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authorMattes D <github@xoft.cz>2014-11-04 15:45:08 +0100
committerMattes D <github@xoft.cz>2014-11-04 15:45:08 +0100
commit6201b3602c2f82fd9de68404a9e742c9cf3c6554 (patch)
treee086038a40a07eba6be7a10a18f9cc95527fc729
parentMoved the chrono include into Globals. (diff)
parentWebAdmin: Fixed login template destination address. (diff)
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-rw-r--r--CMakeLists.txt15
-rw-r--r--MCServer/Plugins/APIDump/Classes/Projectiles.lua24
-rw-r--r--MCServer/webadmin/files/guest.html2
-rw-r--r--MCServer/webadmin/files/header.pngbin0 -> 221 bytes
-rw-r--r--MCServer/webadmin/files/home.gifbin0 -> 1026 bytes
-rw-r--r--MCServer/webadmin/files/loading.gifbin0 -> 7364 bytes
-rw-r--r--MCServer/webadmin/files/log_out.pngbin0 -> 995 bytes
-rw-r--r--MCServer/webadmin/files/login.css219
-rw-r--r--MCServer/webadmin/files/login.gifbin0 -> 586 bytes
-rw-r--r--MCServer/webadmin/files/logo_login.pngbin0 -> 18057 bytes
-rw-r--r--MCServer/webadmin/files/pmfolder.gifbin0 -> 995 bytes
-rw-r--r--MCServer/webadmin/files/style.css578
-rw-r--r--MCServer/webadmin/files/sub_pmfolder.gifbin0 -> 1022 bytes
-rw-r--r--MCServer/webadmin/files/tcat.pngbin0 -> 183 bytes
-rw-r--r--MCServer/webadmin/files/thead.pngbin0 -> 132 bytes
-rw-r--r--MCServer/webadmin/login_template.html79
-rw-r--r--MCServer/webadmin/temp.html1
-rw-r--r--MCServer/webadmin/template.lua117
-rw-r--r--README.md2
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.cpp198
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.h11
-rw-r--r--Tools/QtBiomeVisualiser/ChunkCache.cpp126
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.cpp29
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.h45
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp67
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h32
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetup.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp18
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro150
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.cpp159
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.h18
-rw-r--r--Tools/QtBiomeVisualiser/Region.cpp72
-rw-r--r--Tools/QtBiomeVisualiser/Region.h46
-rw-r--r--Tools/QtBiomeVisualiser/RegionCache.cpp138
-rw-r--r--Tools/QtBiomeVisualiser/RegionCache.h (renamed from Tools/QtBiomeVisualiser/ChunkCache.h)31
-rw-r--r--Tools/QtBiomeVisualiser/RegionLoader.cpp49
-rw-r--r--Tools/QtBiomeVisualiser/RegionLoader.h56
-rw-r--r--app.yml11
-rw-r--r--src/Bindings/LuaState.h6
-rw-r--r--src/BiomeDef.cpp62
-rw-r--r--src/BiomeDef.h15
-rw-r--r--src/BlockID.cpp7
-rw-r--r--src/BlockID.h12
-rw-r--r--src/ChunkMap.cpp1
-rw-r--r--src/ChunkSender.cpp2
-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/Generating/BioGen.cpp268
-rw-r--r--src/Generating/CMakeLists.txt2
-rw-r--r--src/Generating/DistortedHeightmap.cpp28
-rw-r--r--src/Generating/FinishGen.cpp10
-rw-r--r--src/Generating/HeiGen.cpp383
-rw-r--r--src/Generating/IntGen.h1406
-rw-r--r--src/Generating/ProtIntGen.h1351
-rw-r--r--src/IniFile.cpp6
-rw-r--r--src/IniFile.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp22
-rw-r--r--src/WorldStorage/WSSAnvil.cpp21
57 files changed, 4978 insertions, 923 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 66281fe0c..d4e9d41e8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -37,6 +37,21 @@ if(DEFINED ENV{MCSERVER_BUILD_ID})
endif()
endif()
+# We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively:
+# Adapted from http://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/
+if(MSVC OR MSVC_IDE)
+ if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010-
+ message(FATAL_ERROR "The project requires C++11 features. "
+ "You need at least Visual Studio 11 (Microsoft Visual Studio 2012), "
+ "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).")
+ elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012
+ message( "VC11: using Microsoft Visual Studio 2012 "
+ "with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" )
+ set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE)
+ else() # VC12+, assuming C++11 supported.
+ endif()
+endif()
+
# This has to be done before any flags have been set up.
if(${BUILD_TOOLS})
add_subdirectory(Tools/MCADefrag/)
diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
index aef6a048c..748f58b71 100644
--- a/MCServer/Plugins/APIDump/Classes/Projectiles.lua
+++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
@@ -123,35 +123,47 @@ return
cSplashPotionEntity =
{
- Desc = "",
- Functions = {},
+ Desc = [[
+ Represents a thrown splash potion.
+ ]],
+ Functions =
+ {
+ GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" },
+ GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" },
+ GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" },
+ SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" },
+ SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" },
+ SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" },
+ },
Inherits = "cProjectileEntity",
}, -- cSplashPotionEntity
cThrownEggEntity =
{
- Desc = "",
+ Desc = [[
+ Represents a thrown egg.
+ ]],
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownEggEntity
cThrownEnderPearlEntity =
{
- Desc = "",
+ Desc = "Represents a thrown ender pearl.",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownEnderPearlEntity
cThrownSnowballEntity =
{
- Desc = "",
+ Desc = "Represents a thrown snowball.",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cThrownSnowballEntity
cWitherSkullEntity =
{
- Desc = "",
+ Desc = "Represents a wither skull being shot.",
Functions = {},
Inherits = "cProjectileEntity",
}, -- cWitherSkullEntity
diff --git a/MCServer/webadmin/files/guest.html b/MCServer/webadmin/files/guest.html
new file mode 100644
index 000000000..7ae78a3f0
--- /dev/null
+++ b/MCServer/webadmin/files/guest.html
@@ -0,0 +1,2 @@
+Hello! Welcome to the MCServer WebAdmin.<br>
+This is a default message, edit <b>files/guest.html</b> to add your own custom message.
diff --git a/MCServer/webadmin/files/header.png b/MCServer/webadmin/files/header.png
new file mode 100644
index 000000000..97b067715
--- /dev/null
+++ b/MCServer/webadmin/files/header.png
Binary files differ
diff --git a/MCServer/webadmin/files/home.gif b/MCServer/webadmin/files/home.gif
new file mode 100644
index 000000000..b10e0bed7
--- /dev/null
+++ b/MCServer/webadmin/files/home.gif
Binary files differ
diff --git a/MCServer/webadmin/files/loading.gif b/MCServer/webadmin/files/loading.gif
new file mode 100644
index 000000000..b8d06f669
--- /dev/null
+++ b/MCServer/webadmin/files/loading.gif
Binary files differ
diff --git a/MCServer/webadmin/files/log_out.png b/MCServer/webadmin/files/log_out.png
new file mode 100644
index 000000000..63232417a
--- /dev/null
+++ b/MCServer/webadmin/files/log_out.png
Binary files differ
diff --git a/MCServer/webadmin/files/login.css b/MCServer/webadmin/files/login.css
new file mode 100644
index 000000000..5d87da4c5
--- /dev/null
+++ b/MCServer/webadmin/files/login.css
@@ -0,0 +1,219 @@
+/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */
+* {
+ margin: 0;
+}
+
+body {
+ font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;
+ -webkit-font-smoothing: antialiased;
+ background: #fff url(header.png) repeat-x top left;
+ width: 100%;
+ min-width: 100%;
+ overflow: hidden;
+}
+
+a:link {
+ color: #555;
+ text-decoration: none;
+}
+
+a:visited {
+ color: #444;
+ text-decoration: none;
+}
+
+a:hover, a:active {
+ color: #000;
+ text-decoration: underline;
+}
+
+img {
+ border: none;
+}
+
+h1 {
+ color: #069;
+}
+
+.row1 {
+ border-bottom: 1px solid #000;
+ height: 100px;
+ max-height: 100px;
+}
+
+.row2 {
+ margin: 0 auto;
+ text-align: center;
+ vertical-align: middle;
+}
+
+.contention {
+ color: #000;
+ text-align: left;
+ line-height: 1.4;
+ margin: 0;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ font-size: 13px;
+}
+
+button {
+ background: #fff;
+ color: #000;
+ border: 1px solid #ccc;
+ padding: 3px;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ -moz-border-radius: 5px;
+ -webkit-border-radius: 5px;
+ border-radius: 5px;
+ margin: -3px 0;
+}
+
+button:hover {
+ border-top-color: #28597a;
+ background: #28597a;
+ color: #ccc;
+}
+
+button:active {
+ border-top-color: #1b435e;
+ background: #1b435e;
+}
+
+.push10 {
+ padding-bottom: 75px;
+}
+
+#panel .upper {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ border-top: 1px solid #fff;
+ border-bottom: 1px solid #bbb;
+ padding: 7px;
+}
+
+#footer {
+ z-index: 99999;
+}
+
+#footer ul.menu {
+ margin: 0;
+ padding: 0;
+ list-style: none;
+}
+
+#footer ul.menu li {
+ margin: 0 5px;
+ display: inline;
+}
+
+#footer .upper {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ border-top: 1px solid #bbb;
+ padding: 6px;
+ overflow: hidden;
+ font-size: 12px;
+}
+
+#footer .upper ul.bottom_links {
+ float: left;
+ margin: 3px 0 0 -5px;
+}
+
+#footer .lower {
+ background: #a1a2a2 url(thead.png) top left repeat-x;
+ color: #fff;
+ border-top: 1px solid #ccc;
+ border-bottom: 1px solid #ddd;
+ overflow: hidden;
+ padding: 8px;
+ font-size: 11px;
+}
+
+#footer .lower a:link, #footer .lower a:visited {
+ color: #fff;
+ font-weight: 700;
+}
+
+#footer .lower a:hover, #footer .lower a:active {
+ color: #fff;
+ font-weight: 700;
+}
+
+#footer .lower #current_time {
+ float: right;
+ padding-right: 6px;
+}
+
+.wrapper {
+ width: 85%;
+ min-width: 970px;
+ max-width: 1500px;
+ margin: auto;
+}
+
+#footer {
+ position: fixed;
+ left: 0;
+ bottom: 0;
+ height: 60px;
+ width: 100%;
+ background: #999;
+ border-top: 1px #000 solid;
+}
+
+* html #footer {
+ position: absolute;
+ top: expression((0-(footer.offsetHeight)+(document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight)+(ignoreMe = document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop))+'px');
+}
+
+tr td.trow2:first-child {
+ border-left: 0;
+}
+
+tr td.trow2:last-child {
+ border-right: 0;
+}
+
+.tborder {
+ -moz-border-radius: 7px;
+ -webkit-border-radius: 7px;
+ border-radius: 7px;
+}
+
+.thead, .rounded_top {
+ -moz-border-radius-topleft: 6px;
+ -moz-border-radius-topright: 6px;
+ -webkit-border-top-left-radius: 6px;
+ -webkit-border-top-right-radius: 6px;
+ border-top-left-radius: 6px;
+ border-top-right-radius: 6px;
+}
+
+table {
+ color: #000;
+ font-size: 13px;
+}
+
+.tborder {
+ background: #fff;
+ width: 100%;
+ margin: auto;
+ border: 1px solid #ccc;
+ padding: 1px;
+}
+
+.thead {
+ background: #a1a2a2 url(thead.png) top left repeat-x;
+ color: #fff;
+ border-bottom: 1px solid #8e8f8f;
+ padding: 8px;
+}
+
+.trow2 {
+ background: #efefef;
+ border: 1px solid;
+ border-color: #fff #ddd #ddd #fff;
+}
+
+.padtopp {
+ padding-top: 25px;
+}
diff --git a/MCServer/webadmin/files/login.gif b/MCServer/webadmin/files/login.gif
new file mode 100644
index 000000000..ce2cb6fc0
--- /dev/null
+++ b/MCServer/webadmin/files/login.gif
Binary files differ
diff --git a/MCServer/webadmin/files/logo_login.png b/MCServer/webadmin/files/logo_login.png
new file mode 100644
index 000000000..d2155f928
--- /dev/null
+++ b/MCServer/webadmin/files/logo_login.png
Binary files differ
diff --git a/MCServer/webadmin/files/pmfolder.gif b/MCServer/webadmin/files/pmfolder.gif
new file mode 100644
index 000000000..3fc68fdcb
--- /dev/null
+++ b/MCServer/webadmin/files/pmfolder.gif
Binary files differ
diff --git a/MCServer/webadmin/files/style.css b/MCServer/webadmin/files/style.css
index 7f01b34b2..541cd389a 100644
--- a/MCServer/webadmin/files/style.css
+++ b/MCServer/webadmin/files/style.css
@@ -1,353 +1,433 @@
-body, html
-{
- font-family: "Open Sans", Tahoma, sans-serif;
- padding: 0;
- margin: 0;
- font-weight: 400;
- background-color: #fbe9e7;
- color: rgba(0, 0, 0, 0.87);
+/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */
+* {
+ margin: 0;
}
-.light { font-weight: 300; }
-.bold { font-weight: 600; }
+body {
+ font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;
+ -webkit-font-smoothing: antialiased;
+ background: #fff;
+ width: 100%;
+ min-width: 100%;
+ overflow-y: scroll;
+ overflow-x: hidden;
+}
-#wrapper
-{
- background-color: #ff5722;
- margin: 40px auto;
- width: 99%;
- max-width: 1200px;
- box-sizing: border-box;
- -moz-box-sizing: border-box;
- box-shadow: 0px 4px 5px rgba(0, 0, 0, 0.15);
- color: rgba(0, 0, 0, 0.87);
+a:link {
+ color: #555;
+ text-decoration: none;
}
-.title
-{
- font-size: 30pt;
- padding: 10px 40px;
- text-decoration: none;
- color: white;
- text-shadow: 0px 1px 2px rgba(0, 0, 0, 0.3);
- display: block;
+a:visited {
+ color: #444;
+ text-decoration: none;
}
-#sidebar
-{
- float: left;
- width: 20%;
+a:hover, a:active {
+ color: #000;
+ text-decoration: underline;
}
-.sideNav
-{
- list-style: none;
- background-color: #fafafa;
- margin: 20px 0;
- padding: 5px 0;
- width: 100%;
- box-shadow: 1px 0px 10px rgba(0, 0, 0, 0.2);
+img {
+ border: none;
}
-.sideNav li
-{
- padding: 10px;
- color: rgba(0, 0, 0, 0.54);
+h1 {
+ color: #069;
+ text-shadow: 2px 2px #000;
}
-.sideNav li.link
-{
- padding-left: 30px;
+.row1 {
+ border-bottom: 1px #000 solid;
+ height: 100px;
+ max-height: 100px;
+ background: #fff url(header.png) repeat-x top left;
}
-.sideNav li.link a
-{
- text-decoration: none;
- color: rgba(0, 0, 0, 0.87);
+.row2 {
+ margin: 0 auto;
+ text-align: center;
+ vertical-align: middle;
+ margin-top: 125px;
}
-#container
-{
- margin: 0;
- padding: 0;
- overflow: hidden;
- background-color: #f5f5f5;
+.contention {
+ color: #000;
+ text-align: left;
+ line-height: 1.4;
+ margin: 0;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ font-size: 13px;
}
-#main
-{
- float: right;
- width: 80%;
- padding: 0 15px 20px 15px;
- box-sizing: border-box;
- -moz-box-sizing: border-box;
+.push10 {
+ padding-bottom: 75px;
}
-.clear
-{
- clear: both;
+#panel ul.menu {
+ margin: 0;
+ padding: 0;
+ list-style: none;
}
-table
-{
- width: 100%;
- border-collapse: collapse;
+#panel ul.menu li {
+ margin: 0 5px;
+ display: inline;
}
-table td
-{
- padding: 5px;
+#panel ul.menu li a {
+ padding-left: 20px;
+ background-repeat: no-repeat;
+ background-position: left center;
}
-table th
-{
- border-bottom: 1px solid rgba(0, 0, 0, 0.12);
- padding: 5px;
- text-align: center;
+#panel .upper ul.top_links {
+ float: right;
+ font-weight: 700;
}
-table tr:nth-child(odd)
-{
- background-color: rgba(0, 0, 0, 0.015);
+#panel .upper {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ border-top: 1px solid #fff;
+ border-bottom: 1px solid #bbb;
+ padding: 7px;
}
-p
-{
- margin: 8px 0;
- padding: 8px 3px;
+#footer {
+ z-index: 99999;
}
-a
-{
- text-decoration: none;
- color: #0277bd;
- -webkit-transition: color 0.1s linear;
- -moz-transition: color 0.1s linear;
- transition: color 0.1s linear;
+#footer ul.menu {
+ margin: 0;
+ padding: 0;
+ list-style: none;
}
-a:hover
-{
- color: #01579b;
+#footer ul.menu li {
+ margin: 0 5px;
+ display: inline;
}
-.welcome-msg
-{
- color: rgba(0, 0, 0, 0.54);
+#footer .upper {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ border-top: 1px solid #bbb;
+ padding: 6px;
+ overflow: hidden;
+ font-size: 12px;
}
-.username
-{
- text-transform: capitalize;
- color: rgba(0, 0, 0, 0.87);
+#footer .upper ul.bottom_links {
+ float: left;
+ margin: 3px 0 0 -5px;
}
-a:hover
-{
- color: black;
+#footer .lower {
+ background: #a1a2a2 url(thead.png) top left repeat-x;
+ color: #fff;
+ border-top: 1px solid #ccc;
+ border-bottom: 1px solid #ddd;
+ overflow: hidden;
+ padding: 8px;
+ font-size: 11px;
}
-input, select
-{
- padding: 8px;
+#footer .lower a:link,#footer .lower a:visited {
+ color: #fff;
+ font-weight: 700;
}
-form
-{
- padding: 4px;
+#footer .lower a:hover,#footer .lower a:active {
+ color: #fff;
+ font-weight: 700;
}
-.info input[type="submit"], .info button, .info input[type="button"],
-.warn input[type="submit"], .warn button, .warn input[type="button"],
-.err input[type="submit"], .err button, .err input[type="button"]
-{
- float: right;
+#footer .lower #current_time {
+ float: right;
+ padding-right: 6px;
}
-.err
-{
- color: white;
- display: block;
- background-color: #e51c23 !important;
- padding: 15px;
- line-height: 30px;
- min-height: 30px;
+.wrapper {
+ width: 85%;
+ min-width: 970px;
+ max-width: 1500px;
+ margin: auto;
}
-.err:before
-{
- content: "ERROR: ";
+#footer {
+ position: fixed;
+ left: 0;
+ bottom: 0;
+ height: 60px;
+ width: 100%;
+ background: #999;
+ border-top: 1px #000 solid;
}
-.warn
-{
- color: white;
- display: block;
- background-color: #ff5722 !important;
- padding: 15px;
- line-height: 30px;
- min-height: 30px;
+* html #footer {
+ position: absolute;
+ top: expression((0-(footer.offsetHeight)+(document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight)+(ignoreMe = document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop))+'px');
}
-.warn:before
-{
- content: "WARNING: ";
+tr td.trow1:first-child, tr td.trow2:first-child {
+ border-left: 0;
}
-.info
-{
- color: white;
- display: block;
- background-color: #5677fc !important;
- padding: 15px;
- line-height: 30px;
- min-height: 30px;
+tr td.trow1:last-child, tr td.trow2:last-child {
+ border-right: 0;
}
-.info:before
-{
- content: "INFORMATION: ";
+.tborder {
+ -moz-border-radius: 7px;
+ -webkit-border-radius: 7px;
+ border-radius: 7px;
}
-#footer .fleft
-{
- float: left;
+.thead {
+ -moz-border-radius-topleft: 6px;
+ -moz-border-radius-topright: 6px;
+ -webkit-border-top-left-radius: 6px;
+ -webkit-border-top-right-radius: 6px;
+ border-top-left-radius: 6px;
+ border-top-right-radius: 6px;
}
-#footer .fright
-{
- float: right;
- text-align: right;
+table {
+ color: #000;
+ font-size: 13px;
}
-#footer
-{
- margin: 0;
- padding: 10px;
- font-size: 9pt;
- color: rgba(255, 255, 255, 0.8);
- box-shadow: 0px 2px 3px rgba(0, 0, 0, 0.2) inset;
+.tborder {
+ background: #fff;
+ width: 100%;
+ margin: auto;
+ border: 1px solid #ccc;
+ padding: 1px;
}
-#footer a
-{
- text-transform: none;
- color: white;
+.thead {
+ background: #a1a2a2 url(thead.png) top left repeat-x;
+ color: #fff;
+ border-bottom: 1px solid #8e8f8f;
+ padding: 8px;
}
-input[type="submit"], button, input[type="button"]
-{
- background-color: #ffc107;
- padding: 8px 15px 8px 15px;
- margin: 0 2px;
- display: inline-block;
- text-align: center;
- color: black;
- box-shadow: 0px 2px 3px rgba(0,0,0,0.2);
- border: none;
- outline: none;
- cursor: pointer;
+.tcat {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ color: #fff;
+ border-bottom: 1px solid #bbb;
+ padding: 6px;
+ font-size: 12px;
}
-input[type="submit"]:hover, button:hover, input[type="button"]:hover
-{
- background-color: #ffca28;
+.trow1 {
+ background: #f5f5f5;
+ border: 1px solid;
+ border-color: #fff #ddd #ddd #fff;
}
-input[type="submit"]:active, button:active, input[type="button"]:active
-{
- background-color: #ffd54f;
- -webkit-transform: translateY(1px);
- -moz-transform: translateY(1px);
- transform: translateY(1px);
+.trow2 {
+ background: #efefef;
+ border: 1px solid;
+ border-color: #fff #ddd #ddd #fff;
+ padding: 15px;
+ box-sizing: border-box;
+ -moz-box-sizing: border-box;
}
-hr
-{
- border: none;
- height: 1px;
- background-color: rgba(0, 0, 0, 0.12);
+.padtopp {
+ padding-top: 25px;
}
-h4
-{
- padding-bottom: 10px;
- margin-bottom: 12px;
- border-bottom: 1px solid rgba(0, 0, 0, 0.12);
+table {
+ color: #000;
+ font-size: 13px;
+ text-align: left;
}
+.tborder {
+ background: #fff;
+ width: 100%;
+ margin: auto;
+ border: 1px solid #ccc;
+ padding: 1px;
+}
-/**** PAGE SPECIFIC CSS ****/
+.thead {
+ background: #a1a2a2 url(thead.png) top left repeat-x;
+ color: #fff;
+ border-bottom: 1px solid #8e8f8f;
+ padding: 8px;
+}
-/* remove the * for disabling: */
+.tcat {
+ background: #dcdbdc url(tcat.png) repeat-x;
+ color: #fff;
+ border-bottom: 1px solid #bbb;
+ padding: 6px;
+ font-size: 12px;
+}
-.page-core-server-settings table td
-{
- text-align: center;
- width: 25%;
+.trow1 {
+ background: #f5f5f5;
+ border: 1px solid;
+ border-color: #fff #ddd #ddd #fff;
}
-.page-core-server-settings.no-param table td:nth-child(1) a,
-.page-core-server-settings.param-tab-general table td:nth-child(1) a
-{
- font-weight: 600;
- color: rgba(0, 0, 0, 0.87);
+.trow2 {
+ background: #efefef;
+ border: 1px solid;
+ border-color: #fff #ddd #ddd #fff;
}
-.page-core-server-settings.param-tab-monsters table td:nth-child(2) a
-{
- font-weight: 600;
- color: rgba(0, 0, 0, 0.87);
+.smalltext {
+ font-size: 11px;
}
-.page-core-server-settings.param-tab-worlds table td:nth-child(3) a
-{
- font-weight: 600;
- color: rgba(0, 0, 0, 0.87);
+textarea {
+ background: #fff;
+ color: #000;
+ border: 1px solid #ccc;
+ padding: 2px;
+ line-height: 1.4;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ font-size: 13px;
}
-.page-core-server-settings.param-tab-world table td:nth-child(4) a
-{
- font-weight: 600;
- color: rgba(0, 0, 0, 0.87);
+select {
+ background: #fff;
+ padding: 3px;
+ border: 1px solid #ccc;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
}
-.page-core-permissions form table tr,
-.page-core-permissions form table td,
-.page-core-permissions form table th
-{
- border: none;
- background-color: transparent;
+.usercp_nav_item {
+ display: block;
+ padding: 1px 0 1px 23px;
}
-.page-core-permissions form table tr:nth-child(1) th
-{
- width: 35%;
+.usercp_nav_pmfolder {
+ background: url(pmfolder.gif) no-repeat left center;
}
-.page-core-permissions form table tr:nth-child(1) td
-{
- width: 65%;
+.usercp_nav_sub_pmfolder {
+ padding-left: 40px;
+ background: url(sub_pmfolder.gif) no-repeat left center;
}
-.page-core-permissions form table td input
-{
- width: 100%;
- box-sizing: border-box;
- -moz-box-sizing: border-box;
- margin: 0;
+.usercp_nav_home {
+ background: url(home.gif) no-repeat left center;
}
-#ChatDiv
-{
- margin-bottom: 10px;
+.pagehead {
+ position: fixed;
+ z-index: 99999;
+ top: 0;
+ left: 0;
+ width: 100%;
}
-#ChatMessage
-{
- width: 100%;
- box-sizing: border-box;
- -moz-box-sizing: border-box;
+table {
+ width: 100%;
}
-/**/
+table th {
+ border-bottom: 1px solid rgba(0,0,0,0.12);
+ padding: 5px;
+ text-align: left;
+}
+
+table tr:nth-child(odd) {
+ background-color: rgba(0,0,0,0.015);
+}
+
+p {
+ margin: 4px 0;
+ padding: 4px 3px;
+}
+
+a {
+ text-decoration: none;
+ color: #000;
+ -webkit-transition: color .1s linear;
+ -moz-transition: color .1s linear;
+ transition: color .1s linear;
+}
+
+a:hover {
+ color: #888;
+}
+
+input[type="text"] {
+ background: #fff;
+ color: #000;
+ border: 1px solid #ccc;
+ padding: 2px;
+ line-height: 1.4;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ font-size: 13px;
+ -moz-border-radius: 5px;
+ -webkit-border-radius: 5px;
+ border-radius: 5px;
+}
+
+input[type="text"]:hover {
+ background-color: #E5E4E2;
+}
+
+input[type="text"]:focus {
+ background-color: #E5E4E2;
+}
+
+hr {
+ border: none;
+ height: 1px;
+ background-color: rgba(0,0,0,0.12);
+}
+
+h4 {
+ padding-bottom: 10px;
+ margin-bottom: 12px;
+ border-bottom: 1px solid rgba(0,0,0,0.12);
+}
+
+#ChatDiv {
+ margin-bottom: 10px;
+}
+
+#ChatMessage {
+ width: 92%;
+ margin-right: 5px;
+ box-sizing: border-box;
+ -moz-box-sizing: border-box;
+}
+
+input[type="submit"] {
+ padding: 3px;
+ padding-left: 5px;
+ padding-right: 5px;
+ cursor: pointer;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ -moz-border-radius: 5px;
+ -webkit-border-radius: 5px;
+ border-radius: 5px;
+ background: #f5f5f5;
+ border: 1px solid #ccc;
+}
+
+input[type="submit"]:hover {
+ background-color: #E5E4E2;
+}
+
+button:disabled,input:disabled {
+ padding: 3px;
+ padding-left: 5px;
+ padding-right: 5px;
+ cursor: pointer;
+ font-family: Tahoma,Verdana,Arial,Sans-Serif;
+ -moz-border-radius: 5px;
+ -webkit-border-radius: 5px;
+ border-radius: 5px;
+ border: none!important;
+ color: #fff!important;
+ background-color: #ccc!important;
+}
diff --git a/MCServer/webadmin/files/sub_pmfolder.gif b/MCServer/webadmin/files/sub_pmfolder.gif
new file mode 100644
index 000000000..3d0d6e627
--- /dev/null
+++ b/MCServer/webadmin/files/sub_pmfolder.gif
Binary files differ
diff --git a/MCServer/webadmin/files/tcat.png b/MCServer/webadmin/files/tcat.png
new file mode 100644
index 000000000..eb64eb3d6
--- /dev/null
+++ b/MCServer/webadmin/files/tcat.png
Binary files differ
diff --git a/MCServer/webadmin/files/thead.png b/MCServer/webadmin/files/thead.png
new file mode 100644
index 000000000..81aa04bac
--- /dev/null
+++ b/MCServer/webadmin/files/thead.png
Binary files differ
diff --git a/MCServer/webadmin/login_template.html b/MCServer/webadmin/login_template.html
index 913a85db0..148f39deb 100644
--- a/MCServer/webadmin/login_template.html
+++ b/MCServer/webadmin/login_template.html
@@ -1,25 +1,70 @@
+/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */
<html>
<head>
<title>MCServer WebAdmin - Login</title>
- <meta charset="UTF-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <link href="login.css" rel="stylesheet" type="text/css">
<link rel="icon" href="favicon.ico">
- <style type="text/css">
- header {
- margin: 0 auto;
- text-align: center;
- vertical-align: middle;
- }
- </style>
</head>
-
<body>
- <header>
- <img src="mc-logo.png" alt="MCServer Logo" class="logo">
- <h1>MCServer - WebAdmin</h1>
- <form method="get" action="webadmin/">
- <input type="submit" value="Log in">
- </form>
- </header>
+<div class="contention">
+ <div class="row1">
+ <div class="wrapper">
+ <img src="logo_login.png" alt="MCServer Logo" class="logo">
+ </div>
+ </div>
+ <div id="panel">
+ <div class="upper">
+ <div class="wrapper">
+ <div>
+ <form method="get" action="webadmin/" />
+ <button type="submit" value="Log in" style="width:150px;height:25px;font-family:'Source Sans Pro',sans-serif;background:transparent;border:none!important;vertical-align:middle">
+ <strong><img src="login.gif" style="vertical-align:bottom" /> WebAdmin Log in</strong>
+ </button>
+ </form>
+ </div>
+ </div>
+ </div>
+ </div>
+ <div class="row2 push10">
+ <div class="wrapper padtopp">
+ <table border="0" cellspacing="0" cellpadding="5" class="tborder" style="margin-bottom:5px">
+ <tbody>
+ <tr>
+ <td class="thead rounded_top">
+ <div style="float:left!important"><strong>MCServer WebAdmin</strong></div>
+ </td>
+ </tr>
+ <tr>
+ <td class="trow2 post_content">
+ <div class="post_body">
+ <iframe width="100%" height="100%" style="border:none;min-height:350px;max-height:450px" src="/guest.html"></iframe>
+ </div>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ </div>
+</div>
+<div id="footer">
+ <div class="upper">
+ <div class="wrapper">
+ <ul class="menu bottom_links">
+ <li><a href="http://www.mc-server.org" target="_blank">MCServer</a></li>
+ <li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
+ <li><a href="http://builds.cuberite.org" target="_blank">Buildserver</a></li>
+ <li><a href="http://mc-server.xoft.cz/LuaAPI" target="_blank">API Documentation</a></li>
+ <li><a href="http://book.mc-server.org/" target="_blank">User's Manual</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="lower">
+ <div class="wrapper">
+ <span id="current_time"><strong>Current time:</strong> <script type="text/javascript">document.write('Time: <strong><span id="date-time">',new Date().toLocaleString(),"</span></strong>");if(document.getElementById){onload=function(){setInterval("document.getElementById ('date-time').firstChild.data = new Date().toLocaleString()",50)}};</script></span>
+ <span id="copyright">Copyright © <a href="http://www.mc-server.org" target="_blank">MCServer Team</a> 2014.</span>
+ </div>
+ </div>
+</div>
</body>
-
</html>
diff --git a/MCServer/webadmin/temp.html b/MCServer/webadmin/temp.html
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/MCServer/webadmin/temp.html
@@ -0,0 +1 @@
+
diff --git a/MCServer/webadmin/template.lua b/MCServer/webadmin/template.lua
index 05ca224b1..2811d16f8 100644
--- a/MCServer/webadmin/template.lua
+++ b/MCServer/webadmin/template.lua
@@ -81,22 +81,56 @@ function ShowPage(WebAdmin, TemplateRequest)
end
Output([[
-<!DOCTYPE html>
+/* Copyright Justin S and MCServer Team, licensed under CC-BY-SA 3.0 */
+<html>
<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-<link rel="icon" href="/favicon.ico">
-<title>]] .. Title .. [[</title>
-<link href='http://fonts.googleapis.com/css?family=Open+Sans:400,600,300' rel='stylesheet' type='text/css'>
-<link rel="stylesheet" type="text/css" href="/style.css">
+ <title>]] .. Title .. [[</title>
+ <meta charset="UTF-8">
+ <link rel="stylesheet" type="text/css" href="/style.css">
+ <link rel="icon" href="/favicon.ico">
</head>
<body>
-<div id="wrapper">
- <div id="containerHolder">
- <a href="./" class="title light">MCServer</a>
- <div id="container">
- <div id="sidebar">
- <ul class="sideNav">
- <li class='link'><a href=']] .. BaseURL .. [['>Home</a></li>
+<div class="contention">
+ <div class="pagehead">
+ <div class="row1">
+ <div class="wrapper">
+ <img src="/logo_login.png" alt="MCServer Logo" class="logo">
+ </div>
+ </div>
+ <div id="panel">
+ <div class="upper">
+ <div class="wrapper">
+ <ul class="menu top_links">
+ <li><a>Server Name: <strong>]] .. cRoot:Get():GetServer():GetServerID() .. [[</strong></a></li>
+ <li><a>Memory: <strong>]] .. MemoryUsageKiB / 1024 .. [[MB</strong></a></li>
+ <li><a>Chunks: <strong>]] .. NumChunks .. [[</strong></a></li>
+ </ul>
+ <div class="welcome"><strong>Welcome back, ]] .. TemplateRequest.Request.Username .. [[</strong>&nbsp;&nbsp;&nbsp;<a href=".././"><img src="/log_out.png" style="vertical-align:bottom;"> Log Out</a></div>
+ </div>
+ </div>
+ </div>
+ </div>
+<div class="row2 push10">
+ <div class="wrapper padtopp">
+ <table width="100%" border="0" align="center">
+ <tbody>
+ <tr>
+ <td width="180" valign="top">
+ <table border="0" cellspacing="0" cellpadding="5" class="tborder">
+ <tbody>
+ <tr>
+ <td class="thead"><strong>Menu</strong></td>
+ </tr>
+ <tr>
+ <td class="trow1 smalltext"><a href=']] .. BaseURL .. [[' class='usercp_nav_item usercp_nav_home'>Home</a></td>
+ </tr>
+ <tr>
+ <td class="tcat"><div><span class="smalltext"><strong><font color="#000">Server Management</font></strong></span></div></td>
+ </tr>
+ </tbody>
+ <tbody style="" id="usercppms_e">
+ <tr>
+ <td class="trow1 smalltext">
]])
@@ -105,30 +139,59 @@ function ShowPage(WebAdmin, TemplateRequest)
local PluginWebTitle = value:GetWebTitle()
local TabNames = value:GetTabNames()
if (GetTableSize(TabNames) > 0) then
- Output("<li>"..PluginWebTitle.."</li>\n");
+ Output("<div><a class='usercp_nav_item usercp_nav_pmfolder' style='text-decoration:none;'><b>"..PluginWebTitle.."</b></a></div>\n");
for webname,prettyname in pairs(TabNames) do
- Output("<li class='link'><a href='" .. BaseURL .. PluginWebTitle .. "/" .. webname .. "'>" .. prettyname .. "</a></li>\n")
+ Output("<div><a href='" .. BaseURL .. PluginWebTitle .. "/" .. webname .. "' class='usercp_nav_item usercp_nav_sub_pmfolder'>" .. prettyname .. "</a></div>\n")
end
+
+ Output("<br>\n");
end
end
Output([[
- </ul>
- </div>
-
- <div id="main" class="page-]] .. string.lower(PluginPage.PluginName .. "-" .. string.gsub(PluginPage.TabName, "[^a-zA-Z0-9]+", "-")) .. reqParamsClass .. [[">
- <h2 class="welcome-msg">Welcome <span class="username">]] .. TemplateRequest.Request.Username .. [[</span></h2>
-
- <hr/>
-
- <h3>]] .. SubTitle .. [[</h3>
- ]] .. PageContent .. [[</div>
- <div class="clear"></div>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ <td valign="top" style='padding-left:25px;'>
+ <table border="0" cellspacing="0" cellpadding="5" class="tborder">
+ <tbody>
+ <tr>
+ <td class="thead" colspan="2"><strong>]] .. SubTitle .. [[</strong></td>
+ </tr>
+ <tr>
+ <td class="trow2">]] .. PageContent .. [[</td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ </div>
+</div>
+<div id="footer">
+ <div class="upper">
+ <div class="wrapper">
+ <ul class="menu bottom_links">
+ <li><a href="http://www.mc-server.org" target="_blank">MCServer</a></li>
+ <li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
+ <li><a href="http://builds.cuberite.org" target="_blank">Buildserver</a></li>
+ <li><a href="http://mc-server.xoft.cz/LuaAPI" target="_blank">API Documentation</a></li>
+ <li><a href="http://book.mc-server.org/" target="_blank">User's Manual</a></li>
+ </ul>
+ </div>
+ </div>
+ <div class="lower">
+ <div class="wrapper">
+ <span id="current_time"><strong>Current time:</strong> <script type="text/javascript">document.write('Time: <strong><span id="date-time">',new Date().toLocaleString(),"</span></strong>");if(document.getElementById){onload=function(){setInterval("document.getElementById ('date-time').firstChild.data = new Date().toLocaleString()",50)}};</script></span>
+ <span id="copyright">Copyright © <a href="http://www.mc-server.org" target="_blank">MCServer Team</a> 2014.</span>
</div>
</div>
- <div id="footer"><div class="fleft">running MCServer using <span class="bold">]] .. MemoryUsageKiB / 1024 .. [[MB</span> of memory; <span class="bold">]] .. NumChunks .. [[</span> chunks</div><div class="fright">design by <a href="//www.github.com/WebFreak001">WebFreak001</a></div><div class="clear"></div></div>
</div>
</body>
</html>
diff --git a/README.md b/README.md
index 9e9751b35..bcc7c118f 100644
--- a/README.md
+++ b/README.md
@@ -10,6 +10,8 @@ We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.
Installation
------------
+[![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/mc-server/MCServer)
+
For Linux there is an easy installation method, just run this in your terminal:
curl -s https://raw.githubusercontent.com/mc-server/MCServer/master/easyinstall.sh | sh
diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp
index b44b935d7..c77b39482 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.cpp
+++ b/Tools/QtBiomeVisualiser/BiomeView.cpp
@@ -1,8 +1,8 @@
#include "Globals.h"
#include "BiomeView.h"
-#include "QtChunk.h"
#include <QPainter>
#include <QResizeEvent>
+#include "Region.h"
@@ -14,6 +14,116 @@ static const int DELTA_STEP = 120; // The normal per-notch wheel delta
+/** Map for converting biome values to colors. Initialized from biomeColors[]. */
+static uchar biomeToColor[256 * 4];
+
+/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
+static struct
+{
+ EMCSBiome m_Biome;
+ uchar m_Color[3];
+} biomeColors[] =
+{
+ { biOcean, { 0x00, 0x00, 0x70 }, },
+ { biPlains, { 0x8d, 0xb3, 0x60 }, },
+ { biDesert, { 0xfa, 0x94, 0x18 }, },
+ { biExtremeHills, { 0x60, 0x60, 0x60 }, },
+ { biForest, { 0x05, 0x66, 0x21 }, },
+ { biTaiga, { 0x0b, 0x66, 0x59 }, },
+ { biSwampland, { 0x2f, 0xff, 0xda }, },
+ { biRiver, { 0x30, 0x30, 0xaf }, },
+ { biHell, { 0x7f, 0x00, 0x00 }, },
+ { biSky, { 0x00, 0x7f, 0xff }, },
+ { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
+ { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
+ { biIcePlains, { 0xff, 0xff, 0xff }, },
+ { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
+ { biMushroomIsland, { 0xff, 0x00, 0xff }, },
+ { biMushroomShore, { 0xa0, 0x00, 0xff }, },
+ { biBeach, { 0xfa, 0xde, 0x55 }, },
+ { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
+ { biForestHills, { 0x22, 0x55, 0x1c }, },
+ { biTaigaHills, { 0x16, 0x39, 0x33 }, },
+ { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
+ { biJungle, { 0x53, 0x7b, 0x09 }, },
+ { biJungleHills, { 0x2c, 0x42, 0x05 }, },
+
+ { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
+ { biDeepOcean, { 0x00, 0x00, 0x30 }, },
+ { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
+ { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
+ { biBirchForest, { 0x30, 0x74, 0x44 }, },
+ { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
+ { biRoofedForest, { 0x40, 0x51, 0x1a }, },
+ { biColdTaiga, { 0x31, 0x55, 0x4a }, },
+ { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
+ { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
+ { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
+ { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
+ { biSavanna, { 0xbd, 0xb2, 0x5f }, },
+ { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
+ { biMesa, { 0xd9, 0x45, 0x15 }, },
+ { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
+ { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
+
+ // M variants:
+ { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
+ { biDesertM, { 0xff, 0xbc, 0x40 }, },
+ { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
+ { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
+ { biTaigaM, { 0x33, 0x8e, 0x81 }, },
+ { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
+ { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
+ { biJungleM, { 0x7b, 0xa3, 0x31 }, },
+ { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
+ { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
+ { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
+ { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
+ { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
+ { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
+ { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
+ { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
+ { biSavannaM, { 0xe5, 0xda, 0x87 }, },
+ { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
+ { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
+ { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
+ { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
+} ;
+
+
+
+
+
+static class BiomeColorsInitializer
+{
+public:
+ BiomeColorsInitializer(void)
+ {
+ // Reset all colors to gray:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
+ {
+ biomeToColor[i] = 0x7f;
+ }
+
+ // Set known biomes to their colors:
+ for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
+ {
+ uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
+ color[0] = biomeColors[i].m_Color[2];
+ color[1] = biomeColors[i].m_Color[1];
+ color[2] = biomeColors[i].m_Color[0];
+ color[3] = 0xff;
+ }
+ }
+} biomeColorInitializer;
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// BiomeView:
+
BiomeView::BiomeView(QWidget * parent) :
super(parent),
m_X(0),
@@ -40,7 +150,7 @@ BiomeView::BiomeView(QWidget * parent) :
redraw();
// Add a chunk-update callback mechanism:
- connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
+ connect(&m_Cache, SIGNAL(regionAvailable(int, int)), this, SLOT(regionAvailable(int, int)));
// Allow mouse and keyboard interaction:
setFocusPolicy(Qt::StrongFocus);
@@ -143,9 +253,15 @@ void BiomeView::redraw()
-void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
+void BiomeView::regionAvailable(int a_RegionX, int a_RegionZ)
{
- drawChunk(a_ChunkX, a_ChunkZ);
+ for (int z = 0; z < 32; z++)
+ {
+ for (int x = 0; x < 32; x++)
+ {
+ drawChunk(a_RegionX * 32 + x, a_RegionZ * 32 + z);
+ }
+ }
update();
}
@@ -175,8 +291,11 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
return;
}
- //fetch the chunk:
- ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
+ // Fetch the region:
+ int regionX;
+ int regionZ;
+ Region::chunkToRegion(a_ChunkX, a_ChunkZ, regionX, regionZ);
+ RegionPtr region = m_Cache.fetch(regionX, regionZ);
// Figure out where on the screen this chunk should be drawn:
// first find the center chunk
@@ -194,11 +313,10 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
centerx += (a_ChunkX - centerchunkx) * chunksize;
centery += (a_ChunkZ - centerchunkz) * chunksize;
- int srcoffset = 0;
uchar * bits = m_Image.bits();
int imgstride = m_Image.bytesPerLine();
- int skipx = 0,skipy = 0;
+ int skipx = 0, skipy = 0;
int blockwidth = chunksize, blockheight = chunksize;
// now if we're off the screen we need to crop
if (centerx < 0)
@@ -227,29 +345,52 @@ void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
int imgoffset = centerx * 4 + centery * imgstride;
// If the chunk is valid, use its data; otherwise use the empty placeholder:
- const uchar * src = m_EmptyChunkImage;
- if (chunk.get() != nullptr)
+ const short * src = m_EmptyChunkBiomes;
+ if (region.get() != nullptr)
{
- src = chunk->getImage();
+ int relChunkX = a_ChunkX - regionX * 32;
+ int relChunkZ = a_ChunkZ - regionZ * 32;
+ Chunk & chunk = region->getRelChunk(relChunkX, relChunkZ);
+ if (chunk.isValid())
+ {
+ src = chunk.getBiomes();
+ }
}
- // Blit or scale-blit the image:
+ // Scale-blit the image:
for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
{
- srcoffset = floor((double)z / m_Zoom) * 16 * 4;
- if (m_Zoom == 1.0)
- {
- memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
- }
- else
+ size_t srcoffset = static_cast<size_t>(std::floor((double)z / m_Zoom)) * 16;
+ int imgxoffset = imgoffset;
+ for (int x = skipx; x < blockwidth; x++)
{
- int xofs = 0;
- for (int x = skipx; x < blockwidth; x++, xofs +=4)
+ short biome = src[srcoffset + static_cast<size_t>(std::floor((double)x / m_Zoom))];
+ const uchar * color;
+ if (biome < 0)
{
- memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
+ static const uchar emptyBiome1[] = { 0x44, 0x44, 0x44, 0xff };
+ static const uchar emptyBiome2[] = { 0x88, 0x88, 0x88, 0xff };
+ color = ((x & 8) ^ (z & 8)) ? emptyBiome1 : emptyBiome2;
}
- }
- }
+ else
+ {
+ if (biome * 4 >= ARRAYCOUNT(biomeToColor))
+ {
+ static const uchar errorImage[] = { 0xff, 0x00, 0x00, 0xff };
+ color = errorImage;
+ }
+ else
+ {
+ color = biomeToColor + biome * 4;
+ }
+ }
+ bits[imgxoffset] = color[0];
+ bits[imgxoffset + 1] = color[1];
+ bits[imgxoffset + 2] = color[2];
+ bits[imgxoffset + 3] = color[3];
+ imgxoffset += 4;
+ } // for x
+ } // for z
}
@@ -317,11 +458,12 @@ void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
// Update the status bar info text:
int blockX = floor((a_Event->x() - width() / 2) / m_Zoom + m_X);
int blockZ = floor((a_Event->y() - height() / 2) / m_Zoom + m_Z);
- int chunkX, chunkZ;
- int relX = blockX, relY, relZ = blockZ;
- cChunkDef::AbsoluteToRelative(relX, relY, relZ, chunkX, chunkZ);
- auto chunk = m_Cache.fetch(chunkX, chunkZ);
- int biome = (chunk.get() != nullptr) ? chunk->getBiome(relX, relZ) : biInvalidBiome;
+ int regionX, regionZ;
+ Region::blockToRegion(blockX, blockZ, regionX, regionZ);
+ int relX = blockX - regionX * 512;
+ int relZ = blockZ - regionZ * 512;
+ auto region = m_Cache.fetch(regionX, regionZ);
+ int biome = (region.get() != nullptr) ? region->getRelBiome(relX, relZ) : biInvalidBiome;
emit hoverChanged(blockX, blockZ, biome);
}
diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h
index 40d8b96ae..cd9c7ead9 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.h
+++ b/Tools/QtBiomeVisualiser/BiomeView.h
@@ -2,7 +2,7 @@
#include <QWidget>
#include <memory>
-#include "ChunkCache.h"
+#include "RegionCache.h"
#include "ChunkSource.h"
@@ -51,8 +51,8 @@ public slots:
/** Redraw the entire widget area. */
void redraw();
- /** A specified chunk has become available, redraw it. */
- void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+ /** A specified region has become available, redraw it. */
+ void regionAvailable(int a_RegionX, int a_RegionZ);
/** Reloads the current chunk source and redraws the entire workspace. */
void reload();
@@ -62,7 +62,7 @@ protected:
double m_Zoom;
/** Cache for the loaded chunk data. */
- ChunkCache m_Cache;
+ RegionCache m_Cache;
/** The entire view's contents in an offscreen image. */
QImage m_Image;
@@ -79,6 +79,9 @@ protected:
/** Data used for rendering a chunk that hasn't been loaded yet */
uchar m_EmptyChunkImage[16 * 16 * 4];
+ /** Data placeholder for chunks that aren't valid. */
+ short m_EmptyChunkBiomes[16 * 16];
+
/** Draws the specified chunk into m_Image */
void drawChunk(int a_ChunkX, int a_ChunkZ);
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp
deleted file mode 100644
index 05c267d30..000000000
--- a/Tools/QtBiomeVisualiser/ChunkCache.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "Globals.h"
-#include "ChunkCache.h"
-#include <QMutexLocker>
-#include <QThreadPool>
-#include "ChunkSource.h"
-#include "ChunkLoader.h"
-
-
-
-
-
-ChunkCache::ChunkCache(QObject * parent) :
- super(parent)
-{
- m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
-}
-
-
-
-
-
-ChunkPtr ChunkCache::fetch(int a_ChunkX, int a_ChunkZ)
-{
- // Retrieve from the cache:
- quint32 hash = getChunkHash(a_ChunkX, a_ChunkZ);
- ChunkPtr * res;
- {
- QMutexLocker lock(&m_Mtx);
- res = m_Cache[hash];
- // If succesful and chunk loaded, return the retrieved value:
- if ((res != nullptr) && (*res)->isValid())
- {
- return *res;
- }
- }
-
- // If the chunk is in cache but not valid, it means it has been already queued for rendering, do nothing now:
- if (res != nullptr)
- {
- return ChunkPtr(nullptr);
- }
-
- // There's no such item in the cache, create it now:
- res = new ChunkPtr(new Chunk);
- if (res == nullptr)
- {
- return ChunkPtr(nullptr);
- }
- {
- QMutexLocker lock(&m_Mtx);
- m_Cache.insert(hash, res, sizeof(Chunk));
- }
-
- // Queue the chunk for rendering:
- queueChunkRender(a_ChunkX, a_ChunkZ, *res);
-
- // Return failure, the chunk is not yet rendered:
- return ChunkPtr(nullptr);
-}
-
-
-
-
-
-void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
-{
- // Replace the chunk source:
- m_ChunkSource = a_ChunkSource;
-
- // Clear the cache:
- QMutexLocker lock(&m_Mtx);
- m_Cache.clear();
-}
-
-
-
-
-
-void ChunkCache::reload()
-{
- assert(m_ChunkSource.get() != nullptr);
-
- // Reload the chunk source:
- m_ChunkSource->reload();
-
- // Clear the cache:
- QMutexLocker lock(&m_Mtx);
- m_Cache.clear();
-}
-
-
-
-
-
-void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
-{
- emit chunkAvailable(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-quint32 ChunkCache::getChunkHash(int a_ChunkX, int a_ChunkZ)
-{
- // Simply join the two coords into a single int
- // The coords will never be larger than 16-bits, so we can do this safely
- return (((static_cast<quint32>(a_ChunkX) & 0xffff) << 16) | (static_cast<quint32>(a_ChunkZ) & 0xffff));
-}
-
-
-
-
-
-void ChunkCache::queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk)
-{
- // Create a new loader task:
- ChunkLoader * loader = new ChunkLoader(a_ChunkX, a_ChunkZ, a_Chunk, m_ChunkSource);
- connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotChunk(int, int)));
-
- QThreadPool::globalInstance()->start(loader);
-}
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.cpp b/Tools/QtBiomeVisualiser/ChunkLoader.cpp
deleted file mode 100644
index 3d0123b23..000000000
--- a/Tools/QtBiomeVisualiser/ChunkLoader.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "Globals.h"
-#include "ChunkLoader.h"
-#include "ChunkSource.h"
-
-
-
-
-
-ChunkLoader::ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource) :
- m_ChunkX(a_ChunkX),
- m_ChunkZ(a_ChunkZ),
- m_Chunk(a_Chunk),
- m_ChunkSource(a_ChunkSource)
-{
-}
-
-
-
-
-
-void ChunkLoader::run()
-{
- m_ChunkSource->getChunkBiomes(m_ChunkX, m_ChunkZ, m_Chunk);
- emit loaded(m_ChunkX, m_ChunkZ);
-}
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h
deleted file mode 100644
index 4d026a45e..000000000
--- a/Tools/QtBiomeVisualiser/ChunkLoader.h
+++ /dev/null
@@ -1,45 +0,0 @@
-#pragma once
-
-#include <QObject>
-#include <QRunnable>
-#include <memory>
-
-
-
-
-// fwd:
-class Chunk;
-typedef std::shared_ptr<Chunk> ChunkPtr;
-
-class ChunkSource;
-typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
-
-
-
-
-
-class ChunkLoader :
- public QObject,
- public QRunnable
-{
- Q_OBJECT
-
-public:
- ChunkLoader(int a_ChunkX, int a_ChunkZ, ChunkPtr a_Chunk, ChunkSourcePtr a_ChunkSource);
- virtual ~ChunkLoader() {}
-
-signals:
- void loaded(int a_ChunkX, int a_ChunkZ);
-
-protected:
- virtual void run() override;
-
-private:
- int m_ChunkX, m_ChunkZ;
- ChunkPtr m_Chunk;
- ChunkSourcePtr m_ChunkSource;
-};
-
-
-
-
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index c5cde1c3b..ea3346f04 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -24,26 +24,69 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
-void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
cChunkDef::BiomeMap biomes;
+ int tag;
+ cBiomeGenPtr biomeGen = getBiomeGen(tag);
+ biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ releaseBiomeGen(std::move(biomeGen), tag);
+ a_DestChunk.setBiomes(biomes);
+}
+
+
+
+
+
+void BioGenSource::reload()
+{
+ QMutexLocker lock(&m_Mtx);
+ m_CurrentTag += 1;
+ m_BiomeGens.clear();
+}
+
+
+
+
+
+cBiomeGenPtr BioGenSource::getBiomeGen(int & a_Tag)
+{
+ QMutexLocker lock(&m_Mtx);
+ a_Tag = m_CurrentTag;
+ if (m_BiomeGens.empty())
+ {
+ // Create a new biogen:
+ lock.unlock();
+ int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
+ bool unused;
+ cBiomeGenPtr res = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
+ return res;
+ }
+ else
{
- QMutexLocker lock(&m_Mtx);
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ // Return an existing biogen:
+ cBiomeGenPtr res = m_BiomeGens.back();
+ m_BiomeGens.pop_back();
+ return res;
}
- a_DestChunk->setBiomes(biomes);
}
-void BioGenSource::reload()
+void BioGenSource::releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag)
{
- int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
- bool unused = false;
QMutexLocker lock(&m_Mtx);
- m_BiomeGen = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
+
+ // If the tag differs, the source has been reloaded and this biogen is old, dispose:
+ if (a_Tag != m_CurrentTag)
+ {
+ return;
+ }
+
+ // The tag is the same, put the biogen back to list:
+ m_BiomeGens.push_back(std::move(a_BiomeGen));
}
@@ -160,7 +203,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
-void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
// Load the compressed data:
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
@@ -200,7 +243,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
}
- a_DestChunk->setBiomes(biomeMap);
+ a_DestChunk.setBiomes(biomeMap);
return;
}
@@ -216,7 +259,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
}
- a_DestChunk->setBiomes(biomeMap);
+ a_DestChunk.setBiomes(biomeMap);
}
@@ -260,7 +303,7 @@ AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
// Search the cache for the file:
QMutexLocker lock(&m_Mtx);
- for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
+ for (auto itr = m_Files.begin(), end = m_Files.end(); itr != end; ++itr)
{
if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
{
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
index 5332c5d3f..62f9b5626 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.h
+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -10,7 +10,7 @@
// fwd:
class cBiomeGen;
-typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
+typedef SharedPtr<cBiomeGen> cBiomeGenPtr;
class cIniFile;
typedef std::shared_ptr<cIniFile> cIniFilePtr;
@@ -26,7 +26,7 @@ public:
/** Fills the a_DestChunk with the biomes for the specified coords.
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) = 0;
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
virtual void reload() = 0;
@@ -45,7 +45,7 @@ public:
BioGenSource(cIniFilePtr a_IniFile);
// ChunkSource overrides:
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
virtual void reload(void) override;
protected:
@@ -53,10 +53,30 @@ protected:
cIniFilePtr m_IniFile;
/** The generator used for generating biomes. */
- cBiomeGenPtr m_BiomeGen;
+ std::vector<cBiomeGenPtr> m_BiomeGens;
- /** Guards m_BiomeGen against multithreaded access. */
+ /** Guards m_BiomeGens against multithreaded access. */
QMutex m_Mtx;
+
+ /** Keeps track of the current settings of the biomegens.
+ Incremented by one each time reload() is called. Provides the means of releasing old biomegens that were
+ in use while reload() was being processed and thus couldn't be changed back then. releaseBiomeGen() does
+ the job of filtering the biogens before reusing them. */
+ int m_CurrentTag;
+
+
+ /** Retrieves one cBiomeGenPtr from m_BiomeGens.
+ If there's no biogen available there, creates a new one based on the ini file.
+ When done with it, the caller should call releaseBiomeGen() to put the biogen back to m_BiomeGens.
+ a_Tag receives the value of m_CurrentTag from when the lock was held; it should be passed to
+ releaseBiomeGen() together with the biogen. */
+ cBiomeGenPtr getBiomeGen(int & a_Tag);
+
+ /** Marks the specified biogen as available for reuse (puts it back into m_BiomeGens).
+ a_Tag is the value of m_CurrentTag from the time when the biogen was retrieved; if it is different from
+ current m_CurrentTagValue, the biogen will be disposed of (because reload() has been called in the
+ meantime). */
+ void releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag);
};
@@ -70,7 +90,7 @@ public:
AnvilSource(QString a_WorldRegionFolder);
// ChunkSource overrides:
- virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) override;
virtual void reload() override;
protected:
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
index a6490d9fe..8f97e1f37 100644
--- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
+++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
@@ -14,6 +14,8 @@ static const QString s_GeneratorNames[] =
QString("Checkerboard"),
QString("Constant"),
QString("DistortedVoronoi"),
+ QString("Grown"),
+ QString("GrownProt"),
QString("MultiStepMap"),
QString("TwoLevel"),
QString("Voronoi"),
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 7853d768e..c6ea8656e 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -8,12 +8,13 @@
#include <QSettings>
#include <QDirIterator>
#include <QStatusBar>
-#include "src/IniFile.h"
#include "ChunkSource.h"
+#include "src/IniFile.h"
#include "src/Generating/BioGen.h"
#include "src/StringCompression.h"
#include "src/WorldStorage/FastNBT.h"
#include "GeneratorSetup.h"
+#include "RegionLoader.h"
@@ -31,7 +32,8 @@ const double MainWindow::m_ViewZooms[] =
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent),
m_GeneratorSetup(nullptr),
- m_LineSeparator(nullptr)
+ m_LineSeparator(nullptr),
+ m_CurrentZoomLevel(2)
{
initMinecraftPath();
@@ -40,6 +42,7 @@ MainWindow::MainWindow(QWidget * parent) :
connect(m_BiomeView, SIGNAL(decreaseZoom()), this, SLOT(decreaseZoom()));
connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom()));
connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom()));
+ m_BiomeView->setZoomLevel(m_ViewZooms[m_CurrentZoomLevel]);
m_StatusBar = new QStatusBar();
this->setStatusBar(m_StatusBar);
@@ -70,7 +73,7 @@ MainWindow::MainWindow(QWidget * parent) :
MainWindow::~MainWindow()
{
-
+ RegionLoader::shutdown();
}
@@ -172,7 +175,8 @@ void MainWindow::setViewZoom()
{
return;
}
- double newZoom = m_ViewZooms[action->data().toInt()];
+ m_CurrentZoomLevel = action->data().toInt();
+ double newZoom = m_ViewZooms[m_CurrentZoomLevel];
m_BiomeView->setZoomLevel(newZoom);
action->setChecked(true);
}
@@ -284,15 +288,11 @@ void MainWindow::createActions()
{
m_actViewZoom[i] = new QAction(tr("&Zoom %1%").arg(std::floor(m_ViewZooms[i] * 100)), this);
m_actViewZoom[i]->setCheckable(true);
- if ((int)(m_ViewZooms[i] * 16) == 16)
- {
- m_actViewZoom[i]->setChecked(true);
- m_CurrentZoomLevel = i;
- }
m_actViewZoom[i]->setData(QVariant(i));
zoomGroup->addAction(m_actViewZoom[i]);
connect(m_actViewZoom[i], SIGNAL(triggered()), this, SLOT(setViewZoom()));
}
+ m_actViewZoom[m_CurrentZoomLevel]->setChecked(true);
}
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
index f3a5255fb..9522491a8 100644
--- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -12,76 +12,86 @@ TARGET = QtBiomeVisualiser
TEMPLATE = app
-SOURCES +=\
- MainWindow.cpp \
- BiomeView.cpp \
- ../../src/Generating/BioGen.cpp \
- ../../src/VoronoiMap.cpp \
- ../../src/Noise.cpp \
- ../../src/StringUtils.cpp \
- ../../src/LoggerListeners.cpp \
- ../../src/Logger.cpp \
- ../../src/IniFile.cpp \
- ../../src/OSSupport/File.cpp \
- ../../src/OSSupport/CriticalSection.cpp \
- ../../src/OSSupport/IsThread.cpp \
- ../../src/BiomeDef.cpp \
- ChunkCache.cpp \
- ChunkSource.cpp \
- ChunkLoader.cpp \
- ../../src/StringCompression.cpp \
- ../../src/WorldStorage/FastNBT.cpp \
- ../../lib/zlib/adler32.c \
- ../../lib/zlib/compress.c \
- ../../lib/zlib/crc32.c \
- ../../lib/zlib/deflate.c \
- ../../lib/zlib/gzclose.c \
- ../../lib/zlib/gzlib.c \
- ../../lib/zlib/gzread.c \
- ../../lib/zlib/gzwrite.c \
- ../../lib/zlib/infback.c \
- ../../lib/zlib/inffast.c \
- ../../lib/zlib/inflate.c \
- ../../lib/zlib/inftrees.c \
- ../../lib/zlib/trees.c \
- ../../lib/zlib/uncompr.c \
- ../../lib/zlib/zutil.c \
- GeneratorSetup.cpp \
- QtBiomeVisualiser.cpp \
- QtChunk.cpp
-
-HEADERS += MainWindow.h \
- Globals.h \
- BiomeView.h \
- ../../src/Generating/BioGen.h \
- ../../src/VoronoiMap.h \
- ../../src/Noise.h \
- ../../src/StringUtils.h \
- ../../src/LoggerListeners.h \
- ../../src/Logger.h \
- ../../src/IniFile.h \
- ../../src/OSSupport/File.h \
- ../../src/OSSupport/CriticalSection.h \
- ../../src/OSSupport/IsThread.h \
- ../../src/BiomeDef.h \
- ChunkCache.h \
- ChunkSource.h \
- ChunkLoader.h \
- ../../src/StringCompression.h \
- ../../src/WorldStorage/FastNBT.h \
- ../../lib/zlib/crc32.h \
- ../../lib/zlib/deflate.h \
- ../../lib/zlib/gzguts.h \
- ../../lib/zlib/inffast.h \
- ../../lib/zlib/inffixed.h \
- ../../lib/zlib/inflate.h \
- ../../lib/zlib/inftrees.h \
- ../../lib/zlib/trees.h \
- ../../lib/zlib/zconf.h \
- ../../lib/zlib/zlib.h \
- ../../lib/zlib/zutil.h \
- GeneratorSetup.h \
- QtChunk.h
+SOURCES += \
+ MainWindow.cpp \
+ BiomeView.cpp \
+ ../../src/Generating/BioGen.cpp \
+ ../../src/VoronoiMap.cpp \
+ ../../src/Noise.cpp \
+ ../../src/StringUtils.cpp \
+ ../../src/LoggerListeners.cpp \
+ ../../src/Logger.cpp \
+ ../../src/IniFile.cpp \
+ ../../src/OSSupport/File.cpp \
+ ../../src/OSSupport/CriticalSection.cpp \
+ ../../src/OSSupport/IsThread.cpp \
+ ../../src/BiomeDef.cpp \
+ ../../src/StringCompression.cpp \
+ ../../src/WorldStorage/FastNBT.cpp \
+ ../../lib/zlib/adler32.c \
+ ../../lib/zlib/compress.c \
+ ../../lib/zlib/crc32.c \
+ ../../lib/zlib/deflate.c \
+ ../../lib/zlib/gzclose.c \
+ ../../lib/zlib/gzlib.c \
+ ../../lib/zlib/gzread.c \
+ ../../lib/zlib/gzwrite.c \
+ ../../lib/zlib/infback.c \
+ ../../lib/zlib/inffast.c \
+ ../../lib/zlib/inflate.c \
+ ../../lib/zlib/inftrees.c \
+ ../../lib/zlib/trees.c \
+ ../../lib/zlib/uncompr.c \
+ ../../lib/zlib/zutil.c \
+ GeneratorSetup.cpp \
+ QtBiomeVisualiser.cpp \
+ QtChunk.cpp \
+ RegionCache.cpp \
+ Region.cpp \
+ ChunkSource.cpp \
+ RegionLoader.cpp
+
+
+
+HEADERS += \
+ MainWindow.h \
+ QtChunk.h \
+ Globals.h \
+ BiomeView.h \
+ ../../src/Generating/BioGen.h \
+ ../../src/Generating/IntGen.h \
+ ../../src/Generating/ProtIntGen.h \
+ ../../src/VoronoiMap.h \
+ ../../src/Noise.h \
+ ../../src/StringUtils.h \
+ ../../src/LoggerListeners.h \
+ ../../src/Logger.h \
+ ../../src/IniFile.h \
+ ../../src/OSSupport/File.h \
+ ../../src/OSSupport/CriticalSection.h \
+ ../../src/OSSupport/IsThread.h \
+ ../../src/BiomeDef.h \
+ ../../src/StringCompression.h \
+ ../../src/WorldStorage/FastNBT.h \
+ ../../lib/zlib/crc32.h \
+ ../../lib/zlib/deflate.h \
+ ../../lib/zlib/gzguts.h \
+ ../../lib/zlib/inffast.h \
+ ../../lib/zlib/inffixed.h \
+ ../../lib/zlib/inflate.h \
+ ../../lib/zlib/inftrees.h \
+ ../../lib/zlib/trees.h \
+ ../../lib/zlib/zconf.h \
+ ../../lib/zlib/zlib.h \
+ ../../lib/zlib/zutil.h \
+ GeneratorSetup.h \
+ QtChunk.h \
+ RegionCache.h \
+ Region.h \
+ ChunkSource.h \
+ RegionLoader.h
+
+
INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../lib \
diff --git a/Tools/QtBiomeVisualiser/QtChunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp
index 031aa3654..f201ef220 100644
--- a/Tools/QtBiomeVisualiser/QtChunk.cpp
+++ b/Tools/QtBiomeVisualiser/QtChunk.cpp
@@ -5,138 +5,6 @@
-/** Map for converting biome values to colors. Initialized from biomeColors[]. */
-static uchar biomeToColor[256 * 4];
-
-/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
-static struct
-{
- EMCSBiome m_Biome;
- uchar m_Color[3];
-} biomeColors[] =
-{
- { biOcean, { 0x00, 0x00, 0x70 }, },
- { biPlains, { 0x8d, 0xb3, 0x60 }, },
- { biDesert, { 0xfa, 0x94, 0x18 }, },
- { biExtremeHills, { 0x60, 0x60, 0x60 }, },
- { biForest, { 0x05, 0x66, 0x21 }, },
- { biTaiga, { 0x0b, 0x66, 0x59 }, },
- { biSwampland, { 0x2f, 0xff, 0xda }, },
- { biRiver, { 0x30, 0x30, 0xaf }, },
- { biHell, { 0x7f, 0x00, 0x00 }, },
- { biSky, { 0x00, 0x7f, 0xff }, },
- { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, },
- { biFrozenRiver, { 0xa0, 0xa0, 0xff }, },
- { biIcePlains, { 0xff, 0xff, 0xff }, },
- { biIceMountains, { 0xa0, 0xa0, 0xa0 }, },
- { biMushroomIsland, { 0xff, 0x00, 0xff }, },
- { biMushroomShore, { 0xa0, 0x00, 0xff }, },
- { biBeach, { 0xfa, 0xde, 0x55 }, },
- { biDesertHills, { 0xd2, 0x5f, 0x12 }, },
- { biForestHills, { 0x22, 0x55, 0x1c }, },
- { biTaigaHills, { 0x16, 0x39, 0x33 }, },
- { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, },
- { biJungle, { 0x53, 0x7b, 0x09 }, },
- { biJungleHills, { 0x2c, 0x42, 0x05 }, },
-
- { biJungleEdge, { 0x62, 0x8b, 0x17 }, },
- { biDeepOcean, { 0x00, 0x00, 0x30 }, },
- { biStoneBeach, { 0xa2, 0xa2, 0x84 }, },
- { biColdBeach, { 0xfa, 0xf0, 0xc0 }, },
- { biBirchForest, { 0x30, 0x74, 0x44 }, },
- { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, },
- { biRoofedForest, { 0x40, 0x51, 0x1a }, },
- { biColdTaiga, { 0x31, 0x55, 0x4a }, },
- { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, },
- { biMegaTaiga, { 0x59, 0x66, 0x51 }, },
- { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, },
- { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, },
- { biSavanna, { 0xbd, 0xb2, 0x5f }, },
- { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, },
- { biMesa, { 0xd9, 0x45, 0x15 }, },
- { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, },
- { biMesaPlateau, { 0xca, 0x8c, 0x65 }, },
-
- // M variants:
- { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, },
- { biDesertM, { 0xff, 0xbc, 0x40 }, },
- { biExtremeHillsM, { 0x88, 0x88, 0x88 }, },
- { biFlowerForest, { 0x2d, 0x8e, 0x49 }, },
- { biTaigaM, { 0x33, 0x8e, 0x81 }, },
- { biSwamplandM, { 0x07, 0xf9, 0xb2 }, },
- { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, },
- { biJungleM, { 0x7b, 0xa3, 0x31 }, },
- { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, },
- { biBirchForestM, { 0x58, 0x9c, 0x6c }, },
- { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, },
- { biRoofedForestM, { 0x68, 0x79, 0x42 }, },
- { biColdTaigaM, { 0x24, 0x3f, 0x36 }, },
- { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, },
- { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
- { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, },
- { biSavannaM, { 0xe5, 0xda, 0x87 }, },
- { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, },
- { biMesaBryce, { 0xff, 0x6d, 0x3d }, },
- { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, },
- { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, },
-} ;
-
-
-
-
-
-static class BiomeColorsInitializer
-{
-public:
- BiomeColorsInitializer(void)
- {
- // Reset all colors to gray:
- for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
- {
- biomeToColor[i] = 0x7f;
- }
-
- // Set known biomes to their colors:
- for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
- {
- uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
- color[0] = biomeColors[i].m_Color[2];
- color[1] = biomeColors[i].m_Color[1];
- color[2] = biomeColors[i].m_Color[0];
- color[3] = 0xff;
- }
- }
-} biomeColorInitializer;
-
-
-
-
-
-/** Converts biomes in an array into the chunk image data. */
-static void biomesToImage(const cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
-{
- // Make sure the two arrays are of the same size, compile-time.
- // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
-
- // Convert the biomes into color:
- for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
- {
- a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
- a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
- a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
- a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
- }
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Chunk:
-
Chunk::Chunk() :
m_IsValid(false)
{
@@ -146,20 +14,12 @@ Chunk::Chunk() :
-const uchar * Chunk::getImage(void) const
-{
- ASSERT(m_IsValid);
- return m_Image;
-}
-
-
-
-
-
void Chunk::setBiomes(const cChunkDef::BiomeMap & a_Biomes)
{
- memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes));
- renderBiomes();
+ for (size_t idx = 0; idx < ARRAYCOUNT(a_Biomes); ++idx)
+ {
+ m_Biomes[idx] = static_cast<short>(a_Biomes[idx]);
+ }
m_IsValid = true;
}
@@ -173,16 +33,7 @@ EMCSBiome Chunk::getBiome(int a_RelX, int a_RelZ)
{
return biInvalidBiome;
}
- return cChunkDef::GetBiome(m_Biomes, a_RelX, a_RelZ);
-}
-
-
-
-
-
-void Chunk::renderBiomes()
-{
- biomesToImage(m_Biomes, m_Image);
+ return static_cast<EMCSBiome>(m_Biomes[a_RelX + 16 * a_RelZ]);
}
diff --git a/Tools/QtBiomeVisualiser/QtChunk.h b/Tools/QtBiomeVisualiser/QtChunk.h
index 74321577a..d806d18bb 100644
--- a/Tools/QtBiomeVisualiser/QtChunk.h
+++ b/Tools/QtBiomeVisualiser/QtChunk.h
@@ -18,9 +18,6 @@ public:
/** Returns true iff the chunk data is valid - loaded or generated. */
bool isValid(void) const { return m_IsValid; }
- /** Returns the image of the chunk's biomes. Assumes that the chunk is valid. */
- const uchar * getImage(void) const;
-
/** Sets the biomes to m_Biomes and renders them into m_Image. */
void setBiomes(const cChunkDef::BiomeMap & a_Biomes);
@@ -28,19 +25,16 @@ public:
Coords must be valid inside this chunk. */
EMCSBiome getBiome(int a_RelX, int a_RelZ);
+ /** Returns the raw biome data for this chunk. */
+ const short * getBiomes(void) const { return m_Biomes; }
+
protected:
/** Flag that specifies if the chunk data is valid - loaded or generated. */
bool m_IsValid;
- /** Cached rendered image of this chunk's biomes. Updated in render(). */
- Image m_Image;
-
- /** Biomes comprising the chunk, in the X + 16 * Z ordering. */
- cChunkDef::BiomeMap m_Biomes;
-
-
- /** Renders biomes from m_Biomes into m_Image. */
- void renderBiomes();
+ /** Biomes comprising the chunk, in the X + 16 * Z ordering.
+ Typed as short to save on memory, converted automatically when needed. */
+ short m_Biomes[16 * 16];
};
typedef std::shared_ptr<Chunk> ChunkPtr;
diff --git a/Tools/QtBiomeVisualiser/Region.cpp b/Tools/QtBiomeVisualiser/Region.cpp
new file mode 100644
index 000000000..d8a0a2f76
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Region.cpp
@@ -0,0 +1,72 @@
+
+#include "Globals.h"
+#include "Region.h"
+
+
+
+
+
+Region::Region()
+{
+}
+
+
+
+
+
+Chunk & Region::getRelChunk(int a_RelChunkX, int a_RelChunkZ)
+{
+ ASSERT(a_RelChunkX >= 0);
+ ASSERT(a_RelChunkZ >= 0);
+ ASSERT(a_RelChunkX < 32);
+ ASSERT(a_RelChunkZ < 32);
+
+ return m_Chunks[a_RelChunkX + a_RelChunkZ * 32];
+}
+
+
+
+
+
+int Region::getRelBiome(int a_RelBlockX, int a_RelBlockZ)
+{
+ ASSERT(a_RelBlockX >= 0);
+ ASSERT(a_RelBlockZ >= 0);
+ ASSERT(a_RelBlockX < 512);
+ ASSERT(a_RelBlockZ < 512);
+
+ int chunkX = a_RelBlockX / 16;
+ int chunkZ = a_RelBlockZ / 16;
+ Chunk & chunk = m_Chunks[chunkX + 32 * chunkZ];
+ if (chunk.isValid())
+ {
+ return chunk.getBiome(a_RelBlockX - 16 * chunkX, a_RelBlockZ - 16 * chunkZ);
+ }
+ else
+ {
+ return biInvalidBiome;
+ }
+}
+
+
+
+
+void Region::blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_BlockX) / 512));
+ a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_BlockZ) / 512));
+}
+
+
+
+
+
+void Region::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = static_cast<int>(std::floor(static_cast<float>(a_ChunkX) / 32));
+ a_RegionZ = static_cast<int>(std::floor(static_cast<float>(a_ChunkZ) / 32));
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Region.h b/Tools/QtBiomeVisualiser/Region.h
new file mode 100644
index 000000000..863c0ac02
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/Region.h
@@ -0,0 +1,46 @@
+#pragma once
+
+#include "QtChunk.h"
+
+
+
+
+
+class Region
+{
+public:
+ Region();
+
+ /** Retrieves the chunk with the specified relative coords. */
+ Chunk & getRelChunk(int a_RelChunkX, int a_RelChunkZ);
+
+ /** Returns true iff the chunk data for all chunks has been loaded.
+ This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
+ be displayed. */
+ bool isValid(void) const { return m_IsValid; }
+
+ /** Returns the biome in the block coords relative to this region.
+ Returns biInvalidBiome if the underlying chunk is not valid. */
+ int getRelBiome(int a_RelBlockX, int a_RelBlockZ);
+
+ /** Converts block coordinates into region coordinates. */
+ static void blockToRegion(int a_BlockX, int a_BlockZ, int & a_RegionX, int & a_RegionZ);
+
+ /** Converts chunk coordinates into region coordinates. */
+ static void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
+
+protected:
+ friend class RegionLoader;
+
+
+ Chunk m_Chunks[32 * 32];
+
+ /** True iff the data for all the chunks has been loaded.
+ This doesn't mean that all the chunks are valid, only that the entire region has been processed and should
+ be displayed. */
+ bool m_IsValid;
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/RegionCache.cpp b/Tools/QtBiomeVisualiser/RegionCache.cpp
new file mode 100644
index 000000000..e46fd222a
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionCache.cpp
@@ -0,0 +1,138 @@
+#include "Globals.h"
+#include "RegionCache.h"
+#include <QMutexLocker>
+#include <QThreadPool>
+#include "ChunkSource.h"
+#include "RegionLoader.h"
+#include "Region.h"
+
+
+
+
+
+RegionCache::RegionCache(QObject * parent) :
+ super(parent)
+{
+ m_Cache.setMaxCost(1024 * 1024 * 1024); // 1 GiB of memory for the cache
+}
+
+
+
+
+
+RegionPtr RegionCache::fetch(int a_RegionX, int a_RegionZ)
+{
+ // Retrieve from the cache:
+ quint32 hash = getRegionHash(a_RegionX, a_RegionZ);
+ RegionPtr * res;
+ {
+ QMutexLocker lock(&m_Mtx);
+ res = m_Cache[hash];
+ // If succesful and region loaded, return the retrieved value:
+ if ((res != nullptr) && (*res)->isValid())
+ {
+ return *res;
+ }
+ }
+
+ // If the region is in cache but not valid, it means it has been already queued for rendering, do nothing now:
+ if (res != nullptr)
+ {
+ return RegionPtr(nullptr);
+ }
+
+ // There's no such item in the cache, create it now:
+ try
+ {
+ res = new RegionPtr(new Region);
+ }
+ catch (const std::bad_alloc &)
+ {
+ /* Allocation failed (32-bit process hit the 2 GiB barrier?)
+ This may happen even with the cache set to 1 GiB, because it contains shared ptrs and so they may be
+ held by another place in the code even when they are removed from cache.
+ */
+ return RegionPtr(nullptr);
+ }
+ if (res == nullptr)
+ {
+ return RegionPtr(nullptr);
+ }
+ {
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.insert(hash, res, sizeof(Region));
+ }
+
+ // Queue the region for rendering:
+ queueRegionRender(a_RegionX, a_RegionZ, *res);
+
+ // Return failure, the region is not yet rendered:
+ return RegionPtr(nullptr);
+}
+
+
+
+
+
+void RegionCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
+{
+ // Replace the chunk source:
+ m_ChunkSource = a_ChunkSource;
+
+ // Clear the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.clear();
+}
+
+
+
+
+
+void RegionCache::reload()
+{
+ assert(m_ChunkSource.get() != nullptr);
+
+ // Reload the chunk source:
+ m_ChunkSource->reload();
+
+ // Clear the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Cache.clear();
+}
+
+
+
+
+
+void RegionCache::gotRegion(int a_RegionX, int a_RegionZ)
+{
+ emit regionAvailable(a_RegionX, a_RegionZ);
+}
+
+
+
+
+
+quint32 RegionCache::getRegionHash(int a_RegionX, int a_RegionZ)
+{
+ // Simply join the two coords into a single int
+ // The coords will never be larger than 16-bits, so we can do this safely
+ return (((static_cast<quint32>(a_RegionX) & 0xffff) << 16) | (static_cast<quint32>(a_RegionZ) & 0xffff));
+}
+
+
+
+
+
+void RegionCache::queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region)
+{
+ // Create a new loader task:
+ RegionLoader * loader = new RegionLoader(a_RegionX, a_RegionZ, a_Region, m_ChunkSource);
+ connect(loader, SIGNAL(loaded(int, int)), this, SLOT(gotRegion(int, int)));
+
+ QThreadPool::globalInstance()->start(loader);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/RegionCache.h
index 8d198f02f..c343e4ba9 100644
--- a/Tools/QtBiomeVisualiser/ChunkCache.h
+++ b/Tools/QtBiomeVisualiser/RegionCache.h
@@ -9,8 +9,9 @@
-class Chunk;
-typedef std::shared_ptr<Chunk> ChunkPtr;
+// fwd:
+class Region;
+typedef std::shared_ptr<Region> RegionPtr;
class ChunkSource;
@@ -18,19 +19,19 @@ class ChunkSource;
-/** Caches chunk data for reuse */
-class ChunkCache :
+/** Caches regions' chunk data for reuse */
+class RegionCache :
public QObject
{
typedef QObject super;
Q_OBJECT
public:
- explicit ChunkCache(QObject * parent = NULL);
+ explicit RegionCache(QObject * parent = NULL);
- /** Retrieves the specified chunk from the cache.
- Only returns valid chunks; if the chunk is invalid, queues it for rendering and returns an empty ptr. */
- ChunkPtr fetch(int a_ChunkX, int a_ChunkZ);
+ /** Retrieves the specified region from the cache.
+ Only returns valid regions; if the region is invalid, queues it for rendering and returns an empty ptr. */
+ RegionPtr fetch(int a_RegionX, int a_RegionZ);
/** Replaces the chunk source used by the biome view to get the chunk biome data.
The cache is then invalidated. */
@@ -43,16 +44,16 @@ public:
void reload();
signals:
- void chunkAvailable(int a_ChunkX, int a_ChunkZ);
+ void regionAvailable(int a_RegionX, int a_RegionZ);
protected slots:
- void gotChunk(int a_ChunkX, int a_ChunkZ);
+ void gotRegion(int a_RegionX, int a_RegionZ);
protected:
/** The cache of the chunks */
- QCache<quint32, ChunkPtr> m_Cache;
+ QCache<quint32, RegionPtr> m_Cache;
- /** Locks te cache against multithreaded access */
+ /** Locks the cache against multithreaded access */
QMutex m_Mtx;
/** The source used to get the biome data. */
@@ -60,10 +61,10 @@ protected:
/** Returns the hash used by the chunk in the cache */
- quint32 getChunkHash(int a_ChunkX, int a_ChunkZ);
+ quint32 getRegionHash(int a_RegionX, int a_RegionZ);
- /** Queues the specified chunk for rendering by m_ChunkSource. */
- void queueChunkRender(int a_ChunkX, int a_ChunkZ, ChunkPtr & a_Chunk);
+ /** Queues the specified region for rendering by m_RegionSource. */
+ void queueRegionRender(int a_RegionX, int a_RegionZ, RegionPtr & a_Region);
};
diff --git a/Tools/QtBiomeVisualiser/RegionLoader.cpp b/Tools/QtBiomeVisualiser/RegionLoader.cpp
new file mode 100644
index 000000000..2a318098b
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionLoader.cpp
@@ -0,0 +1,49 @@
+#include "Globals.h"
+#include "RegionLoader.h"
+#include "ChunkSource.h"
+#include "Region.h"
+
+
+
+
+
+volatile bool RegionLoader::m_IsShuttingDown = false;
+
+
+
+
+
+RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_Region(a_Region),
+ m_ChunkSource(a_ChunkSource)
+{
+}
+
+
+
+
+
+void RegionLoader::run()
+{
+ // Load all the chunks in this region:
+ for (int z = 0; z < 32; z++)
+ {
+ for (int x = 0; x < 32; x++)
+ {
+ m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z));
+ if (m_IsShuttingDown)
+ {
+ return;
+ }
+ }
+ }
+ m_Region->m_IsValid = true;
+
+ emit loaded(m_RegionX, m_RegionZ);
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/RegionLoader.h b/Tools/QtBiomeVisualiser/RegionLoader.h
new file mode 100644
index 000000000..6bbb4aa60
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/RegionLoader.h
@@ -0,0 +1,56 @@
+#pragma once
+
+#include <QObject>
+#include <QRunnable>
+#include <memory>
+
+
+
+
+// fwd:
+class Region;
+typedef std::shared_ptr<Region> RegionPtr;
+
+class ChunkSource;
+typedef std::shared_ptr<ChunkSource> ChunkSourcePtr;
+
+
+
+
+
+class RegionLoader :
+ public QObject,
+ public QRunnable
+{
+ Q_OBJECT
+
+public:
+ RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource);
+ virtual ~RegionLoader() {}
+
+ /** Signals to all loaders that the app is shutting down and the loading should be aborted. */
+ static void shutdown() { m_IsShuttingDown = true; }
+
+signals:
+ void loaded(int a_RegionX, int a_RegionZ);
+
+protected:
+ virtual void run() override;
+
+private:
+ /** Coords of the region to be loaded. */
+ int m_RegionX, m_RegionZ;
+
+ /** The region to be loaded. */
+ RegionPtr m_Region;
+
+ /** The chunk source to be used for individual chunks within the region. */
+ ChunkSourcePtr m_ChunkSource;
+
+ /** Flag that is set upon app exit to terminate the queued loaders faster. */
+ static volatile bool m_IsShuttingDown;
+};
+
+
+
+
diff --git a/app.yml b/app.yml
new file mode 100644
index 000000000..44edf0852
--- /dev/null
+++ b/app.yml
@@ -0,0 +1,11 @@
+name: MCServer
+image: ubuntu-14-04-x64
+config:
+ #cloud-config
+ packages:
+ - curl
+ - screen
+ runcmd:
+ - mkdir /minecraft
+ - cd /minecraft && curl -s https://raw.githubusercontent.com/mc-server/MCServer/master/easyinstall.sh | sh
+ - cd /minecraft/MCServer && screen -S mcserver -d -m ./MCServer
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index d1e9923b4..c13e36188 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -247,7 +247,11 @@ public:
template <typename FnT, typename... Args>
bool Call(const FnT & a_Function, Args &&... args)
{
- PushFunction(a_Function);
+ if (!PushFunction(a_Function))
+ {
+ // Pushing the function failed
+ return false;
+ }
return PushCallPop(args...);
}
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 02f8c2232..188e06173 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -160,3 +160,65 @@ bool IsBiomeNoDownfall(EMCSBiome a_Biome)
}
}
}
+
+
+
+
+
+bool IsBiomeVeryCold(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biColdBeach:
+ case biColdTaiga:
+ case biColdTaigaHills:
+ case biIcePlainsSpikes:
+ case biColdTaigaM:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+
+
+
+bool IsBiomeCold(EMCSBiome a_Biome)
+{
+ switch (a_Biome)
+ {
+ case biExtremeHills:
+ case biTaiga:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biStoneBeach:
+ case biMegaTaiga:
+ case biMegaTaigaHills:
+ case biExtremeHillsPlus:
+ case biExtremeHillsM:
+ case biTaigaM:
+ case biColdTaigaM:
+ case biMegaSpruceTaiga:
+ case biMegaSpruceTaigaHills:
+ case biExtremeHillsPlusM:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+
+
+
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index f929596e9..84751cfd7 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -113,5 +113,20 @@ extern AString BiomeToString(int a_Biome);
/** Returns true if the biome has no downfall - deserts and savannas */
extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
+/** Returns true if the biome is an ocean biome. */
+inline bool IsBiomeOcean(int a_Biome)
+{
+ return ((a_Biome == biOcean) || (a_Biome == biDeepOcean));
+}
+
+/** Returns true if the biome is very cold
+(has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere).
+Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */
+extern bool IsBiomeVeryCold(EMCSBiome a_Biome);
+
+/** Returns true if the biome is cold
+(has snow and snowfall at higher elevations but not at regular heights).
+Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */
+extern bool IsBiomeCold(EMCSBiome a_Biome);
// tolua_end
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index c0f3193bb..c98e0cad1 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -217,7 +217,12 @@ BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
{
- return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item);
+ AString ItemName = TrimString(a_ItemTypeString);
+ if (ItemName.substr(0, 10) == "minecraft:")
+ {
+ ItemName = ItemName.substr(10);
+ }
+ return gsBlockIDMap.ResolveItem(ItemName, a_Item);
}
diff --git a/src/BlockID.h b/src/BlockID.h
index bb06722d2..24de2dc8a 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -1,7 +1,13 @@
#pragma once
+// The following hackery is to allow typed C++ enum for C++ code, yet have ToLua process the values.
+// ToLua doesn't understand typed enums, so we use preprocessor to hide it from ToLua.
+
+enum ENUM_BLOCK_ID : BLOCKTYPE
+#if 0
+enum ENUM_BLOCK_ID // tolua_export
+#endif
// tolua_begin
-enum ENUM_BLOCK_ID
{
E_BLOCK_AIR = 0,
E_BLOCK_STONE = 1,
@@ -221,6 +227,10 @@ enum ENUM_BLOCK_ID
};
// tolua_end
+
+
+
+
// tolua_begin
enum ENUM_ITEM_ID
{
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 595040a54..8a8f17a1b 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -822,6 +822,7 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M
int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ;
cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ);
+ cCSLock Lock(m_CSLayers);
for (int z = MinChunkZ; z <= MaxChunkZ; z++)
{
int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width);
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index ef2be167b..83d82884e 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -184,7 +184,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty())
+ while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index faee05450..94bace43a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -557,7 +557,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
{
m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
- m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
}
}
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 203faff56..2a4dbe794 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -5,6 +5,10 @@
#include "Globals.h"
#include "BioGen.h"
+#include <chrono>
+#include <iostream>
+#include "IntGen.h"
+#include "ProtIntGen.h"
#include "../IniFile.h"
#include "../LinearUpscale.h"
@@ -917,6 +921,214 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
+// cBioGenGrown:
+
+class cBioGenGrown:
+ public cBiomeGen
+{
+public:
+ cBioGenGrown(int a_Seed)
+ {
+ auto FinalRivers =
+ std::make_shared<cIntGenSmooth<8>> (a_Seed + 1,
+ std::make_shared<cIntGenZoom <10>> (a_Seed + 2,
+ std::make_shared<cIntGenRiver <7>> (a_Seed + 3,
+ std::make_shared<cIntGenZoom <9>> (a_Seed + 4,
+ std::make_shared<cIntGenSmooth<6>> (a_Seed + 5,
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 8,
+ std::make_shared<cIntGenSmooth<6>> (a_Seed + 5,
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 9,
+ std::make_shared<cIntGenSmooth<6>> (a_Seed + 5,
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 10,
+ std::make_shared<cIntGenSmooth<6>> (a_Seed + 5,
+ std::make_shared<cIntGenSmooth<8>> (a_Seed + 6,
+ std::make_shared<cIntGenZoom <10>> (a_Seed + 11,
+ std::make_shared<cIntGenChoice<2, 7>>(a_Seed + 12
+ ))))))))))))));
+
+ auto alteration =
+ std::make_shared<cIntGenZoom <8>>(a_Seed,
+ std::make_shared<cIntGenLandOcean<6>>(a_Seed, 20
+ ));
+
+ auto alteration2 =
+ std::make_shared<cIntGenZoom <8>>(a_Seed + 1,
+ std::make_shared<cIntGenZoom <6>>(a_Seed + 2,
+ std::make_shared<cIntGenZoom <5>>(a_Seed + 1,
+ std::make_shared<cIntGenZoom <4>>(a_Seed + 2,
+ std::make_shared<cIntGenLandOcean<4>>(a_Seed + 1, 10
+ )))));
+
+ auto FinalBiomes =
+ std::make_shared<cIntGenSmooth <8>> (a_Seed + 1,
+ std::make_shared<cIntGenZoom <10>>(a_Seed + 15,
+ std::make_shared<cIntGenSmooth <7>> (a_Seed + 1,
+ std::make_shared<cIntGenZoom <9>> (a_Seed + 16,
+ std::make_shared<cIntGenBeaches <6>> (
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 1,
+ std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2004, 10,
+ std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 10, 500, biDeepOcean,
+ std::make_shared<cIntGenReplaceRandomly<8>> (a_Seed + 1, biPlains, biSunflowerPlains, 20,
+ std::make_shared<cIntGenMBiomes <8>> (a_Seed + 5, alteration2,
+ std::make_shared<cIntGenAlternateBiomes<8>> (a_Seed + 1, alteration,
+ std::make_shared<cIntGenBiomeEdges <8>> (a_Seed + 3,
+ std::make_shared<cIntGenZoom <10>>(a_Seed + 2,
+ std::make_shared<cIntGenZoom <7>> (a_Seed + 4,
+ std::make_shared<cIntGenReplaceRandomly<5>> (a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50,
+ std::make_shared<cIntGenZoom <5>> (a_Seed + 8,
+ std::make_shared<cIntGenAddToOcean <4>> (a_Seed + 10, 300, biDeepOcean,
+ std::make_shared<cIntGenAddToOcean <6>> (a_Seed + 9, 8, biMushroomIsland,
+ std::make_shared<cIntGenBiomes <8>> (a_Seed + 3000,
+ std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200,
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 5,
+ std::make_shared<cIntGenRareBiomeGroups<6>> (a_Seed + 5, 50,
+ std::make_shared<cIntGenBiomeGroupEdges<6>> (
+ std::make_shared<cIntGenAddIslands <8>> (a_Seed + 2000, 200,
+ std::make_shared<cIntGenZoom <8>> (a_Seed + 7,
+ std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 8, 50, bgOcean,
+ std::make_shared<cIntGenReplaceRandomly<6>> (a_Seed + 101, bgIce, bgTemperate, 150,
+ std::make_shared<cIntGenAddIslands <6>> (a_Seed + 2000, 200,
+ std::make_shared<cIntGenSetRandomly <6>> (a_Seed + 9, 50, bgOcean,
+ std::make_shared<cIntGenZoom <6>> (a_Seed + 10,
+ std::make_shared<cIntGenLandOcean <5>> (a_Seed + 100, 30
+ )))))))))))))))))))))))))))))));
+
+ m_Gen =
+ std::make_shared<cIntGenSmooth <16>>(a_Seed,
+ std::make_shared<cIntGenZoom <18>>(a_Seed,
+ std::make_shared<cIntGenSmooth <11>>(a_Seed,
+ std::make_shared<cIntGenZoom <13>>(a_Seed,
+ std::make_shared<cIntGenMixRivers<8>> (
+ FinalBiomes, FinalRivers
+ )))));
+ }
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override
+ {
+ cIntGen<16, 16>::Values vals;
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]);
+ }
+ }
+ }
+
+protected:
+ std::shared_ptr<cIntGen<16, 16>> m_Gen;
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cBioGenGrown:
+
+class cBioGenProtGrown:
+ public cBiomeGen
+{
+public:
+ cBioGenProtGrown(int a_Seed)
+ {
+ auto FinalRivers =
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 1,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 2,
+ std::make_shared<cProtIntGenRiver >(a_Seed + 3,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 4,
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 5,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 8,
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 5,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 9,
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 5,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 10,
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 5,
+ std::make_shared<cProtIntGenSmooth>(a_Seed + 6,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 11,
+ std::make_shared<cProtIntGenChoice>(a_Seed + 12, 2
+ ))))))))))))));
+
+ auto alteration =
+ std::make_shared<cProtIntGenZoom >(a_Seed,
+ std::make_shared<cProtIntGenLandOcean>(a_Seed, 20
+ ));
+
+ auto alteration2 =
+ std::make_shared<cProtIntGenZoom >(a_Seed + 1,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 2,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 1,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 2,
+ std::make_shared<cProtIntGenLandOcean>(a_Seed + 1, 10
+ )))));
+
+ auto FinalBiomes =
+ std::make_shared<cProtIntGenSmooth >(a_Seed + 1,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 15,
+ std::make_shared<cProtIntGenSmooth >(a_Seed + 1,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 16,
+ std::make_shared<cProtIntGenBeaches >(
+ std::make_shared<cProtIntGenZoom >(a_Seed + 1,
+ std::make_shared<cProtIntGenAddIslands >(a_Seed + 2004, 10,
+ std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 500, biDeepOcean,
+ std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 1, biPlains, biSunflowerPlains, 20,
+ std::make_shared<cProtIntGenMBiomes >(a_Seed + 5, alteration2,
+ std::make_shared<cProtIntGenAlternateBiomes>(a_Seed + 1, alteration,
+ std::make_shared<cProtIntGenBiomeEdges >(a_Seed + 3,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 2,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 4,
+ std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 8,
+ std::make_shared<cProtIntGenAddToOcean >(a_Seed + 10, 300, biDeepOcean,
+ std::make_shared<cProtIntGenAddToOcean >(a_Seed + 9, 8, biMushroomIsland,
+ std::make_shared<cProtIntGenBiomes >(a_Seed + 3000,
+ std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 5,
+ std::make_shared<cProtIntGenRareBiomeGroups>(a_Seed + 5, 50,
+ std::make_shared<cProtIntGenBiomeGroupEdges>(
+ std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 7,
+ std::make_shared<cProtIntGenSetRandomly >(a_Seed + 8, 50, bgOcean,
+ std::make_shared<cProtIntGenReplaceRandomly>(a_Seed + 101, bgIce, bgTemperate, 150,
+ std::make_shared<cProtIntGenAddIslands >(a_Seed + 2000, 200,
+ std::make_shared<cProtIntGenSetRandomly >(a_Seed + 9, 50, bgOcean,
+ std::make_shared<cProtIntGenZoom >(a_Seed + 10,
+ std::make_shared<cProtIntGenLandOcean >(a_Seed + 100, 30
+ )))))))))))))))))))))))))))))));
+
+ m_Gen =
+ std::make_shared<cProtIntGenSmooth >(a_Seed,
+ std::make_shared<cProtIntGenZoom >(a_Seed,
+ std::make_shared<cProtIntGenSmooth >(a_Seed,
+ std::make_shared<cProtIntGenZoom >(a_Seed,
+ std::make_shared<cProtIntGenMixRivers>(
+ FinalBiomes, FinalRivers
+ )))));
+ }
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override
+ {
+ int vals[16 * 16];
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]);
+ }
+ }
+ }
+
+protected:
+ std::shared_ptr<cProtIntGen> m_Gen;
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
@@ -952,6 +1164,14 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool &
{
res = new cBioGenTwoLevel(a_Seed);
}
+ else if (NoCaseCompare(BiomeGenName, "grown") == 0)
+ {
+ res = new cBioGenGrown(a_Seed);
+ }
+ else if (NoCaseCompare(BiomeGenName, "grownprot") == 0)
+ {
+ res = new cBioGenProtGrown(a_Seed);
+ }
else
{
if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
@@ -981,3 +1201,51 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool &
+
+////////////////////////////////////////////////////////////////////////////////
+// Performance tests:
+
+// Change to 1 to enable the perf test:
+#if 0
+
+class cBioGenPerfTest
+{
+public:
+ cBioGenPerfTest()
+ {
+ std::cout << "BioGen performance tests commencing, please wait..." << std::endl;
+ TestGen("MultiStepMap", std::make_unique<cBioGenMultiStepMap>(1).get());
+ TestGen("Grown", std::make_unique<cBioGenGrown>(1).get());
+ TestGen("GrownProt", std::make_unique<cBioGenProtGrown>(1).get());
+ std::cout << "BioGen performance tests complete." << std::endl;
+ }
+
+protected:
+ void TestGen(const AString && a_GenName, cBiomeGen * a_BioGen)
+ {
+ // Initialize the default settings for the generator:
+ cIniFile iniFile;
+ a_BioGen->InitializeBiomeGen(iniFile);
+
+ // Generate the biomes:
+ auto start = std::chrono::system_clock::now();
+ for (int z = 0; z < 100; z++)
+ {
+ for (int x = 0; x < 100; x++)
+ {
+ cChunkDef::BiomeMap biomes;
+ a_BioGen->GenBiomes(x, z, biomes);
+ } // for x
+ } // for z
+ auto dur = std::chrono::system_clock::now() - start;
+ double milliseconds = static_cast<double>((std::chrono::duration_cast<std::chrono::milliseconds>(dur)).count());
+
+ std::cout << a_GenName << ": " << 1000.0 * 100.0 * 100.0 / milliseconds << " chunks per second" << std::endl;
+ }
+} g_BioGenPerfTest;
+
+#endif
+
+
+
+
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index cd3d5a9f3..1a26bd0d5 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -46,6 +46,7 @@ SET (HDRS
FinishGen.h
GridStructGen.h
HeiGen.h
+ IntGen.h
MineShafts.h
NetherFortGen.h
Noise3DGenerator.h
@@ -53,6 +54,7 @@ SET (HDRS
PieceGenerator.h
Prefab.h
PrefabPiecePool.h
+ ProtIntGen.h
RainbowRoadsGen.h
Ravines.h
RoughRavines.h
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp
index aac1d2bf3..d5bc6ab55 100644
--- a/src/Generating/DistortedHeightmap.cpp
+++ b/src/Generating/DistortedHeightmap.cpp
@@ -227,15 +227,15 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
/* biMesaPlateau */ { 2.0f, 2.0f}, // 39
// biomes 40 .. 128 are unused, 89 empty placeholders here:
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119
- {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 40 .. 49
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 50 .. 59
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 60 .. 69
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 70 .. 79
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 80 .. 89
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 90 .. 99
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 100 .. 109
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 110 .. 119
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128
// Release 1.7 /* biome variants:
/* biSunflowerPlains */ { 1.0f, 1.0f}, // 129
@@ -246,22 +246,22 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
/* biSwamplandM */ { 0.0f, 0.0f}, // 134
// Biomes 135 .. 139 unused, 5 empty placeholders here:
- {}, {}, {}, {}, {}, // 135 .. 139
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 135 .. 139
/* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140
// Biomes 141 .. 148 unused, 8 empty placeholders here:
- {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 141 .. 148
/* biJungleM */ { 4.0f, 4.0f}, // 149
- {}, // 150
+ {0.0f, 0.0f}, // 150
/* biJungleEdgeM */ { 3.0f, 3.0f}, // 151
- {}, {}, {}, // 152 .. 154
+ {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154
/* biBirchForestM */ { 3.0f, 3.0f}, // 155
/* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156
/* biRoofedForestM */ { 2.0f, 2.0f}, // 157
/* biColdTaigaM */ { 1.0f, 1.0f}, // 158
- {}, // 159
+ {0.0f, 0.0f}, // 159
/* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160
/* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161
/* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 0564789dc..18f8ee2bc 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -414,6 +414,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc)
}
break;
}
+ default:
+ {
+ // There's no snow in the other biomes.
+ break;
+ }
}
}
} // for z
@@ -454,6 +459,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc)
}
break;
}
+ default:
+ {
+ // No icy water in other biomes.
+ break;
+ }
}
}
} // for z
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index a0b8770f5..28a5698e4 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -17,81 +17,6 @@
////////////////////////////////////////////////////////////////////////////////
-// cTerrainHeightGen:
-
-cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
-{
- AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
- if (HeightGenName.empty())
- {
- LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
- HeightGenName = "Biomal";
- }
-
- a_CacheOffByDefault = false;
- cTerrainHeightGen * res = nullptr;
- if (NoCaseCompare(HeightGenName, "flat") == 0)
- {
- res = new cHeiGenFlat;
- a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(HeightGenName, "classic") == 0)
- {
- res = new cHeiGenClassic(a_Seed);
- }
- else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
- {
- res = new cDistortedHeightmap(a_Seed, a_BiomeGen);
- }
- else if (NoCaseCompare(HeightGenName, "End") == 0)
- {
- res = new cEndGen(a_Seed);
- }
- else if (NoCaseCompare(HeightGenName, "Mountains") == 0)
- {
- res = new cHeiGenMountains(a_Seed);
- }
- else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
- {
- res = new cNoise3DComposable(a_Seed);
- }
- else if (NoCaseCompare(HeightGenName, "biomal") == 0)
- {
- res = new cHeiGenBiomal(a_Seed, a_BiomeGen);
-
- /*
- // Performance-testing:
- LOGINFO("Measuring performance of cHeiGenBiomal...");
- clock_t BeginTick = clock();
- for (int x = 0; x < 500; x++)
- {
- cChunkDef::HeightMap Heights;
- res->GenHeightMap(x * 5, x * 5, Heights);
- }
- clock_t Duration = clock() - BeginTick;
- LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
- //*/
- }
- else
- {
- // No match found, force-set the default and retry
- LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
- a_IniFile.DeleteValue("Generator", "HeightGen");
- a_IniFile.SetValue("Generator", "HeightGen", "Biomal");
- return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault);
- }
-
- // Read the settings:
- res->InitializeHeightGen(a_IniFile);
-
- return cTerrainHeightGenPtr(res);
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
// cHeiGenFlat:
void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
@@ -430,15 +355,15 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
/* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80},
// biomes 40 .. 128 are unused, 89 empty placeholders here:
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109
- {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119
- {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 40 .. 49
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 50 .. 59
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 60 .. 69
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 70 .. 79
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 80 .. 89
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 90 .. 99
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 100 .. 109
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 110 .. 119
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128
/* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129
/* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130
@@ -448,22 +373,22 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
/* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134
// Biomes 135 .. 139 unused, 5 empty placeholders here:
- {}, {}, {}, {}, {}, // 135 .. 139
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 135 .. 139
/* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140
// Biomes 141 .. 148 unused, 8 empty placeholders here:
- {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 141 .. 148
/* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149
- {}, // 150
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150
/* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151
- {}, {}, {}, // 152 .. 154
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154
/* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155
/* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156
/* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157
/* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158
- {}, // 159
+ {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159
/* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160
/* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161
/* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162
@@ -611,3 +536,283 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX,
+////////////////////////////////////////////////////////////////////////////////
+// cHeiGenMinMax:
+
+class cHeiGenMinMax:
+ public cTerrainHeightGen
+{
+ typedef cTerrainHeightGen super;
+
+ /** Size of the averaging process, in columns (for each direction). Must be less than 16. */
+ static const int AVERAGING_SIZE = 4;
+
+public:
+ cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen):
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen),
+ m_TotalWeight(0)
+ {
+ // Initialize the weights:
+ for (int z = 0; z <= AVERAGING_SIZE * 2; z++)
+ {
+ for (int x = 0; x <= AVERAGING_SIZE * 2; x++)
+ {
+ m_Weights[z][x] = 1 + 2 * AVERAGING_SIZE - std::abs(x - AVERAGING_SIZE) - std::abs(z - AVERAGING_SIZE);
+ m_TotalWeight += m_Weights[z][x];
+ }
+ }
+
+ // Initialize the Perlin generator:
+ m_Perlin.AddOctave(0.04f, 0.2f);
+ m_Perlin.AddOctave(0.02f, 0.1f);
+ m_Perlin.AddOctave(0.01f, 0.05f);
+ }
+
+
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+ {
+ // Generate the biomes for the 3*3 neighbors:
+ cChunkDef::BiomeMap neighborBiomes[3][3];
+ for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++)
+ {
+ m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]);
+ }
+
+ // Get the min and max heights based on the biomes:
+ double minHeight[cChunkDef::Width * cChunkDef::Width];
+ double maxHeight[cChunkDef::Width * cChunkDef::Width];
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ // For each column, sum the min and max values of the neighborhood around it:
+ double min = 0, max = 0;
+ for (int relz = 0; relz <= AVERAGING_SIZE * 2; relz++)
+ {
+ int bz = z + 16 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start
+ int cz = bz / 16; // Chunk Z coord relative to the neighborBiomes start
+ bz = bz % 16; // Biome Z coord relative to cz in neighborBiomes
+ for (int relx = 0; relx <= AVERAGING_SIZE * 2; relx++)
+ {
+ int bx = x + 16 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start
+ int cx = bx / 16; // Chunk X coord relative to the neighborBiomes start
+ bx = bx % 16; // Biome X coord relative to cz in neighborBiomes
+
+ // Get the biome's min and max heights:
+ double bmin, bmax;
+ getBiomeMinMax(cChunkDef::GetBiome(neighborBiomes[cz][cx], bx, bz), bmin, bmax);
+
+ // Add them to the total, with the weight depending on their relative position to the column:
+ min += bmin * m_Weights[relz][relx];
+ max += bmax * m_Weights[relz][relx];
+ } // for relx
+ } // for relz
+ minHeight[x + z * cChunkDef::Width] = min / m_TotalWeight;
+ maxHeight[x + z * cChunkDef::Width] = max / m_TotalWeight;
+ } // for x
+ } // for z
+
+ // Generate the base noise:
+ NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width];
+ NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width];
+ NOISE_DATATYPE startX = static_cast<float>(a_ChunkX * cChunkDef::Width);
+ NOISE_DATATYPE endX = startX + cChunkDef::Width - 1;
+ NOISE_DATATYPE startZ = static_cast<float>(a_ChunkZ * cChunkDef::Width);
+ NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1;
+ m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace);
+
+ // Make the height by ranging the noise between min and max:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ double min = minHeight[x + z * cChunkDef::Width];
+ double max = maxHeight[x + z * cChunkDef::Width];
+ double h = (max + min) / 2 + noise[x + z * cChunkDef::Width] * (max - min);
+ cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(h));
+ }
+ }
+ }
+
+
+ virtual void InitializeHeightGen(cIniFile & a_IniFile)
+ {
+ // No settings available
+ }
+
+protected:
+ cNoise m_Noise;
+
+ cPerlinNoise m_Perlin;
+
+ /** The biome generator to query for the underlying biomes. */
+ cBiomeGenPtr m_BiomeGen;
+
+ /** Weights applied to each of the min / max values in the neighborhood of the currently evaluated column. */
+ double m_Weights[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1];
+
+ /** Sum of all the m_Weights items. */
+ double m_TotalWeight;
+
+
+ /** Returns the minimum and maximum heights for the given biome. */
+ void getBiomeMinMax(EMCSBiome a_Biome, double & a_Min, double & a_Max)
+ {
+ switch (a_Biome)
+ {
+ case biBeach: a_Min = 61; a_Max = 64; break;
+ case biBirchForest: a_Min = 63; a_Max = 75; break;
+ case biBirchForestHills: a_Min = 63; a_Max = 90; break;
+ case biBirchForestHillsM: a_Min = 63; a_Max = 90; break;
+ case biBirchForestM: a_Min = 63; a_Max = 75; break;
+ case biColdBeach: a_Min = 61; a_Max = 64; break;
+ case biColdTaiga: a_Min = 63; a_Max = 75; break;
+ case biColdTaigaHills: a_Min = 63; a_Max = 90; break;
+ case biColdTaigaM: a_Min = 63; a_Max = 75; break;
+ case biDeepOcean: a_Min = 30; a_Max = 60; break;
+ case biDesert: a_Min = 63; a_Max = 70; break;
+ case biDesertHills: a_Min = 63; a_Max = 85; break;
+ case biDesertM: a_Min = 63; a_Max = 70; break;
+ case biEnd: a_Min = 10; a_Max = 100; break;
+ case biExtremeHills: a_Min = 60; a_Max = 120; break;
+ case biExtremeHillsEdge: a_Min = 63; a_Max = 100; break;
+ case biExtremeHillsM: a_Min = 60; a_Max = 120; break;
+ case biExtremeHillsPlus: a_Min = 60; a_Max = 140; break;
+ case biExtremeHillsPlusM: a_Min = 60; a_Max = 140; break;
+ case biFlowerForest: a_Min = 63; a_Max = 75; break;
+ case biForest: a_Min = 63; a_Max = 75; break;
+ case biForestHills: a_Min = 63; a_Max = 90; break;
+ case biFrozenOcean: a_Min = 45; a_Max = 64; break;
+ case biFrozenRiver: a_Min = 60; a_Max = 62; break;
+ case biIceMountains: a_Min = 63; a_Max = 90; break;
+ case biIcePlains: a_Min = 63; a_Max = 70; break;
+ case biIcePlainsSpikes: a_Min = 60; a_Max = 70; break;
+ case biJungle: a_Min = 60; a_Max = 80; break;
+ case biJungleEdge: a_Min = 62; a_Max = 75; break;
+ case biJungleEdgeM: a_Min = 62; a_Max = 75; break;
+ case biJungleHills: a_Min = 60; a_Max = 90; break;
+ case biJungleM: a_Min = 60; a_Max = 75; break;
+ case biMegaSpruceTaiga: a_Min = 63; a_Max = 75; break;
+ case biMegaSpruceTaigaHills: a_Min = 63; a_Max = 90; break;
+ case biMegaTaiga: a_Min = 63; a_Max = 75; break;
+ case biMegaTaigaHills: a_Min = 63; a_Max = 90; break;
+ case biMesa: a_Min = 63; a_Max = 90; break;
+ case biMesaBryce: a_Min = 60; a_Max = 67; break;
+ case biMesaPlateau: a_Min = 75; a_Max = 85; break;
+ case biMesaPlateauF: a_Min = 80; a_Max = 90; break;
+ case biMesaPlateauFM: a_Min = 80; a_Max = 90; break;
+ case biMesaPlateauM: a_Min = 75; a_Max = 85; break;
+ case biMushroomIsland: a_Min = 63; a_Max = 90; break;
+ case biMushroomShore: a_Min = 60; a_Max = 75; break;
+ case biNether: a_Min = 10; a_Max = 100; break;
+ case biOcean: a_Min = 45; a_Max = 64; break;
+ case biPlains: a_Min = 63; a_Max = 70; break;
+ case biRiver: a_Min = 60; a_Max = 62; break;
+ case biRoofedForest: a_Min = 63; a_Max = 75; break;
+ case biRoofedForestM: a_Min = 63; a_Max = 75; break;
+ case biSavanna: a_Min = 63; a_Max = 75; break;
+ case biSavannaM: a_Min = 63; a_Max = 80; break;
+ case biSavannaPlateau: a_Min = 75; a_Max = 100; break;
+ case biSavannaPlateauM: a_Min = 80; a_Max = 160; break;
+ case biStoneBeach: a_Min = 60; a_Max = 64; break;
+ case biSunflowerPlains: a_Min = 63; a_Max = 70; break;
+ case biSwampland: a_Min = 60; a_Max = 67; break;
+ case biSwamplandM: a_Min = 61; a_Max = 67; break;
+ case biTaiga: a_Min = 63; a_Max = 75; break;
+ case biTaigaHills: a_Min = 63; a_Max = 90; break;
+ case biTaigaM: a_Min = 63; a_Max = 80; break;
+ default:
+ {
+ ASSERT(!"Unknown biome");
+ a_Min = 10;
+ a_Max = 10;
+ break;
+ }
+ }
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cTerrainHeightGen:
+
+cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
+{
+ AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
+ if (HeightGenName.empty())
+ {
+ LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\".");
+ HeightGenName = "Biomal";
+ }
+
+ a_CacheOffByDefault = false;
+ cTerrainHeightGen * res = nullptr;
+ if (NoCaseCompare(HeightGenName, "flat") == 0)
+ {
+ res = new cHeiGenFlat;
+ a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(HeightGenName, "classic") == 0)
+ {
+ res = new cHeiGenClassic(a_Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
+ {
+ res = new cDistortedHeightmap(a_Seed, a_BiomeGen);
+ }
+ else if (NoCaseCompare(HeightGenName, "End") == 0)
+ {
+ res = new cEndGen(a_Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "MinMax") == 0)
+ {
+ res = new cHeiGenMinMax(a_Seed, a_BiomeGen);
+ }
+ else if (NoCaseCompare(HeightGenName, "Mountains") == 0)
+ {
+ res = new cHeiGenMountains(a_Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
+ {
+ res = new cNoise3DComposable(a_Seed);
+ }
+ else if (NoCaseCompare(HeightGenName, "biomal") == 0)
+ {
+ res = new cHeiGenBiomal(a_Seed, a_BiomeGen);
+
+ /*
+ // Performance-testing:
+ LOGINFO("Measuring performance of cHeiGenBiomal...");
+ clock_t BeginTick = clock();
+ for (int x = 0; x < 500; x++)
+ {
+ cChunkDef::HeightMap Heights;
+ res->GenHeightMap(x * 5, x * 5, Heights);
+ }
+ clock_t Duration = clock() - BeginTick;
+ LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
+ //*/
+ }
+ else
+ {
+ // No match found, force-set the default and retry
+ LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
+ a_IniFile.DeleteValue("Generator", "HeightGen");
+ a_IniFile.SetValue("Generator", "HeightGen", "Biomal");
+ return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault);
+ }
+
+ // Read the settings:
+ res->InitializeHeightGen(a_IniFile);
+
+ return cTerrainHeightGenPtr(res);
+}
+
+
+
+
+
diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h
new file mode 100644
index 000000000..b25e378c0
--- /dev/null
+++ b/src/Generating/IntGen.h
@@ -0,0 +1,1406 @@
+
+// IntGen.h
+
+// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints
+
+/*
+The integers generated may be interpreted in several ways:
+- land/see designators
+ - 0 = ocean
+ - >0 = land
+- biome group
+ - 0 = ocean
+ - 1 = desert biomes
+ - 2 = temperate biomes
+ - 3 = mountains (hills and forests)
+ - 4 = ice biomes
+- biome group with "bgfRare" flag (for generating rare biomes for the group)
+- biome IDs
+The interpretation depends on the generator used and on the position in the chain.
+
+The generators can be chained together - one produces data that another one consumes.
+Some of such chain connections require changing the data dimensions between the two, which is handled automatically
+by using templates.
+*/
+
+
+
+
+
+#pragma once
+
+#include "../BiomeDef.h"
+
+
+
+
+
+/** Constants representing the biome group designators. */
+const int bgOcean = 0;
+const int bgDesert = 1;
+const int bgTemperate = 2;
+const int bgMountains = 3;
+const int bgIce = 4;
+const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator
+const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group
+
+
+
+
+
+/** Interface that all the generator classes provide. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGen
+{
+public:
+ /** Force a virtual destructor in all descendants.
+ Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */
+ virtual ~cIntGen() {}
+
+ /** Holds the array of values generated by this class (descendant). */
+ typedef int Values[SizeX * SizeZ];
+
+ /** Generates the array of templated size into a_Values, based on given min coords. */
+ virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0;
+};
+
+
+
+
+
+/** Provides additional cNoise member and its helper functions. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenWithNoise :
+ public cIntGen<SizeX, SizeZ>
+{
+ typedef cIntGen<SizeX, SizeZ> super;
+
+public:
+ cIntGenWithNoise(int a_Seed) :
+ m_Noise(a_Seed)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+
+ /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */
+ int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2)
+ {
+ int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
+ return ((rnd & 1) == 0) ? a_Val1 : a_Val2;
+ }
+
+ /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */
+ int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4)
+ {
+ int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
+ switch (rnd % 4)
+ {
+ case 0: return a_Val1;
+ case 1: return a_Val2;
+ case 2: return a_Val3;
+ default: return a_Val4;
+ }
+ }
+};
+
+
+
+
+
+
+/** Generates a 2D array of random integers in the specified range [0 .. Range). */
+template <int Range, int SizeX, int SizeZ = SizeX>
+class cIntGenChoice :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ cIntGenChoice(int a_Seed) :
+ super(a_Seed)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range;
+ }
+ } // for z
+ }
+};
+
+
+
+
+
+
+/** Decides between the ocean and landmass biomes.
+Has a threshold (in percent) of how much land, the larger the threshold, the more land.
+Generates 0 for ocean, biome group ID for landmass. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenLandOcean :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ cIntGenLandOcean(int a_Seed, int a_Threshold) :
+ super(a_Seed),
+ m_Threshold(a_Threshold)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7);
+ a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0;
+ }
+ }
+
+ // If the centerpoint of the world is within the area, set it to bgTemperate, always:
+ if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0))
+ {
+ a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate;
+ }
+ }
+
+protected:
+ int m_Threshold;
+};
+
+
+
+
+
+/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between.
+This means that the zoome out image is randomly distorted. Applying zoom several times provides all
+the distortion that the generators need. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenZoom :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+protected:
+ static const int m_LowerSizeX = (SizeX / 2) + 2;
+ static const int m_LowerSizeZ = (SizeZ / 2) + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
+
+
+ cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) :
+ super(a_Seed),
+ m_UnderlyingGen(a_UnderlyingGen)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data with half the resolution:
+ int lowerMinX = a_MinX >> 1;
+ int lowerMinZ = a_MinZ >> 1;
+ int lowerData[m_LowerSizeX * m_LowerSizeZ];
+ m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData);
+ const int lowStepX = (m_LowerSizeX - 1) * 2;
+ const int lowStepZ = (m_LowerSizeZ - 1) * 2;
+ int cache[lowStepX * lowStepZ];
+
+ // Discreet-interpolate the values into twice the size:
+ for (int z = 0; z < m_LowerSizeZ - 1; ++z)
+ {
+ int idx = (z * 2) * lowStepX;
+ int PrevZ0 = lowerData[z * m_LowerSizeX];
+ int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX];
+
+ for (int x = 0; x < m_LowerSizeX - 1; ++x)
+ {
+ int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX];
+ int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX];
+ int RndX = (x + lowerMinX) * 2;
+ int RndZ = (z + lowerMinZ) * 2;
+ cache[idx] = PrevZ0;
+ cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1);
+ cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0);
+ cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1);
+ idx += 2;
+ PrevZ0 = ValX1Z0;
+ PrevZ1 = ValX1Z1;
+ }
+ }
+
+ // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min:
+ for (int z = 0; z < SizeZ; ++z)
+ {
+ memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int));
+ }
+ }
+
+protected:
+ Underlying m_UnderlyingGen;
+};
+
+
+
+
+
+/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values.
+Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenSmooth :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+ static const int m_LowerSizeX = SizeX + 2;
+ static const int m_LowerSizeZ = SizeZ + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
+
+
+ cIntGenSmooth(int a_Seed, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerData[m_LowerSizeX * m_LowerSizeZ];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData);
+
+ // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally.
+ // Also get rid of single-pixel irregularities (A-B-A):
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX];
+ int above = lowerData[x + 1 + z * m_LowerSizeX];
+ int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX];
+ int left = lowerData[x + (z + 1) * m_LowerSizeX];
+ int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX];
+
+ if ((left == right) && (above == below))
+ {
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0)
+ {
+ val = left;
+ }
+ else
+ {
+ val = above;
+ }
+ }
+ else
+ {
+ if (left == right)
+ {
+ val = left;
+ }
+
+ if (above == below)
+ {
+ val = above;
+ }
+ }
+
+ a_Values[x + z * SizeX] = val;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Converts land biomes at the edge of an ocean into the respective beach biome. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenBeaches :
+ public cIntGen<SizeX, SizeZ>
+{
+ typedef cIntGen<SizeX, SizeZ> super;
+ static const int m_UnderlyingSizeX = SizeX + 2;
+ static const int m_UnderlyingSizeZ = SizeZ + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying;
+
+
+ cIntGenBeaches(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Map for biome -> its beach:
+ static const int ToBeach[] =
+ {
+ /* biOcean */ biOcean,
+ /* biPlains */ biBeach,
+ /* biDesert */ biBeach,
+ /* biExtremeHills */ biStoneBeach,
+ /* biForest */ biBeach,
+ /* biTaiga */ biColdBeach,
+ /* biSwampland */ biSwampland,
+ /* biRiver */ biRiver,
+ /* biNether */ biNether,
+ /* biEnd */ biEnd,
+ /* biFrozenOcean */ biColdBeach,
+ /* biFrozenRiver */ biColdBeach,
+ /* biIcePlains */ biColdBeach,
+ /* biIceMountains */ biColdBeach,
+ /* biMushroomIsland */ biMushroomShore,
+ /* biMushroomShore */ biMushroomShore,
+ /* biBeach */ biBeach,
+ /* biDesertHills */ biBeach,
+ /* biForestHills */ biBeach,
+ /* biTaigaHills */ biColdBeach,
+ /* biExtremeHillsEdge */ biStoneBeach,
+ /* biJungle */ biBeach,
+ /* biJungleHills */ biBeach,
+ /* biJungleEdge */ biBeach,
+ /* biDeepOcean */ biOcean,
+ /* biStoneBeach */ biStoneBeach,
+ /* biColdBeach */ biColdBeach,
+ /* biBirchForest */ biBeach,
+ /* biBirchForestHills */ biBeach,
+ /* biRoofedForest */ biBeach,
+ /* biColdTaiga */ biColdBeach,
+ /* biColdTaigaHills */ biColdBeach,
+ /* biMegaTaiga */ biStoneBeach,
+ /* biMegaTaigaHills */ biStoneBeach,
+ /* biExtremeHillsPlus */ biStoneBeach,
+ /* biSavanna */ biBeach,
+ /* biSavannaPlateau */ biBeach,
+ /* biMesa */ biMesa,
+ /* biMesaPlateauF */ biMesa,
+ /* biMesaPlateau */ biMesa,
+ };
+
+ // Generate the underlying values:
+ int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues);
+
+ // Add beaches between ocean and biomes:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX];
+ int above = lowerValues[x + 1 + z * m_UnderlyingSizeX];
+ int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX];
+ int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX];
+ int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX];
+ if (!IsBiomeOcean(val))
+ {
+ if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right))
+ {
+ // First convert the value to a regular biome (drop the M flag), then modulo by our biome count:
+ val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)];
+ }
+ }
+ a_Values[x + z * SizeX] = val;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land
+biome group pixels, based on the predefined chance. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenAddIslands :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ if (a_Values[x + z * SizeX] == bgOcean)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax;
+ }
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ /** Chance, in permille, of an island being generated in ocean. */
+ int m_Chance;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** A filter that adds an edge biome group between two biome groups that need an edge between them. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenBiomeGroupEdges :
+ public cIntGen<SizeX, SizeZ>
+{
+ typedef cIntGen<SizeX, SizeZ> super;
+
+ static const int m_UnderlyingSizeX = SizeX + 2;
+ static const int m_UnderlyingSizeZ = SizeZ + 2;
+
+public:
+
+ typedef std::shared_ptr<cIntGen<m_UnderlyingSizeX, m_UnderlyingSizeZ>> Underlying;
+
+ cIntGenBiomeGroupEdges(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values)
+ {
+ // Generate the underlying biome groups:
+ int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues);
+
+ // Change the biomes on incompatible edges into an edge biome:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX];
+ int above = lowerValues[x + 1 + z * m_UnderlyingSizeX];
+ int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX];
+ int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX];
+ int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX];
+ switch (val)
+ {
+ // Desert should neighbor only oceans, desert and temperates; change to temperate when another:
+ case bgDesert:
+ {
+ if (
+ !isDesertCompatible(above) ||
+ !isDesertCompatible(below) ||
+ !isDesertCompatible(left) ||
+ !isDesertCompatible(right)
+ )
+ {
+ val = bgTemperate;
+ }
+ break;
+ } // case bgDesert
+
+ // Ice should not neighbor deserts; change to temperate:
+ case bgIce:
+ {
+ if (
+ (above == bgDesert) ||
+ (below == bgDesert) ||
+ (left == bgDesert) ||
+ (right == bgDesert)
+ )
+ {
+ val = bgTemperate;
+ }
+ break;
+ } // case bgIce
+ }
+ a_Values[x + z * SizeX] = val;
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Underlying;
+
+
+ inline bool isDesertCompatible(int a_BiomeGroup)
+ {
+ switch (a_BiomeGroup)
+ {
+ case bgOcean:
+ case bgDesert:
+ case bgTemperate:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+};
+
+
+
+
+
+/** Turns biome group indices into real biomes.
+For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with
+that biome. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenBiomes :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenBiomes(int a_Seed, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Define the per-biome-group biomes:
+ static const int oceanBiomes[] =
+ {
+ biOcean, // biDeepOcean,
+ };
+
+ // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately)
+ static const int rareOceanBiomes[] =
+ {
+ biOcean,
+ };
+
+ static const int desertBiomes[] =
+ {
+ biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains,
+ };
+
+ static const int rareDesertBiomes[] =
+ {
+ biMesaPlateau, biMesaPlateauF,
+ };
+
+ static const int temperateBiomes[] =
+ {
+ biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland,
+ };
+
+ static const int rareTemperateBiomes[] =
+ {
+ biJungle, // Jungle is not strictly temperate, but let's piggyback it here
+ };
+
+ static const int mountainBiomes[] =
+ {
+ biExtremeHills, biForest, biTaiga, biPlains,
+ };
+
+ static const int rareMountainBiomes[] =
+ {
+ biMegaTaiga,
+ };
+
+ static const int iceBiomes[] =
+ {
+ biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
+ };
+
+ // Same as iceBiomes, there's no rare ice biome
+ static const int rareIceBiomes[] =
+ {
+ biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
+ };
+
+ static const cBiomesInGroups biomesInGroups[] =
+ {
+ /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes},
+ /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes},
+ /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes},
+ /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes},
+ /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes},
+ };
+
+ static const cBiomesInGroups rareBiomesInGroups[] =
+ {
+ /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes},
+ /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes},
+ /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes},
+ /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes},
+ /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes},
+ };
+
+ // Generate the underlying values, representing biome groups:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+
+ // Overwrite each biome group with a random biome from that group:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int IdxZ = z * SizeX;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int val = a_Values[x + IdxZ];
+ const cBiomesInGroups & Biomes = (val > bgfRare) ?
+ rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] :
+ biomesInGroups[val % ARRAYCOUNT(biomesInGroups)];
+ int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7);
+ a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count];
+ }
+ }
+ }
+
+protected:
+
+ struct cBiomesInGroups
+ {
+ const int Count;
+ const int * Biomes;
+ };
+
+
+ /** The underlying int generator */
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Randomly replaces pixels of one value to another value, using the given chance. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenReplaceRandomly :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) :
+ super(a_Seed),
+ m_From(a_From),
+ m_To(a_To),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+
+ // Replace some of the values:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int idxZ = z * SizeX;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int idx = x + idxZ;
+ if (a_Values[idx] == m_From)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[idx] = m_To;
+ }
+ }
+ }
+ } // for z
+ }
+
+
+protected:
+ /** The original value to be replaced. */
+ int m_From;
+
+ /** The destination value to which to replace. */
+ int m_To;
+
+ /** Chance, in permille, of replacing the value. */
+ int m_Chance;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Mixer that joins together finalized biomes and rivers.
+It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean.
+If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either
+regular river or frozen river, based on the biome. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenMixRivers:
+ public cIntGen<SizeX, SizeZ>
+{
+ typedef cIntGen<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers):
+ m_Biomes(a_Biomes),
+ m_Rivers(a_Rivers)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data:
+ m_Biomes->GetInts(a_MinX, a_MinZ, a_Values);
+ typename super::Values riverData;
+ m_Rivers->GetInts(a_MinX, a_MinZ, riverData);
+
+ // Mix the values:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int idxZ = z * SizeX;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int idx = x + idxZ;
+ if (IsBiomeOcean(a_Values[idx]))
+ {
+ // Oceans are kept without any changes
+ continue;
+ }
+ if (riverData[idx] != biRiver)
+ {
+ // There's no river, keep the current value
+ continue;
+ }
+
+ // There's a river, change the output to a river or a frozen river, based on the original biome:
+ if (IsBiomeVeryCold((EMCSBiome)a_Values[idx]))
+ {
+ a_Values[idx] = biFrozenRiver;
+ }
+ else
+ {
+ a_Values[idx] = biRiver;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Biomes;
+ Underlying m_Rivers;
+};
+
+
+
+
+
+/** Generates a river based on the underlying data.
+This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data
+changes from one pixel to its neighbor. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenRiver:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+ static const int UnderlyingSizeX = SizeX + 2;
+ static const int UnderlyingSizeZ = SizeZ + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying;
+
+
+ cIntGenRiver(int a_Seed, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data:
+ int Cache[UnderlyingSizeX * UnderlyingSizeZ];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache);
+
+ // Detect the edges:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int Above = Cache[x + 1 + z * UnderlyingSizeX];
+ int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX];
+ int Left = Cache[x + (z + 1) * UnderlyingSizeX];
+ int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX];
+ int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX];
+
+ if ((val == Above) && (val == Below) && (val == Left) && (val == Right))
+ {
+ val = 0;
+ }
+ else
+ {
+ val = biRiver;
+ }
+ a_Values[x + z * SizeX] = val;
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean.
+The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenAddToOcean:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+ static const int UnderlyingSizeX = SizeX + 2;
+ static const int UnderlyingSizeZ = SizeZ + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<UnderlyingSizeX, UnderlyingSizeZ>> Underlying;
+
+
+ cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying):
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_ToValue(a_ToValue),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data:
+ int Cache[UnderlyingSizeX * UnderlyingSizeZ];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache);
+
+ // Add the mushroom islands:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX];
+ if (!IsBiomeOcean(val))
+ {
+ a_Values[x + z * SizeX] = val;
+ continue;
+ }
+
+ // Count the ocean neighbors:
+ int Above = Cache[x + 1 + z * UnderlyingSizeX];
+ int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX];
+ int Left = Cache[x + (z + 1) * UnderlyingSizeX];
+ int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX];
+ int NumOceanNeighbors = 0;
+ if (IsBiomeOcean(Above))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Below))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Left))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Right))
+ {
+ NumOceanNeighbors += 1;
+ }
+
+ // If at least 3 ocean neighbors and the chance is right, change:
+ if (
+ (NumOceanNeighbors >= 3) &&
+ ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)
+ )
+ {
+ a_Values[x + z * SizeX] = m_ToValue;
+ }
+ else
+ {
+ a_Values[x + z * SizeX] = val;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ /** Chance, in permille, of changing the biome. */
+ int m_Chance;
+
+ /** The value to change the ocean into. */
+ int m_ToValue;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Changes random pixels of the underlying data to the specified value. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenSetRandomly :
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+ cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_ToValue(a_ToValue),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+
+ // Change random pixels to bgOcean:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[x + z * SizeX] = m_ToValue;
+ }
+ }
+ }
+ }
+
+protected:
+ /** Chance, in permille, of changing each pixel. */
+ int m_Chance;
+
+ /** The value to which to set the pixel. */
+ int m_ToValue;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+
+/** Adds a "rare" flag to random biome groups, based on the given chance. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenRareBiomeGroups:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying):
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying data:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+
+ // Change some of the biome groups into rare biome groups:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ int idx = x + SizeX * z;
+ a_Values[idx] = a_Values[idx] | bgfRare;
+ }
+ }
+ }
+ }
+
+protected:
+ /** Chance, in permille, of changing each pixel into the rare biome group. */
+ int m_Chance;
+
+ /** The underlying generator. */
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places
+that have their alterations set. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenAlternateBiomes:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes):
+ super(a_Seed),
+ m_Alterations(a_Alterations),
+ m_BaseBiomes(a_BaseBiomes)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the base biomes and the alterations:
+ m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values);
+ typename super::Values alterations;
+ m_Alterations->GetInts(a_MinX, a_MinZ, alterations);
+
+ // Change the biomes into their alternate versions:
+ for (int idx = 0; idx < SizeX * SizeZ; ++idx)
+ {
+ if (alterations[idx] == 0)
+ {
+ // No change
+ continue;
+ }
+
+ // Change to alternate biomes:
+ int val = a_Values[idx];
+ switch (val)
+ {
+ case biBirchForest: val = biBirchForestHills; break;
+ case biDesert: val = biDesertHills; break;
+ case biExtremeHills: val = biExtremeHillsPlus; break;
+ case biForest: val = biForestHills; break;
+ case biIcePlains: val = biIceMountains; break;
+ case biJungle: val = biJungleHills; break;
+ case biMegaTaiga: val = biMegaTaigaHills; break;
+ case biMesaPlateau: val = biMesa; break;
+ case biMesaPlateauF: val = biMesa; break;
+ case biMesaPlateauM: val = biMesa; break;
+ case biMesaPlateauFM: val = biMesa; break;
+ case biPlains: val = biForest; break;
+ case biRoofedForest: val = biPlains; break;
+ case biSavanna: val = biSavannaPlateau; break;
+ case biTaiga: val = biTaigaHills; break;
+ }
+ a_Values[idx] = val;
+ } // for idx - a_Values[]
+ }
+
+protected:
+ Underlying m_Alterations;
+ Underlying m_BaseBiomes;
+};
+
+
+
+
+
+/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenBiomeEdges:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+ static const int m_LowerSizeX = SizeX + 2;
+ static const int m_LowerSizeZ = SizeZ + 2;
+
+public:
+ typedef std::shared_ptr<cIntGen<m_LowerSizeX, m_LowerSizeZ>> Underlying;
+
+
+ cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying biomes:
+ typename Underlying::element_type::Values lowerValues;
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues);
+
+ // Convert incompatible edges into neutral biomes:
+ for (int z = 0; z < SizeZ; z++)
+ {
+ for (int x = 0; x < SizeX; x++)
+ {
+ int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX];
+ int above = lowerValues[x + 1 + z * m_LowerSizeX];
+ int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX];
+ int left = lowerValues[x + (z + 1) * m_LowerSizeX];
+ int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX];
+
+ switch (biome)
+ {
+ case biDesert:
+ case biDesertM:
+ case biDesertHills:
+ {
+ if (
+ IsBiomeVeryCold(static_cast<EMCSBiome>(above)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(below)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(left)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(right))
+ )
+ {
+ biome = biPlains;
+ }
+ break;
+ } // case biDesert
+
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ if (
+ !isMesaCompatible(above) ||
+ !isMesaCompatible(below) ||
+ !isMesaCompatible(left) ||
+ !isMesaCompatible(right)
+ )
+ {
+ biome = biDesert;
+ }
+ break;
+ } // Mesa biomes
+
+ case biJungle:
+ case biJungleM:
+ {
+ if (
+ !isJungleCompatible(above) ||
+ !isJungleCompatible(below) ||
+ !isJungleCompatible(left) ||
+ !isJungleCompatible(right)
+ )
+ {
+ biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM;
+ }
+ break;
+ } // Jungle biomes
+
+ case biSwampland:
+ case biSwamplandM:
+ {
+ if (
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(right))
+ )
+ {
+ biome = biPlains;
+ }
+ break;
+ } // Swampland biomes
+ } // switch (biome)
+
+ a_Values[x + z * SizeX] = biome;
+ } // for x
+ } // for z
+ }
+
+
+protected:
+ Underlying m_Underlying;
+
+
+ bool isMesaCompatible(int a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biDesert:
+ case biMesa:
+ case biMesaBryce:
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ case biOcean:
+ case biDeepOcean:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+
+
+ bool isJungleCompatible(int a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleM:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+};
+
+
+
+
+
+/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that
+have their alterations set. */
+template <int SizeX, int SizeZ = SizeX>
+class cIntGenMBiomes:
+ public cIntGenWithNoise<SizeX, SizeZ>
+{
+ typedef cIntGenWithNoise<SizeX, SizeZ> super;
+
+public:
+ typedef std::shared_ptr<cIntGen<SizeX, SizeZ>> Underlying;
+
+
+ cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying),
+ m_Alteration(a_Alteration)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override
+ {
+ // Generate the underlying biomes and the alterations:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_Values);
+ typename super::Values alterations;
+ m_Alteration->GetInts(a_MinX, a_MinZ, alterations);
+
+ // Wherever alterations are nonzero, change into alternate biome, if available:
+ for (int idx = 0; idx < SizeX * SizeZ; ++idx)
+ {
+ if (alterations[idx] == 0)
+ {
+ continue;
+ }
+
+ // Ice spikes biome was removed from here, because it was generated way too often
+ switch (a_Values[idx])
+ {
+ case biPlains: a_Values[idx] = biSunflowerPlains; break;
+ case biDesert: a_Values[idx] = biDesertM; break;
+ case biExtremeHills: a_Values[idx] = biExtremeHillsM; break;
+ case biForest: a_Values[idx] = biFlowerForest; break;
+ case biTaiga: a_Values[idx] = biTaigaM; break;
+ case biSwampland: a_Values[idx] = biSwamplandM; break;
+ case biJungle: a_Values[idx] = biJungleM; break;
+ case biJungleEdge: a_Values[idx] = biJungleEdgeM; break;
+ case biBirchForest: a_Values[idx] = biBirchForestM; break;
+ case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break;
+ case biRoofedForest: a_Values[idx] = biRoofedForestM; break;
+ case biColdTaiga: a_Values[idx] = biColdTaigaM; break;
+ case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break;
+ case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break;
+ case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break;
+ case biSavanna: a_Values[idx] = biSavannaM; break;
+ case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break;
+ case biMesa: a_Values[idx] = biMesaBryce; break;
+ case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break;
+ case biMesaPlateau: a_Values[idx] = biMesaBryce; break;
+ }
+ } // for idx - a_Values[] / alterations[]
+ }
+
+protected:
+ Underlying m_Underlying;
+ Underlying m_Alteration;
+};
+
+
+
+
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
new file mode 100644
index 000000000..73ed27096
--- /dev/null
+++ b/src/Generating/ProtIntGen.h
@@ -0,0 +1,1351 @@
+
+// ProtIntGen.h
+
+// Declares the prototyping integer generators - cProtIntGen class and its descendants
+
+/*
+These classes generate 2D arrays of integers that have various interpretations. The main purpose of these
+classes is to provide fast prototyping for cIntGen classes - unlike cIntGen classes, these are not
+template-based and so they take care of the underlying sizes automatically. This makes them easier to chain
+and re-chain, since the size parameters don't need to be adjusted after each such case. Their performance is,
+however, slightly worse, which is why we use cIntGen classes in the final generator.
+
+Because there is no SizeX / SizeZ template param, the generators would have to either alloc memory for each
+underlying generator's values, or use a maximum-size buffer. We chose the latter, to avoid memory allocation
+overhead; this however means that there's (an arbitrary) limit to the size of the generated data.
+*/
+
+
+
+
+
+#pragma once
+
+// We need the biome group constants defined there:
+#include "IntGen.h"
+
+
+
+
+
+/** Interface that all the generator classes provide. */
+class cProtIntGen
+{
+protected:
+ /** Maximum size of the generated area.
+ Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */
+ static const int m_BufferSize = 900;
+
+public:
+
+ /** Type of the generic interface used for storing links to the underlying generators. */
+ typedef std::shared_ptr<cProtIntGen> Underlying;
+
+
+ /** Force a virtual destructor in all descendants.
+ Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */
+ virtual ~cProtIntGen() {}
+
+ /** Generates the array of specified size into a_Values, based on given min coords. */
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0;
+};
+
+
+
+
+
+/** Provides additional cNoise member and its helper functions. */
+class cProtIntGenWithNoise :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenWithNoise(int a_Seed) :
+ m_Noise(a_Seed)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+
+ /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */
+ int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2)
+ {
+ int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
+ return ((rnd & 1) == 0) ? a_Val1 : a_Val2;
+ }
+
+ /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */
+ int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4)
+ {
+ int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7;
+ switch (rnd % 4)
+ {
+ case 0: return a_Val1;
+ case 1: return a_Val2;
+ case 2: return a_Val3;
+ default: return a_Val4;
+ }
+ }
+};
+
+
+
+
+
+
+/** Generates a 2D array of random integers in the specified range [0 .. Range). */
+class cProtIntGenChoice :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenChoice(int a_Seed, int a_Range) :
+ super(a_Seed),
+ m_Range(a_Range)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range;
+ }
+ } // for z
+ }
+
+protected:
+ int m_Range;
+};
+
+
+
+
+
+
+/** Decides between the ocean and landmass biomes.
+Has a threshold (in percent) of how much land, the larger the threshold, the more land.
+Generates 0 for ocean, biome group ID for landmass. */
+class cProtIntGenLandOcean :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenLandOcean(int a_Seed, int a_Threshold) :
+ super(a_Seed),
+ m_Threshold(a_Threshold)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7);
+ a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0;
+ }
+ }
+
+ // If the centerpoint of the world is within the area, set it to bgTemperate, always:
+ if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0))
+ {
+ a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate;
+ }
+ }
+
+protected:
+ int m_Threshold;
+};
+
+
+
+
+
+/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between.
+This means that the zoome out image is randomly distorted. Applying zoom several times provides all
+the distortion that the generators need. */
+class cProtIntGenZoom :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) :
+ super(a_Seed),
+ m_UnderlyingGen(a_UnderlyingGen)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Get the coords for the lower generator:
+ int lowerMinX = a_MinX >> 1;
+ int lowerMinZ = a_MinZ >> 1;
+ int lowerSizeX = a_SizeX / 2 + 2;
+ int lowerSizeZ = a_SizeZ / 2 + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ ASSERT(lowerSizeX > 0);
+ ASSERT(lowerSizeZ > 0);
+
+ // Generate the underlying data with half the resolution:
+ int lowerData[m_BufferSize];
+ m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData);
+ const int lowStepX = (lowerSizeX - 1) * 2;
+ int cache[m_BufferSize];
+
+ // Discreet-interpolate the values into twice the size:
+ for (int z = 0; z < lowerSizeZ - 1; ++z)
+ {
+ int idx = (z * 2) * lowStepX;
+ int PrevZ0 = lowerData[z * lowerSizeX];
+ int PrevZ1 = lowerData[(z + 1) * lowerSizeX];
+
+ for (int x = 0; x < lowerSizeX - 1; ++x)
+ {
+ int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX];
+ int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX];
+ int RndX = (x + lowerMinX) * 2;
+ int RndZ = (z + lowerMinZ) * 2;
+ cache[idx] = PrevZ0;
+ cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1);
+ cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0);
+ cache[idx + 1 + lowStepX] = super::chooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1);
+ idx += 2;
+ PrevZ0 = ValX1Z0;
+ PrevZ1 = ValX1Z1;
+ }
+ }
+
+ // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min:
+ for (int z = 0; z < a_SizeZ; ++z)
+ {
+ memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int));
+ }
+ }
+
+protected:
+ Underlying m_UnderlyingGen;
+};
+
+
+
+
+
+/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values.
+Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */
+class cProtIntGenSmooth :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenSmooth(int a_Seed, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally.
+ // Also get rid of single-pixel irregularities (A-B-A):
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int val = lowerData[x + 1 + (z + 1) * lowerSizeX];
+ int above = lowerData[x + 1 + z * lowerSizeX];
+ int below = lowerData[x + 1 + (z + 2) * lowerSizeX];
+ int left = lowerData[x + (z + 1) * lowerSizeX];
+ int right = lowerData[x + 2 + (z + 1) * lowerSizeX];
+
+ if ((left == right) && (above == below))
+ {
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0)
+ {
+ val = left;
+ }
+ else
+ {
+ val = above;
+ }
+ }
+ else
+ {
+ if (left == right)
+ {
+ val = left;
+ }
+
+ if (above == below)
+ {
+ val = above;
+ }
+ }
+
+ a_Values[x + z * a_SizeX] = val;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Converts land biomes at the edge of an ocean into the respective beach biome. */
+class cProtIntGenBeaches :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenBeaches(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Map for biome -> its beach:
+ static const int ToBeach[] =
+ {
+ /* biOcean */ biOcean,
+ /* biPlains */ biBeach,
+ /* biDesert */ biBeach,
+ /* biExtremeHills */ biStoneBeach,
+ /* biForest */ biBeach,
+ /* biTaiga */ biColdBeach,
+ /* biSwampland */ biSwampland,
+ /* biRiver */ biRiver,
+ /* biNether */ biNether,
+ /* biEnd */ biEnd,
+ /* biFrozenOcean */ biColdBeach,
+ /* biFrozenRiver */ biColdBeach,
+ /* biIcePlains */ biColdBeach,
+ /* biIceMountains */ biColdBeach,
+ /* biMushroomIsland */ biMushroomShore,
+ /* biMushroomShore */ biMushroomShore,
+ /* biBeach */ biBeach,
+ /* biDesertHills */ biBeach,
+ /* biForestHills */ biBeach,
+ /* biTaigaHills */ biColdBeach,
+ /* biExtremeHillsEdge */ biStoneBeach,
+ /* biJungle */ biBeach,
+ /* biJungleHills */ biBeach,
+ /* biJungleEdge */ biBeach,
+ /* biDeepOcean */ biOcean,
+ /* biStoneBeach */ biStoneBeach,
+ /* biColdBeach */ biColdBeach,
+ /* biBirchForest */ biBeach,
+ /* biBirchForestHills */ biBeach,
+ /* biRoofedForest */ biBeach,
+ /* biColdTaiga */ biColdBeach,
+ /* biColdTaigaHills */ biColdBeach,
+ /* biMegaTaiga */ biStoneBeach,
+ /* biMegaTaigaHills */ biStoneBeach,
+ /* biExtremeHillsPlus */ biStoneBeach,
+ /* biSavanna */ biBeach,
+ /* biSavannaPlateau */ biBeach,
+ /* biMesa */ biMesa,
+ /* biMesaPlateauF */ biMesa,
+ /* biMesaPlateau */ biMesa,
+ };
+
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerValues[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues);
+
+ // Add beaches between ocean and biomes:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int val = lowerValues[x + 1 + (z + 1) * lowerSizeX];
+ int above = lowerValues[x + 1 + z * lowerSizeX];
+ int below = lowerValues[x + 1 + (z + 2) * lowerSizeX];
+ int left = lowerValues[x + (z + 1) * lowerSizeX];
+ int right = lowerValues[x + 2 + (z + 1) * lowerSizeX];
+ if (!IsBiomeOcean(val))
+ {
+ if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right))
+ {
+ // First convert the value to a regular biome (drop the M flag), then modulo by our biome count:
+ val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)];
+ }
+ }
+ a_Values[x + z * a_SizeX] = val;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land
+biome group pixels, based on the predefined chance. */
+class cProtIntGenAddIslands :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ typedef std::shared_ptr<cProtIntGen> Underlying;
+
+
+ cProtIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ if (a_Values[x + z * a_SizeX] == bgOcean)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax;
+ }
+ }
+ }
+ }
+ }
+
+protected:
+ /** Chance of each ocean pixel being converted, in permille. */
+ int m_Chance;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** A filter that adds an edge biome group between two biome groups that need an edge between them. */
+class cProtIntGenBiomeGroupEdges :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenBiomeGroupEdges(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values)
+ {
+ // Generate the underlying biome groups:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerValues[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues);
+
+ // Change the biomes on incompatible edges into an edge biome:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int val = lowerValues[x + 1 + (z + 1) * lowerSizeX];
+ int Above = lowerValues[x + 1 + z * lowerSizeX];
+ int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX];
+ int Left = lowerValues[x + (z + 1) * lowerSizeX];
+ int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX];
+ switch (val)
+ {
+ // Desert should neighbor only oceans, desert and temperates; change to temperate when another:
+ case bgDesert:
+ {
+ if (
+ !isDesertCompatible(Above) ||
+ !isDesertCompatible(Below) ||
+ !isDesertCompatible(Left) ||
+ !isDesertCompatible(Right)
+ )
+ {
+ val = bgTemperate;
+ }
+ break;
+ } // case bgDesert
+
+ // Ice should not neighbor deserts; change to temperate:
+ case bgIce:
+ {
+ if (
+ (Above == bgDesert) ||
+ (Below == bgDesert) ||
+ (Left == bgDesert) ||
+ (Right == bgDesert)
+ )
+ {
+ val = bgTemperate;
+ }
+ break;
+ } // case bgIce
+ }
+ a_Values[x + z * a_SizeX] = val;
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Underlying;
+
+
+ inline bool isDesertCompatible(int a_BiomeGroup)
+ {
+ switch (a_BiomeGroup)
+ {
+ case bgOcean:
+ case bgDesert:
+ case bgTemperate:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+};
+
+
+
+
+
+/** Turns biome group indices into real biomes.
+For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with
+that biome. */
+class cProtIntGenBiomes :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenBiomes(int a_Seed, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Define the per-biome-group biomes:
+ static const int oceanBiomes[] =
+ {
+ biOcean, // biDeepOcean,
+ };
+
+ // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately)
+ static const int rareOceanBiomes[] =
+ {
+ biOcean,
+ };
+
+ static const int desertBiomes[] =
+ {
+ biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains,
+ };
+
+ static const int rareDesertBiomes[] =
+ {
+ biMesaPlateau, biMesaPlateauF,
+ };
+
+ static const int temperateBiomes[] =
+ {
+ biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland,
+ };
+
+ static const int rareTemperateBiomes[] =
+ {
+ biJungle, // Jungle is not strictly temperate, but let's piggyback it here
+ };
+
+ static const int mountainBiomes[] =
+ {
+ biExtremeHills, biForest, biTaiga, biPlains,
+ };
+
+ static const int rareMountainBiomes[] =
+ {
+ biMegaTaiga,
+ };
+
+ static const int iceBiomes[] =
+ {
+ biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
+ };
+
+ // Same as iceBiomes, there's no rare ice biome
+ static const int rareIceBiomes[] =
+ {
+ biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga,
+ };
+
+ static const cBiomesInGroups biomesInGroups[] =
+ {
+ /* bgOcean */ { static_cast<int>(ARRAYCOUNT(oceanBiomes)), oceanBiomes},
+ /* bgDesert */ { static_cast<int>(ARRAYCOUNT(desertBiomes)), desertBiomes},
+ /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(temperateBiomes)), temperateBiomes},
+ /* bgMountains */ { static_cast<int>(ARRAYCOUNT(mountainBiomes)), mountainBiomes},
+ /* bgIce */ { static_cast<int>(ARRAYCOUNT(iceBiomes)), iceBiomes},
+ };
+
+ static const cBiomesInGroups rareBiomesInGroups[] =
+ {
+ /* bgOcean */ { static_cast<int>(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes},
+ /* bgDesert */ { static_cast<int>(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes},
+ /* bgTemperate */ { static_cast<int>(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes},
+ /* bgMountains */ { static_cast<int>(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes},
+ /* bgIce */ { static_cast<int>(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes},
+ };
+
+ // Generate the underlying values, representing biome groups:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Overwrite each biome group with a random biome from that group:
+ // Take care of the bgfRare flag
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int IdxZ = z * a_SizeX;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int val = a_Values[x + IdxZ];
+ const cBiomesInGroups & Biomes = (val > bgfRare) ?
+ rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] :
+ biomesInGroups[val % ARRAYCOUNT(biomesInGroups)];
+ int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7);
+ a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count];
+ }
+ }
+ }
+
+protected:
+
+ struct cBiomesInGroups
+ {
+ const int Count;
+ const int * Biomes;
+ };
+
+
+ /** The underlying int generator */
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Randomly replaces pixels of one value to another value, using the given chance. */
+class cProtIntGenReplaceRandomly :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ typedef std::shared_ptr<cProtIntGen> Underlying;
+
+
+ cProtIntGenReplaceRandomly(int a_Seed, int a_From, int a_To, int a_Chance, Underlying a_Underlying) :
+ super(a_Seed),
+ m_From(a_From),
+ m_To(a_To),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Replace some of the values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int idxZ = z * a_SizeX;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idx = x + idxZ;
+ if (a_Values[idx] == m_From)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[idx] = m_To;
+ }
+ }
+ }
+ } // for z
+ }
+
+
+protected:
+ /** The original value to be replaced. */
+ int m_From;
+
+ /** The destination value to which to replace. */
+ int m_To;
+
+ /** Chance, in permille, of replacing the value. */
+ int m_Chance;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Mixer that joins together finalized biomes and rivers.
+It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean.
+If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either
+regular river or frozen river, based on the biome. */
+class cProtIntGenMixRivers:
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers):
+ m_Biomes(a_Biomes),
+ m_Rivers(a_Rivers)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying data:
+ ASSERT(a_SizeX * a_SizeZ <= m_BufferSize);
+ m_Biomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+ int riverData[m_BufferSize];
+ m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData);
+
+ // Mix the values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int idxZ = z * a_SizeX;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idx = x + idxZ;
+ if (IsBiomeOcean(a_Values[idx]))
+ {
+ // Oceans are kept without any changes
+ continue;
+ }
+ if (riverData[idx] != biRiver)
+ {
+ // There's no river, keep the current value
+ continue;
+ }
+
+ // There's a river, change the output to a river or a frozen river, based on the original biome:
+ if (IsBiomeVeryCold((EMCSBiome)a_Values[idx]))
+ {
+ a_Values[idx] = biFrozenRiver;
+ }
+ else
+ {
+ a_Values[idx] = biRiver;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Biomes;
+ Underlying m_Rivers;
+};
+
+
+
+
+
+/** Generates a river based on the underlying data.
+This is basically an edge detector over the underlying data. The rivers are the edges where the underlying
+data changes from one pixel to its neighbor. */
+class cProtIntGenRiver:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRiver(int a_Seed, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying data:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerValues[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues);
+
+ // Detect the edges:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int Above = lowerValues[x + 1 + z * lowerSizeX];
+ int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX];
+ int Left = lowerValues[x + (z + 1) * lowerSizeX];
+ int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX];
+ int val = lowerValues[x + 1 + (z + 1) * lowerSizeX];
+
+ if ((val == Above) && (val == Below) && (val == Left) && (val == Right))
+ {
+ val = 0;
+ }
+ else
+ {
+ val = biRiver;
+ }
+ a_Values[x + z * a_SizeX] = val;
+ } // for x
+ } // for z
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean.
+The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */
+class cProtIntGenAddToOcean:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying):
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_ToValue(a_ToValue),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying data:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerValues[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues);
+
+ // Add the mushroom islands:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int val = lowerValues[x + 1 + (z + 1) * lowerSizeX];
+ if (!IsBiomeOcean(val))
+ {
+ a_Values[x + z * a_SizeX] = val;
+ continue;
+ }
+
+ // Count the ocean neighbors:
+ int Above = lowerValues[x + 1 + z * lowerSizeX];
+ int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX];
+ int Left = lowerValues[x + (z + 1) * lowerSizeX];
+ int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX];
+ int NumOceanNeighbors = 0;
+ if (IsBiomeOcean(Above))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Below))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Left))
+ {
+ NumOceanNeighbors += 1;
+ }
+ if (IsBiomeOcean(Right))
+ {
+ NumOceanNeighbors += 1;
+ }
+
+ // If at least 3 ocean neighbors and the chance is right, change:
+ if (
+ (NumOceanNeighbors >= 3) &&
+ ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)
+ )
+ {
+ a_Values[x + z * a_SizeX] = m_ToValue;
+ }
+ else
+ {
+ a_Values[x + z * a_SizeX] = val;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ /** Chance, in permille, of changing the biome. */
+ int m_Chance;
+
+ /** The value to change the ocean into. */
+ int m_ToValue;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Changes random pixels of the underlying data to the specified value. */
+class cProtIntGenSetRandomly :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_ToValue(a_ToValue),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying data:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Change random pixels to bgOcean:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ a_Values[x + z * a_SizeX] = m_ToValue;
+ }
+ }
+ }
+ }
+
+protected:
+ /** Chance, in permille, of changing each pixel. */
+ int m_Chance;
+
+ /** The value to which to set the pixel. */
+ int m_ToValue;
+
+ Underlying m_Underlying;
+};
+
+
+
+
+
+
+/** Adds a "rare" flag to random biome groups, based on the given chance. */
+class cProtIntGenRareBiomeGroups:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying):
+ super(a_Seed),
+ m_Chance(a_Chance),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying data:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Change some of the biome groups into rare biome groups:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7;
+ if (rnd % 1000 < m_Chance)
+ {
+ int idx = x + a_SizeX * z;
+ a_Values[idx] = a_Values[idx] | bgfRare;
+ }
+ }
+ }
+ }
+
+protected:
+ /** Chance, in permille, of changing each pixel into the rare biome group. */
+ int m_Chance;
+
+ /** The underlying generator. */
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places
+that have their alterations set. */
+class cProtIntGenAlternateBiomes:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes):
+ super(a_Seed),
+ m_Alterations(a_Alterations),
+ m_BaseBiomes(a_BaseBiomes)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the base biomes and the alterations:
+ m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+ int alterations[m_BufferSize];
+ m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations);
+
+ // Change the biomes into their alternate versions:
+ int len = a_SizeX * a_SizeZ;
+ for (int idx = 0; idx < len; ++idx)
+ {
+ if (alterations[idx] == 0)
+ {
+ // No change
+ continue;
+ }
+
+ // Change to alternate biomes:
+ int val = a_Values[idx];
+ switch (val)
+ {
+ case biBirchForest: val = biBirchForestHills; break;
+ case biDesert: val = biDesertHills; break;
+ case biExtremeHills: val = biExtremeHillsPlus; break;
+ case biForest: val = biForestHills; break;
+ case biIcePlains: val = biIceMountains; break;
+ case biJungle: val = biJungleHills; break;
+ case biMegaTaiga: val = biMegaTaigaHills; break;
+ case biMesaPlateau: val = biMesa; break;
+ case biMesaPlateauF: val = biMesa; break;
+ case biMesaPlateauM: val = biMesa; break;
+ case biMesaPlateauFM: val = biMesa; break;
+ case biPlains: val = biForest; break;
+ case biRoofedForest: val = biPlains; break;
+ case biSavanna: val = biSavannaPlateau; break;
+ case biTaiga: val = biTaigaHills; break;
+ }
+ a_Values[idx] = val;
+ } // for idx - a_Values[]
+ }
+
+protected:
+ Underlying m_Alterations;
+ Underlying m_BaseBiomes;
+};
+
+
+
+
+
+/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */
+class cProtIntGenBiomeEdges:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenBiomeEdges(int a_Seed, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying biomes:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerValues[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues);
+
+ // Convert incompatible edges into neutral biomes:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX];
+ int above = lowerValues[x + 1 + z * lowerSizeX];
+ int below = lowerValues[x + 1 + (z + 2) * lowerSizeX];
+ int left = lowerValues[x + (z + 1) * lowerSizeX];
+ int right = lowerValues[x + 2 + (z + 1) * lowerSizeX];
+
+ switch (biome)
+ {
+ case biDesert:
+ case biDesertM:
+ case biDesertHills:
+ {
+ if (
+ IsBiomeVeryCold(static_cast<EMCSBiome>(above)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(below)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(left)) ||
+ IsBiomeVeryCold(static_cast<EMCSBiome>(right))
+ )
+ {
+ biome = biPlains;
+ }
+ break;
+ } // case biDesert
+
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ {
+ if (
+ !isMesaCompatible(above) ||
+ !isMesaCompatible(below) ||
+ !isMesaCompatible(left) ||
+ !isMesaCompatible(right)
+ )
+ {
+ biome = biDesert;
+ }
+ break;
+ } // Mesa biomes
+
+ case biJungle:
+ case biJungleM:
+ {
+ if (
+ !isJungleCompatible(above) ||
+ !isJungleCompatible(below) ||
+ !isJungleCompatible(left) ||
+ !isJungleCompatible(right)
+ )
+ {
+ biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM;
+ }
+ break;
+ } // Jungle biomes
+
+ case biSwampland:
+ case biSwamplandM:
+ {
+ if (
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(above)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(below)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(left)) ||
+ IsBiomeNoDownfall(static_cast<EMCSBiome>(right))
+ )
+ {
+ biome = biPlains;
+ }
+ break;
+ } // Swampland biomes
+ } // switch (biome)
+
+ a_Values[x + z * a_SizeX] = biome;
+ } // for x
+ } // for z
+ }
+
+
+protected:
+ Underlying m_Underlying;
+
+
+ bool isMesaCompatible(int a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biDesert:
+ case biMesa:
+ case biMesaBryce:
+ case biMesaPlateau:
+ case biMesaPlateauF:
+ case biMesaPlateauFM:
+ case biMesaPlateauM:
+ case biOcean:
+ case biDeepOcean:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+
+
+ bool isJungleCompatible(int a_Biome)
+ {
+ switch (a_Biome)
+ {
+ case biJungle:
+ case biJungleM:
+ case biJungleEdge:
+ case biJungleEdgeM:
+ case biJungleHills:
+ {
+ return true;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+ }
+};
+
+
+
+
+
+/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that
+have their alterations set. */
+class cProtIntGenMBiomes:
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying):
+ super(a_Seed),
+ m_Underlying(a_Underlying),
+ m_Alteration(a_Alteration)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying biomes and the alterations:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+ int alterations[m_BufferSize];
+ m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations);
+
+ // Wherever alterations are nonzero, change into alternate biome, if available:
+ int len = a_SizeX * a_SizeZ;
+ for (int idx = 0; idx < len; ++idx)
+ {
+ if (alterations[idx] == 0)
+ {
+ continue;
+ }
+
+ // Ice spikes biome was removed from here, because it was generated way too often
+ switch (a_Values[idx])
+ {
+ case biPlains: a_Values[idx] = biSunflowerPlains; break;
+ case biDesert: a_Values[idx] = biDesertM; break;
+ case biExtremeHills: a_Values[idx] = biExtremeHillsM; break;
+ case biForest: a_Values[idx] = biFlowerForest; break;
+ case biTaiga: a_Values[idx] = biTaigaM; break;
+ case biSwampland: a_Values[idx] = biSwamplandM; break;
+ case biJungle: a_Values[idx] = biJungleM; break;
+ case biJungleEdge: a_Values[idx] = biJungleEdgeM; break;
+ case biBirchForest: a_Values[idx] = biBirchForestM; break;
+ case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break;
+ case biRoofedForest: a_Values[idx] = biRoofedForestM; break;
+ case biColdTaiga: a_Values[idx] = biColdTaigaM; break;
+ case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break;
+ case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break;
+ case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break;
+ case biSavanna: a_Values[idx] = biSavannaM; break;
+ case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break;
+ case biMesa: a_Values[idx] = biMesaBryce; break;
+ case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break;
+ case biMesaPlateau: a_Values[idx] = biMesaBryce; break;
+ }
+ } // for idx - a_Values[] / alterations[]
+ }
+
+protected:
+ Underlying m_Underlying;
+ Underlying m_Alteration;
+};
+
+
+
+
diff --git a/src/IniFile.cpp b/src/IniFile.cpp
index a666a4ff8..ded7e4199 100644
--- a/src/IniFile.cpp
+++ b/src/IniFile.cpp
@@ -9,7 +9,7 @@
// Email: Shane.Hill@dsto.defence.gov.au
// Reason: Remove dependancy on MFC. Code should compile on any
// platform.
-//////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
/*
!! MODIFIED BY FAKETRUTH and xoft !!
@@ -79,7 +79,7 @@ bool cIniFile::ReadFile(const AString & a_FileName, bool a_AllowExampleRedirect)
}
}
- bool IsFirstLine = true;
+ bool IsFirstLine = true;
while (getline(f, line))
{
@@ -866,7 +866,7 @@ AString cIniFile::CheckCase(const AString & s) const
void cIniFile::RemoveBom(AString & a_line) const
{
- // The BOM sequence for UTF-8 is 0xEF,0xBB,0xBF
+ // The BOM sequence for UTF-8 is 0xEF, 0xBB, 0xBF
static unsigned const char BOM[] = { 0xEF, 0xBB, 0xBF };
// The BOM sequence, if present, is always th e first three characters of the input.
diff --git a/src/IniFile.h b/src/IniFile.h
index 3f704551f..e5879f46c 100644
--- a/src/IniFile.h
+++ b/src/IniFile.h
@@ -9,7 +9,7 @@
// Email: Shane.Hill@dsto.defence.gov.au
// Reason: Remove dependancy on MFC. Code should compile on any
// platform. Tested on Windows/Linux/Irix
-//////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
/*
!! MODIFIED BY FAKETRUTH and madmaxoft!!
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index d85a5c329..4daa8cc7b 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -604,6 +604,28 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddByte("IsConverting", (((const cZombie *)a_Monster)->IsConverting() ? 1 : 0));
break;
}
+ case mtInvalidType:
+ case mtBlaze:
+ case mtCaveSpider:
+ case mtChicken:
+ case mtCow:
+ case mtEnderDragon:
+ case mtGhast:
+ case mtGiant:
+ case mtIronGolem:
+ case mtMooshroom:
+ case mtOcelot:
+ case mtPig:
+ case mtSilverfish:
+ case mtSnowGolem:
+ case mtSpider:
+ case mtSquid:
+ case mtWitch:
+ case mtZombiePigman:
+ {
+ // Other mobs have no special tags.
+ break;
+ }
}
m_Writer.EndCompound();
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index af7551ee4..0c77b4d67 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -696,11 +696,28 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx)
{
int Type = a_NBT.FindChildByName(a_TagIdx, "id");
- if ((Type < 0) || (a_NBT.GetType(Type) != TAG_Short))
+ if (Type <= 0)
{
return false;
}
- a_Item.m_ItemType = a_NBT.GetShort(Type);
+
+ if (a_NBT.GetType(Type) == TAG_String)
+ {
+ if (!StringToItem(a_NBT.GetString(Type), a_Item))
+ {
+ // Can't resolve item type
+ return false;
+ }
+ }
+ else if (a_NBT.GetType(Type) == TAG_Short)
+ {
+ a_Item.m_ItemType = a_NBT.GetShort(Type);
+ }
+ else
+ {
+ return false;
+ }
+
if (a_Item.m_ItemType < 0)
{
a_Item.Empty();