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// cFile.h

// Interfaces to the cFile class providing an OS-independent abstraction of a file.

/*
The object is optimized towards binary reads.
The object has no multithreading locks, don't use from multiple threads!
Usage:
1, Construct a cFile instance (no-param constructor)
2, Open a file using Open(), check return value for success
3, Read / write
4, Destroy the instance

-- OR --

1, Construct a cFile instance opening the file (filename-param constructor)
2, Check if the file was opened using IsOpen()
3, Read / write
4, Destroy the instance

For reading entire files into memory, just use the static cFile::ReadWholeFile()
*/





#pragma once





#ifndef _WIN32
	#define USE_STDIO_FILE
#endif  // _WIN32

// DEBUG:
#define USE_STDIO_FILE





// tolua_begin

class cFile
{
public:

	// tolua_end
	
	#ifdef _WIN32
	static const char PathSeparator = '\\';
	#else
	static const char PathSeparator = '/';
	#endif
	
	/** The mode in which to open the file */
	enum eMode
	{
		fmRead,       // Read-only. If the file doesn't exist, object will not be valid
		fmWrite,      // Write-only. If the file already exists, it will be overwritten
		fmReadWrite,  // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
		fmAppend      // Write-only. If the file already exists cursor will be moved to the end of the file
	} ;
	
	/** Simple constructor - creates an unopened file object, use Open() to open / create a real file */
	cFile(void);
	
	/** Constructs and opens / creates the file specified, use IsOpen() to check for success */
	cFile(const AString & iFileName, eMode iMode);
	
	/** Auto-closes the file, if open */
	~cFile();
	
	bool Open(const AString & iFileName, eMode iMode);
	void Close(void);
	bool IsOpen(void) const;
	bool IsEOF(void) const;
	
	/** Reads  up to iNumBytes bytes into iBuffer, returns the number of bytes actually read,    or -1 on failure; asserts if not open */
	int Read (void * iBuffer,       size_t iNumBytes);
	
	/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
	int Write(const void * iBuffer, size_t iNumBytes);
	
	/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
	int Seek (int iPosition);
	
	/** Returns the current position (bytes from file start) or -1 for failure; asserts if not open */
	int Tell (void) const;
	
	/** Returns the size of file, in bytes, or -1 for failure; asserts if not open */
	int GetSize(void) const;
	
	/** Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error */
	int ReadRestOfFile(AString & a_Contents);
	
	// tolua_begin
	
	/** Returns true if the file specified exists */
	static bool Exists(const AString & a_FileName);
	
	/** Deletes a file, returns true if successful */
	static bool Delete(const AString & a_FileName);
	
	/** Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)! */
	static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
	
	/** Copies a file, returns true if successful. */
	static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
	
	/** Returns true if the specified path is a folder */
	static bool IsFolder(const AString & a_Path);
	
	/** Returns true if the specified path is a regular file */
	static bool IsFile(const AString & a_Path);
	
	/** Returns the size of the file, or a negative number on error */
	static int GetSize(const AString & a_FileName);
	
	/** Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute */
	static bool CreateFolder(const AString & a_FolderPath);
	
	/** Returns the entire contents of the specified file as a string. Returns empty string on error. */
	static AString ReadWholeFile(const AString & a_FileName);

	/** Returns a_FileName with its extension changed to a_NewExt.
	a_FileName may contain path specification. */
	static AString ChangeFileExt(const AString & a_FileName, const AString & a_NewExt);

	// tolua_end
	
	/** Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). */
	static AStringVector GetFolderContents(const AString & a_Folder);  // Exported in ManualBindings.cpp

	int Printf(const char * a_Fmt, ...) FORMATSTRING(2, 3);
	
	/** Flushes all the bufferef output into the file (only when writing) */
	void Flush(void);
	
private:
	#ifdef USE_STDIO_FILE
	FILE * m_File;
	#else
	HANDLE m_File;
	#endif
} ;  // tolua_export