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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
#include "../World.h"
#include "../LineBlockTracer.h"
cZombie::cZombie(bool a_IsVillagerZombie) :
super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
m_IsVillagerZombie(a_IsVillagerZombie),
m_IsConverting(false)
{
SetBurnsInDaylight(true);
}
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
}
void cZombie::MoveToPosition(const Vector3f & a_Position)
{
m_Destination = a_Position;
// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
{
m_bMovingToDestination = false;
return;
}
m_bMovingToDestination = true;
}
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