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authormathiascode <mathiascode@users.noreply.github.com>2017-02-14 11:13:55 +0100
committerMattes D <github@xoft.cz>2017-02-14 11:13:55 +0100
commit4311f4a658fe2bef362aeb9b4bdbcd59c9617ad6 (patch)
tree7164954ec1ca29c34623248ff413d007268a17e8
parentImproved easyinstall.sh to support macOS and FreeBSD (#3557) (diff)
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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua202
-rw-r--r--Server/furnace.txt2
-rw-r--r--Tools/AnvilStats/HeightMap.cpp6
-rw-r--r--src/BlockEntities/NoteEntity.cpp126
-rw-r--r--src/BlockID.h41
-rw-r--r--src/BlockInfo.cpp122
-rw-r--r--src/Blocks/BlockCrops.h23
-rw-r--r--src/Blocks/BlockFarmland.h2
-rw-r--r--src/Blocks/BlockFluid.h1
-rw-r--r--src/Blocks/BlockHandler.cpp18
-rw-r--r--src/Blocks/BlockPiston.h4
-rw-r--r--src/Blocks/BlockSlab.h13
-rw-r--r--src/Blocks/BlockStairs.h1
-rw-r--r--src/Defines.h26
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp7
-rw-r--r--src/Items/ItemFood.h7
-rw-r--r--src/Items/ItemHandler.cpp36
-rw-r--r--src/Items/ItemPickaxe.h11
-rw-r--r--src/Items/ItemSeeds.h15
-rw-r--r--src/Items/ItemShovel.h2
-rw-r--r--src/Mobs/Villager.cpp1
-rw-r--r--src/Protocol/Protocol_1_8.cpp10
-rw-r--r--src/Protocol/Protocol_1_9.cpp10
-rw-r--r--src/Simulator/FluidSimulator.cpp1
-rw-r--r--src/Simulator/SandSimulator.cpp9
-rw-r--r--src/World.cpp22
-rw-r--r--src/World.h1
27 files changed, 682 insertions, 37 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index 94082cd94..d5a2f53bf 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -14801,6 +14801,10 @@ end
{
Notes = "The blocktype for birch wood stairs"
},
+ E_BLOCK_BLACK_SHULKER_BOX =
+ {
+ Notes = "The blocktype for black shulker box"
+ },
E_BLOCK_BLOCK_OF_COAL =
{
Notes = "The blocktype for block of coal"
@@ -14809,6 +14813,10 @@ end
{
Notes = "The blocktype for block of redstone"
},
+ E_BLOCK_BLUE_SHULKER_BOX =
+ {
+ Notes = "The blocktype for blue shulker box"
+ },
E_BLOCK_BONE_BLOCK =
{
Notes = "The blocktype for bone block"
@@ -14833,6 +14841,10 @@ end
{
Notes = "The blocktype for brown mushroom"
},
+ E_BLOCK_BROWN_SHULKER_BOX =
+ {
+ Notes = "The blocktype for brown shulker box"
+ },
E_BLOCK_BURNING_FURNACE =
{
Notes = "The blocktype for burning furnace"
@@ -14941,6 +14953,10 @@ end
{
Notes = "The blocktype for crops"
},
+ E_BLOCK_CYAN_SHULKER_BOX =
+ {
+ Notes = "The blocktype for cyan shulker box"
+ },
E_BLOCK_DANDELION =
{
Notes = "The blocktype for dandelion"
@@ -15113,6 +15129,14 @@ end
{
Notes = "The blocktype for gravel"
},
+ E_BLOCK_GRAY_SHULKER_BOX =
+ {
+ Notes = "The blocktype for gray shulker box"
+ },
+ E_BLOCK_GREEN_SHULKER_BOX =
+ {
+ Notes = "The blocktype for green shulker box"
+ },
E_BLOCK_HARDENED_CLAY =
{
Notes = "The blocktype for hardened clay"
@@ -15221,6 +15245,14 @@ end
{
Notes = "The blocktype for lever"
},
+ E_BLOCK_LIGHT_BLUE_SHULKER_BOX =
+ {
+ Notes = "The blocktype for light blue shulker box"
+ },
+ E_BLOCK_LIGHT_GRAY_SHULKER_BOX =
+ {
+ Notes = "The blocktype for light gray shulker box"
+ },
E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE =
{
Notes = "The blocktype for light weighted pressure plate"
@@ -15229,6 +15261,10 @@ end
{
Notes = "The blocktype for lily pad"
},
+ E_BLOCK_LIME_SHULKER_BOX =
+ {
+ Notes = "The blocktype for lime shulker box"
+ },
E_BLOCK_LIT_FURNACE =
{
Notes = "The blocktype for lit furnace"
@@ -15237,6 +15273,10 @@ end
{
Notes = "The blocktype for log"
},
+ E_BLOCK_MAGENTA_SHULKER_BOX =
+ {
+ Notes = "The blocktype for magenta shulker box"
+ },
E_BLOCK_MAGMA =
{
Notes = "The blocktype for magma"
@@ -15329,14 +15369,26 @@ end
{
Notes = "The blocktype for oak wood stairs"
},
+ E_BLOCK_OBSERVER =
+ {
+ Notes = "The blocktype for observer"
+ },
E_BLOCK_OBSIDIAN =
{
Notes = "The blocktype for obsidian"
},
+ E_BLOCK_ORANGE_SHULKER_BOX =
+ {
+ Notes = "The blocktype for orange shulker box"
+ },
E_BLOCK_PACKED_ICE =
{
Notes = "The blocktype for packed ice"
},
+ E_BLOCK_PINK_SHULKER_BOX =
+ {
+ Notes = "The blocktype for pink shulker box"
+ },
E_BLOCK_PISTON =
{
Notes = "The blocktype for piston"
@@ -15373,6 +15425,10 @@ end
{
Notes = "The blocktype for pumpkin stem"
},
+ E_BLOCK_PURPLE_SHULKER_BOX =
+ {
+ Notes = "The blocktype for purple shulker box"
+ },
E_BLOCK_PURPUR_BLOCK =
{
Notes = "The blocktype for purpur block"
@@ -15465,6 +15521,10 @@ end
{
Notes = "The blocktype for red sandstone stairs"
},
+ E_BLOCK_RED_SHULKER_BOX =
+ {
+ Notes = "The blocktype for red shulker box"
+ },
E_BLOCK_REEDS =
{
Notes = "The blocktype for reeds"
@@ -15665,6 +15725,10 @@ end
{
Notes = "The blocktype for water"
},
+ E_BLOCK_WHITE_SHULKER_BOX =
+ {
+ Notes = "The blocktype for white shulker box"
+ },
E_BLOCK_WOODEN_BUTTON =
{
Notes = "The blocktype for wooden button"
@@ -15697,6 +15761,10 @@ end
{
Notes = "The blocktype for yellow flower"
},
+ E_BLOCK_YELLOW_SHULKER_BOX =
+ {
+ Notes = "The blocktype for yellow shulker box"
+ },
E_ITEM_11_DISC =
{
Notes = "The itemtype for 11 disc"
@@ -15705,6 +15773,10 @@ end
{
Notes = "The itemtype for 13 disc"
},
+ E_ITEM_ACACIA_BOAT =
+ {
+ Notes = "The itemtype for acacia boat"
+ },
E_ITEM_ACACIA_DOOR =
{
Notes = "The itemtype for acacia door"
@@ -15729,6 +15801,22 @@ end
{
Notes = "The itemtype for bed"
},
+ E_ITEM_BEETROOT =
+ {
+ Notes = "The itemtype for beetroot"
+ },
+ E_ITEM_BEETROOT_SEEDS =
+ {
+ Notes = "The itemtype for beetroot seeds"
+ },
+ E_ITEM_BEETROOT_SOUP =
+ {
+ Notes = "The itemtype for betroot soup"
+ },
+ E_ITEM_BIRCH_BOAT =
+ {
+ Notes = "The itemtype for birch boat"
+ },
E_ITEM_BIRCH_DOOR =
{
Notes = "The itemtype for birch door"
@@ -15829,6 +15917,10 @@ end
{
Notes = "The itemtype for chirp disc"
},
+ E_ITEM_CHORUS_FRUIT =
+ {
+ Notes = "The itemtype for chorus fruit"
+ },
E_ITEM_CLAY =
{
Notes = "The itemtype for clay"
@@ -15877,6 +15969,10 @@ end
{
Notes = "The itemtype for cookie"
},
+ E_ITEM_DARK_OAK_BOAT =
+ {
+ Notes = "The itemtype for dark oak boat"
+ },
E_ITEM_DARK_OAK_DOOR =
{
Notes = "The itemtype for dark oak door"
@@ -15925,6 +16021,10 @@ end
{
Notes = "The itemtype for diamond sword"
},
+ E_ITEM_DRAGON_BREATH =
+ {
+ Notes = "The itemtype for dragon breath"
+ },
E_ITEM_DYE =
{
Notes = "The itemtype for dye"
@@ -15933,6 +16033,10 @@ end
{
Notes = "The itemtype for egg"
},
+ E_ITEM_ELYTRA =
+ {
+ Notes = "The itemtype for elytra"
+ },
E_ITEM_EMERALD =
{
Notes = "The itemtype for emerald"
@@ -15949,6 +16053,10 @@ end
{
Notes = "The itemtype for enchanted book"
},
+ E_ITEM_END_CRYSTAL =
+ {
+ Notes = "The itemtype for end crystal"
+ },
E_ITEM_ENDER_PEARL =
{
Notes = "The itemtype for ender pearl"
@@ -16125,6 +16233,10 @@ end
{
Notes = "The itemtype for iron leggings"
},
+ E_ITEM_IRON_NUGGET =
+ {
+ Notes = "The itemtype for iron nugget"
+ },
E_ITEM_IRON_PICKAXE =
{
Notes = "The itemtype for iron pickaxe"
@@ -16141,6 +16253,10 @@ end
{
Notes = "The itemtype for item frame"
},
+ E_ITEM_JUNGLE_BOAT =
+ {
+ Notes = "The itemtype for jungle boat"
+ },
E_ITEM_JUNGLE_DOOR =
{
Notes = "The itemtype for jungle door"
@@ -16185,6 +16301,10 @@ end
{
Notes = "The itemtype for leather tunic"
},
+ E_ITEM_LINGERING_POTION =
+ {
+ Notes = "The itemtype for lingering potion"
+ },
E_ITEM_MAGMA_CREAM =
{
Notes = "The itemtype for magma cream"
@@ -16273,6 +16393,10 @@ end
{
Notes = "The itemtype for poisonous potato"
},
+ E_ITEM_POPPED_CHORUS_FRUIT =
+ {
+ Notes = "The itemtype for popped chorus fruit"
+ },
E_ITEM_POTATO =
{
Notes = "The itemtype for potato"
@@ -16283,7 +16407,7 @@ end
},
E_ITEM_POTIONS =
{
- Notes = "The itemtype for potions"
+ Notes = "The itemtype for potion (obsolete, use E_ITEM_POTION instead)"
},
E_ITEM_PRISMARINE_CRYSTALS =
{
@@ -16365,6 +16489,14 @@ end
{
Notes = "The itemtype for shears"
},
+ E_ITEM_SHIELD =
+ {
+ Notes = "The itemtype for shield"
+ },
+ E_ITEM_SHULKER_SHELL =
+ {
+ Notes = "The itemtype for shulker shell"
+ },
E_ITEM_SIGN =
{
Notes = "The itemtype for sign"
@@ -16381,10 +16513,22 @@ end
{
Notes = "The itemtype for spawn egg"
},
+ E_ITEM_SPECTRAL_ARROW =
+ {
+ Notes = "The itemtype for spectral arrow"
+ },
E_ITEM_SPIDER_EYE =
{
Notes = "The itemtype for spider eye"
},
+ E_ITEM_SPLASH_POTION =
+ {
+ Notes = "The itemtype for splash potion"
+ },
+ E_ITEM_SPRUCE_BOAT =
+ {
+ Notes = "The itemtype for spruce boat"
+ },
E_ITEM_SPRUCE_DOOR =
{
Notes = "The itemtype for spruce door"
@@ -16441,6 +16585,14 @@ end
{
Notes = "The itemtype for sugar cane"
},
+ E_ITEM_TIPPED_ARROW =
+ {
+ Notes = "The itemtype for tipped arrow"
+ },
+ E_ITEM_TOTEM_OF_UNDYING =
+ {
+ Notes = "The itemtype for totem of undying"
+ },
E_ITEM_WAIT_DISC =
{
Notes = "The itemtype for wait disc"
@@ -16605,6 +16757,30 @@ end
{
Notes = "A flag in the metadata of droppers and dispensers that indicates that the dropper or dispenser is looking in the positive Z direction.",
},
+ E_META_HEAD_CREEPER =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a creeper head.",
+ },
+ E_META_HEAD_DRAGON =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a dragon head.",
+ },
+ E_META_HEAD_PLAYER =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a player head.",
+ },
+ E_META_HEAD_SKELETON =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a skeleton head.",
+ },
+ E_META_HEAD_WITHER =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a wither head.",
+ },
+ E_META_HEAD_ZOMBIE =
+ {
+ Notes = "A flag in the metadata of heads that indicates that the head is a zombie head.",
+},
esBed =
{
Notes = "A bed explosion. The SourceData param is the {{Vector3i|position}} of the bed.",
@@ -16717,6 +16893,30 @@ end
{
Notes = "The right hand is the main hand",
},
+ SKULL_TYPE_CREEPER =
+ {
+ Notes = "A creeper skull",
+ },
+ SKULL_TYPE_DRAGON =
+ {
+ Notes = "A dragon skull",
+ },
+ SKULL_TYPE_PLAYER =
+ {
+ Notes = "A player skull",
+ },
+ SKULL_TYPE_SKELETON =
+ {
+ Notes = "A skeleton skull",
+ },
+ SKULL_TYPE_WITHER =
+ {
+ Notes = "A wither skull",
+ },
+ SKULL_TYPE_ZOMBIE =
+ {
+ Notes = "A zombie skull",
+ },
spCape =
{
Notes = "The cape skin part",
diff --git a/Server/furnace.txt b/Server/furnace.txt
index a98b6b681..a087722cb 100644
--- a/Server/furnace.txt
+++ b/Server/furnace.txt
@@ -65,7 +65,7 @@ GoldChestplate = GoldNugget
GoldHorseArmor = GoldNugget
GoldHelmet = GoldNugget
GoldHoe = GoldNugget
-GoldenLeggings = GoldNugget
+GoldPants = GoldNugget
GoldPickaxe = GoldNugget
GoldShovel = GoldNugget
GoldSword = GoldNugget
diff --git a/Tools/AnvilStats/HeightMap.cpp b/Tools/AnvilStats/HeightMap.cpp
index 662ddf493..d00ed248f 100644
--- a/Tools/AnvilStats/HeightMap.cpp
+++ b/Tools/AnvilStats/HeightMap.cpp
@@ -174,6 +174,7 @@ bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
{
case E_BLOCK_AIR:
case E_BLOCK_BED:
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
@@ -181,6 +182,8 @@ bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
case E_BLOCK_CARROTS:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHEST:
+ case E_BLOCK_CHORUS_FLOWER:
+ case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
@@ -189,7 +192,9 @@ bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DIRT:
case E_BLOCK_DRAGON_EGG:
+ case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
+ case E_BLOCK_END_ROD:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
@@ -226,6 +231,7 @@ bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_STRUCTURE_VOID:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRIPWIRE:
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index a1e1d931d..7430cfba0 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -38,11 +38,52 @@ void cNoteEntity::MakeSound(void)
switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
{
- case E_BLOCK_PLANKS:
+ case E_BLOCK_ACACIA_DOOR:
+ case E_BLOCK_ACACIA_FENCE:
+ case E_BLOCK_ACACIA_FENCE_GATE:
+ case E_BLOCK_ACACIA_WOOD_STAIRS:
+ case E_BLOCK_BIRCH_DOOR:
+ case E_BLOCK_BIRCH_FENCE:
+ case E_BLOCK_BIRCH_FENCE_GATE:
+ case E_BLOCK_BIRCH_WOOD_STAIRS:
+ case E_BLOCK_BOOKCASE:
+ case E_BLOCK_CHEST:
+ case E_BLOCK_CRAFTING_TABLE:
+ case E_BLOCK_DARK_OAK_DOOR:
+ case E_BLOCK_DARK_OAK_FENCE:
+ case E_BLOCK_DARK_OAK_FENCE_GATE:
+ case E_BLOCK_DARK_OAK_WOOD_STAIRS:
+ case E_BLOCK_DAYLIGHT_SENSOR:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_FENCE:
+ case E_BLOCK_HUGE_BROWN_MUSHROOM:
+ case E_BLOCK_HUGE_RED_MUSHROOM:
+ case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
+ case E_BLOCK_JUKEBOX:
+ case E_BLOCK_JUNGLE_DOOR:
+ case E_BLOCK_JUNGLE_FENCE:
+ case E_BLOCK_JUNGLE_FENCE_GATE:
+ case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_LOG:
+ case E_BLOCK_NEW_LOG:
case E_BLOCK_NOTE_BLOCK:
+ case E_BLOCK_OAK_DOOR:
+ case E_BLOCK_OAK_FENCE_GATE:
+ case E_BLOCK_OAK_WOOD_STAIRS:
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_SPRUCE_DOOR:
+ case E_BLOCK_SPRUCE_FENCE:
+ case E_BLOCK_SPRUCE_FENCE_GATE:
+ case E_BLOCK_SPRUCE_WOOD_STAIRS:
+ case E_BLOCK_STANDING_BANNER:
+ case E_BLOCK_TRAPDOOR:
+ case E_BLOCK_TRAPPED_CHEST:
+ case E_BLOCK_WALL_BANNER:
+ case E_BLOCK_WALLSIGN:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_WOODEN_SLAB:
{
- // TODO: add other wood-based blocks if needed
instrument = E_INST_DOUBLE_BASS;
sampleName = "note.bassattack";
break;
@@ -57,24 +98,93 @@ void cNoteEntity::MakeSound(void)
break;
}
+ case E_BLOCK_BEACON:
case E_BLOCK_GLASS:
case E_BLOCK_GLASS_PANE:
case E_BLOCK_GLOWSTONE:
+ case E_BLOCK_SEA_LANTERN:
+ case E_BLOCK_STAINED_GLASS:
+ case E_BLOCK_STAINED_GLASS_PANE:
{
instrument = E_INST_CLICKS;
sampleName = "note.hat";
break;
}
- case E_BLOCK_STONE:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_NETHERRACK:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_BLACK_SHULKER_BOX:
+ case E_BLOCK_BLOCK_OF_COAL:
+ case E_BLOCK_BLUE_SHULKER_BOX:
+ case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_BROWN_SHULKER_BOX:
+ case E_BLOCK_CLAY:
+ case E_BLOCK_COAL_ORE:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_COBBLESTONE_WALL:
+ case E_BLOCK_CYAN_SHULKER_BOX:
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_DROPPER:
+ case E_BLOCK_EMERALD_ORE:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_BRICKS:
+ case E_BLOCK_END_PORTAL_FRAME:
+ case E_BLOCK_END_STONE:
+ case E_BLOCK_ENDER_CHEST:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_GRAY_SHULKER_BOX:
+ case E_BLOCK_GREEN_SHULKER_BOX:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:
+ case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:
+ case E_BLOCK_LIME_SHULKER_BOX:
+ case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_MAGENTA_SHULKER_BOX:
+ case E_BLOCK_MAGMA:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
+ case E_BLOCK_NETHER_BRICK_FENCE:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_NETHER_QUARTZ_ORE:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_OBSERVER:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_ORANGE_SHULKER_BOX:
+ case E_BLOCK_PINK_SHULKER_BOX:
+ case E_BLOCK_PRISMARINE_BLOCK:
+ case E_BLOCK_PURPLE_SHULKER_BOX:
+ case E_BLOCK_PURPUR_BLOCK:
+ case E_BLOCK_PURPUR_DOUBLE_SLAB:
+ case E_BLOCK_PURPUR_PILLAR:
+ case E_BLOCK_PURPUR_SLAB:
+ case E_BLOCK_PURPUR_STAIRS:
+ case E_BLOCK_QUARTZ_BLOCK:
+ case E_BLOCK_QUARTZ_STAIRS:
+ case E_BLOCK_RED_NETHER_BRICK:
+ case E_BLOCK_RED_SANDSTONE:
+ case E_BLOCK_RED_SANDSTONE_SLAB:
+ case E_BLOCK_RED_SANDSTONE_STAIRS:
+ case E_BLOCK_RED_SHULKER_BOX:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_STONE:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_WHITE_SHULKER_BOX:
+ case E_BLOCK_YELLOW_SHULKER_BOX:
{
- // TODO: add other stone-based blocks if needed
instrument = E_INST_BASS_DRUM;
sampleName = "note.bd";
break;
diff --git a/src/BlockID.h b/src/BlockID.h
index bf668377c..8ce7a040b 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -235,12 +235,29 @@ enum BLOCKTYPE
E_BLOCK_RED_NETHER_BRICK = 215,
E_BLOCK_BONE_BLOCK = 216,
E_BLOCK_STRUCTURE_VOID = 217,
+ E_BLOCK_OBSERVER = 218,
+ E_BLOCK_WHITE_SHULKER_BOX = 219,
+ E_BLOCK_ORANGE_SHULKER_BOX = 220,
+ E_BLOCK_MAGENTA_SHULKER_BOX = 221,
+ E_BLOCK_LIGHT_BLUE_SHULKER_BOX = 222,
+ E_BLOCK_YELLOW_SHULKER_BOX = 223,
+ E_BLOCK_LIME_SHULKER_BOX = 224,
+ E_BLOCK_PINK_SHULKER_BOX = 225,
+ E_BLOCK_GRAY_SHULKER_BOX = 226,
+ E_BLOCK_LIGHT_GRAY_SHULKER_BOX = 227,
+ E_BLOCK_CYAN_SHULKER_BOX = 228,
+ E_BLOCK_PURPLE_SHULKER_BOX = 229,
+ E_BLOCK_BLUE_SHULKER_BOX = 230,
+ E_BLOCK_BROWN_SHULKER_BOX = 231,
+ E_BLOCK_GREEN_SHULKER_BOX = 232,
+ E_BLOCK_RED_SHULKER_BOX = 233,
+ E_BLOCK_BLACK_SHULKER_BOX = 234,
// ...
E_BLOCK_STRUCTURE_BLOCK = 255,
// Keep these two as the last values. Update the last block value to the last block with an id less than 255 when adding another block
// IsValidBlock() depends on this (255 gets checked additionally because there is a gap. See http://minecraft.gamepedia.com/Data_values#Block_IDs
- E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_STRUCTURE_VOID + 1, ///< Number of individual (different) blocktypes
+ E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_BLACK_SHULKER_BOX + 1, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
// Synonym or ID compatibility
@@ -439,11 +456,32 @@ enum ENUM_ITEM_ID
E_ITEM_RAW_MUTTON = 423,
E_ITEM_COOKED_MUTTON = 424,
E_ITEM_BANNER = 425,
+ E_ITEM_END_CRYSTAL = 426,
E_ITEM_SPRUCE_DOOR = 427,
E_ITEM_BIRCH_DOOR = 428,
E_ITEM_JUNGLE_DOOR = 429,
E_ITEM_ACACIA_DOOR = 430,
E_ITEM_DARK_OAK_DOOR = 431,
+ E_ITEM_CHORUS_FRUIT = 432,
+ E_ITEM_POPPED_CHORUS_FRUIT = 433,
+ E_ITEM_BEETROOT = 434,
+ E_ITEM_BEETROOT_SEEDS = 435,
+ E_ITEM_BEETROOT_SOUP = 436,
+ E_ITEM_DRAGON_BREATH = 437,
+ E_ITEM_SPLASH_POTION = 438,
+ E_ITEM_SPECTRAL_ARROW = 439,
+ E_ITEM_TIPPED_ARROW = 440,
+ E_ITEM_LINGERING_POTION = 441,
+ E_ITEM_SHIELD = 442,
+ E_ITEM_ELYTRA = 443,
+ E_ITEM_SPRUCE_BOAT = 444,
+ E_ITEM_BIRCH_BOAT = 445,
+ E_ITEM_JUNGLE_BOAT = 446,
+ E_ITEM_ACACIA_BOAT = 447,
+ E_ITEM_DARK_OAK_BOAT = 448,
+ E_ITEM_TOTEM_OF_UNDYING = 449,
+ E_ITEM_SHULKER_SHELL = 450,
+ E_ITEM_IRON_NUGGET = 452,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
@@ -928,6 +966,7 @@ enum
E_META_HEAD_ZOMBIE = 2,
E_META_HEAD_PLAYER = 3,
E_META_HEAD_CREEPER = 4,
+ E_META_HEAD_DRAGON = 5,
// E_ITEM_RAW_FISH metas:
E_META_RAW_FISH_FISH = 0,
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index 7fb6cf567..7a4e87356 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -32,11 +32,13 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1;
a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1;
+ a_Info[E_BLOCK_END_ROD ].m_LightValue = 14;
a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7;
a_Info[E_BLOCK_FIRE ].m_LightValue = 15;
a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15;
a_Info[E_BLOCK_LAVA ].m_LightValue = 15;
+ a_Info[E_BLOCK_MAGMA ].m_LightValue = 3;
a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9;
@@ -58,6 +60,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BARRIER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_BEETROOTS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIRCH_DOOR ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_BIRCH_FENCE ].m_SpreadLightFalloff = 1;
@@ -69,6 +72,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CHORUS_FLOWER ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_CHORUS_PLANT ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1;
@@ -86,6 +91,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1;
+ a_Info[E_BLOCK_END_ROD ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_OAK_FENCE_GATE ].m_SpreadLightFalloff = 1;
@@ -180,7 +186,11 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true;
+ a_Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Transparent = true;
+ a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Transparent = true;
+ a_Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
+ a_Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true;
a_Info[E_BLOCK_CACTUS ].m_Transparent = true;
a_Info[E_BLOCK_CAKE ].m_Transparent = true;
@@ -192,6 +202,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true;
a_Info[E_BLOCK_COBWEB ].m_Transparent = true;
a_Info[E_BLOCK_CROPS ].m_Transparent = true;
+ a_Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_DANDELION ].m_Transparent = true;
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true;
@@ -204,6 +215,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true;
+ a_Info[E_BLOCK_FARMLAND ].m_Transparent = true;
a_Info[E_BLOCK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true;
a_Info[E_BLOCK_FIRE ].m_Transparent = true;
@@ -211,6 +223,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
a_Info[E_BLOCK_GLASS ].m_Transparent = true;
a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
+ a_Info[E_BLOCK_GLOWSTONE ].m_Transparent = true;
+ a_Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_HEAD ].m_Transparent = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_HOPPER ].m_Transparent = true;
@@ -219,6 +233,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true;
a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_Transparent = true;
+ a_Info[E_BLOCK_JACK_O_LANTERN ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true;
@@ -227,22 +242,33 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_LEAVES ].m_Transparent = true;
a_Info[E_BLOCK_LEVER ].m_Transparent = true;
a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true;
+ a_Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX].m_Transparent = true;
+ a_Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX].m_Transparent = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
+ a_Info[E_BLOCK_LIME_SHULKER_BOX ].m_Transparent = true;
+ a_Info[E_BLOCK_LIT_FURNACE ].m_Transparent = true;
+ a_Info[E_BLOCK_MAGENTA_SHULKER_BOX].m_Transparent = true;
a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true;
a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true;
a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true;
- a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true;
+ a_Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Transparent = true;
+ a_Info[E_BLOCK_PINK_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_PISTON ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true;
a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true;
a_Info[E_BLOCK_POTATOES ].m_Transparent = true;
a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true;
+ a_Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Transparent = true;
+ a_Info[E_BLOCK_PURPUR_SLAB ].m_Transparent = true;
a_Info[E_BLOCK_RAIL ].m_Transparent = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true;
+ a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true;
+ a_Info[E_BLOCK_RED_SHULKER_BOX ].m_Transparent = true;
+ a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true;
@@ -273,20 +299,24 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_WALL_BANNER ].m_Transparent = true;
a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true;
a_Info[E_BLOCK_WATER ].m_Transparent = true;
+ a_Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_OAK_DOOR ].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true;
+ a_Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Transparent = true;
// One hit break blocks:
a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true;
+ a_Info[E_BLOCK_BEETROOTS ].m_OneHitDig = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true;
a_Info[E_BLOCK_CROPS ].m_OneHitDig = true;
a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true;
+ a_Info[E_BLOCK_END_ROD ].m_OneHitDig = true;
a_Info[E_BLOCK_FIRE ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true;
a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true;
@@ -316,42 +346,58 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_AIR ].m_PistonBreakable = true;
a_Info[E_BLOCK_BED ].m_PistonBreakable = true;
a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BLACK_SHULKER_BOX ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BLUE_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_BROWN_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true;
a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CHORUS_FLOWER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CHORUS_PLANT ].m_PistonBreakable = true;
a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true;
a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_CYAN_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true;
a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_GRAY_SHULKER_BOX ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_GREEN_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_IRON_TRAPDOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX].m_PistonBreakable = true;
a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_LIME_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true;
a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true;
a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON ].m_PistonBreakable = true;
a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true;
a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_PINK_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true;
a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_RED_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true;
a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true;
a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true;
@@ -368,17 +414,21 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
+ a_Info[E_BLOCK_WHITE_SHULKER_BOX ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
a_Info[E_BLOCK_OAK_DOOR ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true;
+ a_Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_PistonBreakable = true;
// Blocks that can be snowed over:
a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_BONE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true;
a_Info[E_BLOCK_BRICK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true;
a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true;
@@ -394,6 +444,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_END_BRICKS ].m_IsSnowable = true;
a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true;
a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true;
@@ -419,20 +470,27 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true;
+ a_Info[E_BLOCK_NETHER_WART_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true;
a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_OBSERVER ].m_IsSnowable = true;
a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true;
a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true;
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PURPUR_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_IsSnowable = true;
+ a_Info[E_BLOCK_PURPUR_PILLAR ].m_IsSnowable = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true;
+ a_Info[E_BLOCK_RED_NETHER_BRICK ].m_IsSnowable = true;
a_Info[E_BLOCK_RED_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true;
+ a_Info[E_BLOCK_REPEATING_COMMAND_BLOCK].m_IsSnowable = true;
a_Info[E_BLOCK_SAND ].m_IsSnowable = true;
a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true;
a_Info[E_BLOCK_SEA_LANTERN ].m_IsSnowable = true;
@@ -443,6 +501,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE ].m_IsSnowable = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true;
+ a_Info[E_BLOCK_STRUCTURE_BLOCK ].m_IsSnowable = true;
a_Info[E_BLOCK_TNT ].m_IsSnowable = true;
a_Info[E_BLOCK_WOOL ].m_IsSnowable = true;
@@ -452,11 +511,15 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
a_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
+ a_Info[E_BLOCK_CHORUS_PLANT ].m_IsSolid = false;
+ a_Info[E_BLOCK_CHORUS_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
+ a_Info[E_BLOCK_END_GATEWAY ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
+ a_Info[E_BLOCK_END_ROD ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
@@ -506,8 +569,10 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_BONE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true;
@@ -517,12 +582,15 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_END_BRICKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_FROSTED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true;
@@ -541,6 +609,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_MAGMA ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
@@ -548,19 +617,26 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_NETHER_WART_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_OBSERVER ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PRISMARINE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PURPUR_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PURPUR_PILLAR ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_RED_NETHER_BRICK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_RED_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_REPEATING_COMMAND_BLOCK].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true;
@@ -568,6 +644,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
+ a_Info[E_BLOCK_STRUCTURE_BLOCK ].m_FullyOccupiesVoxel = true;
a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
@@ -596,6 +673,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_BED ].m_BlockHeight = 0.5625; // 9 pixels
a_Info[E_BLOCK_CAKE ].m_BlockHeight = 0.5; // 8 pixels
a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_BlockHeight = 0.75; // 12 pixels
+ a_Info[E_BLOCK_PURPUR_SLAB ].m_BlockHeight = 0.5;
+ a_Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_BlockHeight = 0.5;
a_Info[E_BLOCK_STONE_SLAB ].m_BlockHeight = 0.5;
a_Info[E_BLOCK_WOODEN_SLAB ].m_BlockHeight = 0.5;
a_Info[E_BLOCK_SNOW ].m_BlockHeight = 0.125; // one layer is 1 / 8 (2 pixels) tall
@@ -803,6 +882,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_ACACIA_DOOR ].m_PlaceSound = "dig.wood";
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_PlaceSound = "dig.wood";
+
+ // Block hardness:
a_Info[E_BLOCK_AIR ].m_Hardness = 0.0f;
a_Info[E_BLOCK_STONE ].m_Hardness = 1.5f;
a_Info[E_BLOCK_GRASS ].m_Hardness = 0.6f;
@@ -1001,6 +1082,45 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_JUNGLE_DOOR ].m_Hardness = 3.0f;
a_Info[E_BLOCK_ACACIA_DOOR ].m_Hardness = 3.0f;
a_Info[E_BLOCK_DARK_OAK_DOOR ].m_Hardness = 3.0f;
+ a_Info[E_BLOCK_END_ROD ].m_Hardness = 0.0f;
+ a_Info[E_BLOCK_CHORUS_PLANT ].m_Hardness = 0.4f;
+ a_Info[E_BLOCK_CHORUS_FLOWER ].m_Hardness = 0.4f;
+ a_Info[E_BLOCK_PURPUR_BLOCK ].m_Hardness = 1.5f;
+ a_Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Hardness = 2.0f;
+ a_Info[E_BLOCK_PURPUR_PILLAR ].m_Hardness = 1.5f;
+ a_Info[E_BLOCK_PURPUR_SLAB ].m_Hardness = 2.0f;
+ a_Info[E_BLOCK_PURPUR_STAIRS ].m_Hardness = 1.5f;
+ a_Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
+ a_Info[E_BLOCK_BEETROOTS ].m_Hardness = 0.0f;
+ a_Info[E_BLOCK_GRASS_PATH ].m_Hardness = 0.6f;
+ a_Info[E_BLOCK_END_GATEWAY ].m_Hardness = -1.0f;
+ a_Info[E_BLOCK_REPEATING_COMMAND_BLOCK].m_Hardness = -1.0f;
+ a_Info[E_BLOCK_CHAIN_COMMAND_BLOCK ].m_Hardness = -1.0f;
+ a_Info[E_BLOCK_FROSTED_ICE ].m_Hardness = 0.5f;
+ a_Info[E_BLOCK_MAGMA ].m_Hardness = 0.5f;
+ a_Info[E_BLOCK_NETHER_WART_BLOCK ].m_Hardness = 1.0f;
+ a_Info[E_BLOCK_RED_NETHER_BRICK ].m_Hardness = 2.0f;
+ a_Info[E_BLOCK_BONE_BLOCK ].m_Hardness = 2.0f;
+ a_Info[E_BLOCK_END_BRICKS ].m_Hardness = 0.8f;
+ a_Info[E_BLOCK_STRUCTURE_VOID ].m_Hardness = 0.0f;
+ a_Info[E_BLOCK_OBSERVER ].m_Hardness = 3.5f;
+ a_Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_LIME_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_PINK_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_GRAY_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_GREEN_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_RED_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Hardness = 0.2f;
+ a_Info[E_BLOCK_STRUCTURE_BLOCK ].m_Hardness = -1.0f;
}
diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h
index cc18a2b18..4ea94cf86 100644
--- a/src/Blocks/BlockCrops.h
+++ b/src/Blocks/BlockCrops.h
@@ -8,7 +8,8 @@
-/** Common class that takes care of carrots, potatoes and wheat */
+/** Common class that takes care of beetroots, carrots, potatoes and wheat */
+template <NIBBLETYPE RipeMeta>
class cBlockCropsHandler :
public cBlockPlant
{
@@ -23,11 +24,20 @@ public:
{
cFastRandom rand;
- if (a_Meta == 0x7)
+ // Beetroots have three stages before fully grown
+ if (a_Meta >= RipeMeta)
{
// Is fully grown, drop the entire produce:
switch (m_BlockType)
{
+ case E_BLOCK_BEETROOTS:
+ {
+ char SeedCount = static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2);
+ a_Pickups.push_back(cItem(E_ITEM_BEETROOT_SEEDS, SeedCount, 0));
+ char BeetrootCount = static_cast<char>(1 + (rand.NextInt(3) + rand.NextInt(3)) / 2);
+ a_Pickups.push_back(cItem(E_ITEM_BEETROOT, BeetrootCount, 0)); // [1 .. 3] with high preference of 2
+ break;
+ }
case E_BLOCK_CROPS:
{
a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0));
@@ -61,9 +71,10 @@ public:
// Drop 1 item of whatever is growing
switch (m_BlockType)
{
- case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break;
- case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break;
- case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break;
+ case E_BLOCK_BEETROOTS: a_Pickups.push_back(cItem(E_ITEM_BEETROOT_SEEDS, 1, 0)); break;
+ case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break;
+ case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break;
+ case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break;
default:
{
ASSERT(!"Unhandled block type");
@@ -82,7 +93,7 @@ public:
// If there is still room to grow and the plant can grow, then grow.
// Otherwise if the plant needs to die, then dig it up
- if ((Meta < 7) && (Action == paGrowth))
+ if ((Meta < RipeMeta) && (Action == paGrowth))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta);
}
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index ddbd79335..7efd062d5 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -48,6 +48,7 @@ public:
BLOCKTYPE UpperBlock = (a_RelY >= cChunkDef::Height - 1) ? static_cast<BLOCKTYPE>(E_BLOCK_AIR) : a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
switch (UpperBlock)
{
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_CROPS:
case E_BLOCK_POTATOES:
case E_BLOCK_CARROTS:
@@ -131,6 +132,7 @@ public:
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override
{
return (
+ (a_Plant == E_BLOCK_BEETROOTS) ||
(a_Plant == E_BLOCK_CROPS) ||
(a_Plant == E_BLOCK_CARROTS) ||
(a_Plant == E_BLOCK_POTATOES) ||
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index df51fb104..0a8b34145 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -61,6 +61,7 @@ public:
virtual bool CanSustainPlant(BLOCKTYPE a_Plant) override
{
return (
+ (a_Plant == E_BLOCK_BEETROOTS) ||
(a_Plant == E_BLOCK_CROPS) ||
(a_Plant == E_BLOCK_CARROTS) ||
(a_Plant == E_BLOCK_POTATOES) ||
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index be254900d..028fdbfbd 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -187,6 +187,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BEACON: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
+ case E_BLOCK_BEETROOTS: return new cBlockCropsHandler<4> (a_BlockType); // 4 stages of growth
case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType);
case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
@@ -196,9 +197,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType);
case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType);
- case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_CARROTS: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth
case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType);
case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
+ case E_BLOCK_CHAIN_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType);
case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
case E_BLOCK_CLAY: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
@@ -208,7 +210,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
- case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_CROPS: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth
case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -225,7 +227,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType);
- case E_BLOCK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
+ case E_BLOCK_FROSTED_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
@@ -271,13 +273,18 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_RED_SANDSTONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType);
+ case E_BLOCK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
+ case E_BLOCK_PACKED_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
- case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType);
+ case E_BLOCK_POTATOES: return new cBlockCropsHandler<8> (a_BlockType); // 8 stages of growth
case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
+ case E_BLOCK_PURPUR_DOUBLE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
+ case E_BLOCK_PURPUR_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_PURPUR_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType);
case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
@@ -292,6 +299,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType);
case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType);
case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType);
+ case E_BLOCK_REPEATING_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType);
case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
@@ -456,6 +464,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_ACACIA_DOOR:
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_BED:
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BIRCH_DOOR:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CAKE:
@@ -482,6 +491,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_POTATOES:
case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_PURPUR_DOUBLE_SLAB:
case E_BLOCK_REDSTONE_ORE_GLOWING:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h
index 18b688256..e1445c21c 100644
--- a/src/Blocks/BlockPiston.h
+++ b/src/Blocks/BlockPiston.h
@@ -113,12 +113,14 @@ private:
case E_BLOCK_BEACON:
case E_BLOCK_BEDROCK:
case E_BLOCK_BREWING_STAND:
+ case E_BLOCK_CHAIN_COMMAND_BLOCK:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DAYLIGHT_SENSOR:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_PORTAL_FRAME:
// Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed / pulled in MCS :)
@@ -132,7 +134,9 @@ private:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_OBSIDIAN:
case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_REPEATING_COMMAND_BLOCK:
case E_BLOCK_STANDING_BANNER:
+ case E_BLOCK_STRUCTURE_BLOCK:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_WALL_BANNER:
{
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index c75dee50d..01e9e701d 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -88,7 +88,12 @@ public:
/** Returns true if the specified blocktype is one of the slabs handled by this handler */
static bool IsAnySlabType(BLOCKTYPE a_BlockType)
{
- return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB) || (a_BlockType == E_BLOCK_RED_SANDSTONE_SLAB));
+ return (
+ (a_BlockType == E_BLOCK_WOODEN_SLAB) ||
+ (a_BlockType == E_BLOCK_STONE_SLAB) ||
+ (a_BlockType == E_BLOCK_RED_SANDSTONE_SLAB) ||
+ (a_BlockType == E_BLOCK_PURPUR_SLAB)
+ );
}
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
@@ -110,6 +115,7 @@ public:
case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
case E_BLOCK_RED_SANDSTONE_SLAB: return E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB;
+ case E_BLOCK_PURPUR_SLAB: return E_BLOCK_PURPUR_DOUBLE_SLAB;
}
ASSERT(!"Unhandled slab type!");
return E_BLOCK_AIR;
@@ -167,6 +173,10 @@ public:
{
return 10;
}
+ case E_BLOCK_PURPUR_SLAB:
+ {
+ return 16;
+ }
default:
{
ASSERT(!"Unhandled blocktype in slab handler!");
@@ -211,6 +221,7 @@ public:
case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB;
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return E_BLOCK_RED_SANDSTONE_SLAB;
+ case E_BLOCK_PURPUR_DOUBLE_SLAB: return E_BLOCK_PURPUR_SLAB;
}
ASSERT(!"Unhandled double slab type!");
return a_BlockType;
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index 3d7dd1442..c3d5193e8 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -104,6 +104,7 @@ public:
case E_BLOCK_STONE_BRICK_STAIRS: return 11;
case E_BLOCK_OAK_WOOD_STAIRS: return 13;
case E_BLOCK_ACACIA_WOOD_STAIRS: return 15;
+ case E_BLOCK_PURPUR_STAIRS: return 16;
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return 26;
case E_BLOCK_BRICK_STAIRS: return 28;
case E_BLOCK_NETHER_BRICK_STAIRS: return 35;
diff --git a/src/Defines.h b/src/Defines.h
index a1de94897..172d5e30d 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -173,6 +173,7 @@ enum eMobHeadType
SKULL_TYPE_ZOMBIE = 2,
SKULL_TYPE_PLAYER = 3,
SKULL_TYPE_CREEPER = 4,
+ SKULL_TYPE_DRAGON = 5,
} ;
@@ -455,9 +456,30 @@ inline bool IsBlockWater(BLOCKTYPE a_BlockType)
+inline bool IsBlockIce(BLOCKTYPE a_BlockType)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_ICE:
+ case E_BLOCK_PACKED_ICE:
+ case E_BLOCK_FROSTED_ICE:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+
+
+
+
inline bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
{
- return (IsBlockWater(a_BlockType) || (a_BlockType == E_BLOCK_ICE));
+ return (IsBlockWater(a_BlockType) || IsBlockIce(a_BlockType));
}
@@ -507,6 +529,7 @@ inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
+ case E_BLOCK_GRASS_PATH:
{
return true;
}
@@ -832,6 +855,7 @@ inline bool IsBlockMaterialRock(BLOCKTYPE a_BlockType)
case E_BLOCK_MAGMA:
case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_BONE_BLOCK:
+ case E_BLOCK_OBSERVER:
{
return true;
}
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 7ee7f91f0..c1ff763eb 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -203,6 +203,7 @@ protected:
{ cItem(E_ITEM_GOLDEN_APPLE), 1, 1, 1 },
{ cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 },
{ cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 },
+ { cItem(E_ITEM_GOLD), 1, 4, 2 },
{ cItem(E_ITEM_13_DISC), 1, 1, 4 },
{ cItem(E_ITEM_CAT_DISC), 1, 1, 4 },
{ cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 },
@@ -211,10 +212,16 @@ protected:
{ cItem(E_ITEM_GUNPOWDER), 1, 4, 10 },
{ cItem(E_ITEM_STRING), 1, 4, 10 },
{ cItem(E_ITEM_REDSTONE_DUST), 1, 4, 10 },
+ { cItem(E_ITEM_COAL), 1, 4, 10 },
+ { cItem(E_ITEM_BONE), 1, 4, 10 },
+ { cItem(E_ITEM_ROTTEN_FLESH), 1, 4, 10 },
{ cItem(E_ITEM_SADDLE), 1, 1, 10 },
{ cItem(E_ITEM_BUCKET), 1, 1, 10 },
{ cItem(E_ITEM_BREAD), 1, 1, 10 },
{ cItem(E_ITEM_NAME_TAG), 1, 1, 10 },
+ { cItem(E_ITEM_BEETROOT_SEEDS), 2, 4, 10 },
+ { cItem(E_ITEM_MELON_SEEDS), 2, 4, 10 },
+ { cItem(E_ITEM_PUMPKIN_SEEDS), 2, 4, 10 },
} ;
cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ));
diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h
index cfdac26c6..d06b4701c 100644
--- a/src/Items/ItemFood.h
+++ b/src/Items/ItemFood.h
@@ -30,15 +30,18 @@ public:
switch (m_ItemType)
{
// Please keep alpha-sorted.
- case E_ITEM_BAKED_POTATO: return FoodInfo(5, 7.2);
+ case E_ITEM_BAKED_POTATO: return FoodInfo(5, 6);
+ case E_ITEM_BEETROOT: return FoodInfo(1, 1.2);
+ case E_ITEM_BEETROOT_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_BREAD: return FoodInfo(5, 6);
// Carrots handled in ItemSeeds
+ case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4);
case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types
case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6);
case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6);
- case E_ITEM_COOKIE: return FoodInfo(2, 0.4);
+ case E_ITEM_COOKIE: return FoodInfo(2, 0.5);
// Golden apple handled in ItemGoldenApple
case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 6984b6111..b3ad73b25 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -114,13 +114,14 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_PUMPKIN: return new cItemPumpkinHandler;
+ case E_BLOCK_PURPUR_SLAB: return new cItemSlabHandler(E_BLOCK_PURPUR_SLAB, E_BLOCK_PURPUR_DOUBLE_SLAB);
+ case E_BLOCK_RED_SANDSTONE_SLAB: return new cItemSlabHandler(E_BLOCK_RED_SANDSTONE_SLAB, E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_STONE_SLAB: return new cItemSlabHandler(E_BLOCK_STONE_SLAB, E_BLOCK_DOUBLE_STONE_SLAB);
case E_BLOCK_TRAPPED_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_WOODEN_SLAB: return new cItemSlabHandler(E_BLOCK_WOODEN_SLAB, E_BLOCK_DOUBLE_WOODEN_SLAB);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
- case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler();
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
@@ -206,6 +207,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemBucketHandler(a_ItemType);
}
+ case E_ITEM_BEETROOT_SEEDS:
case E_ITEM_CARROT:
case E_ITEM_MELON_SEEDS:
case E_ITEM_POTATO:
@@ -238,7 +240,10 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
// Food (please keep alpha-sorted):
// (carrots and potatoes handled separately in SeedHandler as they're both seed and food)
case E_ITEM_BAKED_POTATO:
+ case E_ITEM_BEETROOT:
+ case E_ITEM_BEETROOT_SOUP:
case E_ITEM_BREAD:
+ case E_ITEM_CHORUS_FRUIT:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_COOKED_FISH:
case E_ITEM_COOKED_MUTTON:
@@ -289,6 +294,16 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
{
return new cItemArmorHandler(a_ItemType);
}
+
+ case E_ITEM_ACACIA_BOAT:
+ case E_ITEM_BIRCH_BOAT:
+ case E_ITEM_BOAT:
+ case E_ITEM_DARK_OAK_BOAT:
+ case E_ITEM_JUNGLE_BOAT:
+ case E_ITEM_SPRUCE_BOAT:
+ {
+ return new cItemBoatHandler(a_ItemType);
+ }
}
}
@@ -572,6 +587,8 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_ARROW: return 64;
case E_ITEM_BAKED_POTATO: return 64;
case E_ITEM_BANNER: return 16;
+ case E_ITEM_BEETROOT: return 64;
+ case E_ITEM_BEETROOT_SEEDS: return 64;
case E_ITEM_BIRCH_DOOR: return 64;
case E_ITEM_BLAZE_POWDER: return 64;
case E_ITEM_BLAZE_ROD: return 64;
@@ -584,6 +601,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
+ case E_ITEM_CHORUS_FRUIT: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
case E_ITEM_CLOCK: return 64;
@@ -598,6 +616,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_COOKIE: return 64;
case E_ITEM_DARK_OAK_DOOR: return 64;
case E_ITEM_DIAMOND: return 64;
+ case E_ITEM_DRAGON_BREATH: return 64;
case E_ITEM_DYE: return 64;
case E_ITEM_EGG: return 16;
case E_ITEM_EMERALD: return 64;
@@ -623,6 +642,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_HEAD: return 64;
case E_ITEM_JUNGLE_DOOR: return 64;
case E_ITEM_IRON: return 64;
+ case E_ITEM_IRON_NUGGET: return 64;
case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
@@ -635,6 +655,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
+ case E_ITEM_POPPED_CHORUS_FRUIT: return 64;
case E_ITEM_POTATO: return 64;
case E_ITEM_PRISMARINE_CRYSTALS: return 64;
case E_ITEM_PRISMARINE_SHARD: return 64;
@@ -657,6 +678,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_SLIMEBALL: return 64;
case E_ITEM_SNOWBALL: return 16;
case E_ITEM_SPAWN_EGG: return 64;
+ case E_ITEM_SPECTRAL_ARROW: return 64;
case E_ITEM_SPIDER_EYE: return 64;
case E_ITEM_SPRUCE_DOOR: return 64;
case E_ITEM_STEAK: return 64;
@@ -664,6 +686,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_STRING: return 64;
case E_ITEM_SUGAR: return 64;
case E_ITEM_SUGAR_CANE: return 64;
+ case E_ITEM_TIPPED_ARROW: return 64;
case E_ITEM_WHEAT: return 64;
}
// By default items don't stack:
@@ -737,6 +760,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_ANVIL:
+ case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
@@ -751,6 +775,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_EMERALD_ORE:
case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_GOLD_BLOCK:
@@ -761,6 +786,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_LAPIS_BLOCK:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LIT_FURNACE:
+ case E_BLOCK_MAGMA:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
case E_BLOCK_NETHER_BRICK:
@@ -768,9 +794,15 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHERRACK:
case E_BLOCK_RED_SANDSTONE_SLAB:
+ case E_BLOCK_OBSERVER:
case E_BLOCK_OBSIDIAN:
- case E_BLOCK_PACKED_ICE:
case E_BLOCK_PRISMARINE_BLOCK:
+ case E_BLOCK_PURPUR_BLOCK:
+ case E_BLOCK_PURPUR_DOUBLE_SLAB:
+ case E_BLOCK_PURPUR_PILLAR:
+ case E_BLOCK_PURPUR_SLAB:
+ case E_BLOCK_PURPUR_STAIRS:
+ case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_REDSTONE_ORE:
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index 99c0c9c9a..3a04b17b4 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -59,6 +59,7 @@ public:
}
case E_BLOCK_ANVIL:
+ case E_BLOCK_BONE_BLOCK:
case E_BLOCK_BRICK:
case E_BLOCK_CAULDRON:
case E_BLOCK_COAL_ORE:
@@ -68,17 +69,25 @@ public:
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_END_BRICKS:
case E_BLOCK_END_STONE:
case E_BLOCK_FURNACE:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_MOSSY_COBBLESTONE:
+ case E_BLOCK_MAGMA:
case E_BLOCK_NETHER_BRICK:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHERRACK:
- case E_BLOCK_RED_SANDSTONE_SLAB:
+ case E_BLOCK_OBSERVER:
case E_BLOCK_PRISMARINE_BLOCK:
+ case E_BLOCK_PURPUR_BLOCK:
+ case E_BLOCK_PURPUR_DOUBLE_SLAB:
+ case E_BLOCK_PURPUR_PILLAR:
+ case E_BLOCK_PURPUR_SLAB:
+ case E_BLOCK_PURPUR_STAIRS:
+ case E_BLOCK_RED_NETHER_BRICK:
case E_BLOCK_RED_SANDSTONE:
case E_BLOCK_RED_SANDSTONE_STAIRS:
case E_BLOCK_SANDSTONE:
diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h
index 408899a78..0661d2b9b 100644
--- a/src/Items/ItemSeeds.h
+++ b/src/Items/ItemSeeds.h
@@ -37,7 +37,7 @@ public:
{
switch (m_ItemType)
{
- case E_ITEM_CARROT: return FoodInfo(3, 4.8);
+ case E_ITEM_CARROT: return FoodInfo(3, 3.6);
case E_ITEM_POTATO: return FoodInfo(1, 0.6);
default: return FoodInfo(0, 0);
}
@@ -69,12 +69,13 @@ public:
a_BlockMeta = 0;
switch (m_ItemType)
{
- case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
- case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
- case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
- case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
- case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
- default: a_BlockType = E_BLOCK_AIR; return true;
+ case E_ITEM_BEETROOT_SEEDS: a_BlockType = E_BLOCK_BEETROOTS; return true;
+ case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
+ case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
+ case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
+ case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
+ case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
+ default: a_BlockType = E_BLOCK_AIR; return true;
}
}
} ;
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
index ba5fbb48e..6db96095d 100644
--- a/src/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
@@ -67,13 +67,13 @@ public:
case E_BLOCK_DIRT:
case E_BLOCK_FARMLAND:
case E_BLOCK_GRASS:
+ case E_BLOCK_GRASS_PATH:
case E_BLOCK_GRAVEL:
case E_BLOCK_MYCELIUM:
case E_BLOCK_SAND:
case E_BLOCK_SNOW:
case E_BLOCK_SNOW_BLOCK:
case E_BLOCK_SOULSAND:
- case E_BLOCK_GRASS_PATH:
{
switch (m_ItemType)
{
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index d4a7a8c3d..6bfc5594f 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -199,6 +199,7 @@ bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_CROPS:
case E_BLOCK_POTATOES:
case E_BLOCK_CARROTS:
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 07366210e..b7310adb8 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1754,6 +1754,16 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
ParticleMap["droplet"] = 39;
ParticleMap["take"] = 40;
ParticleMap["mobappearance"] = 41;
+ ParticleMap["ironcrack"] = 42;
+ ParticleMap["blockcrack"] = 43;
+ ParticleMap["blockdust"] = 44;
+ ParticleMap["endRod"] = 45;
+ ParticleMap["dragonbreath"] = 46;
+ ParticleMap["damageIndicator"] = 47;
+ ParticleMap["sweepAttack"] = 48;
+ ParticleMap["fallingdust"] = 49;
+ ParticleMap["spit"] = 50;
+ ParticleMap["totem"] = 51;
}
AString ParticleName = StrToLower(a_ParticleName);
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 1bda4b853..19a00ce37 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -1771,6 +1771,16 @@ int cProtocol_1_9_0::GetParticleID(const AString & a_ParticleName)
ParticleMap["droplet"] = 39;
ParticleMap["take"] = 40;
ParticleMap["mobappearance"] = 41;
+ ParticleMap["ironcrack"] = 42;
+ ParticleMap["blockcrack"] = 43;
+ ParticleMap["blockdust"] = 44;
+ ParticleMap["endRod"] = 45;
+ ParticleMap["dragonbreath"] = 46;
+ ParticleMap["damageIndicator"] = 47;
+ ParticleMap["sweepAttack"] = 48;
+ ParticleMap["fallingdust"] = 49;
+ ParticleMap["spit"] = 50;
+ ParticleMap["totem"] = 51;
}
AString ParticleName = StrToLower(a_ParticleName);
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index fce5e64b9..a1b14044b 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -31,6 +31,7 @@ bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
case E_BLOCK_COBWEB:
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index d3773ee41..59990cea3 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -153,7 +153,9 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_AIR:
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_CARROTS:
case E_BLOCK_COBWEB:
case E_BLOCK_CROPS:
case E_BLOCK_DEAD_BUSH:
@@ -178,6 +180,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_RED_ROSE:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
+ case E_BLOCK_STANDING_BANNER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
@@ -187,6 +190,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
+ case E_BLOCK_WALL_BANNER:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WATER:
case E_BLOCK_WOODEN_BUTTON:
@@ -209,12 +213,15 @@ bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_AIR:
+ case E_BLOCK_CHORUS_FLOWER:
+ case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_FIRE:
case E_BLOCK_LAVA:
case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_STRUCTURE_VOID:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_WATER:
{
@@ -232,6 +239,8 @@ bool cSandSimulator::DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a
{
switch (a_BlockType)
{
+ case E_BLOCK_PURPUR_SLAB:
+ case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WOODEN_SLAB:
{
diff --git a/src/World.cpp b/src/World.cpp
index 241bf6135..38b86827f 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -177,6 +177,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_MinThunderStormTicks(3600), // 3 real-world minutes -+
m_MaxCactusHeight(3),
m_MaxSugarcaneHeight(4),
+ m_IsBeetrootsBonemealable(true),
m_IsCactusBonemealable(false),
m_IsCarrotsBonemealable(true),
m_IsCropsBonemealable(true),
@@ -443,6 +444,7 @@ void cWorld::Start(cDeadlockDetect & a_DeadlockDetect)
m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
+ m_IsBeetrootsBonemealable = IniFile.GetValueSetB("Plants", "IsBeetrootsBonemealable", true);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true);
m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
@@ -1700,6 +1702,26 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
switch (BlockType)
{
+ case E_BLOCK_BEETROOTS:
+ {
+ if ((a_IsByBonemeal && !m_IsBeetrootsBonemealable) || (BlockMeta >= 3))
+ {
+ return false;
+ }
+ if (!a_IsByBonemeal)
+ {
+ ++BlockMeta;
+ }
+ else
+ {
+ BlockMeta += 1;
+ BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(3));
+ }
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
+ return true;
+ }
+
case E_BLOCK_CARROTS:
{
if ((a_IsByBonemeal && !m_IsCarrotsBonemealable) || (BlockMeta >= 7))
diff --git a/src/World.h b/src/World.h
index 5957f5432..196a1b2e1 100644
--- a/src/World.h
+++ b/src/World.h
@@ -946,6 +946,7 @@ private:
int m_MaxCactusHeight;
int m_MaxSugarcaneHeight;
+ bool m_IsBeetrootsBonemealable;
bool m_IsCactusBonemealable;
bool m_IsCarrotsBonemealable;
bool m_IsCropsBonemealable;