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authorarchshift <admin@archshift.com>2014-07-30 04:14:56 +0200
committerarchshift <admin@archshift.com>2014-07-30 04:14:56 +0200
commit487c57242964ef4a86fc4f41c1c538d9df9ec892 (patch)
tree8e1f0dc48a87f0b45f87c1b13a2ac6f56cf844c1
parentMerge pull request #1263 from Howaner/GlobalFixes (diff)
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-rw-r--r--src/Entities/Entity.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index e66194ca2..b9c280b6b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -128,20 +128,20 @@ public:
esFireworkExploding = 17,
} ;
- enum
- {
- FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire
- FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire
- LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava
- LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava
- BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
- BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
- BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
- MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
- DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
- VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
- FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
- } ;
+ static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
+ static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire
+ static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava
+ static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava
+ static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning
+ static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning
+
+ static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire
+
+ static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have
+ static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage
+
+ static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
+ static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
virtual ~cEntity();