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#pragma once
#include "ItemHandler.h"
class cItemCauldronHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemCauldronHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_CAULDRON;
a_BlockMeta = 0;
return true;
}
} ;
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