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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-12 15:21:06 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-12 15:21:06 +0100
commit6d8a743ba6cc17660f5c3a7fb2ad6f3ea888fc3a (patch)
tree43d8c711062802636424507a810635e363f8afa1
parentMerge pull request #2862 from LogicParrot/creeper (diff)
parentDo not spawn mobs too close to player (diff)
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-rw-r--r--src/World.cpp117
1 files changed, 63 insertions, 54 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 7ac5af972..9a2e23ac0 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -109,7 +109,7 @@ void cWorld::cTickThread::Execute(void)
auto WaitTime = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime);
m_World.Tick(WaitTime, TickTime);
TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - NowTime);
-
+
if (TickTime < cTickTime(1))
{
// Stretch tick time until it's at least 1 tick
@@ -216,7 +216,7 @@ cWorld::~cWorld()
delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr;
UnloadUnusedChunks();
-
+
m_Storage.WaitForFinish();
// Unload the scoreboard
@@ -283,19 +283,19 @@ void cWorld::SetWeather(eWeather a_NewWeather)
m_WeatherInterval = GetDefaultWeatherInterval(m_Weather);
return;
}
-
+
// Set new period for the selected weather:
m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
-
+
// The weather can't be found:
if (m_WeatherInterval < 0)
{
return;
}
-
+
m_Weather = a_NewWeather;
BroadcastWeather(m_Weather);
-
+
// Let the plugins know about the change:
cPluginManager::Get()->CallHookWeatherChanged(*this);
}
@@ -352,7 +352,7 @@ void cWorld::InitializeSpawn(void)
int ChunkX = 0, ChunkZ = 0;
cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ);
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, ViewDist);
-
+
#ifdef TEST_LINEBLOCKTRACER
// DEBUG: Test out the cLineBlockTracer class by tracing a few lines:
class cTracerCallbacks :
@@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void)
);
return false;
}
-
+
virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override
{
LOGD("Block {%d, %d, %d}: no data available",
@@ -509,7 +509,7 @@ void cWorld::Start(void)
std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks);
}
}
-
+
if (GetDimension() == dimOverworld)
{
m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether");
@@ -519,7 +519,7 @@ void cWorld::Start(void)
{
m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
}
-
+
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));
@@ -530,7 +530,7 @@ void cWorld::Start(void)
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
-
+
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
@@ -599,7 +599,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius);
break;
}
-
+
// Check 0, 0 first.
double SpawnY = 0.0;
if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z))
@@ -633,7 +633,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
for (int SearchGridIndex = 0; SearchGridIndex < PerRadiSearchCount; ++SearchGridIndex)
{
const Vector3i PotentialSpawn = BiomeOffset + (ChunkOffset[SearchGridIndex] * RadiusOffset);
-
+
if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z))
{
m_SpawnX = PotentialSpawn.x + 0.5;
@@ -780,7 +780,7 @@ eWeather cWorld::ChooseNewWeather()
{
case eWeather_Sunny:
case eWeather_ThunderStorm: return eWeather_Rain;
-
+
case eWeather_Rain:
{
// 1 / 8 chance of turning into a thunderstorm
@@ -855,7 +855,7 @@ void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile)
case dimEnd: DefaultMonsters = "enderman"; break;
case dimNotSet: ASSERT(!"Dimension not set"); break;
}
-
+
m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
@@ -915,7 +915,7 @@ void cWorld::Stop(void)
IniFile.SetValueI("General", "Weather", static_cast<int>(m_Weather));
IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay());
IniFile.WriteFile(m_IniFileName);
-
+
m_TickThread.Stop();
m_Lighting.Stop();
m_Generator.Stop();
@@ -931,7 +931,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
{
// Call the plugins
cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec);
-
+
// Set any chunk data that has been queued for setting:
cSetChunkDataPtrs SetChunkDataQueue;
{
@@ -987,7 +987,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickClients(static_cast<float>(a_Dt.count()));
TickQueuedBlocks();
TickQueuedTasks();
-
+
GetSimulatorManager()->Simulate(static_cast<float>(a_Dt.count()));
TickWeather(static_cast<float>(a_Dt.count()));
@@ -1151,7 +1151,7 @@ void cWorld::TickClients(float a_Dt)
cClientHandlePtrs RemoveClients;
{
cCSLock Lock(m_CSClients);
-
+
// Remove clients scheduled for removal:
for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr)
{
@@ -1165,7 +1165,7 @@ void cWorld::TickClients(float a_Dt)
}
} // for itr - m_ClientsToRemove[]
m_ClientsToRemove.clear();
-
+
// Add clients scheduled for adding:
for (auto itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
{
@@ -1173,7 +1173,7 @@ void cWorld::TickClients(float a_Dt)
m_Clients.push_back(*itr);
} // for itr - m_ClientsToRemove[]
m_ClientsToAdd.clear();
-
+
// Tick the clients, take out those that have been destroyed into RemoveClients
for (auto itr = m_Clients.begin(); itr != m_Clients.end();)
{
@@ -1309,7 +1309,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
{
return;
}
-
+
// TODO: Implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
@@ -1483,7 +1483,7 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &
m_Callback(a_InnerCallback)
{
}
-
+
virtual bool Item(cChunk * a_Chunk)
{
return m_Callback(*a_Chunk);
@@ -1580,7 +1580,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
{
// Check that the tree has place to grow
-
+
// Make a copy of the log blocks:
sSetBlockVector b2;
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
@@ -1590,13 +1590,13 @@ void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
b2.push_back(*itr);
}
} // for itr - a_Blocks[]
-
+
// Query blocktypes and metas at those log blocks:
if (!GetBlocks(b2, false))
{
return;
}
-
+
// Check that at each log's coord there's an block allowed to be overwritten:
for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
{
@@ -1612,7 +1612,7 @@ void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
}
}
} // for itr - b2[]
-
+
// All ok, replace blocks with the tree image:
m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
}
@@ -1688,7 +1688,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
return BlockMeta == 7;
}
-
+
case E_BLOCK_MELON_STEM:
{
if (BlockMeta < 7)
@@ -1720,7 +1720,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
return BlockMeta == 7;
}
-
+
case E_BLOCK_POTATOES:
{
if (a_IsByBonemeal && !m_IsPotatoesBonemealable)
@@ -1743,7 +1743,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
return BlockMeta == 7;
}
-
+
case E_BLOCK_PUMPKIN_STEM:
{
if (BlockMeta < 7)
@@ -1775,7 +1775,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
return BlockMeta == 7;
}
-
+
case E_BLOCK_SAPLING:
{
if (a_IsByBonemeal && !m_IsSaplingBonemealable)
@@ -1808,7 +1808,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
return false;
}
-
+
case E_BLOCK_GRASS:
{
if (a_IsByBonemeal && !m_IsGrassBonemealable)
@@ -1849,7 +1849,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
} // for i - 50 times
return true;
}
-
+
case E_BLOCK_SUGARCANE:
{
if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
@@ -1859,7 +1859,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
return true;
}
-
+
case E_BLOCK_CACTUS:
{
if (a_IsByBonemeal && !m_IsCactusBonemealable)
@@ -2020,7 +2020,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
float SpeedX = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
float SpeedY = static_cast<float>(a_FlyAwaySpeed * GetTickRandomNumber(50));
float SpeedZ = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
-
+
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
*itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ
@@ -2675,13 +2675,13 @@ void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData)
m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes());
a_SetChunkData->MarkBiomesValid();
}
-
+
// Validate heightmap, if needed:
if (!a_SetChunkData->IsHeightMapValid())
{
a_SetChunkData->CalculateHeightMap();
}
-
+
// Store a copy of the data in the queue:
// TODO: If the queue is too large, wait for it to get processed. Not likely, though.
cCSLock Lock(m_CSSetChunkDataQueue);
@@ -2696,9 +2696,9 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
{
ASSERT(a_SetChunkData.AreBiomesValid());
ASSERT(a_SetChunkData.IsHeightMapValid());
-
+
m_ChunkMap->SetChunkData(a_SetChunkData);
-
+
// Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347):
cEntityList Entities;
std::swap(a_SetChunkData.GetEntities(), Entities);
@@ -2706,7 +2706,7 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
{
(*itr)->Initialize(*this);
}
-
+
// If a client is requesting this chunk, send it to them:
int ChunkX = a_SetChunkData.GetChunkX();
int ChunkZ = a_SetChunkData.GetChunkZ();
@@ -2852,7 +2852,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk)
LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str());
m_Players.remove(a_Player);
}
-
+
// Remove the player's client from the list of clients to be ticked:
cClientHandle * Client = a_Player->GetClientHandle();
if (Client != nullptr)
@@ -3184,7 +3184,7 @@ bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, co
AString m_Command;
public:
cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {}
-
+
virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
{
a_CommandBlock->SetCommand(m_Command);
@@ -3208,7 +3208,7 @@ bool cWorld::IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return false;
}
-
+
return (Meta & 0x4) > 0;
}
@@ -3225,7 +3225,7 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op
{
return false;
}
-
+
bool IsOpen = (Meta & 0x4) != 0;
if (a_Open != IsOpen)
{
@@ -3243,7 +3243,7 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op
void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
{
m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
-
+
m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true);
}
@@ -3445,7 +3445,7 @@ void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_T
Block->Y = a_BlockY;
Block->Z = a_BlockZ;
Block->TicksToWait = a_TicksToWait;
-
+
m_BlockTickQueue.push_back(Block);
}
@@ -3477,7 +3477,7 @@ UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterTyp
return cEntity::INVALID_ID;
}
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
-
+
if (a_Baby)
{
Monster->SetAge(-1);
@@ -3504,6 +3504,15 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster)
return cEntity::INVALID_ID;
}
+ cPlayer * a_Closest_Player = FindClosestPlayer(a_Monster->GetPosition(), 24);
+ if (a_Closest_Player != nullptr) // Too close to a player, bail out.
+ {
+ delete a_Monster;
+ a_Monster = nullptr;
+ return cEntity::INVALID_ID;
+ }
+
+
// Initialize the monster into the current world.
if (!a_Monster->Initialize(*this))
{
@@ -3613,7 +3622,7 @@ cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
LOGWARNING("[Physics] RedstoneSimulator not present or empty in %s, using the default of \"Incremental\".", GetIniFileName().c_str());
SimulatorName = "Incremental";
}
-
+
cRedstoneSimulator * res = nullptr;
if (NoCaseCompare(SimulatorName, "Incremental") == 0)
@@ -3624,9 +3633,9 @@ cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
{
res = new cRedstoneNoopSimulator(*this);
}
-
+
m_SimulatorManager->RegisterSimulator(res, 2 /* Two game ticks is a redstone tick */);
-
+
return res;
}
@@ -3646,7 +3655,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Vanilla\".", SimulatorNameKey.c_str(), GetIniFileName().c_str());
SimulatorName = "Vanilla";
}
-
+
cFluidSimulator * res = nullptr;
bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults
int Rate = 1;
@@ -3671,7 +3680,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2);
int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30);
int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
-
+
if ((Falloff > 15) || (Falloff < 0))
{
LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2);
@@ -3693,7 +3702,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource);
}
}
-
+
m_SimulatorManager->RegisterSimulator(res, Rate);
return res;
@@ -3714,7 +3723,7 @@ void cWorld::AddQueuedPlayers(void)
cCSLock Lock(m_CSPlayersToAdd);
std::swap(PlayersToAdd, m_PlayersToAdd);
}
-
+
// Add all the players in the grabbed list:
{
cCSLock Lock(m_CSPlayers);