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#pragma once
#include "../RedstoneSimulator.h"
class cIncrementalRedstoneSimulator final :
public cRedstoneSimulator
{
using Super = cRedstoneSimulator;
public:
using Super::Super;
private:
/** Returns if a redstone device is always ticked due to influence by its environment */
static bool IsAlwaysTicked(BLOCKTYPE a_Block);
/** Returns if a block is any sort of redstone device */
static bool IsRedstone(BLOCKTYPE a_Block);
void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual cRedstoneSimulatorChunkData * CreateChunkData() override;
virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) override;
} ;
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