static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage << 2)
);
}
};
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