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authorTiger Wang <ziwei.tiger@outlook.com>2020-08-28 22:22:44 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-28 22:22:44 +0200
commit72ae5ecb5a5a8585935be6a954f480a406550b5c (patch)
treeef4acd137953ca2ddf56ffd834196403c841783e
parentRemove unneeded MarkDirty, SendToClients parameters of SetMeta (diff)
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-rw-r--r--src/ChunkMap.cpp325
-rw-r--r--src/ChunkMap.h32
-rw-r--r--src/LineBlockTracer.cpp9
-rw-r--r--src/Map.cpp5
-rw-r--r--src/Simulator/Simulator.cpp7
5 files changed, 133 insertions, 245 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 5d50a96bf..8b859c1b8 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -59,10 +59,10 @@ cChunkMap::~cChunkMap()
-cChunkPtr cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ)
+cChunk & cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ)
{
// If not exists insert. Then, return the chunk at these coordinates:
- return &m_Chunks.try_emplace(
+ return m_Chunks.try_emplace(
ChunkCoordinate{ a_ChunkX, a_ChunkZ },
a_ChunkX, a_ChunkZ, this, m_World, *m_Pool
).first->second;
@@ -72,19 +72,14 @@ cChunkPtr cChunkMap::ConstructChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
+cChunk & cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
- auto Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return nullptr;
- }
- if (!Chunk->IsValid() && !Chunk->IsQueued())
+ auto & Chunk = ConstructChunk(a_ChunkX, a_ChunkZ);
+ if (!Chunk.IsValid() && !Chunk.IsQueued())
{
- Chunk->SetPresence(cChunk::cpQueued);
- Chunk->SetShouldGenerateIfLoadFailed(true);
+ Chunk.SetPresence(cChunk::cpQueued);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
}
return Chunk;
@@ -94,38 +89,6 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkZ)
-cChunkPtr cChunkMap::GetChunkNoGen(cChunkCoords a_Chunk)
-{
- ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
-
- auto Chunk = ConstructChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- if (Chunk == nullptr)
- {
- return nullptr;
- }
- if (!Chunk->IsValid() && !Chunk->IsQueued())
- {
- Chunk->SetPresence(cChunk::cpQueued);
- m_World->GetStorage().QueueLoadChunk(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- }
-
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoLoad(cChunkCoords a_Coords)
-{
- ASSERT(m_CSChunks.IsLockedByCurrentThread()); // m_CSChunks should already be locked by the operation that called us
- return ConstructChunk(a_Coords.m_ChunkX, a_Coords.m_ChunkZ);
-}
-
-
-
-
-
cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_CSChunks.IsLockedByCurrentThread());
@@ -143,7 +106,7 @@ void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClien
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
@@ -161,7 +124,7 @@ bool cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -176,8 +139,8 @@ bool cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i
bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
@@ -202,13 +165,14 @@ bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
void cChunkMap::WakeUpSimulators(Vector3i a_Block)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(cChunkDef::BlockToChunk(a_Block));
+ const auto Position = cChunkDef::BlockToChunk(a_Block);
+ const auto Chunk = FindChunk(Position.m_ChunkX, Position.m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
- m_World->GetSimulatorManager()->WakeUp(*Chunk, cChunkDef::AbsoluteToRelative(a_Block, Chunk->GetPos()));
+ m_World->GetSimulatorManager()->WakeUp(*Chunk, cChunkDef::AbsoluteToRelative(a_Block, Position));
}
@@ -218,7 +182,7 @@ void cChunkMap::WakeUpSimulators(Vector3i a_Block)
void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
@@ -233,7 +197,7 @@ void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ)
void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
@@ -248,7 +212,7 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
@@ -266,11 +230,8 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
int ChunkZ = a_SetChunkData.GetChunkZ();
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
- if (Chunk == nullptr)
- {
- return;
- }
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
+ ASSERT(Chunk != nullptr); // Chunk cannot have unloaded since it is marked as queued
Chunk->SetAllData(a_SetChunkData);
if (a_SetChunkData.ShouldMarkDirty())
@@ -311,9 +272,10 @@ void cChunkMap::ChunkLighted(
)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if (Chunk == nullptr)
{
+ // Chunk probably unloaded in the meantime
return;
}
Chunk->SetLight(a_BlockLight, a_SkyLight);
@@ -332,7 +294,7 @@ bool cChunkMap::GetChunkData(cChunkCoords a_Coords, cChunkDataCallback & a_Callb
return false;
}
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_Coords);
+ const auto Chunk = FindChunk(a_Coords.m_ChunkX, a_Coords.m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
// The chunk is not present
@@ -349,7 +311,7 @@ bool cChunkMap::GetChunkData(cChunkCoords a_Coords, cChunkDataCallback & a_Callb
bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -365,7 +327,7 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blo
bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
return (Chunk != nullptr) && Chunk->IsQueued();
}
@@ -376,7 +338,7 @@ bool cChunkMap::IsChunkQueued(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
return (Chunk != nullptr) && Chunk->IsValid();
}
@@ -387,7 +349,7 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
return (Chunk != nullptr) && Chunk->HasAnyClients();
}
@@ -402,15 +364,10 @@ int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
- if (Chunk == nullptr)
+ auto & Chunk = GetChunk(ChunkX, ChunkZ);
+ if (Chunk.IsValid())
{
- return 0;
- }
-
- if (Chunk->IsValid())
- {
- return Chunk->GetHeight(a_BlockX, a_BlockZ);
+ return Chunk.GetHeight(a_BlockX, a_BlockZ);
}
// The chunk is not valid, wait for it to become valid:
@@ -429,7 +386,7 @@ bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ, BlockY = 0;
cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -448,10 +405,10 @@ void cChunkMap::FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLET
auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkPos);
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- chunk->FastSetBlock(relPos, a_BlockType, a_BlockMeta);
+ Chunk->FastSetBlock(relPos, a_BlockType, a_BlockMeta);
}
}
@@ -493,10 +450,10 @@ BLOCKTYPE cChunkMap::GetBlock(Vector3i a_BlockPos)
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- return chunk->GetBlock(relPos);
+ return Chunk->GetBlock(relPos);
}
return 0;
}
@@ -512,10 +469,10 @@ NIBBLETYPE cChunkMap::GetBlockMeta(Vector3i a_BlockPos)
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- return chunk->GetMeta(relPos);
+ return Chunk->GetMeta(relPos);
}
return 0;
}
@@ -531,10 +488,10 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(Vector3i a_BlockPos)
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- return chunk->GetSkyLight(relPos);
+ return Chunk->GetSkyLight(relPos);
}
return 0;
}
@@ -550,10 +507,10 @@ NIBBLETYPE cChunkMap::GetBlockBlockLight(Vector3i a_BlockPos)
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- return chunk->GetBlockLight(relPos);
+ return Chunk->GetBlockLight(relPos);
}
return 0;
}
@@ -569,10 +526,10 @@ void cChunkMap::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_BlockMeta)
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- chunk->SetMeta(relPos, a_BlockMeta);
+ Chunk->SetMeta(relPos, a_BlockMeta);
}
}
@@ -586,10 +543,10 @@ void cChunkMap::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE
auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkPos);
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- chunk->SetBlock(relPos, a_BlockType, a_BlockMeta);
+ Chunk->SetBlock(relPos, a_BlockType, a_BlockMeta);
}
}
@@ -603,10 +560,10 @@ bool cChunkMap::GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, N
auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoord);
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkCoord.m_ChunkX, chunkCoord.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- chunk->GetBlockTypeMeta(relPos, a_BlockType, a_BlockMeta);
+ Chunk->GetBlockTypeMeta(relPos, a_BlockType, a_BlockMeta);
return true;
}
return false;
@@ -623,10 +580,10 @@ bool cChunkMap::GetBlockInfo(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBL
// Query the chunk, if loaded:
cCSLock Lock(m_CSChunks);
- auto chunk = GetChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
- if ((chunk != nullptr) && chunk->IsValid())
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk != nullptr) && Chunk->IsValid())
{
- chunk->GetBlockInfo(relPos, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+ Chunk->GetBlockInfo(relPos, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
return true;
}
return false;
@@ -641,17 +598,17 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
cCSLock Lock(m_CSChunks);
for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- auto chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
- if ((chunk == nullptr) || !chunk->IsValid())
+ const auto Chunk = FindChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
Vector3i relPos(itr->m_RelX, itr->m_RelY, itr->m_RelZ);
- switch (chunk->GetBlock(relPos))
+ switch (Chunk->GetBlock(relPos))
{
CASE_TREE_OVERWRITTEN_BLOCKS:
{
- chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta);
+ Chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta);
break;
}
case E_BLOCK_LEAVES:
@@ -659,7 +616,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
{
if ((itr->m_BlockType == E_BLOCK_LOG) || (itr->m_BlockType == E_BLOCK_NEW_LOG))
{
- chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta);
+ Chunk->SetBlock(relPos, itr->m_BlockType, itr->m_BlockMeta);
}
break;
}
@@ -677,7 +634,7 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk != nullptr) && Chunk->IsValid())
{
return Chunk->GetBiomeAt(X, Z);
@@ -698,7 +655,7 @@ bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetBiomeAt(X, Z, a_Biome);
@@ -731,7 +688,7 @@ bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMC
{
int MinRelZ = (z == MinChunkZ) ? MinZ : 0;
int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1;
- cChunkPtr Chunk = GetChunkNoLoad(x, z);
+ const auto Chunk = FindChunk(x, z);
if ((Chunk != nullptr) && Chunk->IsValid())
{
Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome);
@@ -755,7 +712,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
cCSLock Lock(m_CSChunks);
for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ const auto Chunk = FindChunk(itr->m_ChunkX, itr->m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
if (!a_ContinueOnFailure)
@@ -782,13 +739,13 @@ bool cChunkMap::DigBlock(Vector3i a_BlockPos)
{
cCSLock Lock(m_CSChunks);
- auto destChunk = GetChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
- if ((destChunk == nullptr) || !destChunk->IsValid())
+ const auto Chunk = FindChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
}
- destChunk->SetBlock(relPos, E_BLOCK_AIR, 0);
+ Chunk->SetBlock(relPos, E_BLOCK_AIR, 0);
}
return true;
}
@@ -803,12 +760,12 @@ cItems cChunkMap::PickupsFromBlock(Vector3i a_BlockPos, const cEntity * a_Digger
auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkCoords);
cCSLock Lock(m_CSChunks);
- auto destChunk = GetChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
- if ((destChunk == nullptr) || !destChunk->IsValid())
+ const auto Chunk = FindChunk(chunkCoords.m_ChunkX, chunkCoords.m_ChunkZ);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return {};
}
- return destChunk->PickupsFromBlock(relPos, a_Digger, a_Tool);
+ return Chunk->PickupsFromBlock(relPos, a_Digger, a_Tool);
}
@@ -821,7 +778,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player)
cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk != nullptr) && (Chunk->IsValid()))
{
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player.GetClientHandle());
@@ -835,12 +792,12 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player)
void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkZ1);
+ const auto Chunk1 = FindChunk(a_ChunkX1, a_ChunkZ1);
if (Chunk1 == nullptr)
{
return;
}
- cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkZ2);
+ const auto Chunk2 = FindChunk(a_ChunkX2, a_ChunkZ2);
if (Chunk2 == nullptr)
{
return;
@@ -886,12 +843,7 @@ void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClien
bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return false;
- }
- return Chunk->AddClient(a_Client);
+ return GetChunk(a_ChunkX, a_ChunkZ).AddClient(a_Client);
}
@@ -901,11 +853,8 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Cli
void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return;
- }
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
+ ASSERT(Chunk != nullptr);
Chunk->RemoveClient(a_Client);
}
@@ -929,8 +878,8 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
void cChunkMap::AddEntity(OwnedEntity a_Entity)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
- if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
+ const auto Chunk = FindChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
+ if (Chunk == nullptr)
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -947,8 +896,8 @@ void cChunkMap::AddEntity(OwnedEntity a_Entity)
void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
- if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds
+ const auto Chunk = FindChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
+ if (Chunk == nullptr)
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -985,7 +934,7 @@ bool cChunkMap::HasEntity(UInt32 a_UniqueID) const
OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = a_Entity.GetParentChunk();
+ const auto Chunk = a_Entity.GetParentChunk();
if (Chunk == nullptr)
{
@@ -1020,7 +969,7 @@ bool cChunkMap::ForEachEntity(cEntityCallback a_Callback) const
bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1046,7 +995,7 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a
{
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoGen(x, z);
+ const auto Chunk = FindChunk(x, z);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
@@ -1282,7 +1231,7 @@ bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)
bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1297,7 +1246,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
bool cChunkMap::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1312,7 +1261,7 @@ bool cChunkMap::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewings
bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1327,7 +1276,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a
bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1342,7 +1291,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1357,7 +1306,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1372,7 +1321,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1390,7 +1339,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1408,7 +1357,7 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1426,7 +1375,7 @@ bool cChunkMap::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallba
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1444,7 +1393,7 @@ bool cChunkMap::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1462,7 +1411,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1480,7 +1429,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1498,7 +1447,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1516,7 +1465,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1534,7 +1483,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1552,7 +1501,7 @@ bool cChunkMap::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopper
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1570,7 +1519,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1588,7 +1537,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1606,7 +1555,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1624,7 +1573,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1642,7 +1591,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1667,7 +1616,7 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ)
void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_Callback)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
// If the chunk is not prepared, queue it in the lighting thread, that will do all the needed processing:
if ((Chunk == nullptr) || !Chunk->IsValid() || !Chunk->IsLightValid())
@@ -1766,11 +1715,8 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback *
void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- return;
- }
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
+ ASSERT(Chunk != nullptr); // Chunk cannot have unloaded since it is marked as queued
Chunk->MarkLoadFailed();
}
@@ -1783,7 +1729,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
+ const auto Chunk = FindChunk(ChunkX, ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return false;
@@ -1798,13 +1744,7 @@ bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const ASt
void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
- if (Chunk == nullptr)
- {
- // Not present
- return;
- }
- Chunk->MarkRegenerating();
+ ConstructChunk(a_ChunkX, a_ChunkZ).MarkRegenerating();
}
@@ -1814,7 +1754,7 @@ void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ);
+ const auto Chunk = FindChunk(a_ChunkX, a_ChunkZ);
if (Chunk == nullptr)
{
// Not present
@@ -1835,8 +1775,8 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoLoad(x, z);
- if ((Chunk == nullptr) || (!Chunk->IsValid()))
+ const auto Chunk = FindChunk(x, z);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// Not present / not valid
Result = false;
@@ -1897,8 +1837,8 @@ bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBl
{
for (int x = MinChunkX; x <= MaxChunkX; x++)
{
- cChunkPtr Chunk = GetChunkNoLoad(x, z);
- if ((Chunk == nullptr) || (!Chunk->IsValid()))
+ const auto Chunk = FindChunk(x, z);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
// Not present / not valid
Result = false;
@@ -1938,12 +1878,12 @@ int cChunkMap::GrowPlantAt(Vector3i a_BlockPos, int a_NumStages)
auto chunkPos = cChunkDef::BlockToChunk(a_BlockPos);
auto relPos = cChunkDef::AbsoluteToRelative(a_BlockPos, chunkPos);
cCSLock lock(m_CSChunks);
- auto chunk = GetChunkNoLoad(chunkPos);
- if (chunk == nullptr)
+ const auto Chunk = FindChunk(chunkPos.m_ChunkX, chunkPos.m_ChunkZ);
+ if ((Chunk == nullptr) || !Chunk->IsValid())
{
return 0;
}
- return chunk->GrowPlantAt(relPos, a_NumStages);
+ return Chunk->GrowPlantAt(relPos, a_NumStages);
}
@@ -1956,7 +1896,7 @@ void cChunkMap::SetNextBlockToTick(const Vector3i a_BlockPos)
auto RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos, ChunkPos);
cCSLock Lock(m_CSChunks);
- auto Chunk = GetChunkNoLoad(ChunkPos);
+ const auto Chunk = FindChunk(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ);
if (Chunk != nullptr)
{
Chunk->SetNextBlockToTick(RelPos);
@@ -2025,7 +1965,7 @@ void cChunkMap::TickBlock(const Vector3i a_BlockPos)
auto ChunkPos = cChunkDef::BlockToChunk(a_BlockPos);
auto RelPos = cChunkDef::AbsoluteToRelative(a_BlockPos, ChunkPos);
cCSLock Lock(m_CSChunks);
- auto Chunk = GetChunkNoLoad(ChunkPos);
+ const auto Chunk = FindChunk(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
@@ -2116,11 +2056,7 @@ void cChunkMap::ChunkValidated(void)
void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked)
{
cCSLock Lock(m_CSChunks);
- cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkZ);
- if (Chunk != nullptr)
- {
- Chunk->SetAlwaysTicked(a_AlwaysTicked);
- }
+ GetChunk(a_ChunkX, a_ChunkZ).SetAlwaysTicked(a_AlwaysTicked);
}
@@ -2157,13 +2093,9 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
const cChunkCoordsVector & WantedChunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = WantedChunks.begin(); itr != WantedChunks.end(); ++itr)
{
- cChunkPtr Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
- if (Chunk == nullptr)
- {
- continue;
- }
- Chunk->Stay(true);
- if (Chunk->IsValid())
+ auto & Chunk = GetChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ Chunk.Stay(true);
+ if (Chunk.IsValid())
{
if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
{
@@ -2206,11 +2138,8 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
const cChunkCoordsVector & Chunks = a_ChunkStay.GetChunks();
for (cChunkCoordsVector::const_iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr)
{
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkZ);
- if (Chunk == nullptr)
- {
- continue;
- }
+ const auto Chunk = FindChunk(itr->m_ChunkX, itr->m_ChunkZ);
+ ASSERT(Chunk != nullptr); // Stayed chunks cannot unload
Chunk->Stay(false);
} // for itr - Chunks[]
a_ChunkStay.OnDisabled();
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 8fc1a57f9..e426dd298 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -42,7 +42,6 @@ class cBoundingBox;
class cDeadlockDetect;
typedef std::list<cClientHandle *> cClientHandleList;
-typedef cChunk * cChunkPtr;
using cEntityCallback = cFunctionRef<bool(cEntity &)>;
using cBeaconCallback = cFunctionRef<bool(cBeaconEntity &)>;
using cBedCallback = cFunctionRef<bool(cBedEntity &)>;
@@ -465,31 +464,11 @@ private:
std::unique_ptr<cAllocationPool<cChunkData::sChunkSection> > m_Pool;
/** Returns or creates and returns a chunk pointer corresponding to the given chunk coordinates.
- Emplaces this chunk in the chunk map.
- Developers SHOULD use the GetChunk variants instead of this function. */
- cChunkPtr ConstructChunk(int a_ChunkX, int a_ChunkZ);
+ Emplaces this chunk in the chunk map. */
+ cChunk & ConstructChunk(int a_ChunkX, int a_ChunkZ);
/** Constructs a chunk and queues it for loading / generating if not valid, returning it */
- cChunkPtr GetChunk(int a_ChunkX, int a_ChunkZ);
-
- /** Constructs a chunk and queues the chunk for loading if not valid, returning it; doesn't generate */
- cChunkPtr GetChunkNoGen(cChunkCoords a_Chunk);
-
- // Deprecated in favor of the vector version
- cChunkPtr GetChunkNoGen(int a_ChunkX, int a_ChunkZ)
- {
- return GetChunkNoGen({a_ChunkX, a_ChunkZ});
- }
-
- /** Constructs a chunk, returning it. Doesn't load, doesn't generate */
- cChunkPtr GetChunkNoLoad(cChunkCoords a_Coords);
-
- /** OBSOLETE, use the cChunkCoords-based overload instead.
- Constructs a chunk, returning it. Doesn't load, doesn't generate */
- cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkZ)
- {
- return GetChunkNoLoad({a_ChunkX, a_ChunkZ});
- }
+ cChunk & GetChunk(int a_ChunkX, int a_ChunkZ);
/** Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSChunks is locked. To be called only from cChunkMap. */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
@@ -503,8 +482,3 @@ private:
void DelChunkStay(cChunkStay & a_ChunkStay);
};
-
-
-
-
-
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 6160f8485..49eba9ac8 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -287,12 +287,8 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
// This is the actual line tracing loop.
for (;;)
{
- // Report the current block through the callbacks:
- if (a_Chunk == nullptr)
- {
- m_Callbacks->OnNoChunk();
- return false;
- }
+ // Our caller (DoWithChunk callback) should never give nothing:
+ ASSERT(a_Chunk != nullptr);
// Move to next block
if (!MoveToNextBlock())
@@ -324,6 +320,7 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
return false;
}
+ // Report the current block through the callbacks:
if (a_Chunk->IsValid())
{
BLOCKTYPE BlockType;
diff --git a/src/Map.cpp b/src/Map.cpp
index a17e332da..30d761154 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -125,11 +125,6 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
ColorID PixelData;
m_World->DoWithChunk(ChunkX, ChunkZ, [&](cChunk & a_Chunk)
{
- if (!a_Chunk.IsValid())
- {
- return false;
- }
-
if (GetDimension() == dimNether)
{
// TODO 2014-02-22 xdot: Nether maps
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index 6b39b81d5..36b03520c 100644
--- a/src/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
@@ -132,13 +132,6 @@ void cSimulator::WakeUp(const cCuboid & a_Area)
{
m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
{
- if (!a_CBChunk.IsValid())
- {
- LOGWARNING("%s: Trying to wake up inside a non-valid chunk [%d, %d]. Ignoring.",
- __FUNCTION__, a_CBChunk.GetPosX(), a_CBChunk.GetPosZ()
- );
- return true;
- }
int startX = std::max(area.p1.x, a_CBChunk.GetPosX() * cChunkDef::Width);
int startZ = std::max(area.p1.z, a_CBChunk.GetPosZ() * cChunkDef::Width);
int endX = std::min(area.p2.x, a_CBChunk.GetPosX() * cChunkDef::Width + cChunkDef::Width - 1);