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path: root/src/Items/ItemLeaves.h
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#pragma once

#include "ItemHandler.h"





class cItemLeavesHandler:
	public cItemHandler
{
	using Super = cItemHandler;

public:

	cItemLeavesHandler(int a_ItemType):
		Super(a_ItemType)
	{
	}

	virtual bool GetPlacementBlockTypeMeta(
		cWorld * a_World, cPlayer * a_Player,
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) override
	{
		bool res = Super::GetPlacementBlockTypeMeta(
			a_World, a_Player,
			a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
			a_CursorX, a_CursorY, a_CursorZ,
			a_BlockType, a_BlockMeta
		);
		a_BlockMeta = a_BlockMeta | 0x4;  // 0x4 bit set means this is a player-placed leaves block, not to be decayed
		return res;
	}
} ;