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#pragma once

#include "Monster.h"





class cPassiveMonster :
	public cMonster
{
	typedef cMonster super;
	
public:
	cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);

	virtual void Tick(float a_Dt, cChunk & a_Chunk) override;

	/// When hit by someone, run away
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
	/** Returns the item that the animal of this class follows when a player holds it in hand
	Return an empty item not to follow (default). */
	virtual const cItem GetFollowedItem(void) const { return cItem(); }

} ;