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#pragma once

#include "PassiveAggressiveMonster.h"





class cEnderman :
	public cPassiveAggressiveMonster
{
	typedef cPassiveAggressiveMonster super;
	
public:
	cEnderman(void);

	CLASS_PROTODEF(cEnderman)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
	virtual void CheckEventSeePlayer(void) override;
	virtual void CheckEventLostPlayer(void) override;
	virtual void EventLosePlayer(void) override;

	bool IsScreaming(void) const {return m_bIsScreaming; }
	BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
	NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }

	/** Returns if the current sky light level is sufficient for the enderman to become aggravated */
	bool CheckLight(void);

private:

	bool m_bIsScreaming;
	BLOCKTYPE CarriedBlock;
	NIBBLETYPE CarriedMeta;

} ;