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authormadmaxoft <github@xoft.cz>2013-07-28 11:54:37 +0200
committermadmaxoft <github@xoft.cz>2013-07-28 11:54:37 +0200
commit0caadbb25ce9c4c3f9d51a0898af182889802784 (patch)
tree784d0c33f1ba21dc8633d4b51e54cc81fd3d4e43
parentPlayer food level is reset on respawn (diff)
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-rw-r--r--source/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Player.cpp b/source/Player.cpp
index d5cfe8bcf..2aa041ff4 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -1323,6 +1323,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastFoodPos);
+ Movement.y = 0; // Only take XZ movement into account
m_LastFoodPos = GetPosition();
// If riding anything, apply no food exhaustion