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authorpeterbell10 <peterbell10@live.co.uk>2017-06-21 15:10:32 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-29 18:58:48 +0200
commit33527067ede2e9f37cc9c2f94548669d7ee92372 (patch)
tree28bcc6b44ddf64774e3bdc08c269967f7ab49b2c
parentUpdated cItemGrid API docs to reflect required GetInventory() calls. (diff)
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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua243
m---------lib/tolua++0
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/BindingsProcessor.lua37
-rw-r--r--src/Bindings/CMakeLists.txt1
-rw-r--r--src/BlockID.h38
-rw-r--r--src/EffectID.h4
-rw-r--r--src/World.h2
8 files changed, 304 insertions, 22 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index fb6dc44ec..d01ac3319 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -12252,6 +12252,249 @@ end
}, -- ConstantGroups
}, -- cWindow
+ EffectID =
+ {
+ Desc = [[
+ An enumeration of sound and particle effects which can be used with
+ {{cWorld#BroadcastSoundParticleEffect|BroadcastSoundParticleEffect}}.
+ ]],
+ Constants =
+ {
+ SFX_RANDOM_DISPENSER_DISPENSE =
+ {
+ Notes = "Sound of droper/dispenser releasing an item",
+ },
+ SFX_RANDOM_DISPENSER_DISPENSE_FAIL =
+ {
+ Notes = "Sound of a droper/dispenser activated without items",
+ },
+ SFX_RANDOM_DISPENSER_SHOOT =
+ {
+ Notes = "Sound of a dispenser shooting",
+ },
+ SFX_RANDOM_ENDER_EYE_LAUNCH =
+ {
+ Notes = "Sound of an ender eye launch"
+ },
+ SFX_RANDOM_FIREWORK_SHOT =
+ {
+ Notes = "Sound of a firework shot",
+ },
+ SFX_RANDOM_IRON_DOOR_OPEN =
+ {
+ Notes = "Sound of an iron door opening",
+ },
+ SFX_RANDOM_WOODEN_DOOR_OPEN =
+ {
+ Notes = "Sound of a wooden door opening"
+ },
+ SFX_RANDOM_WOODEN_TRAPDOOR_OPEN =
+ {
+ Notes = "Sound of a wooden trapdoor opening"
+ },
+ SFX_RANDOM_FENCE_GATE_OPEN =
+ {
+ Notes = "Sound of a fence gate opening",
+ },
+ SFX_RANDOM_FIRE_EXTINGUISH =
+ {
+ Notes = "Sound of a fire extinguishing",
+ },
+ SFX_RANDOM_PLAY_MUSIC_DISC =
+ {
+ Notes = "Starts playing a music disc. Needs an accompanting music disc ID",
+ },
+ SFX_RANDOM_IRON_DOOR_CLOSE =
+ {
+ Notes = "Sound of an iron door closing",
+ },
+ SFX_RANDOM_WOODEN_DOOR_CLOSE =
+ {
+ Notes = "Sound of a wooden door closing",
+ },
+ SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE =
+ {
+ Notes = "Sound of a trapdoor closing",
+ },
+ SFX_RANDOM_FENCE_GATE_CLOSE =
+ {
+ Notes = "Sound of a fence gate closing",
+ },
+ SFX_MOB_GHAST_WARN =
+ {
+ Notes = "Sound of a ghast warning cry",
+ },
+ SFX_MOB_GHAST_SHOOT =
+ {
+ Notes = "Sound of a ghast shooting",
+ },
+ SFX_MOB_ENDERDRAGON_SHOOT =
+ {
+ Notes = "Sound of the enderdragon shooting",
+ },
+ SFX_MOB_BLAZE_SHOOT =
+ {
+ Notes = "Sound of a blaze shooting",
+ },
+ SFX_MOB_ZOMBIE_WOOD =
+ {
+ Notes = "Sound of a zombie attacking a wooden door",
+ },
+ SFX_MOB_ZOMBIE_METAL =
+ {
+ Notes = "Sound of a zombie attacking a metal door",
+ },
+ SFX_MOB_ZOMBIE_WOOD_BREAK =
+ {
+ Notes = "Sound of a zombie breaking a wooden door",
+ },
+ SFX_MOB_WITHER_BREAK_BLOCK =
+ {
+ Notes = "Sound of a wither breaking blocks",
+ },
+ SFX_MOB_WITHER_SPAWN =
+ {
+ Notes = "Sound of a wither spawning",
+ },
+ SFX_MOB_WITHER_SHOOT =
+ {
+ Notes = "Sound of a wither shooting",
+ },
+ SFX_MOB_BAT_TAKEOFF =
+ {
+ Notes = "Sound of a bat taking off",
+ },
+ SFX_MOB_ZOMBIE_INFECT =
+ {
+ Notes = "Sound of a zombie infecting a villager",
+ },
+ SFX_MOB_ZOMBIE_UNFECT =
+ {
+ Notes = "Sound of a zombie villager converting to villager",
+ },
+ SFX_MOB_ENDERDRAGON_DEATH =
+ {
+ Notes = "Sound of the dragon releasing dragon breath",
+ },
+ SFX_RANDOM_ANVIL_BREAK =
+ {
+ Notes = "Sound of an anvil breaking",
+ },
+ SFX_RANDOM_ANVIL_USE =
+ {
+ Notes = "Sound of using an anvil",
+ },
+ SFX_RANDOM_ANVIL_LAND =
+ {
+ Notes = "Sound of a falling anvil landing",
+ },
+ SFX_RANDOM_PORTAL_TRAVEL =
+ {
+ Notes = "Sound of travelling through a portal",
+ },
+ SFX_RANDOM_CHORUS_FLOWER_GROW =
+ {
+ Notes = "Sound of a growing chorus flower",
+ },
+ SFX_RANDOM_CHORUS_FLOWER_DEATH =
+ {
+ Notes = "Sound of a dieing chorus flower",
+ },
+ SFX_RANDOM_BREWING_STAND_BREW =
+ {
+ Notes = "Sound of an active brewing stand",
+ },
+ SFX_RANDOM_IRON_TRAPDOOR_OPEN =
+ {
+ Notes = "Sound of an iron trapdoor opening",
+ },
+ SFX_RANDOM_IRON_TRAPDOOR_CLOSE =
+ {
+ Notes = "Sound of an iron trapdoor closing",
+ },
+ PARTICLE_SMOKE =
+ {
+ Notes = "Spawns 10 smoke particles, e.g. from a fire. Needs a {{SmokeDirection|SmokeDirection}}",
+ },
+ PARTICLE_BLOCK_BREAK =
+ {
+ Notes = "Block break particle and sound. Needs a BlockID",
+ },
+ PARTICLE_SPLASH_POTION =
+ {
+ Notes = "Splash potion particles and glass break sound. Needs a PotionID",
+ },
+ PARTICLE_EYE_OF_ENDER =
+ {
+ Notes = "Eye of ender entity break particles and sound",
+ },
+ PARTICLE_MOBSPAWN =
+ {
+ Notes = "Mob spawn particle effect: smoke and flames",
+ },
+ PARTICLE_HAPPY_VILLAGER =
+ {
+ Notes = "Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15",
+ },
+ PARTICLE_DRAGON_BREATH =
+ {
+ Notes = "Dragon breath particle effect",
+ },
+ PARTICLE_END_GATEWAY_SPAWN =
+ {
+ Notes = "End gateway spawn particle effect",
+ },
+ PARTICLE_ENDERDRAGON_GROWL =
+ {
+ Notes = "Ender dragon growl particle effect",
+ },
+ },
+ },
+ SmokeDirection =
+ {
+ Desc = [[
+ An enumeration of the direction spawned smoke will drift in as it floats up.
+ ]],
+ Constants =
+ {
+ SOUTH_EAST =
+ {
+ Notes = "Smoke drifts south-east",
+ },
+ SOUTH =
+ {
+ Notes = "Smoke drifts south",
+ },
+ SOUTH_WEST =
+ {
+ Notes = "Smoke drifts south-west",
+ },
+ EAST =
+ {
+ Notes = "Smoke drifts east",
+ },
+ CENTRE =
+ {
+ Notes = "Smoke does not drift",
+ },
+ WEST =
+ {
+ Notes = "Smoke drifts west",
+ },
+ NORTH_EAST =
+ {
+ Notes = "Smoke drifts north-east",
+ },
+ NORTH =
+ {
+ Notes = "Smoke drifts north",
+ },
+ NORTH_WEST =
+ {
+ Notes = "Smoke drifts west",
+ },
+ }
+ },
Globals =
{
Desc = [[
diff --git a/lib/tolua++ b/lib/tolua++
-Subproject 2bfca6b56847d6de5e6afd51a8fa69716f337cd
+Subproject 988cab37e47a9efd7366d0d43babc58e068968d
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 418e37d23..b59af7374 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -46,6 +46,7 @@ $cfile "../StringUtils.h"
$cfile "../Defines.h"
$cfile "../ChatColor.h"
$cfile "../ClientHandle.h"
+$cfile "../EffectID.h"
$cfile "../Server.h"
$cfile "../World.h"
$cfile "../Inventory.h"
diff --git a/src/Bindings/BindingsProcessor.lua b/src/Bindings/BindingsProcessor.lua
index 4bea64435..d6c39dec6 100644
--- a/src/Bindings/BindingsProcessor.lua
+++ b/src/Bindings/BindingsProcessor.lua
@@ -951,8 +951,9 @@ end
--- Installs a hook that is called by ToLua++ for each instantiation of classEnumerate
-- The hook is used to fix DoxyComments in enums
local function installEnumHook()
+ --Hook for normal enums
local oldEnumerate = Enumerate
- Enumerate = function (a_Name, a_Body, a_VarName)
+ Enumerate = function (a_Name, a_Body, a_VarName, a_Type)
-- We need to remove the DoxyComment items from the enum
-- otherwise ToLua++ parser would make an enum value out of them
a_Body = string.gsub(a_Body, ",[%s\n]*}", "\n}") -- eliminate last ','
@@ -977,7 +978,39 @@ local function installEnumHook()
enumValues[numEnumValues] = txt
end
end
- local res = oldEnumerate(a_Name, "{" .. table.concat(enumValues, ",") .. "}", a_VarName)
+ local res = oldEnumerate(a_Name, "{" .. table.concat(enumValues, ",") .. "}", a_VarName, a_Type)
+ res.DoxyComments = doxyComments
+ return res
+ end
+
+ --Hook for scoped enums
+ local oldScopedEnum = ScopedEnum
+ ScopedEnum = function (a_Name, a_Body, a_VarName, a_Type)
+ -- We need to remove the DoxyComment items from the enum class
+ -- otherwise ToLua++ parser would make an enum value out of them
+ a_Body = string.gsub(a_Body, ",[%s\n]*}", "\n}") -- eliminate last ','
+ local t = split(strsub(a_Body, 2, -2), ',') -- eliminate braces
+ local doxyComments = {}
+ local enumValues = {}
+ local numEnumValues = 0
+ for _, txt in ipairs(t) do
+ txt = txt:gsub("(%b\17\18)",
+ function (a_CommentID)
+ doxyComments[numEnumValues + 1] = g_ForwardDoxyComments[tonumber(a_CommentID:sub(2, -2))]
+ return ""
+ end
+ ):gsub("(%b\19\20)",
+ function (a_CommentID)
+ doxyComments[numEnumValues] = g_BackwardDoxyComments[tonumber(a_CommentID:sub(2, -2))]
+ return ""
+ end
+ )
+ if (txt ~= "") then
+ numEnumValues = numEnumValues + 1
+ enumValues[numEnumValues] = txt
+ end
+ end
+ local res = oldScopedEnum(a_Name, "{" .. table.concat(enumValues, ",") .. "}", a_VarName, a_Type)
res.DoxyComments = doxyComments
return res
end
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index 747f22157..64db464f2 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -92,6 +92,7 @@ set(BINDING_DEPENDENCIES
../CraftingRecipes.h
../Cuboid.h
../Defines.h
+ ../EffectID.h
../Enchantments.h
../Entities/Boat.h
../Entities/ArrowEntity.h
diff --git a/src/BlockID.h b/src/BlockID.h
index bd24f9312..0f66026b6 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -1,15 +1,11 @@
#pragma once
-// The following hackery is to allow typed C++ enum for C++ code, yet have ToLua process the values.
-// ToLua doesn't understand typed enums, so we use preprocessor to hide it from ToLua.
-
-static const BLOCKTYPE
-#if 0
// tolua_begin
-enum BLOCKTYPE
+
+
+enum ENUM_BLOCK_ID : BLOCKTYPE
{
-#endif
E_BLOCK_AIR = 0,
E_BLOCK_STONE = 1,
E_BLOCK_GRASS = 2,
@@ -265,20 +261,14 @@ enum BLOCKTYPE
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_WOODEN_DOOR = E_BLOCK_OAK_DOOR,
E_BLOCK_FENCE_GATE = E_BLOCK_OAK_FENCE_GATE,
- E_BLOCK_WOODEN_STAIRS = E_BLOCK_OAK_WOOD_STAIRS
-
-#if 0
-}
-#endif
- ;
-// tolua_end
+ E_BLOCK_WOODEN_STAIRS = E_BLOCK_OAK_WOOD_STAIRS,
+};
-// tolua_begin
-enum ENUM_ITEM_ID
+enum ENUM_ITEM_ID : short
{
E_ITEM_EMPTY = -1,
@@ -514,10 +504,10 @@ enum ENUM_ITEM_ID
-enum
+enum ENUM_BLOCK_META : NIBBLETYPE
{
- // Please keep this list alpha-sorted by the blocktype / itemtype part
- // then number-sorted for the same block / item
+ // Please keep this list alpha-sorted by the blocktype part
+ // then number-sorted for the same block
////////////////////////////////////////////////////////////////////////////////
// Block metas:
@@ -912,6 +902,16 @@ enum
E_META_WOOL_GREEN = 13,
E_META_WOOL_RED = 14,
E_META_WOOL_BLACK = 15,
+};
+
+
+
+
+
+enum ENUM_ITEM_META : short
+{
+ // Please keep this list alpha-sorted by the itemtype part
+ // then number-sorted for the same item
////////////////////////////////////////////////////////////////////////////////
// Item metas:
diff --git a/src/EffectID.h b/src/EffectID.h
index 471266ac1..355412a21 100644
--- a/src/EffectID.h
+++ b/src/EffectID.h
@@ -1,5 +1,7 @@
#pragma once
+// tolua_begin
+
enum class EffectID : Int32
{
SFX_RANDOM_DISPENSER_DISPENSE = 1000,
@@ -64,3 +66,5 @@ enum class SmokeDirection : Int32
NORTH = 7,
NORTH_WEST = 8,
};
+
+// tolua_end
diff --git a/src/World.h b/src/World.h
index 495fdf174..3af766166 100644
--- a/src/World.h
+++ b/src/World.h
@@ -4,7 +4,7 @@
#ifndef _WIN32
#include "BlockID.h"
#else
- enum ENUM_ITEM_ID;
+ enum ENUM_ITEM_ID : short;
#endif
#define MAX_PLAYERS 65535