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authormadmaxoft <github@xoft.cz>2013-09-24 22:41:29 +0200
committermadmaxoft <github@xoft.cz>2013-09-24 22:41:29 +0200
commit401e31fdc00aa74af2a721e81831e019992c957f (patch)
tree8be08aeee8738c6152dddebfc9ee8bcfb4893011
parentFixed a few compiler warnings (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua37
1 files changed, 35 insertions, 2 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 86256e4b3..b750bf74c 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -311,8 +311,41 @@ g_APIDesc =
cBoundingBox =
{
- Desc = "",
- Functions = {},
+ Desc = [[
+ Represents two sets of coordinates, minimum and maximum for each direction; thus defining an
+ axis-aligned cuboid with floating-point boundaries. It supports operations changing the size and
+ position of the box, as well as querying whether a point or another BoundingBox is inside the box.</p>
+ <p>
+ All the points within the coordinate limits (inclusive the edges) are considered "inside" the box.
+ However, for intersection purposes, if the intersection is "sharp" in any coord (min1 == max2, i. e.
+ zero volume), the boxes are considered non-intersecting.</p>
+ ]],
+ Functions =
+ {
+ constructor =
+ {
+ { Params = "MinX, MaxX, MinY, MaxY, MinZ, MaxZ", Return = "cBoundingBox", Notes = "Creates a new bounding box with the specified edges" },
+ { Params = "{{Vector3d|Min}}, {{Vector3d|Max}}", Return = "cBoundingBox", Notes = "Creates a new bounding box with the coords specified as two vectors" },
+ { Params = "{{Vector3d|Pos}}, Radius, Height", Return = "cBoundingBox", Notes = "Creates a new bounding box from the position given and radius (X/Z) and height. Radius is added from X/Z to calculate the maximum coords and subtracted from X/Z to get the minimum; minimum Y is set to Pos.y and maxumim Y to Pos.y plus Height. This corresponds with how {{cEntity|entities}} are represented in Minecraft." },
+ { Params = "OtherBoundingBox", Return = "cBoundingBox", Notes = "Creates a new copy of the given bounding box. Same result can be achieved by using a simple assignment." },
+ },
+ CalcLineIntersection = { Params = "{{Vector3d|LineStart}}, {{Vector3d|LinePt2}}", Return = "DoesIntersect, LineCoeff, Face", Notes = "Calculates the intersection of a ray (half-line), given by two of its points, with the bounding box. Returns false if the line doesn't intersect the bounding box, or true, together with coefficient of the intersection (how much of the difference between the two ray points is needed to reach the intersection), and the face of the box which is intersected.<br /><b>TODO</b>: Lua binding for this function is wrong atm." },
+ DoesIntersect = { Params = "OtherBoundingBox", Return = "bool", Notes = "Returns true if the two bounding boxes have an intersection of nonzero volume." },
+ Expand = { Params = "ExpandX, ExpandY, ExpandZ", Return = "", Notes = "Expands this bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each axis)." },
+ IsInside =
+ {
+ { Params = "{{Vector3d|Point}}", Return = "bool", Notes = "Returns true if the specified point is inside (including on the edge) of the box." },
+ { Params = "PointX, PointY, PointZ", Return = "bool", Notes = "Returns true if the specified point is inside (including on the edge) of the box." },
+ { Params = "OtherBoundingBox", Return = "bool", Notes = "Returns true if OtherBoundingBox is inside of this box." },
+ { Params = "{{Vector3d|OtherBoxMin}}, {{Vector3d|OtherBoxMax}}", Return = "bool", Notes = "Returns true if the other bounding box, specified by its 2 corners, is inside of this box." },
+ },
+ Move =
+ {
+ { Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Moves the bounding box by the specified offset in each axis" },
+ { Params = "{{Vector3d|Offset}}", Return = "", Notes = "Moves the bounding box by the specified offset in each axis" },
+ },
+ Union = { Params = "OtherBoundingBox", Return = "cBoundingBox", Notes = "Returns the smallest bounding box that contains both OtherBoundingBox and this bounding box. Note that unlike the strict geometrical meaning of \"union\", this operation actually returns a cBoundingBox." },
+ },
Constants = {},
},