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authorMattes D <github@xoft.cz>2014-10-28 22:07:09 +0100
committerMattes D <github@xoft.cz>2014-10-28 22:07:09 +0100
commit2f0abb73c94eb896c956ceb0375d2e72065d95d5 (patch)
tree2cf8a72a9aaf59fa218f5978045412a47662d52b
parentForgotten m_SendChunksMediumPriority.empty() check. (diff)
parentQtBiomeVisualiser: Reduced memory usage. (diff)
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-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.cpp198
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.h11
-rw-r--r--Tools/QtBiomeVisualiser/ChunkCache.cpp126
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.cpp29
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.h54
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp10
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h6
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro18
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.cpp159
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.h18
-rw-r--r--Tools/QtBiomeVisualiser/Region.cpp72
-rw-r--r--Tools/QtBiomeVisualiser/Region.h46
-rw-r--r--Tools/QtBiomeVisualiser/RegionCache.cpp138
-rw-r--r--Tools/QtBiomeVisualiser/RegionCache.h (renamed from Tools/QtBiomeVisualiser/ChunkCache.h)31
-rw-r--r--Tools/QtBiomeVisualiser/RegionLoader.cpp39
-rw-r--r--Tools/QtBiomeVisualiser/RegionLoader.h50
17 files changed, 568 insertions, 439 deletions
diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp
index b44b935d7..c77b39482 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.cpp
+++ b/Tools/QtBiomeVisualiser/BiomeView.cpp
@@ -1,8 +1,8 @@
#include "Globals.h"
#include "BiomeView.h"
-#include "QtChunk.h"
#include <QPainter>
#include <QResizeEvent>
+#include "Region.h"
@@ -14,6 +14,116 @@ static const int DELTA_STEP = 120; // The normal per-notch wheel delta
+/** Map for converting biome values to colors. Initialized from biomeColors[]. */
+static uchar biomeToColor[256 * 4];
+
+/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
+static struct
+{
+ EMCSBiome m_Biome;
+ uchar m_Color[3];
+} biomeColors[] =
+{
+ { biOcean, { 0x00, 0x00, 0x70 }, },
+ { biPlains, { 0x8d, 0xb3, 0x60 }, },
+ { biDesert, { 0xfa, 0x94, 0x18 }, },
+ { biExtremeHills, { 0x60, 0x60, 0x60 }, },
+ { biForest, { 0x05, 0x66, 0x21 }, },
+ { biTaiga, { 0x0b, 0x66, 0x59 }, },
+ { biSwampland, { 0x2f, 0xff, 0xda }, },
+ { biRiver, { 0x30, 0x30, 0xaf }, },
+ { biHell, { 0x7f, 0x00, 0x00 }, },
+ { biSky, { 0x00, 0x7f, 0xff }, },
+ { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
+ { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
+ { biIcePlains, { 0xff, 0xff, 0xff }, },
+ { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
+ { biMushroomIsland, { 0xff, 0x00, 0xff }, },
+ { biMushroomShore, { 0xa0, 0x00, 0xff }, },
+ { biBeach, { 0xfa, 0xde, 0x55 }, },
+ { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
+ { biForestHills, { 0x22, 0x55, 0x1c }, },
+ { biTaigaHills, { 0x16, 0x39, 0x33 }, },
+ { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
+ { biJungle, { 0x53, 0x7b, 0x09 }, },
+ { biJungleHills, { 0x2c, 0x42, 0x05 }, },
+
+ { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
+ { biDeepOcean, { 0x00, 0x00, 0x30 }, },
+ { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
+ { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
+ { biBirchForest, { 0x30, 0x74, 0x44 }, },
+ { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
+ { biRoofedForest, { 0x40, 0x51, 0x1a }, },
+ { biColdTaiga, { 0x31, 0x55, 0x4a }, },
+ { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
+ { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
+ { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
+ { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
+ { biSavanna, { 0xbd, 0xb2, 0x5f }, },
+ { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
+ { biMesa, { 0xd9, 0x45, 0x15 }, },
+ { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
+ { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
+
+ // M variants:
+ { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
+ { biDesertM, { 0xff, 0xbc, 0x40 }, },
+ { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
+ { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
+ { biTaigaM, { 0x33, 0x8e, 0x81 }, },
+ { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
+ { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
+ { biJungleM, { 0x7b, 0xa3, 0x31 }, },
+ { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
+ { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
+ { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
+ { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
+ { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
+ { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
+ { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
+ { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
+ { biSavannaM, { 0xe5, 0xda, 0x87 }, },
+ { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
+ { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
+ { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
+ { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
+} ;
+
+
+
+
+
+static class BiomeColorsInitializer
+{
+public:
+ BiomeColorsInitializer(void)
+ {
+ // Reset all colors to gray:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
+ {
+ biomeToColor[i] = 0x7f;
+ }
+
+ // Set known biomes to their colors:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
+ {
+ uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
+ color[0] = biomeColors[i].m_Color[2];
+ color[1] = biomeColors[i].m_Color[1];
+ color[2] = biomeColors[i].m_Color[0];
+ color[3] = 0xff;
+ }
+ }
+} biomeColorInitializer;
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// BiomeView:
+
BiomeView::BiomeView(QWidget * parent) :
super(parent),
m_X(0),
@@ -40,7 +150,7 @@ BiomeView::BiomeView(QWidget * parent) :
redraw();
// Add a chunk-update callback mechanism:
- connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
+ connect(&m_Cache, SIGNAL(regionAvailable(int, int)), this, SLOT(regionAvailable(int, int)));
// Allow mouse and keyboard interaction:
setFocusPolicy(Qt::StrongFocus);
@@ -143,9 +253,15 @@ void BiomeView::redraw()
-void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
+void BiomeView::regionAvailable(int a_RegionX, int a_RegionZ)
{
- drawChunk(a_ChunkX, a_ChunkZ);
+ for (int z = 0; z < 32; z++)
+ {
+ for (int x = 0; x < 32; x++)
+ {
+ drawChunk(a_RegionX * 32 + x, a_RegionZ * 32 + z);
+ }
+ }
update();
}
@@ -175,8 +291,11 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
return;
}
- //fetch the chunk:
- ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
+ // Fetch the region:
+ int regionX;
+ int regionZ;
+ Region::chunkToRegion(a_ChunkX, a_ChunkZ, regionX, regionZ);
+ RegionPtr region = m_Cache.fetch(regionX, regionZ);
// Figure out where on the screen this chunk should be drawn:
// first find the center chunk
@@ -194,11 +313,10 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
centerx += (a_ChunkX - centerchunkx) * chunksize;
centery += (a_ChunkZ - centerchunkz) * chunksize;
- int srcoffset = 0;
uchar * bits = m_Image.bits();
int imgstride = m_Image.bytesPerLine();
- int skipx = 0,skipy = 0;
+ int skipx = 0, skipy = 0;
int blockwidth = chunksize, blockheight = chunksize;
// now if we're off the screen we need to crop
if (centerx < 0)
@@ -227,29 +345,52 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
int imgoffset = centerx * 4 + centery * imgstride;
// If the chunk is valid, use its data; otherwise use the empty placeholder:
- const uchar * src = m_EmptyChunkImage;
- if (chunk.get() != nullptr)
+ const short * src = m_EmptyChunkBiomes;
+ if (region.get() != nullptr)
{
- src = chunk->getImage();
+ int relChunkX = a_ChunkX - regionX * 32;
+ int relChunkZ = a_ChunkZ - regionZ * 32;
+ Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ);
+ if (chunk.isValid())
+ {
+ src = chunk.getBiomes();
+ }
}
- // Blit or scale-blit the image:
+ // Scale-blit the image:
for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
{
- srcoffset = floor((double)z / m_Zoom) * 16 * 4;
- if (m_Zoom == 1.0)
- {
- memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
- }
- else
+ size_t srcoffset = static_cast<size_t>(std::floor((double)z / m_Zoom)) * 16;
+ int imgxoffset = imgoffset;
+ for (int x = skipx; x < blockwidth; x++)
{
- int xofs = 0;
- for (int x = skipx; x < blockwidth; x++, xofs +=4)
+ short biome = src[srcoffset + static_cast<size_t>(std::floor((double)x / m_Zoom))];
+ const uchar * color;
+ if (biome < 0)
{
- memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
+ static const uchar emptyBiome1[] = { 0x44, 0x44, 0x44, 0xff };
+ static const uchar emptyBiome2[] = { 0x88, 0x88, 0x88, 0xff };
+ color = ((x & 8) ^ (z & 8)) ? emptyBiome1 : emptyBiome2;
}
- }
- }
+ else
+ {
+ if (biome * 4 >= ARRAYCOUNT(biomeToColor))
+ {
+ static const uchar errorImage[] = { 0xff, 0x00, 0x00, 0xff };
+ color = errorImage;
+ }
+ else
+ {
+ color = biomeToColor + biome * 4;
+ }
+ }
+ bits[imgxoffset] = color[0];
+ bits[imgxoffset + 1] = color[1];
+ bits[imgxoffset + 2] = color[2];
+ bits[imgxoffset + 3] = color[3];
+ imgxoffset += 4;
+ } // for x
+ } // for z
}
@@ -317,11 +458,12 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
// Update the status bar info text:
int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
- int chunkX, chunkZ;
- int relX = blockX, relY, relZ = blockZ;
- cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ);
- auto chunk = m_Cache.fetch(chunkX, chunkZ);
- int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome;
+ int regionX, regionZ;
+ Region::blockToRegion(blockX, blockZ, regionX, regionZ);
+ int relX = blockX - regionX * 512;
+ int relZ = blockZ - regionZ * 512;
+ auto region = m_Cache.fetch(regionX, regionZ);
+ int biome = (region.get() != nullptr) ? region->getRelBiome(relX, relZ) : biInvalidBiome;
emit hoverChanged(blockX, blockZ, biome);
}
diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h
index 40d8b96ae..cd9c7ead9 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.h
+++ b/Tools/QtBiomeVisualiser/BiomeView.h
@@ -2,7 +2,7 @@
#include <QWidget>
#include <memory>
-#include "ChunkCache.h"
+#include "RegionCache.h"
#include "ChunkSource.h"
@@ -51,8 +51,8 @@ public slots:
/** Redraw the entire widget area. */
void redraw();
- /** A specified chunk has become available, redraw it. */
- void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+ /** A specified region has become available, redraw it. */
+ void regionAvailable(int a_RegionX, int a_RegionZ);
/** Reloads the current chunk source and redraws the entire workspace. */
void reload();
@@ -62,7 +62,7 @@ protected:
double m_Zoom;
/** Cache for the loaded chunk data. */
- ChunkCache m_Cache;
+ RegionCache m_Cache;
/** The entire view's contents in an offscreen image. */
QImage m_Image;
@@ -79,6 +79,9 @@ protected:
/** Data used for rendering a chunk that hasn't been loaded yet */
uchar m_EmptyChunkImage[16 * 16 * 4];
+ /** Data placeholder for chunks that aren't valid. */
+ short m_EmptyChunkBiomes[16 * 16];
+
/** Draws the specified chunk into m_Image */
void drawChunk(int a_ChunkX, int a_ChunkZ);
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp
deleted file mode 100644
index bd8ade304..000000000
--- a/Tools/QtBiomeVisualiser/ChunkCache.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "Globals.h"
-#include "ChunkCache.h"
-#include <QMutexLocker>
-#include <QThreadPool>
-#include "ChunkSource.h"
-#include "ChunkLoader.h"
-
-
-
-
-
-ChunkCache::ChunkCache(QObject * parent) :
- super(parent)
-{
- m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
-}
-
-
-
-
-
-ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ)
-{
- // Retrieve from the cache:
- quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ);
- ChunkPtr * res;
- {
- QMutexLocker lock(&m_Mtx);
- res = m_Cache[hash];
- // If succesful and chunk loaded, return the retrieved value:
- if ((res != nullptr) && (*res)->isValid())
- {
- return *res;
- }
- }
-
- // If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now:
- if (res != nullptr)
- {
- return ChunkPtr();
- }
-
- // There's no such item in the cache, create it now:
- res = new ChunkPtr(new Chunk);
- if (res == nullptr)
- {
- return ChunkPtr();
- }
- {
- QMutexLocker lock(&m_Mtx);
- m_Cache.insert(hash, res, sizeof(Chunk));
- }
-
- // Queue the chunk for rendering:
- queueChunkRender(a_ChunkX, a_ChunkZ, *res);
-
- // Return failure, the chunk is not yet rendered:
- return ChunkPtr();
-}
-
-
-
-
-
-void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
-{
- // Replace the chunk source:
- m_ChunkSource = a_ChunkSource;
-
- // Clear the cache:
- QMutexLocker lock(&m_Mtx);
- m_Cache.clear();
-}
-
-
-
-
-
-void ChunkCache::reload()
-{
- assert(m_ChunkSource.get() != nullptr);
-
- // Reload the chunk source:
- m_ChunkSource->reload();
-
- // Clear the cache:
- QMutexLocker lock(&m_Mtx);
- m_Cache.clear();
-}
-
-
-
-
-
-void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
-{
- emit chunkAvailable(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ)
-{
- // Simply join the two coords into a single int
- // The coords will never be larger than 16-bits, so we can do this safely
- return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff));
-}
-
-
-
-
-
-void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk)
-{
- // Create a new loader task:
- ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource);
- connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int)));
-
- QThreadPool::globalInstance()->start(loader);
-}
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.cpp b/Tools/QtBiomeVisualiser/ChunkLoader.cpp
deleted file mode 100644
index 3d0123b23..000000000
--- a/Tools/QtBiomeVisualiser/ChunkLoader.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "Globals.h"
-#include "ChunkLoader.h"
-#include "ChunkSource.h"
-
-
-
-
-
-ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) :
- m_ChunkX(a_ChunkX),
- m_ChunkZ(a_ChunkZ),
- m_Chunk(a_Chunk),
- m_ChunkSource(a_ChunkSource)
-{
-}
-
-
-
-
-
-void ChunkLoader::run()
-{
- m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk);
- emit loaded(m_ChunkX, m_ChunkZ);
-}
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h
deleted file mode 100644
index e6eb80cbf..000000000
--- a/Tools/QtBiomeVisualiser/ChunkLoader.h
+++ /dev/null
@@ -1,54 +0,0 @@
-#pragma once
-
-#include <QObject>
-#include <QRunnable>
-#include <memory>
-
-
-
-
-#if (!defined(_MSC_VER) && (__cplusplus < 201103L))
- // GCC in non-c++11 mode doesn't have the "override" keyword
- #define override
-#endif
-
-
-
-
-
-// fwd:
-class Chunk;
-typedef std::shared_ptr<Chunk> ChunkPtr;
-
-class ChunkSource;
-typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
-
-
-
-
-
-class ChunkLoader :
- public QObject,
- public QRunnable
-{
- Q_OBJECT
-
-public:
- ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource);
- virtual ~ChunkLoader() {}
-
-signals:
- void loaded(int a_ChunkX, int a_ChunkZ);
-
-protected:
- virtual void run() override;
-
-private:
- int m_ChunkX, m_ChunkZ;
- ChunkPtr m_Chunk;
- ChunkSourcePtr m_ChunkSource;
-};
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index c3e29c0a2..d9660b886 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -24,14 +24,14 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
-void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
cChunkDef::BiomeMap biomes;
{
QMutexLocker lock(&m_Mtx);
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
}
- a_DestChunk->setBiomes(biomes);
+ a_DestChunk.setBiomes(biomes);
}
@@ -160,7 +160,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
-void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
// Load the compressed data:
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
@@ -200,7 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
}
- a_DestChunk->setBiomes(biomeMap);
+ a_DestChunk.setBiomes(biomeMap);
return;
}
@@ -216,7 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
}
- a_DestChunk->setBiomes(biomeMap);
+ a_DestChunk.setBiomes(biomeMap);
}
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
index 65b2c3449..a6bc3849b 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.h
+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -26,7 +26,7 @@ public:
/** Fills the a_DestChunk with the biomes for the specified coords.
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0;
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
virtual void reload() = 0;
@@ -45,7 +45,7 @@ public:
BioGenSource(cIniFilePtr a_IniFile);
// ChunkSource overrides:
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
virtual void reload(void) override;
protected:
@@ -70,7 +70,7 @@ public:
AnvilSource(QString a_WorldRegionFolder);
// ChunkSource overrides:
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
virtual void reload() override;
protected:
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 7853d768e..dc26a32c7 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -8,8 +8,8 @@
#include <QSettings>
#include <QDirIterator>
#include <QStatusBar>
-#include "src/IniFile.h"
#include "ChunkSource.h"
+#include "src/IniFile.h"
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
index f3a5255fb..4cff9c90f 100644
--- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -26,9 +26,6 @@ SOURCES +=\
../../src/OSSupport/CriticalSection.cpp \
../../src/OSSupport/IsThread.cpp \
../../src/BiomeDef.cpp \
- ChunkCache.cpp \
- ChunkSource.cpp \
- ChunkLoader.cpp \
../../src/StringCompression.cpp \
../../src/WorldStorage/FastNBT.cpp \
../../lib/zlib/adler32.c \
@@ -48,7 +45,11 @@ SOURCES +=\
../../lib/zlib/zutil.c \
GeneratorSetup.cpp \
QtBiomeVisualiser.cpp \
- QtChunk.cpp
+ QtChunk.cpp \
+ RegionCache.cpp \
+ Region.cpp \
+ ChunkSource.cpp \
+ RegionLoader.cpp
HEADERS += MainWindow.h \
Globals.h \
@@ -64,9 +65,6 @@ HEADERS += MainWindow.h \
../../src/OSSupport/CriticalSection.h \
../../src/OSSupport/IsThread.h \
../../src/BiomeDef.h \
- ChunkCache.h \
- ChunkSource.h \
- ChunkLoader.h \
../../src/StringCompression.h \
../../src/WorldStorage/FastNBT.h \
../../lib/zlib/crc32.h \
@@ -81,7 +79,11 @@ HEADERS += MainWindow.h \
../../lib/zlib/zlib.h \
../../lib/zlib/zutil.h \
GeneratorSetup.h \
- QtChunk.h
+ QtChunk.h \
+ RegionCache.h \
+ Region.h \
+ ChunkSource.h \
+ RegionLoader.h
INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../lib \
diff --git a/Tools/QtBiomeVisualiser/QtChunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp
index 031aa3654..f201ef220 100644
--- a/Tools/QtBiomeVisualiser/QtChunk.cpp
+++ b/Tools/QtBiomeVisualiser/QtChunk.cpp
@@ -5,138 +5,6 @@
-/** Map for converting biome values to colors. Initialized from biomeColors[]. */
-static uchar biomeToColor[256 * 4];
-
-/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
-static struct
-{
- EMCSBiome m_Biome;
- uchar m_Color[3];
-} biomeColors[] =
-{
- { biOcean, { 0x00, 0x00, 0x70 }, },
- { biPlains, { 0x8d, 0xb3, 0x60 }, },
- { biDesert, { 0xfa, 0x94, 0x18 }, },
- { biExtremeHills, { 0x60, 0x60, 0x60 }, },
- { biForest, { 0x05, 0x66, 0x21 }, },
- { biTaiga, { 0x0b, 0x66, 0x59 }, },
- { biSwampland, { 0x2f, 0xff, 0xda }, },
- { biRiver, { 0x30, 0x30, 0xaf }, },
- { biHell, { 0x7f, 0x00, 0x00 }, },
- { biSky, { 0x00, 0x7f, 0xff }, },
- { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
- { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
- { biIcePlains, { 0xff, 0xff, 0xff }, },
- { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
- { biMushroomIsland, { 0xff, 0x00, 0xff }, },
- { biMushroomShore, { 0xa0, 0x00, 0xff }, },
- { biBeach, { 0xfa, 0xde, 0x55 }, },
- { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
- { biForestHills, { 0x22, 0x55, 0x1c }, },
- { biTaigaHills, { 0x16, 0x39, 0x33 }, },
- { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
- { biJungle, { 0x53, 0x7b, 0x09 }, },
- { biJungleHills, { 0x2c, 0x42, 0x05 }, },
-
- { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
- { biDeepOcean, { 0x00, 0x00, 0x30 }, },
- { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
- { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
- { biBirchForest, { 0x30, 0x74, 0x44 }, },
- { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
- { biRoofedForest, { 0x40, 0x51, 0x1a }, },
- { biColdTaiga, { 0x31, 0x55, 0x4a }, },
- { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
- { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
- { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
- { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
- { biSavanna, { 0xbd, 0xb2, 0x5f }, },
- { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
- { biMesa, { 0xd9, 0x45, 0x15 }, },
- { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
- { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
-
- // M variants:
- { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
- { biDesertM, { 0xff, 0xbc, 0x40 }, },
- { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
- { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
- { biTaigaM, { 0x33, 0x8e, 0x81 }, },
- { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
- { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
- { biJungleM, { 0x7b, 0xa3, 0x31 }, },
- { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
- { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
- { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
- { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
- { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
- { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
- { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
- { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
- { biSavannaM, { 0xe5, 0xda, 0x87 }, },
- { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
- { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
- { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
- { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
-} ;
-
-
-
-
-
-static class BiomeColorsInitializer
-{
-public:
- BiomeColorsInitializer(void)
- {
- // Reset all colors to gray:
- for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
- {
- biomeToColor[i] = 0x7f;
- }
-
- // Set known biomes to their colors:
- for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
- {
- uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
- color[0] = biomeColors[i].m_Color[2];
- color[1] = biomeColors[i].m_Color[1];
- color[2] = biomeColors[i].m_Color[0];
- color[3] = 0xff;
- }
- }
-} biomeColorInitializer;
-
-
-
-
-
-/** Converts biomes in an array into the chunk image data. */
-static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
-{
- // Make sure the two arrays are of the same size, compile-time.
- // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
-
- // Convert the biomes into color:
- for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
- {
- a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
- a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
- a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
- a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
- }
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Chunk:
-
Chunk::Chunk() :
m_IsValid(false)
{
@@ -146,20 +14,12 @@ Chunk::Chunk() :
-const uchar * Chunk::getImage(void) const
-{
- ASSERT(m_IsValid);
- return m_Image;
-}
-
-
-
-
-
void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes)
{
- memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
- renderBiomes();
+ for (size_t idx = 0; idx < ARRAYCOUNT(a_Biomes); ++idx)
+ {
+ m_Biomes[idx] = static_cast<short>(a_Biomes[idx]);
+ }
m_IsValid = true;
}
@@ -173,16 +33,7 @@ EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ)
{
return biInvalidBiome;
}
- return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ);
-}
-
-
-
-
-
-void Chunk::renderBiomes()
-{
- biomesToImage(m_Biomes, m_Image);
+ return static_cast<EMCSBiome>(m_Biomes[a_RelX + 16 * a_RelZ]);
}
diff --git a/Tools/QtBiomeVisualiser/QtChunk.h b/Tools/QtBiomeVisualiser/QtChunk.h
index 74321577a..d806d18bb 100644
--- a/Tools/QtBiomeVisualiser/QtChunk.h
+++ b/Tools/QtBiomeVisualiser/QtChunk.h
@@ -18,9 +18,6 @@ public:
/** Returns true iff the chunk data is valid - loaded or generated. */
bool isValid(void) const { return m_IsValid; }
- /** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
- const uchar * getImage(void) const;
-
/** Sets the biomes to m_Biomes and renders them into m_Image. */
void setBiomes(const cChunkDef::BiomeMap & a_Biomes);
@@ -28,19 +25,16 @@ public:
Coords must be valid inside this chunk. */
EMCSBiome getBiome(int a_RelX, int a_RelZ);
+ /** Returns the raw biome data for this chunk. */
+ const short * getBiomes(void) const { return m_Biomes; }
+
protected:
/** Flag that specifies if the chunk data is valid - loaded or generated. */
bool m_IsValid;
- /** Cached rendered image of this chunk's biomes. Updated in render(). */
- Image m_Image;
-
- /** Biomes comprising the chunk, in the X + 16 * Z ordering. */
- cChunkDef::BiomeMap m_Biomes;
-
-
- /** Renders biomes from m_Biomes into m_Image. */
- void renderBiomes();
+ /** Biomes comprising the chunk, in the X + 16 * Z ordering.
+ Typed as short to save on memory, converted automatically when needed. */
+ short m_Biomes[16 * 16];
};
typedef std::shared_ptr<Chunk> ChunkPtr;
diff --git a/Tools/QtBiomeVisualiser/Region.cpp b/Tools/QtBiomeVisualiser/Region.cpp
new file mode 100644
index 000000000..d8a0a2f76
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Region.cpp
@@ -0,0 +1,72 @@
+
+#include "Globals.h"
+#include "Region.h"
+
+
+
+
+
+Region::Region()
+{
+}
+
+
+
+
+
+Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ)
+{
+ ASSERT(a_RelChunkX >= 0);
+ ASSERT(a_RelChunkZ >= 0);
+ ASSERT(a_RelChunkX < 32);
+ ASSERT(a_RelChunkZ < 32);
+
+ return m_Chunks[a_RelChunkX + a_RelChunkZ * 32];
+}
+
+
+
+
+
+int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ)
+{
+ ASSERT(a_RelBlockX >= 0);
+ ASSERT(a_RelBlockZ >= 0);
+ ASSERT(a_RelBlockX < 512);
+ ASSERT(a_RelBlockZ < 512);
+
+ int chunkX = a_RelBlockX / 16;
+ int chunkZ = a_RelBlockZ / 16;
+ Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ];
+ if (chunk.isValid())
+ {
+ return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ);
+ }
+ else
+ {
+ return biInvalidBiome;
+ }
+}
+
+
+
+
+void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512));
+ a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512));
+}
+
+
+
+
+
+void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32));
+ a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32));
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Region.h b/Tools/QtBiomeVisualiser/Region.h
new file mode 100644
index 000000000..863c0ac02
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Region.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "QtChunk.h"
+
+
+
+
+
+class Region
+{
+public:
+ Region();
+
+ /** Retrieves the chunk with the specified relative coords. */
+ Chunk & getRelChunk(int a_RelChunkX, int a_RelChunkZ);
+
+ /** Returns true iff the chunk data for all chunks has been loaded.
+ This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
+ be displayed. */
+ bool isValid(void) const { return m_IsValid; }
+
+ /** Returns the biome in the block coords relative to this region.
+ Returns biInvalidBiome if the underlying chunk is not valid. */
+ int getRelBiome(int a_RelBlockX, int a_RelBlockZ);
+
+ /** Converts block coordinates into region coordinates. */
+ static void blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ);
+
+ /** Converts chunk coordinates into region coordinates. */
+ static void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
+
+protected:
+ friend class RegionLoader;
+
+
+ Chunk m_Chunks[32 * 32];
+
+ /** True iff the data for all the chunks has been loaded.
+ This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
+ be displayed. */
+ bool m_IsValid;
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/RegionCache.cpp b/Tools/QtBiomeVisualiser/RegionCache.cpp
new file mode 100644
index 000000000..e46fd222a
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionCache.cpp
@@ -0,0 +1,138 @@
+#include "Globals.h"
+#include "RegionCache.h"
+#include <QMutexLocker>
+#include <QThreadPool>
+#include "ChunkSource.h"
+#include "RegionLoader.h"
+#include "Region.h"
+
+
+
+
+
+RegionCache::RegionCache(QObject * parent) :
+ super(parent)
+{
+ m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
+}
+
+
+
+
+
+RegionPtr RegionCache::fetch(int a_RegionX, int a_RegionZ)
+{
+ // Retrieve from the cache:
+ quint32 hash = getRegionHash(a_RegionX, a_RegionZ);
+ RegionPtr * res;
+ {
+ QMutexLocker lock(&m_Mtx);
+ res = m_Cache[hash];
+ // If succesful and region loaded, return the retrieved value:
+ if ((res != nullptr) && (*res)->isValid())
+ {
+ return *res;
+ }
+ }
+
+ // If the region is in cache but not valid, it means it has been already queued for rendering, do nothing now:
+ if (res != nullptr)
+ {
+ return RegionPtr(nullptr);
+ }
+
+ // There's no such item in the cache, create it now:
+ try
+ {
+ res = new RegionPtr(new Region);
+ }
+ catch (const std::bad_alloc &)
+ {
+ /* Allocation failed (32-bit process hit the 2 GiB barrier?)
+ This may happen even with the cache set to 1 GiB, because it contains shared ptrs and so they may be
+ held by another place in the code even when they are removed from cache.
+ */
+ return RegionPtr(nullptr);
+ }
+ if (res == nullptr)
+ {
+ return RegionPtr(nullptr);
+ }
+ {
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.insert(hash, res, sizeof(Region));
+ }
+
+ // Queue the region for rendering:
+ queueRegionRender(a_RegionX, a_RegionZ, *res);
+
+ // Return failure, the region is not yet rendered:
+ return RegionPtr(nullptr);
+}
+
+
+
+
+
+void RegionCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
+{
+ // Replace the chunk source:
+ m_ChunkSource = a_ChunkSource;
+
+ // Clear the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.clear();
+}
+
+
+
+
+
+void RegionCache::reload()
+{
+ assert(m_ChunkSource.get() != nullptr);
+
+ // Reload the chunk source:
+ m_ChunkSource->reload();
+
+ // Clear the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.clear();
+}
+
+
+
+
+
+void RegionCache::gotRegion(int a_RegionX, int a_RegionZ)
+{
+ emit regionAvailable(a_RegionX, a_RegionZ);
+}
+
+
+
+
+
+quint32 RegionCache::getRegionHash(int a_RegionX, int a_RegionZ)
+{
+ // Simply join the two coords into a single int
+ // The coords will never be larger than 16-bits, so we can do this safely
+ return (((static_cast<quint32>(a_RegionX) & 0xffff) << 16) | (static_cast<quint32>(a_RegionZ) & 0xffff));
+}
+
+
+
+
+
+void RegionCache::queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region)
+{
+ // Create a new loader task:
+ RegionLoader * loader = new RegionLoader(a_RegionX, a_RegionZ, a_Region, m_ChunkSource);
+ connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotRegion(int, int)));
+
+ QThreadPool::globalInstance()->start(loader);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/RegionCache.h
index 8d198f02f..c343e4ba9 100644
--- a/Tools/QtBiomeVisualiser/ChunkCache.h
+++ b/Tools/QtBiomeVisualiser/RegionCache.h
@@ -9,8 +9,9 @@
-class Chunk;
-typedef std::shared_ptr<Chunk> ChunkPtr;
+// fwd:
+class Region;
+typedef std::shared_ptr<Region> RegionPtr;
class ChunkSource;
@@ -18,19 +19,19 @@ class ChunkSource;
-/** Caches chunk data for reuse */
-class ChunkCache :
+/** Caches regions' chunk data for reuse */
+class RegionCache :
public QObject
{
typedef QObject super;
Q_OBJECT
public:
- explicit ChunkCache(QObject * parent = NULL);
+ explicit RegionCache(QObject * parent = NULL);
- /** Retrieves the specified chunk from the cache.
- Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */
- ChunkPtr fetch(int a_ChunkX, int a_ChunkZ);
+ /** Retrieves the specified region from the cache.
+ Only returns valid regions; if the region is invalid, queues it for rendering and returns an empty ptr. */
+ RegionPtr fetch(int a_RegionX, int a_RegionZ);
/** Replaces the chunk source used by the biome view to get the chunk biome data.
The cache is then invalidated. */
@@ -43,16 +44,16 @@ public:
void reload();
signals:
- void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+ void regionAvailable(int a_RegionX, int a_RegionZ);
protected slots:
- void gotChunk(int a_ChunkX, int a_ChunkZ);
+ void gotRegion(int a_RegionX, int a_RegionZ);
protected:
/** The cache of the chunks */
- QCache<quint32, ChunkPtr> m_Cache;
+ QCache<quint32, RegionPtr> m_Cache;
- /** Locks te cache against multithreaded access */
+ /** Locks the cache against multithreaded access */
QMutex m_Mtx;
/** The source used to get the biome data. */
@@ -60,10 +61,10 @@ protected:
/** Returns the hash used by the chunk in the cache */
- quint32 getChunkHash(int a_ChunkX, int a_ChunkZ);
+ quint32 getRegionHash(int a_RegionX, int a_RegionZ);
- /** Queues the specified chunk for rendering by m_ChunkSource. */
- void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk);
+ /** Queues the specified region for rendering by m_RegionSource. */
+ void queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region);
};
diff --git a/Tools/QtBiomeVisualiser/RegionLoader.cpp b/Tools/QtBiomeVisualiser/RegionLoader.cpp
new file mode 100644
index 000000000..771c1bbac
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionLoader.cpp
@@ -0,0 +1,39 @@
+#include "Globals.h"
+#include "RegionLoader.h"
+#include "ChunkSource.h"
+#include "Region.h"
+
+
+
+
+
+RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_Region(a_Region),
+ m_ChunkSource(a_ChunkSource)
+{
+}
+
+
+
+
+
+void RegionLoader::run()
+{
+ // Load all the chunks in this region:
+ for (int z = 0; z < 32; z++)
+ {
+ for (int x = 0; x < 32; x++)
+ {
+ m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z));
+ }
+ }
+ m_Region->m_IsValid = true;
+
+ emit loaded(m_RegionX, m_RegionZ);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/RegionLoader.h b/Tools/QtBiomeVisualiser/RegionLoader.h
new file mode 100644
index 000000000..5a993f5ca
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionLoader.h
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <QObject>
+#include <QRunnable>
+#include <memory>
+
+
+
+
+// fwd:
+class Region;
+typedef std::shared_ptr<Region> RegionPtr;
+
+class ChunkSource;
+typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
+
+
+
+
+
+class RegionLoader :
+ public QObject,
+ public QRunnable
+{
+ Q_OBJECT
+
+public:
+ RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource);
+ virtual ~RegionLoader() {}
+
+signals:
+ void loaded(int a_RegionX, int a_RegionZ);
+
+protected:
+ virtual void run() override;
+
+private:
+ /** Coords of the region to be loaded. */
+ int m_RegionX, m_RegionZ;
+
+ /** The region to be loaded. */
+ RegionPtr m_Region;
+
+ /** The chunk source to be used for individual chunks within the region. */
+ ChunkSourcePtr m_ChunkSource;
+};
+
+
+
+