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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-27 23:01:45 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-27 23:01:45 +0200
commit9794f8ddcb1ae19027eeb6d468b33a3c11c37cfb (patch)
treef4d8570e5a66651556b45f8fcb129f1e0cdb044b
parentNoise3D made into Composable - both a HeightGen and a CompositionGen (diff)
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-rw-r--r--source/Generating/Noise3DGenerator.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp
index d8ba5f690..4211f9529 100644
--- a/source/Generating/Noise3DGenerator.cpp
+++ b/source/Generating/Noise3DGenerator.cpp
@@ -479,6 +479,10 @@ void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
int LastAir = a_ChunkDesc.GetHeight(x, z) + 1;
bool HasHadWater = false;
+ for (int y = LastAir; y < cChunkDef::Height; y++)
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
+ }
for (int y = LastAir - 1; y > 0; y--)
{
if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold)