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#pragma once
// fwd:
class cMonster;
class cMonsterConfig
{
public:
cMonsterConfig(void);
~cMonsterConfig();
void AssignAttributes(cMonster * a_Monster, const AString & a_Name);
private:
struct sAttributesStruct;
struct sMonsterConfigState;
sMonsterConfigState * m_pState;
void Initialize();
} ;
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