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authorAlexander Harkness <me@bearbin.net>2015-05-23 12:56:39 +0200
committerAlexander Harkness <me@bearbin.net>2015-05-23 12:56:39 +0200
commit3a27fabbab7096c3ba9ab6dbf2aee3d7096a0457 (patch)
tree1bc0d72444fdd764230efa33ca50e9e5022d94d5
parentMerge pull request #2110 from mc-server/coverity-fix (diff)
parentFixed players head visible when in spectator mode (diff)
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-rw-r--r--src/Entities/Player.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 4ed5ef8a3..b5a48d9bf 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1212,6 +1212,15 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
SetCanFly(false);
}
+ if (IsGameModeSpectator() && IsVisible())
+ {
+ SetVisible(false);
+ }
+ else if (!IsVisible())
+ {
+ SetVisible(true);
+ }
+
m_World->BroadcastPlayerListUpdateGameMode(*this);
}