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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAttackerMelee.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorAggressive.h"
class cZombiePigman :
public cMonster
{
typedef cMonster super;
public:
cZombiePigman(void);
CLASS_PROTODEF(cZombiePigman)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool IsUndead(void) override { return true; }
// tick behaviors
cBehaviorAttackerMelee m_BehaviorAttackerMelee;
cBehaviorWanderer m_BehaviorWanderer;
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
} ;
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