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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-16 16:56:41 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-16 16:56:41 +0100
commit052abcabc7f31e595363bc07557d7f24b519b7c4 (patch)
treedbe328cfcf2d18944f8f044bea3acca266db57cb
parentFixed crashes caused LightingThread overwriting memory where it shouldn't (yay valgrind!) (diff)
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-rw-r--r--source/ClientHandle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index d677065a4..5967421df 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1391,7 +1391,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
return;
}
- LOG("Spawning player \"%s\" on client \"%s\" @ %s",
+ LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
);