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authorTycho <work.tycho+git@gmail.com>2014-09-25 16:22:08 +0200
committerTycho <work.tycho+git@gmail.com>2014-09-25 16:22:08 +0200
commit9c459cbe50dd7c7c327d712369b523dd018575bf (patch)
tree9dea40b71ffdca0dccf31fa1f005e279d822fa46
parentFix accedental c++11 (diff)
parentMerge pull request #1449 from mc-server/WorldLoader (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua9
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua5
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua18
-rw-r--r--MCServer/items.ini12
-rw-r--r--MCServer/lang/items_de.ini603
-rw-r--r--README.md2
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.cpp2
-rw-r--r--Tools/QtBiomeVisualiser/BiomeView.h1
-rw-r--r--Tools/QtBiomeVisualiser/ChunkCache.h1
-rw-r--r--Tools/QtBiomeVisualiser/ChunkLoader.h2
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp259
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h44
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetup.cpp159
-rw-r--r--Tools/QtBiomeVisualiser/GeneratorSetup.h64
-rw-r--r--Tools/QtBiomeVisualiser/Globals.h24
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp259
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.h63
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.cpp (renamed from Tools/QtBiomeVisualiser/main.cpp)0
-rw-r--r--Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro55
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.cpp (renamed from Tools/QtBiomeVisualiser/Chunk.cpp)3
-rw-r--r--Tools/QtBiomeVisualiser/QtChunk.h (renamed from Tools/QtBiomeVisualiser/Chunk.h)0
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/ByteBuffer.cpp32
-rw-r--r--src/ByteBuffer.h2
-rw-r--r--src/Chunk.cpp4
-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkMap.cpp4
-rw-r--r--src/ChunkMap.h2
-rw-r--r--src/ClientHandle.cpp152
-rw-r--r--src/ClientHandle.h138
-rw-r--r--src/CompositeChat.cpp178
-rw-r--r--src/CompositeChat.h6
-rw-r--r--src/Defines.h2
-rw-r--r--src/Entities/Boat.cpp2
-rw-r--r--src/Entities/Entity.cpp11
-rw-r--r--src/Entities/Entity.h2
-rw-r--r--src/Entities/EntityEffect.cpp1
-rw-r--r--src/Entities/ExpBottleEntity.cpp19
-rw-r--r--src/Entities/ExpBottleEntity.h5
-rw-r--r--src/Entities/ItemFrame.cpp4
-rw-r--r--src/Entities/Minecart.cpp90
-rw-r--r--src/Entities/Pawn.cpp9
-rw-r--r--src/Entities/Player.cpp80
-rw-r--r--src/Entities/Player.h18
-rw-r--r--src/Generating/BioGen.cpp148
-rw-r--r--src/Generating/Caves.cpp2
-rw-r--r--src/Generating/Noise3DGenerator.cpp4
-rw-r--r--src/Items/ItemHoe.h1
-rw-r--r--src/LineBlockTracer.cpp21
-rw-r--r--src/Map.cpp8
-rw-r--r--src/Mobs/Monster.cpp54
-rw-r--r--src/Mobs/Monster.h27
-rw-r--r--src/Mobs/Sheep.cpp2
-rw-r--r--src/Protocol/CMakeLists.txt2
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp79
-rw-r--r--src/Protocol/ChunkDataSerializer.h6
-rw-r--r--src/Protocol/Protocol.h145
-rw-r--r--src/Protocol/Protocol125.cpp90
-rw-r--r--src/Protocol/Protocol125.h144
-rw-r--r--src/Protocol/Protocol132.cpp11
-rw-r--r--src/Protocol/Protocol14x.cpp6
-rw-r--r--src/Protocol/Protocol15x.cpp4
-rw-r--r--src/Protocol/Protocol15x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp308
-rw-r--r--src/Protocol/Protocol17x.h163
-rw-r--r--src/Protocol/Protocol18x.cpp3244
-rw-r--r--src/Protocol/Protocol18x.h335
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp81
-rw-r--r--src/Protocol/ProtocolRecognizer.h147
-rw-r--r--src/Root.cpp4
-rw-r--r--src/Server.cpp7
-rw-r--r--src/Server.h8
-rw-r--r--src/Tracer.cpp4
-rw-r--r--src/UI/Window.cpp28
-rw-r--r--src/UI/Window.h3
-rw-r--r--src/VoronoiMap.cpp91
-rw-r--r--src/VoronoiMap.h13
-rw-r--r--src/World.cpp90
-rw-r--r--src/World.h61
-rw-r--r--src/WorldStorage/FastNBT.cpp2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp32
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp69
83 files changed, 6850 insertions, 948 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 2f791293d..e6ee4ca10 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1634,6 +1634,11 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
+ HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the monster has a custom name." },
+ GetCustomName = { Params = "", Return = "string", Notes = "Gets the custom name of the monster. If no custom name is set, the function returns an empty string." },
+ SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." },
+ IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." },
+ SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." },
FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" },
GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" },
GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" },
@@ -1759,6 +1764,7 @@ a_Player:OpenWindow(Window);
ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." },
GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." },
GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code." },
+ GetPlayerListName = { Return = "string", Notes = "Returns the name that is used in the playerlist." },
GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" },
GetEffectiveGameMode = { Params = "", Return = "{{Globals#GameMode|GameMode}}", Notes = "(OBSOLETE) Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions. Note that this function is the same as GetGameMode(), use that function instead." },
GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." },
@@ -1809,6 +1815,9 @@ a_Player:OpenWindow(Window);
SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." },
SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." },
SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." },
+ HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the player has a custom name." },
+ GetCustomName = { Params = "", Return = "string", Notes = "Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string." },
+ SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion." },
SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." },
SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." },
SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua
index c4bff3916..e2bd1c940 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua
@@ -6,8 +6,9 @@ return
DefaultFnName = "OnSpawningEntity", -- also used as pagename
Desc = [[
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
- entity before it is spawned, or disable the spawning altogether. If the entity spawning is a
- monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p>
+ entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the
+ entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}}
+ hook is called before this hook.</p>
<p>
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
entity is spawned.
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 0e7e647d5..f66ac76a0 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -38,6 +38,7 @@ function Initialize(Plugin)
-- _X: Disabled so that the normal operation doesn't interfere with anything
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
+ PM:BindCommand("/nick", "debuggers", HandleNickCmd, "- Gives you a custom name");
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@@ -770,6 +771,21 @@ end
+function HandleNickCmd(Split, Player)
+ if (Split[2] == nil) then
+ Player:SendMessage("Usage: /nick [CustomName]");
+ return true;
+ end
+
+ Player:SetCustomName(Split[2]);
+ Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!")
+ return true
+end
+
+
+
+
+
function HandleListEntitiesCmd(Split, Player)
local NumEntities = 0;
@@ -1502,7 +1518,7 @@ function OnPlayerJoined(a_Player)
-- Test composite chat chaining:
a_Player:SendMessage(cCompositeChat()
:AddTextPart("Hello, ")
- :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2")
+ :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2")
:AddSuggestCommandPart(", and welcome.", "/help", "u")
:AddRunCommandPart(" SetDay", "/time set 0")
)
diff --git a/MCServer/items.ini b/MCServer/items.ini
index 380c13e02..daf366654 100644
--- a/MCServer/items.ini
+++ b/MCServer/items.ini
@@ -1,5 +1,6 @@
[Items]
air=0
+stone=1
rock=1
granite=1:1
polishedgranite=1:2
@@ -7,7 +8,6 @@ diorite=1:3
polisheddiorite=1:4
andesite=1:5
polishedandesite=1:6
-stone=1
grass=2
dirt=3
coarseddirt=3:1
@@ -410,7 +410,7 @@ lightgraystainedclay=159:8
lightgreystainedclay=159:8
ltgraystainedclay=159:8
ltgreystainedclay=159:8
-silvertsainedclay=159:8
+silverstainedclay=159:8
cyanstainedclay=159:9
purplestainedclay=159:10
violetstainedclay=159:10
@@ -471,6 +471,7 @@ darkoakwoodstairs=164
bigoakwoodstiars=164
roofedoakwoodstairs=164
slimeblock=165
+barrier=166
irontrapdoor=167
prismarine=168
prismarinebricks=168:1
@@ -525,7 +526,8 @@ redsandstone=179
chiseledredsandstone=179:1
smoothredsandstone=179:2
redsandstonestairs=180
-redsandstoneslab=182
+newstoneslab=182
+redsandstoneslab=182:0
sprucefencegate=183
coniferfencegate=183
pinefencegate=183
@@ -698,7 +700,11 @@ lightdust=348
glowdust=348
fish=349
rawfish=349
+rawsalmon=349:1
+clownfish=349:2
+pufferfish=349:3
cookedfish=350
+cookedsalmon=350:1
dye=351
inksac=351:0
blackdye=351:0
diff --git a/MCServer/lang/items_de.ini b/MCServer/lang/items_de.ini
new file mode 100644
index 000000000..3c2ab87d1
--- /dev/null
+++ b/MCServer/lang/items_de.ini
@@ -0,0 +1,603 @@
+[Items]
+luft=0
+stein=1
+granit=1:1
+poliertergranit=1:2
+diorit=1:3
+polierterdiorit=1:4
+andesit=1:5
+polierterandesit=1:6
+grasblock=2
+erde=3
+grobeerde=3:1
+podsol=3:2
+bruchstein=4
+holzbretter=5
+eichenholzbretter=5:0
+fichtenholzbretter=5:1
+birkenholzbretter=5:2
+tropenholzbretter=5:3
+akazienholzbretter=5:4
+schwarzeichenholzbretter=5:5
+setzling=6
+eichensetzling=6:0
+fichtensetzling=6:1
+birkensetzling=6:2
+tropensetzling=6:3
+akaziensetzling=6:4
+schwarzeichensetzling=6:5
+grundgestein=7
+wasser=8
+fliessendeswasser=8
+stehendeswasser=9
+stilleswasser=9
+swasser=9
+lava=10
+fliessendelava=10
+stehendelava=11
+stillelava=11
+slava=11
+sand=12
+rotersand=12:1
+kies=13
+golderz=14
+eisenerz=15
+kohleerz=16
+stamm=17
+eichenholz=17:0
+fichtenholz=17:1
+birkenholz=17:2
+tropenholz=17:3
+laub=18
+eichenlaub=18:0
+fichtenlaub=18:1
+birkenlaub=18:2
+tropenlaub=18:3
+schwamm=19
+nasserschwamm=19:1
+glas=20
+lapislazulierz=21
+lapislazuliblock=22
+werfer=23
+sandstein=24
+normalersandstein=24:0
+gemeisseltersandstein=24:1
+glattersandstein=24:2
+notenblock=25
+bettblock=26
+antriebsschiene=27
+sensorschiene=28
+klebrigerkolben=29
+spinnenweben=30
+gras=31
+gras=31:1
+farn=31:2
+toterbusch=32
+kolben=33
+kolbenkopf=34
+wolle=35
+weissewolle=35:0
+orangenewolle=35:1
+magentawolle=35:2
+hellblauewolle=35:3
+gelbewolle=35:4
+hellgruene=35:5
+rosawolle=35:6
+grauwool=35:7
+greywool=35:7
+grauewolle=35:7
+hellgrauewolle=35:8
+tuerkisewolle=35:9
+violettewolle=35:10
+blauewolle=35:11
+braunewolle=35:12
+gruenewolle=35:13
+rotewolle=35:14
+schwarzewolle=35:15
+loewenzahn=37
+blume=38
+mohn=38:0
+blaueorchidee=38:1
+sternlauch=38:2
+porzellansternchen=38:3
+rotetulpe=38:4
+orangenetulpe=38:5
+weissetulpe=38:6
+rosatulpe=38:7
+margerite=38:8
+braunerpilz=39
+roterpilz=40
+goldblock=41
+eisenblock=42
+doppelstufe=43
+doppelsteinstufe=43:0
+doppelsandsteinstufe=43:1
+doppelholzstufe=43:2
+doppelbruchsteinstufe=43:3
+doppelziegelstufe=43:4
+doppelsteinziegelstufe=43:5
+doppelnetherziegelstufe=43:6
+doppelquarzstufe=43:7
+stufe=44
+steinstufe=44:0
+sandsteinstufe=44:1
+holzstufe=44:2
+bruchsteinstufe=44:3
+ziegelstufe=44:4
+steinziegelstufe=44:5
+netherziegelstufe=44:6
+quarzstufe=44:7
+ziegelsteine=45
+tnt=46
+buecherregal=47
+bemoosterbruchstein=48
+obsidian=49
+fackel=50
+feuer=51
+monsterspawner=52
+eichenholztreppe=53
+kiste=54
+rotstonekabel=55
+diamanterz=56
+diamantblock=57
+werkbank=58
+ernte=59
+farmland=60
+ofen=61
+brennenderofen=62
+schildblock=63
+holztuerblock=64
+leiter=65
+schiene=66
+bruchsteintreppe=67
+wandschild=68
+schalter=69
+steindruckplatte=70
+eisentuerblock=71
+holzdruckplatte=72
+rotstoneerz=73
+leuchtendesrotstoneerz=74
+erloschenerotstonefackel=75
+rotstonefackel=76
+setinknopf=77
+schnee=78
+eis=79
+schneeblock=80
+kaktus=81
+ton=82
+zuckerrohrblock=83
+plattenspieler=84
+eichenholzzaun=85
+kuerbis=86
+netherstein=87
+selensand=88
+leuchtstein=89
+portal=90
+kürbislaterne=91
+kuchenlock=92
+weissesglas=95
+orangenesglas=95:1
+magentaglas=95:2
+hellblauesglas=95:3
+gelbesglas=95:4
+hellgruenesglas=95:5
+rosagerfaerbtglas=95:6
+grauesglas=95:7
+hellgrauesglas=95:8
+tuerkisesglas=95:9
+violettesglas=95:10
+blauesglas=95:11
+braunesglas=95:12
+gruenesglas=95:13
+rotesglas=95:14
+schwarzesglas=95:15
+falltuer=96
+silberfischblock=97
+steinziegel=98
+bemoostesteinziegel=98:1
+rissigesteinziegel=98:2
+gemeisseltesteinziegel=98:3
+braunerpilzblock=99
+roterpilzblock=100
+eisengitter=101
+glasscheibe=102
+melone=103
+kuerbispflanze=104
+melonenpflanze=105
+ranken=106
+eichenholzzauntor=107
+ziegeltreppe=108
+steinziegeltreppe=109
+myzel=110
+seerosenblatt=111
+netherziegel=112
+netherziegelzaun=113
+netherziegeltreppe=114
+netherwarzenblock=115
+zaubertisch=116
+braustandblock=117
+kesselblock=118
+endportal=119
+endportalrahmen=120
+endstein=121
+drachenei=122
+redstonelampe=123
+erlosscheneredstonelampe=124
+doppelholzstufe=125
+doppeleichenholzstufe=125:0
+doppelfichtenholzstufe=125:1
+doppelbirkenholzstufe=125:2
+doppeltropenholzstufe=125:3
+doppelakazienholzstufe=125:4
+doppelschwarzeichenstufe=125:5
+holzstufe=126
+eichenholzstufe=126:0
+fichtenholzstufe=126:1
+birkenholzstufe=126:2
+tropenholzstufe=126:3
+akazienholzstufe=126:4
+schwarzeichenholzstufe=126:5
+kakaobohnen=127
+sandsteintreppe=128
+smaragderz=129
+endertruhe=130
+haken=131
+stolperdraht=132
+smaragdblock=133
+fichtenholztreppe=134
+birkenholztreppe=135
+tropenholztreppe=136
+kommandoblock=137
+leuchtfeuer=138
+bruchsteinmauer=139
+bemoostebruchsteinmauer=139:1
+blumentopfblock=140
+karottenpflanze=141
+kartoffelpflanze=142
+knopf=143
+skelettschaedel=144
+witherskelettschaedel=144:1
+zombieschaedel=144:2
+schaedel=144:3
+creeperschaedel=144:4
+amboss=145
+redstonetruhe=146
+waegeplatteniedrigegewichte=147 # WTF, that names are so stupid...
+waegeplattehohegewichte=148
+inaktiverkomparator=149
+aktiverkomparator=150
+tageslichtsensor=151
+redstoneblock=152
+netherquarzerz=153
+trichter=154
+quarzblock=155
+gemeisselterquarzblock=155:1
+quarzsaeule=155:2
+quarztreppe=156
+aktivierungsschiene=157
+spender=158
+weissgerfaerbterton=159
+orangegerfaerbterton=159:1
+magentagerfaerbterton=159:2
+hellblaugerfaerbterton=159:3
+gelbgerfaerbterton=159:4
+hellgruengerfaerbterton=159:5
+rosagerfaerbterton=159:6
+graugerfaerbterton=159:7
+hellgraugefaerbterton=159:8
+tuerkisgerfaerbterton=159:9
+purplegerfaerbterton=159:10
+violettegerfaerbterton=159:10
+blaugerfaerbterton=159:11
+braungerfaerbterton=159:12
+gruengerfaerbterton=159:13
+rotgerfaerbterton=159:14
+schwarzgerfaerbterton=159:15
+weisseglasscheibe=160
+orangeneglasscheibe=160:1
+magentaglasscheibe=160:2
+hellblaueglasscheibe=160:3
+gelbeglasscheibe=160:4
+hellgrueneglasscheibe=160:5
+rosaglasscheibe=160:6
+graueglasscheibe=160:7
+hellgraueglasscheibe=160:8
+tuerkiseglasscheibe=160:9
+violetteglasscheibe=160:10
+blaueglasscheibe=160:11
+brauneglasscheibe=160:12
+grueneglasscheibe=160:13
+roteglasscheibe=160:14
+schwarzeglasscheibe=160:15
+neueslaub=161
+akazienlaub=161:0
+schwarzeichenlaub=161:1
+neuestaemme=162
+akazienholz=162:0
+schwarzeichenholz=162:1
+akazientreppe=163
+schwarzeichentreppe=164
+schleimblock=165
+bartriere=166
+eisenfalltür=167
+prismarin=168
+prismarinziegel=168:1
+dunklerprismarin=168:2
+seelaterne=169
+strohballen=170
+teppich=171
+weisserteppich=171:0
+orangenerteppich=171:1
+magentateppich=171:2
+hellblauerteppich=171:3
+gelberteppich=171:4
+hellgruenerteppich=171:5
+rosateppich=171:6
+grauerteppich=171:7
+hellgrauerteppich=171:8
+tuerkiserteppich=171:9
+violetterteppich=171:10
+blauerteppich=171:11
+braunerteppich=171:12
+gruenerteppich=171:13
+roterteppich=171:14
+schwarzerteppich=171:15
+gebrannterton=172
+kohleblock=173
+packeis=174
+doppelpflanze=175
+sonnenblume=175:0
+Flieder=175:1
+hohesgras=175:2
+grosserfarn=175:3
+rosenstrauch=175:4
+pfingstrose=175:5
+rotersandstein=179
+gemeisselterrotersandstein=179:1
+glatterrotersandstein=179:2
+rotesandsteintreppe=180
+neuesteinstufe=182
+rotesandsteinstufe=182:0
+fichtenzauntor=183
+birkenzauntor=184
+tropenzauntor=185
+schwarzeichenzauntor=186
+akazienzauntor=187
+fichtenzaun=188
+birkenzaun=189
+tropenzaun=190
+schwarzeichenzaun=191
+akazienzaun=192
+eisenschaufel=256
+eisenspitzhacke=257
+eisenaxt=258
+feuerzeug=259
+apfel=260
+bogen=261
+pfeil=262
+kohle=263
+holzkohle=263:1
+diamant=264
+eisenbarren=265
+goldbarren=266
+eisenschwert=267
+holzschwert=268
+holzschaufel=269
+holzspitzhacke=270
+holzaxt=271
+steinschwert=272
+steinschaufel=273
+steinspitzhacke=274
+steinaxt=275
+diamantschwert=276
+diamantschaufel=277
+diamantspitzhacke=278
+diamantaxt=279
+stock=280
+schuessel=281
+pilzsuppe=282
+goldschwert=283
+goldschaufel=284
+goldspitzhacke=285
+goldaxt=286
+faden=287
+feder=288
+schwarzpulver=289
+holzhacke=290
+steinhacke=291
+eisenhacke=292
+diamanthacke=293
+goldhacke=294
+samen=295
+weizen=296
+brot=297
+lederkappe=298
+lederjacke=299
+lederhose=300
+lederstiefel=301
+kettenhaube=302
+kettenhemd=303
+kettenhose=304
+kettenstiefel=305
+eisenhelm=306
+eisenbrustplatte=307
+eisenbeinschutz=308
+eisenstiefel=309
+diamanthelm=310
+diamantbrustplatte=311
+diamantbeinschutz=312
+diamantstiefel=313
+goldhelm=314
+goldharnisch=315
+goldbeinschutz=316
+goldstiefel=317
+goldboots=317
+feuerstein=318
+rohesschweinefleisch=319
+gebratenesschweinefleisch=320
+gemaelde=321
+goldenerapfel=322
+goldenerapfel=322:1
+schild=323
+eichenholztuer=324
+eimer=325
+wassereimer=326
+lavaeimer=327
+lore=328
+sattel=329
+eisentuer=330
+redstone=331
+schneeballl=332
+boot=333
+leder=334
+milcht=335
+ziegel=336
+ton=337
+zuckercane=338
+papier=339
+buch=340
+schleimball=341
+gueterlore=342
+angetriebenelore=343
+ei=344
+kompass=345
+angel=346
+uhr=347
+glowstonestaub=348
+fisch=349
+roherfisch=349
+roherlachs=349:1
+clownfisch=349:2
+kugelfisch=349:3
+gebratenerfisch=350
+gebratenerlachs=350:1
+farbe=351
+tintenbeutel=351:0
+rosenrot=351:1
+kaktusgruen=351:2
+kakaobohnen=351:3
+lapislazuli=351:4
+violetterfarbstoff=351:5
+tuerkiserfarbstoff=351:6
+hellgrauerfarbstoff=351:7
+grauerfarbstoff=351:8
+rosafarbstoff=351:9
+hellgruenerfarbstoff=351:10
+gelberfarbstoff=351:11
+hellblauerfarbstoff=351:12
+magentafarbstoff=351:13
+orangenerfarbstoff=351:14
+knochenmehl=351:15
+knochen=352
+zucker=353
+kuchen=354
+bett=355
+redstoneverstaerker=356
+keks=357
+karte=358
+schere=359
+melone=360
+kürbiskerne=361
+melonenkerne=362
+rohesrindfleisch=363
+steak=364
+roheshühnchen=365
+gebrateneshühnchen=366
+verrottetesfleisch=367
+enderperle=368
+lohenrute=369
+ghasttraene=370
+goldnugget=371
+netherwarze=372
+trank=373
+glasflasche=374
+spinnenauge=375
+fermentiertesspinnenauge=376
+lohenstaub=377
+magmacreme=378
+braustand=379
+kessel=380
+enderauge=381
+glitzerndemelone=382
+spawnei=383
+erfahrungsfläschchen=384
+feuerkugel=385
+buchundfeder=386
+beschriebenesbuch=387
+smaragd=388
+rahmen=389
+blumentopf=390
+karotte=391
+kartoffel=392
+ofenkartoffel=393
+giftigekartoffel=394
+leerekarte=395
+goldenekarotte=396
+skelettschaedel=397
+witherschaedel=397:1
+zombieschaedel=397:2
+kopf=397:3
+creeperschaedel=397:4
+karottenrute=398
+netherstern=399
+kuerbiskuchen=400
+feuerwerksrakete=401
+feuerwerksstern=402
+verzauberungsbuch=403
+redstonekomparator=404
+netherziegelitem=405
+netherquarz=406
+tntlore=407
+trichterlore=408
+prismarinscherbe=409
+prismarinkristalle=410
+roheskaninchen=411
+gebrateneskaninchen=412
+kaninchenragout=413
+hasenpfote=414
+kaninchenfell=415
+ruestungsstaender=416
+eisernepferderuestung=417
+goldenepferderuestung=418
+diamantenepferderuestung=419
+leine=420
+namensschild=421
+kommandoblocklore=422
+roheshammelfleisch=423
+gebrateneshammelfleisch=424
+banner=425
+schwarzesbanner=415:0
+rotesbanner=415:1
+gruenesbanner=415:2
+braunbanner=415:3
+blauesbanner=415:4
+violettesbanner=415:5
+tuerkisesbanner=415:6
+hellgrauesbanner=415:7
+grauesbanner=415:8
+rosabanner=415:9
+hellgruenesbanner=415:10
+gelbesbanner=415:11
+hellblauesbanner=415:12
+magentabanner=415:13
+orangenesbanner=415:14
+weissesbanner=415:15
+fichtenholztuer=427
+birkenholztuer=428
+tropentuer=429
+akazientuer=430
+schwarzeichentuer=431
+goldeneschallplatte=2256
+grueneschallplatte=2257
+blocksschallplatte=2258
+chirpschallplatte=2259
+farschallplatte=2260
+mallschallplatte=2261
+mellohischallplatte=2262
+stalschallplatte=2263
+stradschallplatte=2264
+wardschallplatte=2265
+11schallplatte=2266
+
+
+
diff --git a/README.md b/README.md
index 27166413e..b42467039 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@ MCServer is a Minecraft server that is written in C++ and designed to be efficie
MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis.
-We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10.
+We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.8.
Installation
------------
diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp
index bbaccb369..ce5a870cd 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.cpp
+++ b/Tools/QtBiomeVisualiser/BiomeView.cpp
@@ -1,6 +1,6 @@
#include "Globals.h"
#include "BiomeView.h"
-#include "Chunk.h"
+#include "QtChunk.h"
#include <QPainter>
#include <QResizeEvent>
diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h
index 86af8bcaf..f0521571d 100644
--- a/Tools/QtBiomeVisualiser/BiomeView.h
+++ b/Tools/QtBiomeVisualiser/BiomeView.h
@@ -1,6 +1,7 @@
#pragma once
#include <QWidget>
+#include <memory>
#include "ChunkCache.h"
#include "ChunkSource.h"
diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/ChunkCache.h
index 0134bc7af..8d198f02f 100644
--- a/Tools/QtBiomeVisualiser/ChunkCache.h
+++ b/Tools/QtBiomeVisualiser/ChunkCache.h
@@ -3,6 +3,7 @@
#include <QObject>
#include <QCache>
#include <QMutex>
+#include <memory>
diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h
index 3565434b9..4d026a45e 100644
--- a/Tools/QtBiomeVisualiser/ChunkLoader.h
+++ b/Tools/QtBiomeVisualiser/ChunkLoader.h
@@ -1,6 +1,8 @@
#pragma once
+
#include <QObject>
#include <QRunnable>
+#include <memory>
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index 9e0ea5751..bebf89a0a 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -1,7 +1,9 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
-#include "Generating/BioGen.h"
+#include "src/Generating/BioGen.h"
+#include "src/StringCompression.h"
+#include "src/WorldStorage/FastNBT.h"
#include "inifile/iniFile.h"
@@ -120,8 +122,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
{
// Make sure the two arrays are of the same size, compile-time.
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
+ static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
+ static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
// Convert the biomes into color:
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
@@ -140,8 +142,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
-BioGenSource::BioGenSource(QString a_WorldIniPath) :
- m_WorldIniPath(a_WorldIniPath),
+BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
+ m_IniFile(a_IniFile),
m_Mtx(QMutex::Recursive)
{
reload();
@@ -169,16 +171,251 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
- cIniFile ini;
- ini.ReadFile(m_WorldIniPath.toStdString());
- int seed = ini.GetValueSetI("Seed", "Seed", 0);
+ int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0);
bool unused = false;
QMutexLocker lock(&m_Mtx);
- m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
- lock.unlock();
- ini.WriteFile(m_WorldIniPath.toStdString());
+ m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
}
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource::AnvilFile
+
+class AnvilSource::AnvilFile
+{
+public:
+ /** Coordinates of the region file. */
+ int m_RegionX, m_RegionZ;
+
+ /** True iff the file contains proper data. */
+ bool m_IsValid;
+
+
+
+ /** Creates a new instance with the specified region coords. Reads the file header. */
+ AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_IsValid(false)
+ {
+ readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ));
+ }
+
+
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string when chunk not present. */
+ AString getChunkData(int a_ChunkX, int a_ChunkZ)
+ {
+ if (!m_IsValid)
+ {
+ return "";
+ }
+
+ // Translate to local coords:
+ int RelChunkX = a_ChunkX - m_RegionX * 32;
+ int RelChunkZ = a_ChunkZ - m_RegionZ * 32;
+ ASSERT((RelChunkX >= 0) && (RelChunkX < 32));
+ ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32));
+
+ // Get the chunk data location:
+ UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8;
+ UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff;
+ if ((chunkOffset < 2) || (numChunkSectors == 0))
+ {
+ return "";
+ }
+
+ // Get the real data size:
+ const char * chunkData = m_FileData.data() + chunkOffset * 4096;
+ UInt32 chunkSize = GetBEInt(chunkData);
+ if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors))
+ {
+ // Bad data, bail out
+ return "";
+ }
+
+ // Check the compression method:
+ if (chunkData[4] != 2)
+ {
+ // Chunk is in an unknown compression
+ return "";
+ }
+ chunkSize--;
+
+ // Read the chunk data:
+ return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize);
+ }
+
+protected:
+ AString m_FileData;
+ UInt32 m_Header[2048];
+
+
+ /** Reads the whole specified file contents and parses the header. */
+ void readFile(const AString & a_FileName)
+ {
+ // Read the entire file:
+ m_FileData = cFile::ReadWholeFile(a_FileName);
+ if (m_FileData.size() < sizeof(m_Header))
+ {
+ return;
+ }
+
+ // Parse the header - change endianness:
+ const char * hdr = m_FileData.data();
+ for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ m_Header[i] = GetBEInt(hdr + 4 * i);
+ }
+ m_IsValid = true;
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource:
+
+AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
+ m_WorldRegionFolder(a_WorldRegionFolder)
+{
+}
+
+
+
+
+
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+{
+ // Load the compressed data:
+ AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
+ if (compressedChunkData.empty())
+ {
+ return;
+ }
+
+ // Uncompress the chunk data:
+ AString uncompressed;
+ int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed);
+ if (res != Z_OK)
+ {
+ return;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return;
+ }
+
+ // Get the biomes out of the NBT:
+ int Level = nbt.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return;
+ }
+ cChunkDef::BiomeMap biomeMap;
+ int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes");
+ if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap)))
+ {
+ // Convert the biomes from BigEndian to platform native numbers:
+ const char * beBiomes = nbt.GetData(mcsBiomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+ return;
+ }
+
+ // MCS biomes not found, load Vanilla biomes instead:
+ int biomes = nbt.FindChildByName(Level, "Biomes");
+ if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap)))
+ {
+ return;
+ }
+ // Convert the biomes from Vanilla to EMCSBiome:
+ const char * vanillaBiomes = nbt.GetData(biomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+}
+
+
+
+
+
+void AnvilSource::reload()
+{
+ // Remove all files from the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Files.clear();
+}
+
+
+
+
+
+void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = a_ChunkX >> 5;
+ a_RegionZ = a_ChunkZ >> 5;
+}
+
+
+
+
+
+AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ)
+{
+ return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
+{
+ int RegionX, RegionZ;
+ chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ);
+
+ // Search the cache for the file:
+ QMutexLocker lock(&m_Mtx);
+ for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
+ {
+ if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
+ {
+ // Found the file in the cache, move it to front and return it:
+ AnvilFilePtr file(*itr);
+ m_Files.erase(itr);
+ m_Files.push_front(file);
+ return file;
+ }
+ }
+
+ // File not in cache, create it:
+ AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString()));
+ m_Files.push_front(file);
+ return file;
+}
+
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
index a485e473a..7bd1865ff 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.h
+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -1,6 +1,8 @@
#pragma once
+#include "Globals.h"
#include <QString>
-#include "Chunk.h"
+#include <QMutex>
+#include "QtChunk.h"
@@ -10,6 +12,7 @@
class cBiomeGen;
typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
class cIniFile;
+typedef std::shared_ptr<cIniFile> cIniFilePtr;
@@ -39,15 +42,15 @@ class BioGenSource :
{
public:
/** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
- BioGenSource(QString a_WorldIniPath);
+ BioGenSource(cIniFilePtr a_IniFile);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload(void) override;
protected:
- /** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */
- QString m_WorldIniPath;
+ /** The world.ini contents from which the generator is created and re-created on reload(). */
+ cIniFilePtr m_IniFile;
/** The generator used for generating biomes. */
std::unique_ptr<cBiomeGen> m_BiomeGen;
@@ -63,11 +66,40 @@ class AnvilSource :
public ChunkSource
{
public:
- // TODO
+ /** Constructs a new AnvilSource based on the world path. */
+ AnvilSource(QString a_WorldRegionFolder);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
- virtual void reload() override {}
+ virtual void reload() override;
+
+protected:
+ class AnvilFile;
+ typedef std::shared_ptr<AnvilFile> AnvilFilePtr;
+
+
+ /** Folder where the individual Anvil Region files are located. */
+ QString m_WorldRegionFolder;
+
+ /** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again.
+ Protected against multithreaded access by m_Mtx. */
+ std::list<AnvilFilePtr> m_Files;
+
+ /** Guards m_Files agains multithreaded access. */
+ QMutex m_Mtx;
+
+
+ /** Converts chunk coords to region coords. */
+ void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string if the chunk is not available. */
+ AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ);
+
+ /** Returns the file object that contains the specified chunk.
+ The file is taken from the cache if available there, otherwise it is created anew. */
+ AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ);
+
};
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
new file mode 100644
index 000000000..f5412404c
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp
@@ -0,0 +1,159 @@
+#include "Globals.h"
+#include "GeneratorSetup.h"
+#include <QLabel>
+#include <QLineEdit>
+#include "src/Generating/BioGen.h"
+#include "inifile/iniFile.h"
+
+
+
+
+
+static const QString s_GeneratorNames[] =
+{
+ QString("Checkerboard"),
+ QString("Constant"),
+ QString("DistortedVoronoi"),
+ QString("MultiStepMap"),
+ QString("TwoLevel"),
+ QString("Voronoi"),
+};
+
+
+
+
+
+GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent) :
+ super(a_Parent),
+ m_IniFile(new cIniFile())
+{
+ // The seed and generator name is in a separate form layout at the top, always present:
+ m_eSeed = new QLineEdit();
+ m_eSeed->setValidator(new QIntValidator());
+ m_eSeed->setText("0");
+ m_eSeed->setProperty("INI.ItemName", QVariant("Seed"));
+ m_cbGenerator = new QComboBox();
+ m_cbGenerator->setMinimumWidth(120);
+ for (size_t i = 0; i < ARRAYCOUNT(s_GeneratorNames); i++)
+ {
+ m_cbGenerator->addItem(s_GeneratorNames[i]);
+ }
+ QFormLayout * baseLayout = new QFormLayout();
+ baseLayout->addRow(new QLabel(tr("Seed")), m_eSeed);
+ baseLayout->addRow(new QLabel(tr("Generator")), m_cbGenerator);
+
+ // The rest of the controls are in a dynamically created form layout:
+ m_FormLayout = new QFormLayout();
+
+ // The main layout joins these two vertically:
+ m_MainLayout = new QVBoxLayout();
+ m_MainLayout->addLayout(baseLayout);
+ m_MainLayout->addLayout(m_FormLayout);
+ m_MainLayout->addStretch();
+ setLayout(m_MainLayout);
+
+ // Load the INI file, if specified, otherwise set defaults:
+ if (!a_IniFileName.empty() && m_IniFile->ReadFile(a_IniFileName))
+ {
+ m_cbGenerator->setCurrentText(QString::fromStdString(m_IniFile->GetValue("Generator", "BiomeGen")));
+ m_eSeed->setText(QString::number(m_IniFile->GetValueI("Generator", "Seed")));
+ }
+ else
+ {
+ m_IniFile->SetValue("Generator", "Generator", "Composable");
+ m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString());
+ bool dummy;
+ delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy);
+ }
+ updateFromIni();
+
+ // Connect the change events only after the data has been loaded:
+ connect(m_cbGenerator, SIGNAL(currentIndexChanged(QString)), this, SLOT(generatorChanged(QString)));
+ connect(m_eSeed, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString)));
+}
+
+
+
+
+
+void GeneratorSetup::generatorChanged(const QString & a_NewName)
+{
+ // Clear the current contents of the form layout by assigning it to a stack temporary:
+ {
+ m_MainLayout->takeAt(1);
+ QWidget().setLayout(m_FormLayout);
+ }
+
+ // Re-create the layout:
+ m_FormLayout = new QFormLayout();
+ m_MainLayout->insertLayout(1, m_FormLayout);
+
+ // Recreate the INI file:
+ m_IniFile->Clear();
+ m_IniFile->SetValue("Generator", "Generator", "Composable");
+ m_IniFile->SetValue("Generator", "BiomeGen", a_NewName.toStdString());
+
+ // Create a dummy biome gen from the INI file, this will create the defaults in the INI file:
+ bool dummy;
+ delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy);
+
+ // Read all values from the INI file and put them into the form layout:
+ updateFromIni();
+
+ // Notify of the changes:
+ emit generatorUpdated();
+}
+
+
+
+
+
+void GeneratorSetup::editChanged(const QString & a_NewValue)
+{
+ QString itemName = sender()->property("INI.ItemName").toString();
+ m_IniFile->SetValue("Generator", itemName.toStdString(), a_NewValue.toStdString());
+ emit generatorUpdated();
+}
+
+
+
+
+
+void GeneratorSetup::updateFromIni()
+{
+ int keyID = m_IniFile->FindKey("Generator");
+ if (keyID <= -1)
+ {
+ return;
+ }
+ int numItems = m_IniFile->GetNumValues(keyID);
+ AString generatorName = m_IniFile->GetValue("Generator", "BiomeGen");
+ size_t generatorNameLen = generatorName.length();
+ for (int i = 0; i < numItems; i++)
+ {
+ AString itemName = m_IniFile->GetValueName(keyID, i);
+ if ((itemName == "Generator") || (itemName == "BiomeGen"))
+ {
+ // These special cases are not to be added
+ continue;
+ }
+ AString itemValue = m_IniFile->GetValue(keyID, i);
+
+ QLineEdit * edit = new QLineEdit();
+ edit->setText(QString::fromStdString(itemValue));
+ edit->setProperty("INI.ItemName", QVariant(QString::fromStdString(itemName)));
+
+ // Remove the generator name prefix from the item name, for clarity purposes:
+ if (NoCaseCompare(itemName.substr(0, generatorNameLen), generatorName) == 0)
+ {
+ itemName.erase(0, generatorNameLen);
+ }
+
+ connect(edit, SIGNAL(textChanged(QString)), this, SLOT(editChanged(QString)));
+ m_FormLayout->addRow(new QLabel(QString::fromStdString(itemName)), edit);
+ } // for i - INI values[]
+}
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.h b/Tools/QtBiomeVisualiser/GeneratorSetup.h
new file mode 100644
index 000000000..e72d3abbc
--- /dev/null
+++ b/Tools/QtBiomeVisualiser/GeneratorSetup.h
@@ -0,0 +1,64 @@
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QComboBox>
+#include <QVBoxLayout>
+#include <QFormLayout>
+
+
+
+
+
+class cIniFile;
+typedef std::shared_ptr<cIniFile> cIniFilePtr;
+
+
+
+
+
+class GeneratorSetup :
+ public QWidget
+{
+ typedef QWidget super;
+
+ Q_OBJECT
+
+public:
+ /** Creates the widget and loads the contents of the INI file, if not empty. */
+ explicit GeneratorSetup(const std::string & a_IniFileName, QWidget * parent = nullptr);
+
+ /** Returns the cIniFile instance that is being edited by this widget. */
+ cIniFilePtr getIniFile() { return m_IniFile; }
+
+signals:
+ /** Emitted when the generator parameters have changed. */
+ void generatorUpdated();
+
+public slots:
+ /** Called when the user selects a different generator from the top combobox.
+ Re-creates m_IniFile and updates the form layout. */
+ void generatorChanged(const QString & a_NewName);
+
+protected slots:
+ /** Called when any of the edit widgets are changed. */
+ void editChanged(const QString & a_NewValue);
+
+protected:
+ QComboBox * m_cbGenerator;
+ QLineEdit * m_eSeed;
+ QVBoxLayout * m_MainLayout;
+ QFormLayout * m_FormLayout;
+
+ cIniFilePtr m_IniFile;
+
+ int m_Seed;
+
+
+ /** Updates the form layout with the values from m_IniFile. */
+ void updateFromIni();
+};
+
+
+
+
diff --git a/Tools/QtBiomeVisualiser/Globals.h b/Tools/QtBiomeVisualiser/Globals.h
index d3c7f0675..8d2e913b7 100644
--- a/Tools/QtBiomeVisualiser/Globals.h
+++ b/Tools/QtBiomeVisualiser/Globals.h
@@ -238,14 +238,14 @@ template class SizeChecker<UInt16, 2>;
#ifndef TEST_GLOBALS
// Common headers (part 1, without macros):
- #include "StringUtils.h"
- #include "OSSupport/Sleep.h"
- #include "OSSupport/CriticalSection.h"
- #include "OSSupport/Semaphore.h"
- #include "OSSupport/Event.h"
- #include "OSSupport/Thread.h"
- #include "OSSupport/File.h"
- #include "Logger.h"
+ #include "src/StringUtils.h"
+ #include "src/OSSupport/Sleep.h"
+ #include "src/OSSupport/CriticalSection.h"
+ #include "src/OSSupport/Semaphore.h"
+ #include "src/OSSupport/Event.h"
+ #include "src/OSSupport/Thread.h"
+ #include "src/OSSupport/File.h"
+ #include "src/Logger.h"
#else
// Logging functions
void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
@@ -375,10 +375,10 @@ T Clamp(T a_Value, T a_Min, T a_Max)
// Common headers (part 2, with macros):
-#include "ChunkDef.h"
-#include "BiomeDef.h"
-#include "BlockID.h"
-#include "BlockInfo.h"
+#include "src/ChunkDef.h"
+#include "src/BiomeDef.h"
+#include "src/BlockID.h"
+#include "src/BlockInfo.h"
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index 65d0ccf5e..eb45690c1 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -5,19 +5,34 @@
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
+#include <QSettings>
+#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
-#include "Generating/BioGen.h"
+#include "src/Generating/BioGen.h"
+#include "src/StringCompression.h"
+#include "src/WorldStorage/FastNBT.h"
+#include "GeneratorSetup.h"
MainWindow::MainWindow(QWidget * parent) :
- QMainWindow(parent)
+ QMainWindow(parent),
+ m_GeneratorSetup(nullptr),
+ m_LineSeparator(nullptr)
{
- m_BiomeView = new BiomeView(this);
- setCentralWidget(m_BiomeView);
+ initMinecraftPath();
+
+ m_BiomeView = new BiomeView();
+ m_MainLayout = new QHBoxLayout();
+ m_MainLayout->addWidget(m_BiomeView, 1);
+ m_MainLayout->setMenuBar(menuBar());
+ m_MainLayout->setMargin(0);
+ QWidget * central = new QWidget();
+ central->setLayout(m_MainLayout);
+ setCentralWidget(central);
createActions();
createMenus();
@@ -36,10 +51,35 @@ MainWindow::~MainWindow()
-void MainWindow::generate()
+void MainWindow::newGenerator()
{
+ // (Re-)open the generator setup dialog with empty settings:
+ openGeneratorSetup("");
+
+ // Set the chunk source:
+ cIniFilePtr iniFile = m_GeneratorSetup->getIniFile();
+ m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(iniFile)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openGenerator()
+{
+ // Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
- m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
+ if (worldIni.isEmpty())
+ {
+ return;
+ }
+
+ // (Re-)open the generator setup dialog:
+ openGeneratorSetup(worldIni.toStdString());
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(m_GeneratorSetup->getIniFile())));
m_BiomeView->redraw();
}
@@ -47,9 +87,58 @@ void MainWindow::generate()
-void MainWindow::open()
+void MainWindow::openWorld()
{
- // TODO
+ // Let the user specify the world:
+ QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
+ if (regionFolder.isEmpty())
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ closeGeneratorSetup();
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::openVanillaWorld()
+{
+ // The world is stored in the sender action's data, retrieve it:
+ QAction * action = qobject_cast<QAction *>(sender());
+ if (action == nullptr)
+ {
+ return;
+ }
+
+ // Remove the generator setup dialog, if open:
+ closeGeneratorSetup();
+
+ // Set the chunk source:
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::initMinecraftPath()
+{
+ #ifdef Q_OS_MAC
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
+ #elif defined Q_OS_WIN32
+ QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
+ m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
+ #else
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
+ #endif
}
@@ -58,19 +147,26 @@ void MainWindow::open()
void MainWindow::createActions()
{
- m_actGen = new QAction(tr("&Generate..."), this);
- m_actGen->setShortcut(tr("Ctrl+N"));
- m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
- connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
+ createWorldActions();
+
+ m_actNewGen = new QAction(tr("&New generator"), this);
+ m_actNewGen->setShortcut(tr("Ctrl+N"));
+ m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
- m_actOpen = new QAction(tr("&Open world..."), this);
- m_actOpen->setShortcut(tr("Ctrl+O"));
- m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
- connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
+ m_actOpenGen = new QAction(tr("&Open generator..."), this);
+ m_actOpenGen->setShortcut(tr("Ctrl+G"));
+ m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
+
+ m_actOpenWorld = new QAction(tr("&Open world..."), this);
+ m_actOpenWorld->setShortcut(tr("Ctrl+O"));
+ m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
+ connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
- m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
+ m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
@@ -83,15 +179,130 @@ void MainWindow::createActions()
+void MainWindow::createWorldActions()
+{
+ QDir mc(m_MinecraftPath);
+ if (!mc.cd("saves"))
+ {
+ return;
+ }
+
+ QDirIterator it(mc);
+ int key = 1;
+ while (it.hasNext())
+ {
+ it.next();
+ if (!it.fileInfo().isDir())
+ {
+ continue;
+ }
+ QString name = getWorldName(it.filePath().toStdString());
+ if (name.isEmpty())
+ {
+ continue;
+ }
+ QAction * w = new QAction(this);
+ w->setText(name);
+ w->setData(it.filePath() + "/region");
+ if (key < 10)
+ {
+ w->setShortcut("Ctrl+" + QString::number(key));
+ key++;
+ }
+ connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
+ m_WorldActions.append(w);
+ }
+}
+
+
+
+
+
void MainWindow::createMenus()
{
- QMenu * mFile = menuBar()->addMenu(tr("&World"));
- mFile->addAction(m_actGen);
- mFile->addAction(m_actOpen);
- mFile->addSeparator();
- mFile->addAction(m_actReload);
- mFile->addSeparator();
- mFile->addAction(m_actExit);
+ QMenu * file = menuBar()->addMenu(tr("&Map"));
+ file->addAction(m_actNewGen);
+ file->addAction(m_actOpenGen);
+ file->addSeparator();
+ QMenu * worlds = file->addMenu(tr("Open existing"));
+ worlds->addActions(m_WorldActions);
+ if (m_WorldActions.empty())
+ {
+ worlds->setEnabled(false);
+ }
+ file->addAction(m_actOpenWorld);
+ file->addSeparator();
+ file->addAction(m_actReload);
+ file->addSeparator();
+ file->addAction(m_actExit);
+}
+
+
+
+
+
+QString MainWindow::getWorldName(const AString & a_Path)
+{
+ AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
+ if (levelData.empty())
+ {
+ // No such file / no data
+ return QString();
+ }
+
+ AString uncompressed;
+ if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
+ {
+ return QString();
+ }
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return QString();
+ }
+ AString name = nbt.GetName(1);
+ int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
+ if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
+ {
+ return QString();
+ }
+ return QString::fromStdString(nbt.GetString(levelNameTag));
+}
+
+
+
+
+
+void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
+{
+ // Close any previous editor:
+ closeGeneratorSetup();
+
+ // Open up a new editor:
+ m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
+ m_LineSeparator = new QWidget();
+ m_LineSeparator->setFixedWidth(2);
+ m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
+ m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
+ m_MainLayout->addWidget(m_LineSeparator);
+ m_MainLayout->addWidget(m_GeneratorSetup);
+
+ // Connect the signals from the setup pane:
+ connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload()));
+}
+
+
+
+
+
+void MainWindow::closeGeneratorSetup()
+{
+ delete m_MainLayout->takeAt(2);
+ delete m_MainLayout->takeAt(1);
+ delete m_GeneratorSetup;
+ delete m_LineSeparator;
+ m_GeneratorSetup = nullptr;
+ m_LineSeparator = nullptr;
}
diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h
index b37bf4120..6490a937f 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.h
+++ b/Tools/QtBiomeVisualiser/MainWindow.h
@@ -1,43 +1,92 @@
#pragma once
+#include <memory>
+#include <QList>
#include <QMainWindow>
+#include <QHBoxLayout>
#include "BiomeView.h"
+// fwd:
+class GeneratorSetup;
+
+
+
+
+
class MainWindow :
public QMainWindow
{
Q_OBJECT
- BiomeView * m_BiomeView;
-
public:
- MainWindow(QWidget *parent = 0);
+ MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
+ /** Creates a generator definition from scratch, lets user modify generator params in realtime. */
+ void newGenerator();
+
/** Opens a generator definition and generates the biomes based on that. */
- void generate();
+ void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
- void open();
+ void openWorld();
+
+ /** Opens a vanilla world that is specified by the calling action. */
+ void openVanillaWorld();
protected:
// Actions:
- QAction * m_actGen;
- QAction * m_actOpen;
+ QAction * m_actNewGen;
+ QAction * m_actOpenGen;
+ QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
+ /** List of actions that open the specific vanilla world. */
+ QList<QAction *> m_WorldActions;
+
+ /** Path to the vanilla folder. */
+ QString m_MinecraftPath;
+
+ /** The pane for setting up the generator, available when visualising a generator. */
+ GeneratorSetup * m_GeneratorSetup;
+
+ /** The main biome display widget. */
+ BiomeView * m_BiomeView;
+
+ /** The layout for the window. */
+ QHBoxLayout * m_MainLayout;
+
+ /** The separator line between biome view and generator setup. */
+ QWidget * m_LineSeparator;
+
+
+ /** Initializes the m_MinecraftPath based on the proper MC path */
+ void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
+ /** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
+ void createWorldActions();
+
/** Creates the menu bar and connects its events. */
void createMenus();
+
+ /** Returns the name of the vanilla world in the specified path.
+ Reads the level.dat file for the name. Returns an empty string on failure. */
+ QString getWorldName(const AString & a_Path);
+
+ /** Opens the generator setup pane, if not already open, and loads the specified INI file to it. */
+ void openGeneratorSetup(const AString & a_IniFileName);
+
+ /** Closes and destroys the generator setup pane, if there is one. */
+ void closeGeneratorSetup();
};
diff --git a/Tools/QtBiomeVisualiser/main.cpp b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.cpp
index f41cdcfb2..f41cdcfb2 100644
--- a/Tools/QtBiomeVisualiser/main.cpp
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.cpp
diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
index 0b42f076d..9e5d1303c 100644
--- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
+++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro
@@ -12,7 +12,7 @@ TARGET = QtBiomeVisualiser
TEMPLATE = app
-SOURCES += main.cpp\
+SOURCES +=\
MainWindow.cpp \
BiomeView.cpp \
../../src/Generating/BioGen.cpp \
@@ -27,9 +27,28 @@ SOURCES += main.cpp\
../../src/OSSupport/IsThread.cpp \
../../src/BiomeDef.cpp \
ChunkCache.cpp \
- Chunk.cpp \
ChunkSource.cpp \
- ChunkLoader.cpp
+ ChunkLoader.cpp \
+ ../../src/StringCompression.cpp \
+ ../../src/WorldStorage/FastNBT.cpp \
+ ../../lib/zlib/adler32.c \
+ ../../lib/zlib/compress.c \
+ ../../lib/zlib/crc32.c \
+ ../../lib/zlib/deflate.c \
+ ../../lib/zlib/gzclose.c \
+ ../../lib/zlib/gzlib.c \
+ ../../lib/zlib/gzread.c \
+ ../../lib/zlib/gzwrite.c \
+ ../../lib/zlib/infback.c \
+ ../../lib/zlib/inffast.c \
+ ../../lib/zlib/inflate.c \
+ ../../lib/zlib/inftrees.c \
+ ../../lib/zlib/trees.c \
+ ../../lib/zlib/uncompr.c \
+ ../../lib/zlib/zutil.c \
+ GeneratorSetup.cpp \
+ QtBiomeVisualiser.cpp \
+ QtChunk.cpp
HEADERS += MainWindow.h \
Globals.h \
@@ -46,14 +65,36 @@ HEADERS += MainWindow.h \
../../src/OSSupport/IsThread.h \
../../src/BiomeDef.h \
ChunkCache.h \
- Chunk.h \
ChunkSource.h \
- ChunkLoader.h
+ ChunkLoader.h \
+ ../../src/StringCompression.h \
+ ../../src/WorldStorage/FastNBT.h \
+ ../../lib/zlib/crc32.h \
+ ../../lib/zlib/deflate.h \
+ ../../lib/zlib/gzguts.h \
+ ../../lib/zlib/inffast.h \
+ ../../lib/zlib/inffixed.h \
+ ../../lib/zlib/inflate.h \
+ ../../lib/zlib/inftrees.h \
+ ../../lib/zlib/trees.h \
+ ../../lib/zlib/zconf.h \
+ ../../lib/zlib/zlib.h \
+ ../../lib/zlib/zutil.h \
+ GeneratorSetup.h \
+ QtChunk.h
INCLUDEPATH += $$_PRO_FILE_PWD_ \
- $$_PRO_FILE_PWD_/../../src \
- $$_PRO_FILE_PWD_/../../lib
+ $$_PRO_FILE_PWD_/../../lib \
+ $$_PRO_FILE_PWD_/../../lib/jsoncpp/include \
+ $$_PRO_FILE_PWD_/../../lib/polarssl/include \
+ $$_PRO_FILE_PWD_/../../lib/sqlite \
+ $$_PRO_FILE_PWD_/../../lib/SQLiteCpp/include \
+ $$_PRO_FILE_PWD_/../../
+CONFIG += C++11
+
+OTHER_FILES +=
+
diff --git a/Tools/QtBiomeVisualiser/Chunk.cpp b/Tools/QtBiomeVisualiser/QtChunk.cpp
index d3419af9c..80109b2f8 100644
--- a/Tools/QtBiomeVisualiser/Chunk.cpp
+++ b/Tools/QtBiomeVisualiser/QtChunk.cpp
@@ -1,6 +1,5 @@
#include "Globals.h"
-#include "Globals.h"
-#include "Chunk.h"
+#include "QtChunk.h"
diff --git a/Tools/QtBiomeVisualiser/Chunk.h b/Tools/QtBiomeVisualiser/QtChunk.h
index 03e7bd1b3..03e7bd1b3 100644
--- a/Tools/QtBiomeVisualiser/Chunk.h
+++ b/Tools/QtBiomeVisualiser/QtChunk.h
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index cee2f4b99..30b303cfd 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -427,7 +427,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
if (a_CanDrop)
{
if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
- {
+ {
switch (m_BlockType)
{
case E_BLOCK_CAKE:
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index 96556bf61..17e8091c7 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -267,7 +267,7 @@ size_t cByteBuffer::GetReadableSpace(void) const
}
// Single readable space partition:
ASSERT(m_WritePos >= m_ReadPos);
- return m_WritePos - m_ReadPos ;
+ return m_WritePos - m_ReadPos;
}
@@ -489,6 +489,27 @@ bool cByteBuffer::ReadLEInt(int & a_Value)
+bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
+{
+ Int64 Value;
+ if (!ReadBEInt64(Value))
+ {
+ return false;
+ }
+
+ UInt32 BlockXRaw = (Value >> 38) & 0x3ffffff;
+ UInt32 BlockYRaw = (Value >> 26) & 0xfff;
+ UInt32 BlockZRaw = (Value & 0x3ffffff);
+ a_BlockX = ((BlockXRaw & 0x2000000) == 0) ? BlockXRaw : (~(BlockXRaw & 0x1ffffff)) + 1;
+ a_BlockY = ((BlockYRaw & 0x800) == 0) ? BlockYRaw : (~(BlockXRaw & 0x7ff)) + 1;
+ a_BlockZ = ((BlockZRaw & 0x2000000) == 0) ? BlockZRaw : (~(BlockZRaw & 0x1ffffff)) + 1;
+ return true;
+}
+
+
+
+
+
bool cByteBuffer::WriteChar(char a_Value)
{
CHECK_THREAD;
@@ -661,6 +682,15 @@ bool cByteBuffer::WriteLEInt(int a_Value)
+bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF));
+}
+
+
+
+
+
bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
{
CHECK_THREAD;
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
index adaa00330..c1c71d8c4 100644
--- a/src/ByteBuffer.h
+++ b/src/ByteBuffer.h
@@ -64,6 +64,7 @@ public:
bool ReadVarInt (UInt32 & a_Value);
bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8
bool ReadLEInt (int & a_Value);
+ bool ReadPosition (int & a_BlockX, int & a_BlockY, int & a_BlockZ);
/** Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) */
template <typename T> bool ReadVarInt(T & a_Value)
@@ -90,6 +91,7 @@ public:
bool WriteVarInt (UInt32 a_Value);
bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8
bool WriteLEInt (int a_Value);
+ bool WritePosition (int a_BlockX, int a_BlockY, int a_BlockZ);
/** Reads a_Count bytes into a_Buffer; returns true if successful */
bool ReadBuf(void * a_Buffer, size_t a_Count);
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 7f00ee190..a7dec3fe3 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -3043,7 +3043,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
-void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
@@ -3051,7 +3051,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src
{
continue;
}
- (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+ (*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
} // for itr - LoadedByClient[]
}
diff --git a/src/Chunk.h b/src/Chunk.h
index 4e8404595..a3de730dc 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -328,7 +328,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e8728091f..828d8f164 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -617,7 +617,7 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
-void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
@@ -629,7 +629,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
+ Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index dfa1a57b4..6e92833f1 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -87,7 +87,7 @@ public:
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 4a3a3c250..1e2f4ffad 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -124,13 +124,14 @@ cClientHandle::~cClientHandle()
if (m_Player != NULL)
{
cWorld * World = m_Player->GetWorld();
- if (!m_Username.empty() && (World != NULL))
- {
- // Send the Offline PlayerList packet:
- World->BroadcastPlayerListItem(*m_Player, false, this);
- }
if (World != NULL)
{
+ if (!m_Username.empty())
+ {
+ // Send the Offline PlayerList packet:
+ World->BroadcastPlayerListRemovePlayer(*m_Player, this);
+ }
+
World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
m_Player->Destroy();
}
@@ -370,7 +371,12 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Send experience
m_Player->SendExperience();
-
+
+ // Send player list items
+ SendPlayerListAddPlayer(*m_Player);
+ World->BroadcastPlayerListAddPlayer(*m_Player);
+ World->SendPlayerList(m_Player);
+
m_Player->Initialize(*World);
m_State = csAuthenticated;
@@ -1206,50 +1212,61 @@ void cClientHandle::FinishDigAnimation()
void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem)
{
+ // TODO: Rewrite this function
+
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
);
cWorld * World = m_Player->GetWorld();
+ bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5;
if (
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
- (
- (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
- (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
- )
+ IsValidBlock(a_HeldItem.m_ItemType) &&
+ !AreRealCoords
)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- if (a_BlockY < cChunkDef::Height - 1)
+ if ((a_BlockX != -1) && (a_BlockY >= 0) && (a_BlockZ != -1))
{
- World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
- }
- if (a_BlockY > 0)
- {
- World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ if (a_BlockY < cChunkDef::Height - 1)
+ {
+ World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
+ }
+ if (a_BlockY > 0)
+ {
+ World->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, m_Player); // 2 block high things
+ }
}
m_Player->GetInventory().SendEquippedSlot();
return;
}
+ if (!AreRealCoords)
+ {
+ a_BlockFace = BLOCK_FACE_NONE;
+ }
+
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
- cChunkInterface ChunkInterface(World->GetChunkMap());
- BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
- BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if (a_BlockFace != BLOCK_FACE_NONE)
+ if (AreRealCoords)
{
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
- m_Player->GetInventory().SendEquippedSlot();
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BLOCKTYPE BlockType = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
+ BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ if (a_BlockFace != BLOCK_FACE_NONE)
+ {
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ World->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player); // 2 block high things
+ m_Player->GetInventory().SendEquippedSlot();
+ }
}
return;
}
@@ -1282,22 +1299,25 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
return;
}
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
-
- if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
+ if (AreRealCoords)
{
- if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType);
+
+ if (BlockHandler->IsUseable() && !m_Player->IsCrouched())
{
- // A plugin doesn't agree with using the block, abort
+ if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
+ {
+ // A plugin doesn't agree with using the block, abort
+ return;
+ }
+ cChunkInterface ChunkInterface(World->GetChunkMap());
+ BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
return;
}
- cChunkInterface ChunkInterface(World->GetChunkMap());
- BlockHandler->OnUse(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
- PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
- return;
}
short EquippedDamage = Equipped.m_ItemDamage;
@@ -2326,18 +2346,18 @@ void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cI
-void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cClientHandle::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
- m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
+ m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
-void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cClientHandle::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
- m_Protocol->SendMapDecorators(a_ID, a_Decorators);
+ m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@@ -2353,9 +2373,9 @@ void cClientHandle::SendMapInfo(int a_ID, unsigned int a_Scale)
-void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@@ -2397,9 +2417,45 @@ void cClientHandle::SendPlayerAbilities()
-void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cClientHandle::SendPlayerListAddPlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cClientHandle::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3d0995636..b91c3722c 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -134,73 +134,77 @@ public:
// The following functions send the various packets:
// (Please keep these alpha-sorted)
- void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
- void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
- void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
- void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
- void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
- void SendChat (const cCompositeChat & a_Message);
- void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
- void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
- void SendDestroyEntity (const cEntity & a_Entity);
- void SendDisconnect (const AString & a_Reason);
- void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
- void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
- void SendEntityHeadLook (const cEntity & a_Entity);
- void SendEntityLook (const cEntity & a_Entity);
- void SendEntityMetadata (const cEntity & a_Entity);
- void SendEntityProperties (const cEntity & a_Entity);
- void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
- void SendEntityStatus (const cEntity & a_Entity, char a_Status);
- void SendEntityVelocity (const cEntity & a_Entity);
- void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
- void SendGameMode (eGameMode a_GameMode);
- void SendHealth (void);
- void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
- void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length);
- void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators);
- void SendMapInfo (int a_ID, unsigned int a_Scale);
- void SendPaintingSpawn (const cPainting & a_Painting);
- void SendPickupSpawn (const cPickup & a_Pickup);
- void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
- void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
- void SendPlayerAbilities (void);
- void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
- void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
- void SendPlayerMoveLook (void);
- void SendPlayerPosition (void);
- void SendPlayerSpawn (const cPlayer & a_Player);
- void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
- void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
- void SendExperience (void);
- void SendExperienceOrb (const cExpOrb & a_ExpOrb);
- void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
- void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
- void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
- void SendSpawnMob (const cMonster & a_Mob);
- void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
- void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
- void SendStatistics (const cStatManager & a_Manager);
- void SendTabCompletionResults(const AStringVector & a_Results);
- void SendTeleportEntity (const cEntity & a_Entity);
- void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
- void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
- void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
- void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
- void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
- void SendWeather (eWeather a_Weather);
- void SendWholeInventory (const cWindow & a_Window);
- void SendWindowClose (const cWindow & a_Window);
- void SendWindowOpen (const cWindow & a_Window);
- void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
+ void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
+ void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
+ void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
+ void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
+ void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const cCompositeChat & a_Message);
+ void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
+ void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
+ void SendDestroyEntity (const cEntity & a_Entity);
+ void SendDisconnect (const AString & a_Reason);
+ void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
+ void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
+ void SendEntityHeadLook (const cEntity & a_Entity);
+ void SendEntityLook (const cEntity & a_Entity);
+ void SendEntityMetadata (const cEntity & a_Entity);
+ void SendEntityProperties (const cEntity & a_Entity);
+ void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
+ void SendEntityStatus (const cEntity & a_Entity, char a_Status);
+ void SendEntityVelocity (const cEntity & a_Entity);
+ void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
+ void SendGameMode (eGameMode a_GameMode);
+ void SendHealth (void);
+ void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
+ void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale);
+ void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
+ void SendMapInfo (int a_ID, unsigned int a_Scale);
+ void SendPaintingSpawn (const cPainting & a_Painting);
+ void SendPickupSpawn (const cPickup & a_Pickup);
+ void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
+ void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
+ void SendPlayerAbilities (void);
+ void SendPlayerListAddPlayer (const cPlayer & a_Player);
+ void SendPlayerListRemovePlayer (const cPlayer & a_Player);
+ void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
+ void SendPlayerListUpdatePing (const cPlayer & a_Player);
+ void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName);
+ void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
+ void SendPlayerMoveLook (void);
+ void SendPlayerPosition (void);
+ void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
+ void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
+ void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
+ void SendExperience (void);
+ void SendExperienceOrb (const cExpOrb & a_ExpOrb);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
+ void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
+ void SendSpawnMob (const cMonster & a_Mob);
+ void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
+ void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendStatistics (const cStatManager & a_Manager);
+ void SendTabCompletionResults (const AStringVector & a_Results);
+ void SendTeleportEntity (const cEntity & a_Entity);
+ void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle); // tolua_export
+ void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
+ void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity);
+ void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+ void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendWeather (eWeather a_Weather);
+ void SendWholeInventory (const cWindow & a_Window);
+ void SendWindowClose (const cWindow & a_Window);
+ void SendWindowOpen (const cWindow & a_Window);
+ void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
// tolua_begin
const AString & GetUsername(void) const;
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
index 0d339021e..d1eb0b852 100644
--- a/src/CompositeChat.cpp
+++ b/src/CompositeChat.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "CompositeChat.h"
+#include "ClientHandle.h"
@@ -399,6 +400,183 @@ void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle)
+AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const
+{
+ Json::Value msg;
+ msg["text"] = cClientHandle::FormatMessageType(a_ShouldUseChatPrefixes, GetMessageType(), GetAdditionalMessageTypeData()); // The client crashes without this field being present
+ const cCompositeChat::cParts & Parts = GetParts();
+ for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
+ {
+ Json::Value Part;
+ switch ((*itr)->m_PartType)
+ {
+ case cCompositeChat::ptText:
+ {
+ Part["text"] = (*itr)->m_Text;
+ AddChatPartStyle(Part, (*itr)->m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptClientTranslated:
+ {
+ const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
+ Part["translate"] = p.m_Text;
+ Json::Value With;
+ for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
+ {
+ With.append(*itrW);
+ }
+ if (!p.m_Parameters.empty())
+ {
+ Part["with"] = With;
+ }
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptUrl:
+ {
+ const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Url;
+ Url["action"] = "open_url";
+ Url["value"] = p.m_Url;
+ Part["clickEvent"] = Url;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptSuggestCommand:
+ case cCompositeChat::ptRunCommand:
+ {
+ const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Cmd;
+ Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
+ Cmd["value"] = p.m_Command;
+ Part["clickEvent"] = Cmd;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptShowAchievement:
+ {
+ const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
+ Part["translate"] = "chat.type.achievement";
+
+ Json::Value Ach;
+ Ach["action"] = "show_achievement";
+ Ach["value"] = p.m_Text;
+
+ Json::Value AchColourAndName;
+ AchColourAndName["color"] = "green";
+ AchColourAndName["translate"] = p.m_Text;
+ AchColourAndName["hoverEvent"] = Ach;
+
+ Json::Value Extra;
+ Extra.append(AchColourAndName);
+
+ Json::Value Name;
+ Name["text"] = p.m_PlayerName;
+
+ Json::Value With;
+ With.append(Name);
+ With.append(Extra);
+
+ Part["with"] = With;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+ }
+ msg["extra"].append(Part);
+ } // for itr - Parts[]
+
+ return msg.toStyledString();
+}
+
+
+
+
+
+void cCompositeChat::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const
+{
+ size_t len = a_PartStyle.length();
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_PartStyle[i])
+ {
+ case 'b':
+ {
+ // bold
+ a_Value["bold"] = Json::Value(true);
+ break;
+ }
+
+ case 'i':
+ {
+ // italic
+ a_Value["italic"] = Json::Value(true);
+ break;
+ }
+
+ case 'u':
+ {
+ // Underlined
+ a_Value["underlined"] = Json::Value(true);
+ break;
+ }
+
+ case 's':
+ {
+ // strikethrough
+ a_Value["strikethrough"] = Json::Value(true);
+ break;
+ }
+
+ case 'o':
+ {
+ // obfuscated
+ a_Value["obfuscated"] = Json::Value(true);
+ break;
+ }
+
+ case '@':
+ {
+ // Color, specified by the next char:
+ i++;
+ if (i >= len)
+ {
+ // String too short, didn't contain a color
+ break;
+ }
+ switch (a_PartStyle[i])
+ {
+ case '0': a_Value["color"] = Json::Value("black"); break;
+ case '1': a_Value["color"] = Json::Value("dark_blue"); break;
+ case '2': a_Value["color"] = Json::Value("dark_green"); break;
+ case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
+ case '4': a_Value["color"] = Json::Value("dark_red"); break;
+ case '5': a_Value["color"] = Json::Value("dark_purple"); break;
+ case '6': a_Value["color"] = Json::Value("gold"); break;
+ case '7': a_Value["color"] = Json::Value("gray"); break;
+ case '8': a_Value["color"] = Json::Value("dark_gray"); break;
+ case '9': a_Value["color"] = Json::Value("blue"); break;
+ case 'a': a_Value["color"] = Json::Value("green"); break;
+ case 'b': a_Value["color"] = Json::Value("aqua"); break;
+ case 'c': a_Value["color"] = Json::Value("red"); break;
+ case 'd': a_Value["color"] = Json::Value("light_purple"); break;
+ case 'e': a_Value["color"] = Json::Value("yellow"); break;
+ case 'f': a_Value["color"] = Json::Value("white"); break;
+ } // switch (color)
+ } // case '@'
+ } // switch (Style[i])
+ } // for i - a_PartStyle[]
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cCompositeChat::cBasePart:
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
index 2dc21b98f..369eed196 100644
--- a/src/CompositeChat.h
+++ b/src/CompositeChat.h
@@ -4,6 +4,7 @@
// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
#include "Defines.h"
+#include "json/json.h"
@@ -189,6 +190,8 @@ public:
Used for older protocols that don't support composite chat
and for console-logging. */
AString ExtractText(void) const;
+
+ AString CreateJsonString(bool a_ShouldUseChatPrefixes = true) const;
// tolua_end
@@ -197,6 +200,9 @@ public:
/** Converts the MessageType to a LogLevel value.
Used by the logging bindings when logging a cCompositeChat object. */
static cLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType);
+
+ /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
+ void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const;
protected:
/** All the parts that */
diff --git a/src/Defines.h b/src/Defines.h
index 78c58034e..6355b75b4 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -115,12 +115,14 @@ enum eGameMode
eGameMode_Survival = 0,
eGameMode_Creative = 1,
eGameMode_Adventure = 2,
+ eGameMode_Spectator = 3,
// Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure,
+ gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 8ff8866a1..328a70846 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -62,6 +62,8 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
void cBoat::OnRightClicked(cPlayer & a_Player)
{
+ super::OnRightClicked(a_Player);
+
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 398922ef7..c733d60ad 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -135,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
- if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
+ if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
{
return false;
}
@@ -260,7 +260,7 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::SetYawFromSpeed(void)
{
const double EPS = 0.0000001;
- if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS))
+ if ((std::abs(m_Speed.x) < EPS) && (std::abs(m_Speed.z) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetYaw(0);
@@ -277,7 +277,7 @@ void cEntity::SetPitchFromSpeed(void)
{
const double EPS = 0.0000001;
double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component
- if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS))
+ if ((std::abs(xz) < EPS) && (std::abs(m_Speed.y) < EPS))
{
// atan2() may overflow or is undefined, pick any number
SetPitch(0);
@@ -342,6 +342,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
break;
}
+ default: break;
}
}
}
@@ -1015,7 +1016,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
+ if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
@@ -1960,7 +1961,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
{
return;
}
- if ((a_Forward != 0) || (a_Sideways != 0))
+ if ((a_Forward != 0.f) || (a_Sideways != 0.f))
{
m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 6bc070dcc..3fa7e80c1 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -447,7 +447,7 @@ public:
// tolua_end
/// Called when the specified player right-clicks this entity
- virtual void OnRightClicked(cPlayer &) {}
+ virtual void OnRightClicked(cPlayer & a_Player) {}
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index d8fa130c0..b1ddaa30e 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -96,6 +96,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
base = 1800;
break;
}
+ default: break;
}
// If potion is level II, half the duration. If not, stays the same
diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp
index 202dde942..ee142a5a2 100644
--- a/src/Entities/ExpBottleEntity.cpp
+++ b/src/Entities/ExpBottleEntity.cpp
@@ -19,9 +19,26 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y,
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
+ Break(a_HitPos);
+}
+
+
+
+
+
+void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Break(a_HitPos);
+}
+
+
+
+
+
+void cExpBottleEntity::Break(const Vector3d &a_HitPos)
+{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
-
Destroy();
}
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index d62a84469..d36110f97 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -29,5 +29,10 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ /** Breaks the bottle, fires its particle effects and sounds
+ @param a_HitPos The position where the bottle will break */
+ void Break(const Vector3d &a_HitPos);
}; // tolua_export
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 0bc10ec60..f512324eb 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -22,11 +22,13 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
+ super::OnRightClicked(a_Player);
+
if (!m_Item.IsEmpty())
{
// Item not empty, rotate, clipping values to zero to three inclusive
m_Rotation++;
- if (m_Rotation >= 4)
+ if (m_Rotation >= 8)
{
m_Rotation = 0;
}
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 1501eea84..2df64d5c1 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -13,6 +13,7 @@
#include "Player.h"
#include "../BoundingBox.h"
+#define NO_SPEED 0.0
#define MAX_SPEED 8
#define MAX_SPEED_NEGATIVE -MAX_SPEED
@@ -220,7 +221,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
+ if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary
{
if (GetSpeedZ() > 0)
{
@@ -239,13 +240,13 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
- SetSpeedY(0);
- SetSpeedZ(0);
+ SetSpeedY(NO_SPEED);
+ SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedX() != 0)
+ if (GetSpeedX() != NO_SPEED)
{
if (GetSpeedX() > 0)
{
@@ -305,9 +306,9 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
- if (GetSpeedX() >= 0)
+ if (GetSpeedX() >= NO_SPEED)
{
if (GetSpeedX() <= MAX_SPEED)
{
@@ -424,9 +425,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedZ() != 0)
+ if (GetSpeedZ() != NO_SPEED)
{
- if (GetSpeedZ() > 0)
+ if (GetSpeedZ() > NO_SPEED)
{
AddSpeedZ(AccelDecelSpeed);
}
@@ -441,15 +442,15 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
{
SetYaw(180);
SetPosY(floor(GetPosY()) + 0.55);
- SetSpeedY(0);
- SetSpeedZ(0);
+ SetSpeedY(NO_SPEED);
+ SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
- if (GetSpeedX() != 0)
+ if (GetSpeedX() != NO_SPEED)
{
- if (GetSpeedX() > 0)
+ if (GetSpeedX() > NO_SPEED)
{
AddSpeedX(AccelDecelSpeed);
}
@@ -463,9 +464,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XM: // ASCEND EAST
{
SetYaw(180);
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
- if (GetSpeedX() >= 0)
+ if (GetSpeedX() >= NO_SPEED)
{
if (GetSpeedX() <= MAX_SPEED)
{
@@ -483,9 +484,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XP: // ASCEND WEST
{
SetYaw(180);
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
- if (GetSpeedX() > 0)
+ if (GetSpeedX() > NO_SPEED)
{
AddSpeedX(AccelDecelSpeed);
SetSpeedY(GetSpeedX());
@@ -503,9 +504,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
{
SetYaw(270);
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
- if (GetSpeedZ() >= 0)
+ if (GetSpeedZ() >= NO_SPEED)
{
if (GetSpeedZ() <= MAX_SPEED)
{
@@ -523,9 +524,9 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
{
SetYaw(270);
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
- if (GetSpeedZ() > 0)
+ if (GetSpeedZ() > NO_SPEED)
{
AddSpeedZ(AccelDecelSpeed);
SetSpeedY(GetSpeedZ());
@@ -576,7 +577,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_XP:
case E_META_RAIL_XM_XP:
{
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
break;
}
@@ -584,7 +585,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
case E_META_RAIL_ASCEND_ZP:
case E_META_RAIL_ZM_ZP:
{
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
break;
}
@@ -593,12 +594,12 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
{
if (GetPosZ() > floor(GetPosZ()) + 0.5)
{
- if (GetSpeedZ() > 0)
+ if (GetSpeedZ() > NO_SPEED)
{
SetSpeedX(-GetSpeedZ() * 0.7);
}
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() > floor(GetPosX()) + 0.5)
@@ -608,82 +609,82 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
SetSpeedZ(-GetSpeedX() * 0.7);
}
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
- SetSpeedY(0);
+ SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZM_XP:
{
if (GetPosZ() > floor(GetPosZ()) + 0.5)
{
- if (GetSpeedZ() > 0)
+ if (GetSpeedZ() > NO_SPEED)
{
SetSpeedX(GetSpeedZ() * 0.7);
}
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() < floor(GetPosX()) + 0.5)
{
- if (GetSpeedX() < 0)
+ if (GetSpeedX() < NO_SPEED)
{
SetSpeedZ(GetSpeedX() * 0.7);
}
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
- SetSpeedY(0);
+ SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZP_XM:
{
if (GetPosZ() < floor(GetPosZ()) + 0.5)
{
- if (GetSpeedZ() < 0)
+ if (GetSpeedZ() < NO_SPEED)
{
SetSpeedX(GetSpeedZ() * 0.7);
}
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() > floor(GetPosX()) + 0.5)
{
- if (GetSpeedX() > 0)
+ if (GetSpeedX() > NO_SPEED)
{
SetSpeedZ(GetSpeedX() * 0.7);
}
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
- SetSpeedY(0);
+ SetSpeedY(NO_SPEED);
break;
}
case E_META_RAIL_CURVED_ZP_XP:
{
if (GetPosZ() < floor(GetPosZ()) + 0.5)
{
- if (GetSpeedZ() < 0)
+ if (GetSpeedZ() < NO_SPEED)
{
SetSpeedX(-GetSpeedZ() * 0.7);
}
- SetSpeedZ(0);
+ SetSpeedZ(NO_SPEED);
SetPosZ(floor(GetPosZ()) + 0.5);
}
else if (GetPosX() < floor(GetPosX()) + 0.5)
{
- if (GetSpeedX() < 0)
+ if (GetSpeedX() < NO_SPEED)
{
SetSpeedZ(-GetSpeedX() * 0.7);
}
- SetSpeedX(0);
+ SetSpeedX(NO_SPEED);
SetPosX(floor(GetPosX()) + 0.5);
}
SetSpeedY(0);
@@ -876,7 +877,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
- if (abs(Distance.z) < 0.001)
+ if (std::abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
@@ -925,7 +926,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ());
// Prevent division by small numbers
- if (abs(Distance.z) < 0.001)
+ if (std::abs(Distance.z) < 0.001)
{
Distance.z = 0.001;
}
@@ -1072,6 +1073,8 @@ cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const c
void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
{
+ super::OnRightClicked(a_Player);
+
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
@@ -1124,8 +1127,7 @@ void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
{
- // Show the chest UI window to the player
- // TODO
+ // TODO: Show the chest UI window to the player
}
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index fe6c24a7a..fc8ca3d47 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -9,9 +9,9 @@
-cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
- super(a_EntityType, 0, 0, 0, a_Width, a_Height),
- m_EntityEffects(tEffectMap())
+cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
+ super(a_EntityType, 0, 0, 0, a_Width, a_Height)
+ , m_EntityEffects(tEffectMap())
{
}
@@ -111,3 +111,6 @@ void cPawn::ClearEntityEffects()
RemoveEntityEffect(EffectType);
}
}
+
+
+
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 9e373d2c2..a8a4061a6 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -81,7 +81,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_Team(NULL),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
- m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
+ m_UUID((a_Client != NULL) ? a_Client->GetUUID() : ""),
+ m_CustomName("")
{
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
@@ -266,7 +267,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
cTimer t1;
if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
- m_World->SendPlayerList(this);
+ m_World->BroadcastPlayerListUpdatePing(*this);
m_LastPlayerListTime = t1.GetNowTime();
}
@@ -451,6 +452,11 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
+ if (IsGameModeSpectator()) // You can fly through the ground in Spectator
+ {
+ return;
+ }
+
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@@ -585,7 +591,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::AddFoodExhaustion(double a_Exhaustion)
{
- if (!IsGameModeCreative())
+ if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
}
@@ -804,6 +810,28 @@ void cPlayer::SetCanFly(bool a_CanFly)
+void cPlayer::SetCustomName(const AString & a_CustomName)
+{
+ if (m_CustomName == a_CustomName)
+ {
+ return;
+ }
+ AString OldCustomName = m_CustomName;
+
+ m_CustomName = a_CustomName;
+ if (m_CustomName.length() > 16)
+ {
+ m_CustomName = m_CustomName.substr(0, 16);
+ }
+
+ m_World->BroadcastPlayerListUpdateDisplayName(*this, m_CustomName);
+ m_World->BroadcastSpawnEntity(*this, m_ClientHandle);
+}
+
+
+
+
+
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)
@@ -823,9 +851,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
- if (IsGameModeCreative())
+ if (IsGameModeCreative() || IsGameModeSpectator())
{
- // No damage / health in creative mode if not void or plugin damage
+ // No damage / health in creative or spectator mode if not void or plugin damage
return false;
}
}
@@ -1043,6 +1071,14 @@ bool cPlayer::IsGameModeAdventure(void) const
+bool cPlayer::IsGameModeSpectator(void) const
+{
+ return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
+}
+
+
+
void cPlayer::SetTeam(cTeam * a_Team)
{
@@ -1158,11 +1194,13 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
- if (!IsGameModeCreative())
+ if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
SetFlying(false);
SetCanFly(false);
}
+
+ m_World->BroadcastPlayerListUpdateGameMode(*this);
}
@@ -1340,6 +1378,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
void cPlayer::SetVisible(bool a_bVisible)
{
+ // Need to Check if the player or other players are in gamemode spectator, but will break compatibility
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
@@ -1434,6 +1473,28 @@ AString cPlayer::GetColor(void) const
+AString cPlayer::GetPlayerListName(void) const
+{
+ const AString & Color = GetColor();
+
+ if (HasCustomName())
+ {
+ return m_CustomName;
+ }
+ else if ((GetName().length() <= 14) && !Color.empty())
+ {
+ return Printf("%s%s", Color.c_str(), GetName().c_str());
+ }
+ else
+ {
+ return GetName();
+ }
+}
+
+
+
+
+
void cPlayer::TossEquippedItem(char a_Amount)
{
cItems Drops;
@@ -1500,6 +1561,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::TossItems(const cItems & a_Items)
{
+ if (IsGameModeSpectator()) // Players can't toss items in spectator
+ {
+ return;
+ }
+
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
@@ -1786,7 +1852,7 @@ bool cPlayer::SaveToDisk()
void cPlayer::UseEquippedItem(int a_Amount)
{
- if (IsGameModeCreative()) // No damage in creative
+ if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
{
return;
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 9821cc6d9..ffd0b7e03 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -171,6 +171,9 @@ public:
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const;
+ /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
+ bool IsGameModeSpectator(void) const;
+
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */
@@ -251,6 +254,9 @@ public:
The returned value either is empty, or includes the cChatColor::Delimiter. */
AString GetColor(void) const;
+ /** Returns the name that is used in the playerlist. */
+ AString GetPlayerListName(void) const;
+
/** tosses the item in the selected hotbar slot */
void TossEquippedItem(char a_Amount = 1);
@@ -398,6 +404,16 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Returns true if the player has a custom name. */
+ bool HasCustomName(void) const { return !m_CustomName.empty(); }
+
+ /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */
+ const AString & GetCustomName(void) const { return m_CustomName; }
+
+ /** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string.
+ The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */
+ void SetCustomName(const AString & a_CustomName);
+
/** Gets the last position that the player slept in
This is initialised to the world spawn point if the player has not slept in a bed as of yet
*/
@@ -562,6 +578,8 @@ protected:
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
+ AString m_CustomName;
+
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 60ad4e3eb..217ca8f80 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -13,72 +13,6 @@
////////////////////////////////////////////////////////////////////////////////
-// cBiomeGen:
-
-cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
-{
- AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
- if (BiomeGenName.empty())
- {
- LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
- BiomeGenName = "MultiStepMap";
- }
-
- cBiomeGen * res = NULL;
- a_CacheOffByDefault = false;
- if (NoCaseCompare(BiomeGenName, "constant") == 0)
- {
- res = new cBioGenConstant;
- a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
- }
- else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
- {
- res = new cBioGenCheckerboard;
- a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
- {
- res = new cBioGenVoronoi(a_Seed);
- }
- else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
- {
- res = new cBioGenDistortedVoronoi(a_Seed);
- }
- else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
- {
- res = new cBioGenTwoLevel(a_Seed);
- }
- else
- {
- if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
- {
- LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
- }
- res = new cBioGenMultiStepMap(a_Seed);
-
- /*
- // Performance-testing:
- LOGINFO("Measuring performance of cBioGenMultiStepMap...");
- clock_t BeginTick = clock();
- for (int x = 0; x < 5000; x++)
- {
- cChunkDef::BiomeMap Biomes;
- res->GenBiomes(x * 5, x * 5, Biomes);
- }
- clock_t Duration = clock() - BeginTick;
- LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
- //*/
- }
- res->InitializeBiomeGen(a_IniFile);
-
- return res;
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
// cBioGenConstant:
void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
@@ -402,8 +336,13 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap &
void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
{
super::InitializeBiomeGen(a_IniFile);
- m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64));
- InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
+ int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128);
+ int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize);
+ int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0);
+ m_Voronoi.SetCellSize(CellSize);
+ m_Voronoi.SetJitterSize(JitterSize);
+ m_Voronoi.SetOddRowOffset(OddRowOffset);
+ InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
}
@@ -846,9 +785,10 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
{
for (int x = 0; x < cChunkDef::Width; x++)
{
- int MinDist1, MinDist2;
- int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7;
- int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11;
+ int SeedX, SeedZ, MinDist2;
+ int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7;
+ int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11;
+ int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ);
cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1));
}
}
@@ -987,3 +927,69 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
+
+////////////////////////////////////////////////////////////////////////////////
+// cBiomeGen:
+
+cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
+{
+ AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
+ if (BiomeGenName.empty())
+ {
+ LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
+ BiomeGenName = "MultiStepMap";
+ }
+
+ cBiomeGen * res = NULL;
+ a_CacheOffByDefault = false;
+ if (NoCaseCompare(BiomeGenName, "constant") == 0)
+ {
+ res = new cBioGenConstant;
+ a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
+ }
+ else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
+ {
+ res = new cBioGenCheckerboard;
+ a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
+ {
+ res = new cBioGenVoronoi(a_Seed);
+ }
+ else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
+ {
+ res = new cBioGenDistortedVoronoi(a_Seed);
+ }
+ else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
+ {
+ res = new cBioGenTwoLevel(a_Seed);
+ }
+ else
+ {
+ if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
+ {
+ LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
+ }
+ res = new cBioGenMultiStepMap(a_Seed);
+
+ /*
+ // Performance-testing:
+ LOGINFO("Measuring performance of cBioGenMultiStepMap...");
+ clock_t BeginTick = clock();
+ for (int x = 0; x < 5000; x++)
+ {
+ cChunkDef::BiomeMap Biomes;
+ res->GenBiomes(x * 5, x * 5, Biomes);
+ }
+ clock_t Duration = clock() - BeginTick;
+ LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
+ //*/
+ }
+ res->InitializeBiomeGen(a_IniFile);
+
+ return res;
+}
+
+
+
+
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 71154dff9..fc925a150 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -755,7 +755,7 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc)
float n2 = m_Noise2.CubicNoise3D(xx, yy, zz);
float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4;
- if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold)
+ if ((std::abs(n1 + n3) * std::abs(n2 + n4)) > m_Threshold)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
}
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index eb816f564..c3ca30384 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
for (size_t i = 0; i < ARRAYCOUNT(Height); i++)
{
- Height[i] = abs(Height[i]) * m_HeightAmplification + 1;
+ Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1;
}
// Modify the noise by height data:
@@ -395,7 +395,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ)
for (int x = 0; x < 17; x += UPSCALE_X)
{
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX;
- NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
+ NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1;
Height[x + 17 * z] = val * val * val;
}
}
diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h
index 8e63536d4..de8b9a061 100644
--- a/src/Items/ItemHoe.h
+++ b/src/Items/ItemHoe.h
@@ -47,4 +47,3 @@ public:
-
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index f03e796d1..1b42081c2 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -146,7 +146,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
dirY,
dirZ,
} Direction = dirNONE;
- if (abs(m_DiffX) > EPS)
+ if (std::abs(m_DiffX) > EPS)
{
double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
Coeff = (DestX - m_StartX) / m_DiffX;
@@ -155,7 +155,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
Direction = dirX;
}
}
- if (abs(m_DiffY) > EPS)
+ if (std::abs(m_DiffY) > EPS)
{
double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
double CoeffY = (DestY - m_StartY) / m_DiffY;
@@ -165,7 +165,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
Direction = dirY;
}
}
- if (abs(m_DiffZ) > EPS)
+ if (std::abs(m_DiffZ) > EPS)
{
double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
@@ -227,9 +227,11 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
}
// Update the current chunk
- if (a_Chunk != NULL)
+ a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
+ if (a_Chunk == NULL)
{
- a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
+ m_Callbacks->OnNoChunk();
+ return false;
}
if (a_Chunk->IsValid())
@@ -245,13 +247,10 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk)
return false;
}
}
- else
+ else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
{
- if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
- {
- // The callback terminated the trace
- return false;
- }
+ // The callback terminated the trace
+ return false;
}
}
}
diff --git a/src/Map.cpp b/src/Map.cpp
index 8f205a606..c106ccd83 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -432,7 +432,7 @@ void cMap::StreamNext(cMapClient & a_Client)
// This is dangerous as the player object may have been destroyed before the decorator is erased from the list
UpdateDecorators();
- Handle->SendMapDecorators(m_ID, m_Decorators);
+ Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
a_Client.m_NextDecoratorUpdate = 0;
}
@@ -444,7 +444,7 @@ void cMap::StreamNext(cMapClient & a_Client)
const Byte * Colors = &m_Data[Y * m_Height];
- Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height);
+ Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
}
}
@@ -595,10 +595,10 @@ void cMap::SendTo(cClientHandle & a_Client)
{
const Byte* Colors = &m_Data[i * m_Height];
- a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height);
+ a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
}
- a_Client.SendMapDecorators(m_ID, m_Decorators);
+ a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
}
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 8c93fea2a..12ca6bbbe 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -75,6 +75,8 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_IdleInterval(0)
, m_DestroyTimer(0)
, m_MobType(a_MobType)
+ , m_CustomName("")
+ , m_CustomNameAlwaysVisible(false)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
, m_AttackRate(3)
@@ -555,6 +557,25 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
+void cMonster::OnRightClicked(cPlayer & a_Player)
+{
+ super::OnRightClicked(a_Player);
+
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty())
+ {
+ SetCustomName(EquippedItem.m_CustomName);
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+}
+
+
+
+
+
// Checks to see if EventSeePlayer should be fired
// monster sez: Do I see the player
void cMonster::CheckEventSeePlayer(void)
@@ -683,6 +704,39 @@ void cMonster::InStateEscaping(float a_Dt)
+void cMonster::SetCustomName(const AString & a_CustomName)
+{
+ m_CustomName = a_CustomName;
+
+ // The maximal length is 64
+ if (a_CustomName.length() > 64)
+ {
+ m_CustomName = a_CustomName.substr(0, 64);
+ }
+
+ if (m_World != NULL)
+ {
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
+void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible)
+{
+ m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible;
+ if (m_World != NULL)
+ {
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+
void cMonster::GetMonsterConfig(const AString & a_Name)
{
cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index ef94262f6..9fd67d67c 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -16,13 +16,15 @@ class cClientHandle;
class cWorld;
+
+
// tolua_begin
class cMonster :
public cPawn
{
typedef cPawn super;
public:
-
+
enum eFamily
{
mfHostile = 0, // Spider, Zombies ...
@@ -56,6 +58,8 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
@@ -111,7 +115,24 @@ public:
virtual bool IsSitting (void) const { return false; }
// tolua_begin
-
+
+ /** Returns true if the monster has a custom name. */
+ bool HasCustomName(void) const { return !m_CustomName.empty(); }
+
+ /** Gets the custom name of the monster. If no custom name is set, the function returns an empty string. */
+ const AString & GetCustomName(void) const { return m_CustomName; }
+
+ /** Sets the custom name of the monster. You see the name over the monster.
+ If you want to disable the custom name, simply set an empty string. */
+ void SetCustomName(const AString & a_CustomName);
+
+ /** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */
+ bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; }
+
+ /** Sets the custom name visiblity of this monster.
+ If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
+ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
+
/// Translates MobType enum to a string, empty string if unknown
static AString MobTypeToString(eMonsterType a_MobType);
@@ -195,6 +216,8 @@ protected:
float m_DestroyTimer;
eMonsterType m_MobType;
+ AString m_CustomName;
+ bool m_CustomNameAlwaysVisible;
AString m_SoundHurt;
AString m_SoundDeath;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 1a82115d2..c12e8d786 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -54,6 +54,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
+ super::OnRightClicked(a_Player);
+
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
{
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 1ba66ff1f..5426c58fa 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -14,6 +14,7 @@ SET (SRCS
Protocol15x.cpp
Protocol16x.cpp
Protocol17x.cpp
+ Protocol18x.cpp
ProtocolRecognizer.cpp)
SET (HDRS
@@ -27,6 +28,7 @@ SET (HDRS
Protocol15x.h
Protocol16x.h
Protocol17x.h
+ Protocol18x.h
ProtocolRecognizer.h)
if(NOT MSVC)
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index ebe61631b..a133cc0e3 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -8,6 +8,8 @@
#include "Globals.h"
#include "ChunkDataSerializer.h"
#include "zlib/zlib.h"
+#include "ByteBuffer.h"
+#include "Protocol18x.h"
@@ -30,7 +32,7 @@ cChunkDataSerializer::cChunkDataSerializer(
-const AString & cChunkDataSerializer::Serialize(int a_Version)
+const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int a_ChunkZ)
{
Serializations::const_iterator itr = m_Serializations.find(a_Version);
if (itr != m_Serializations.end())
@@ -43,6 +45,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
{
case RELEASE_1_2_5: Serialize29(data); break;
case RELEASE_1_3_2: Serialize39(data); break;
+ case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
// TODO: Other protocol versions may serialize the data differently; implement here
default:
@@ -52,7 +55,10 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
break;
}
}
- m_Serializations[a_Version] = data;
+ if (!data.empty())
+ {
+ m_Serializations[a_Version] = data;
+ }
return m_Serializations[a_Version];
}
@@ -174,3 +180,72 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
+
+void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ)
+{
+ // This function returns the fully compressed packet (including packet size), not the raw packet!
+
+ // Create the packet:
+ cByteBuffer Packet(512 KiB);
+ Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet)
+ Packet.WriteBEInt(a_ChunkX);
+ Packet.WriteBEInt(a_ChunkZ);
+ Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
+ Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
+
+ // Write the chunk size:
+ const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
+ UInt32 ChunkSize = (
+ (cChunkDef::NumBlocks * 2) + // Block meta + type
+ sizeof(m_BlockLight) + // Block light
+ sizeof(m_BlockSkyLight) + // Block sky light
+ BiomeDataSize // Biome data
+ );
+ Packet.WriteVarInt(ChunkSize);
+
+ // Write the block types to the packet:
+ for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++)
+ {
+ BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF;
+ NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
+ Packet.WriteByte((unsigned char)(BlockType << 4) | BlockMeta);
+ Packet.WriteByte((unsigned char)(BlockType >> 4));
+ }
+
+ // Write the rest:
+ Packet.WriteBuf(m_BlockLight, sizeof(m_BlockLight));
+ Packet.WriteBuf(m_BlockSkyLight, sizeof(m_BlockSkyLight));
+ Packet.WriteBuf(m_BiomeData, BiomeDataSize);
+
+ AString PacketData;
+ Packet.ReadAll(PacketData);
+ Packet.CommitRead();
+
+ cByteBuffer Buffer(20);
+ if (PacketData.size() >= 256)
+ {
+ if (!cProtocol180::CompressPacket(PacketData, a_Data))
+ {
+ ASSERT(!"Packet compression failed.");
+ a_Data.clear();
+ return;
+ }
+ }
+ else
+ {
+ AString PostData;
+ Buffer.WriteVarInt((UInt32)Packet.GetUsedSpace() + 1);
+ Buffer.WriteVarInt(0);
+ Buffer.ReadAll(PostData);
+ Buffer.CommitRead();
+
+ a_Data.clear();
+ a_Data.reserve(PostData.size() + PacketData.size());
+ a_Data.append(PostData.data(), PostData.size());
+ a_Data.append(PacketData.data(), PacketData.size());
+ }
+}
+
+
+
+
diff --git a/src/Protocol/ChunkDataSerializer.h b/src/Protocol/ChunkDataSerializer.h
index a42856356..a082ef3d8 100644
--- a/src/Protocol/ChunkDataSerializer.h
+++ b/src/Protocol/ChunkDataSerializer.h
@@ -23,13 +23,15 @@ protected:
Serializations m_Serializations;
void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5
- void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2
+ void Serialize39(AString & a_Data); // Release 1.3.1 to 1.7.10
+ void Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ); // Release 1.8
public:
enum
{
RELEASE_1_2_5 = 29,
RELEASE_1_3_2 = 39,
+ RELEASE_1_8_0 = 47,
} ;
cChunkDataSerializer(
@@ -40,7 +42,7 @@ public:
const unsigned char * a_BiomeData
);
- const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[]
+ const AString & Serialize(int a_Version, int a_ChunkX, int a_ChunkZ); // Returns one of the internal m_Serializations[]
} ;
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 8e1842ec1..f351ee4b9 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -50,82 +50,87 @@ public:
m_Client(a_Client)
{
}
+
virtual ~cProtocol() {}
/// Called when client sends some data
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChat (const cCompositeChat & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
- virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendLoginSuccess (void) = 0;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAbilities (void) = 0;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
- virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
- virtual void SendExperience (void) = 0;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
- virtual void SendStatistics (const cStatManager & a_Manager) = 0;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (const cWindow & a_Window) = 0;
- virtual void SendWindowOpen (const cWindow & a_Window) = 0;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChat (const cCompositeChat & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAbilities (void) = 0;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
+ virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
+ virtual void SendExperience (void) = 0;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendStatistics (const cStatManager & a_Manager) = 0;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (const cWindow & a_Window) = 0;
+ virtual void SendWindowOpen (const cWindow & a_Window) = 0;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 4a69bc1ac..385e6a623 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -262,7 +262,7 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
SendPreChunk(a_ChunkX, a_ChunkZ, true);
// Send the chunk data:
- AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_MAP_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
@@ -608,7 +608,7 @@ void cProtocol125::SendLoginSuccess(void)
-void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@@ -630,7 +630,7 @@ void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
-void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@@ -700,7 +700,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
// Not supported by this protocol version
}
@@ -719,22 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- AString PlayerName(a_Player.GetColor());
- PlayerName.append(a_Player.GetName());
- if (PlayerName.length() > 14)
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetPlayerListName());
+ WriteBool (true);
+ WriteShort (a_Player.GetClientHandle()->GetPing());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetPlayerListName());
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ if (a_OldListName == a_Player.GetPlayerListName())
{
- PlayerName.erase(14);
+ return;
}
- PlayerName += cChatColor::White;
- WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
- WriteString(PlayerName);
- WriteBool (a_IsOnline);
- WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
- Flush();
+ cCSLock Lock(m_CSPacket);
+
+ // Remove the old name from the tablist:
+ {
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_OldListName);
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
+ }
+
+ SendPlayerListAddPlayer(a_Player);
}
@@ -792,7 +843,14 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
- WriteString(a_Player.GetName());
+ if (a_Player.HasCustomName())
+ {
+ WriteString(a_Player.GetCustomName());
+ }
+ else
+ {
+ WriteString(a_Player.GetName());
+ }
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 1063777a2..4241c1fd4 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -28,76 +28,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 5c58ab0ba..63a15c082 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -176,7 +176,7 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
// Pre-chunk not used in 1.3.2. Finally.
// Send the chunk data:
- AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_CHUNK_DATA);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
@@ -260,7 +260,14 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
- WriteString(a_Player.GetName());
+ if (a_Player.HasCustomName())
+ {
+ WriteString(a_Player.GetCustomName());
+ }
+ else
+ {
+ WriteString(a_Player.GetName());
+ }
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 3b6b6a42a..d33314a2f 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -132,12 +132,6 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);
diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp
index 2b1f01b08..089296fdf 100644
--- a/src/Protocol/Protocol15x.cpp
+++ b/src/Protocol/Protocol15x.cpp
@@ -80,7 +80,7 @@ void cProtocol150::SendWindowOpen(const cWindow & a_Window)
-void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_PARTICLE_EFFECT);
@@ -92,7 +92,7 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr
WriteFloat(a_OffsetY);
WriteFloat(a_OffsetZ);
WriteFloat(a_ParticleData);
- WriteInt(a_ParticleAmmount);
+ WriteInt(a_ParticleAmount);
Flush();
}
diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h
index 0d171a67c..968d5ebcf 100644
--- a/src/Protocol/Protocol15x.h
+++ b/src/Protocol/Protocol15x.h
@@ -29,7 +29,7 @@ public:
cProtocol150(cClientHandle * a_Client);
virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 3b8800867..7efcad626 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1,10 +1,12 @@
+
// Protocol17x.cpp
/*
Implements the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
-(others may be added later in the future for the 1.7 release series)
+ - cProtocol176
+ - release 1.7.6 protocol (#5)
*/
#include "Globals.h"
@@ -104,7 +106,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
// hostname\00ip-address\00uuid\00profile-properties-as-json
AStringVector Params;
- if (SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
+ if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
{
LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
@@ -250,101 +252,13 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
ASSERT(m_State == 3); // In game mode?
-
- // Compose the complete Json string to send:
- Json::Value msg;
+
cWorld * World = m_Client->GetPlayer()->GetWorld();
- msg["text"] = cClientHandle::FormatMessageType((World == NULL) ? false : World->ShouldUseChatPrefixes(), a_Message.GetMessageType(), a_Message.GetAdditionalMessageTypeData()); // The client crashes without this field being present
- const cCompositeChat::cParts & Parts = a_Message.GetParts();
- for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
- {
- Json::Value Part;
- switch ((*itr)->m_PartType)
- {
- case cCompositeChat::ptText:
- {
- Part["text"] = (*itr)->m_Text;
- AddChatPartStyle(Part, (*itr)->m_Style);
- break;
- }
-
- case cCompositeChat::ptClientTranslated:
- {
- const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
- Part["translate"] = p.m_Text;
- Json::Value With;
- for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
- {
- With.append(*itrW);
- }
- if (!p.m_Parameters.empty())
- {
- Part["with"] = With;
- }
- AddChatPartStyle(Part, p.m_Style);
- break;
- }
-
- case cCompositeChat::ptUrl:
- {
- const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
- Part["text"] = p.m_Text;
- Json::Value Url;
- Url["action"] = "open_url";
- Url["value"] = p.m_Url;
- Part["clickEvent"] = Url;
- AddChatPartStyle(Part, p.m_Style);
- break;
- }
-
- case cCompositeChat::ptSuggestCommand:
- case cCompositeChat::ptRunCommand:
- {
- const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
- Part["text"] = p.m_Text;
- Json::Value Cmd;
- Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
- Cmd["value"] = p.m_Command;
- Part["clickEvent"] = Cmd;
- AddChatPartStyle(Part, p.m_Style);
- break;
- }
+ bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
- case cCompositeChat::ptShowAchievement:
- {
- const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr;
- Part["translate"] = "chat.type.achievement";
-
- Json::Value Ach;
- Ach["action"] = "show_achievement";
- Ach["value"] = p.m_Text;
-
- Json::Value AchColourAndName;
- AchColourAndName["color"] = "green";
- AchColourAndName["translate"] = p.m_Text;
- AchColourAndName["hoverEvent"] = Ach;
-
- Json::Value Extra;
- Extra.append(AchColourAndName);
-
- Json::Value Name;
- Name["text"] = p.m_PlayerName;
-
- Json::Value With;
- With.append(Name);
- With.append(Extra);
-
- Part["with"] = With;
- AddChatPartStyle(Part, p.m_Style);
- break;
- }
- }
- msg["extra"].append(Part);
- } // for itr - Parts[]
-
// Send the message to the client:
cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(msg.toStyledString());
+ Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
}
@@ -357,7 +271,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
@@ -726,7 +640,7 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@@ -748,7 +662,7 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
-void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
@@ -786,7 +700,6 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
-
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
@@ -857,7 +770,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
@@ -870,21 +783,78 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
Pkt.WriteFloat(a_OffsetY);
Pkt.WriteFloat(a_OffsetZ);
Pkt.WriteFloat(a_ParticleData);
- Pkt.WriteInt(a_ParticleAmmount);
+ Pkt.WriteInt(a_ParticleAmount);
}
-void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
-
+
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBool(a_IsOnline);
- Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
+ Pkt.WriteString(a_Player.GetPlayerListName());
+ Pkt.WriteBool(true);
+ Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_Player.GetPlayerListName());
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_State == 3); // In game mode?
+ if (a_OldListName == a_Player.GetPlayerListName())
+ {
+ return;
+ }
+
+ // Remove the old name from the tablist:
+ {
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_OldListName);
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+ }
+
+ SendPlayerListAddPlayer(a_Player);
}
@@ -958,9 +928,16 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteVarInt((UInt32) a_Player.GetUniqueID());
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
- Pkt.WriteString(a_Player.GetName());
+ if (a_Player.HasCustomName())
+ {
+ Pkt.WriteString(a_Player.GetCustomName());
+ }
+ else
+ {
+ Pkt.WriteString(a_Player.GetName());
+ }
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
Pkt.WriteFPInt(a_Player.GetPosZ());
@@ -1514,14 +1491,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
);
m_CommLogFile.Flush();
}
-
+
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
-
+
// Handle all complete packets:
for (;;)
{
@@ -1541,7 +1518,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
cByteBuffer bb(PacketLen + 1);
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
m_ReceivedData.CommitRead();
-
+
// Write one NUL extra, so that we can detect over-reads
bb.Write("\0", 1);
@@ -1567,7 +1544,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
);
}
-
+
if (!HandlePacket(bb, PacketType))
{
// Unknown packet, already been reported, but without the length. Log the length here:
@@ -1592,7 +1569,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
return;
}
-
+
if (bb.GetReadableSpace() != 1)
{
// Read more or less than packet length, report as error
@@ -1613,7 +1590,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
m_Client->PacketError(PacketType);
}
} // for (ever)
-
+
// Log any leftover bytes into the logfile:
if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
{
@@ -1724,7 +1701,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
-
+
cPacketizer Pkt(*this, 0x01); // Ping packet
Pkt.WriteInt64(Timestamp);
}
@@ -1936,7 +1913,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
m_Client->SetLocale(Locale);
- // TODO: handle in m_Client
+ // TODO: Do anything with the other values.
}
@@ -2290,7 +2267,6 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size)
-
bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType);
@@ -2435,85 +2411,6 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
-void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle)
-{
- size_t len = a_PartStyle.length();
- for (size_t i = 0; i < len; i++)
- {
- switch (a_PartStyle[i])
- {
- case 'b':
- {
- // bold
- a_Value["bold"] = Json::Value(true);
- break;
- }
-
- case 'i':
- {
- // italic
- a_Value["italic"] = Json::Value(true);
- break;
- }
-
- case 'u':
- {
- // Underlined
- a_Value["underlined"] = Json::Value(true);
- break;
- }
-
- case 's':
- {
- // strikethrough
- a_Value["strikethrough"] = Json::Value(true);
- break;
- }
-
- case 'o':
- {
- // obfuscated
- a_Value["obfuscated"] = Json::Value(true);
- break;
- }
-
- case '@':
- {
- // Color, specified by the next char:
- i++;
- if (i >= len)
- {
- // String too short, didn't contain a color
- break;
- }
- switch (a_PartStyle[i])
- {
- case '0': a_Value["color"] = Json::Value("black"); break;
- case '1': a_Value["color"] = Json::Value("dark_blue"); break;
- case '2': a_Value["color"] = Json::Value("dark_green"); break;
- case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
- case '4': a_Value["color"] = Json::Value("dark_red"); break;
- case '5': a_Value["color"] = Json::Value("dark_purple"); break;
- case '6': a_Value["color"] = Json::Value("gold"); break;
- case '7': a_Value["color"] = Json::Value("gray"); break;
- case '8': a_Value["color"] = Json::Value("dark_gray"); break;
- case '9': a_Value["color"] = Json::Value("blue"); break;
- case 'a': a_Value["color"] = Json::Value("green"); break;
- case 'b': a_Value["color"] = Json::Value("aqua"); break;
- case 'c': a_Value["color"] = Json::Value("red"); break;
- case 'd': a_Value["color"] = Json::Value("light_purple"); break;
- case 'e': a_Value["color"] = Json::Value("yellow"); break;
- case 'f': a_Value["color"] = Json::Value("white"); break;
- } // switch (color)
- } // case '@'
- } // switch (Style[i])
- } // for i - a_PartStyle[]
-}
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cProtocol172::cPacketizer:
@@ -2523,6 +2420,7 @@ cProtocol172::cPacketizer::~cPacketizer()
// Send the packet length
UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace();
+
m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen);
m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend);
m_Protocol.SendData(DataToSend.data(), DataToSend.size());
@@ -2617,6 +2515,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
}
Writer.Finish();
+
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
WriteShort((short)Compressed.size());
@@ -2626,6 +2525,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
+
void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
@@ -2837,7 +2737,7 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteByte(0xA2);
WriteItem(Frame.GetItem());
WriteByte(0x3);
- WriteByte(Frame.GetRotation());
+ WriteByte(Frame.GetRotation() / 2);
break;
}
default: break;
@@ -3035,6 +2935,15 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
break;
}
} // switch (a_Mob.GetType())
+
+ // Custom name:
+ if (a_Mob.HasCustomName())
+ {
+ WriteByte(0x8a);
+ WriteString(a_Mob.GetCustomName());
+ WriteByte(0x0b);
+ WriteByte(a_Mob.IsCustomNameAlwaysVisible() ? 1 : 0);
+ }
}
@@ -3079,7 +2988,14 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
- Pkt.WriteString(a_Player.GetName());
+ if (a_Player.HasCustomName())
+ {
+ Pkt.WriteString(a_Player.GetCustomName());
+ }
+ else
+ {
+ Pkt.WriteString(a_Player.GetName());
+ }
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
Pkt.WriteVarInt(Properties.size());
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index d3100d0fb..7ec7d0fce 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -5,7 +5,8 @@
Declares the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
-(others may be added later in the future for the 1.7 release series)
+ - cProtocol176
+ - release 1.7.6 protocol (#5)
*/
@@ -60,76 +61,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
@@ -251,19 +256,19 @@ protected:
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, size_t a_Size);
-
+
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
-
+
// Packet handlers while in the Status state (m_State == 1):
- void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
+ void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
-
+
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
- void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer);
+ void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
@@ -300,15 +305,13 @@ protected:
void SendCompass(const cWorld & a_World);
/** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
- bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
+ virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
-
- /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
- void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle);
+
} ;
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
new file mode 100644
index 000000000..f83bea5bb
--- /dev/null
+++ b/src/Protocol/Protocol18x.cpp
@@ -0,0 +1,3244 @@
+
+// Protocol18x.cpp
+
+/*
+Implements the 1.8.x protocol classes:
+ - cProtocol180
+ - release 1.8.0 protocol (#47)
+(others may be added later in the future for the 1.8 release series)
+*/
+
+#include "Globals.h"
+#include "json/json.h"
+#include "Protocol18x.h"
+#include "ChunkDataSerializer.h"
+#include "PolarSSL++/Sha1Checksum.h"
+
+#include "../ClientHandle.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../World.h"
+#include "../StringCompression.h"
+#include "../CompositeChat.h"
+#include "../Statistics.h"
+
+#include "../WorldStorage/FastNBT.h"
+#include "../WorldStorage/EnchantmentSerializer.h"
+
+#include "../Entities/ExpOrb.h"
+#include "../Entities/Minecart.h"
+#include "../Entities/FallingBlock.h"
+#include "../Entities/Painting.h"
+#include "../Entities/Pickup.h"
+#include "../Entities/Player.h"
+#include "../Entities/ItemFrame.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
+
+#include "../Mobs/IncludeAllMonsters.h"
+#include "../UI/Window.h"
+
+#include "../BlockEntities/BeaconEntity.h"
+#include "../BlockEntities/CommandBlockEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
+#include "../BlockEntities/FlowerPotEntity.h"
+#include "Bindings/PluginManager.h"
+
+
+
+
+
+#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
+
+
+
+
+
+#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
+ Type Var; \
+ { \
+ if (!ByteBuf.Proc(Var)) \
+ { \
+ ByteBuf.CheckValid(); \
+ return false; \
+ } \
+ ByteBuf.CheckValid(); \
+ }
+
+
+
+
+
+const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
+const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed packets.
+
+
+
+
+
+// fwd: main.cpp:
+extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cProtocol180:
+
+cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client),
+ m_ServerAddress(a_ServerAddress),
+ m_ServerPort(a_ServerPort),
+ m_State(a_State),
+ m_ReceivedData(32 KiB),
+ m_OutPacketBuffer(64 KiB),
+ m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt
+ m_IsEncrypted(false),
+ m_LastSentDimension(dimNotSet)
+{
+ // Create the comm log file, if so requested:
+ if (g_ShouldLogCommIn || g_ShouldLogCommOut)
+ {
+ static int sCounter = 0;
+ cFile::CreateFolder("CommLogs");
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
+ m_CommLogFile.Open(FileName, cFile::fmWrite);
+ }
+}
+
+
+
+
+
+void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
+{
+ if (m_IsEncrypted)
+ {
+ Byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
+ AddReceivedData((const char *)Decrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ AddReceivedData(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x24); // Block Action packet
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteByte(a_Byte1);
+ Pkt.WriteByte(a_Byte2);
+ Pkt.WriteVarInt(a_BlockType);
+}
+
+
+
+
+
+void cProtocol180::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
+ Pkt.WriteVarInt(a_EntityID);
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteChar(a_Stage);
+}
+
+
+
+
+
+void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x23); // Block Change packet
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteVarInt(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15));
+}
+
+
+
+
+
+void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ Pkt.WriteInt(a_ChunkX);
+ Pkt.WriteInt(a_ChunkZ);
+ Pkt.WriteVarInt((UInt32)a_Changes.size());
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ short Coords = (short) (itr->y | (itr->z << 8) | (itr->x << 12));
+ Pkt.WriteShort(Coords);
+ Pkt.WriteVarInt((itr->BlockType & 0xFFF) << 4 | (itr->BlockMeta & 0xF));
+ } // for itr - a_Changes[]
+}
+
+
+
+
+
+void cProtocol180::SendChat(const AString & a_Message)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x02); // Chat Message packet
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
+ Pkt.WriteChar(0);
+}
+
+
+
+
+
+void cProtocol180::SendChat(const cCompositeChat & a_Message)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cWorld * World = m_Client->GetPlayer()->GetWorld();
+ bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes();
+
+ // Send the message to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
+ Pkt.WriteChar(0);
+}
+
+
+
+
+
+void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // This contains the flags and bitmasks, too
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
+
+ cCSLock Lock(m_CSPacket);
+ SendData(ChunkData.data(), ChunkData.size());
+}
+
+
+
+
+
+void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ Pkt.WriteVarInt(1);
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+}
+
+
+
+
+
+void cProtocol180::SendDisconnect(const AString & a_Reason)
+{
+ switch (m_State)
+ {
+ case 2:
+ {
+ // During login:
+ cPacketizer Pkt(*this, 0);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ case 3:
+ {
+ // In-game:
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_EffectID);
+ Pkt.WriteByte(a_Amplifier);
+ Pkt.WriteVarInt((UInt32)a_Duration);
+ Pkt.WriteBool(false); // Hide particles
+}
+
+
+
+
+
+void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
+ Pkt.WriteShort(a_SlotNum);
+ Pkt.WriteItem(a_Item);
+}
+
+
+
+
+
+void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+}
+
+
+
+
+
+void cProtocol180::SendEntityLook(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+}
+
+
+
+
+
+void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteEntityMetadata(a_Entity);
+ Pkt.WriteByte(0x7f); // The termination byte
+}
+
+
+
+
+
+void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteEntityProperties(a_Entity);
+}
+
+
+
+
+
+void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_RelX);
+ Pkt.WriteByte(a_RelY);
+ Pkt.WriteByte(a_RelZ);
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+}
+
+
+
+
+
+void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_RelX);
+ Pkt.WriteByte(a_RelY);
+ Pkt.WriteByte(a_RelZ);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(true); // TODO: IsOnGround() on entities
+}
+
+
+
+
+
+void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ Pkt.WriteInt(a_Entity.GetUniqueID());
+ Pkt.WriteChar(a_Status);
+}
+
+
+
+
+
+void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
+ Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+}
+
+
+
+
+
+void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x27); // Explosion packet
+ Pkt.WriteFloat((float)a_BlockX);
+ Pkt.WriteFloat((float)a_BlockY);
+ Pkt.WriteFloat((float)a_BlockZ);
+ Pkt.WriteFloat((float)a_Radius);
+ Pkt.WriteInt((int)a_BlocksAffected.size());
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
+ {
+ Pkt.WriteChar((char)itr->x);
+ Pkt.WriteChar((char)itr->y);
+ Pkt.WriteChar((char)itr->z);
+ } // for itr - a_BlockAffected[]
+ Pkt.WriteFloat((float)a_PlayerMotion.x);
+ Pkt.WriteFloat((float)a_PlayerMotion.y);
+ Pkt.WriteFloat((float)a_PlayerMotion.z);
+}
+
+
+
+
+
+void cProtocol180::SendGameMode(eGameMode a_GameMode)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte(3); // Reason: Change game mode
+ Pkt.WriteFloat((float)a_GameMode);
+}
+
+
+
+
+
+void cProtocol180::SendHealth(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x06); // Update Health packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat((float)Player->GetHealth());
+ Pkt.WriteVarInt((UInt32)Player->GetFoodLevel());
+ Pkt.WriteFloat((float)Player->GetFoodSaturationLevel());
+}
+
+
+
+
+
+void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ Pkt.WriteChar(a_WindowID);
+ Pkt.WriteShort(a_SlotNum);
+ Pkt.WriteItem(a_Item);
+}
+
+
+
+
+
+void cProtocol180::SendKeepAlive(int a_PingID)
+{
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
+
+ cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ Pkt.WriteVarInt(a_PingID);
+}
+
+
+
+
+
+void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+{
+ // Send the Join Game packet:
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ cPacketizer Pkt(*this, 0x01); // Join Game packet
+ Pkt.WriteInt(a_Player.GetUniqueID());
+ Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteChar((char)a_World.GetDimension());
+ Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteByte(Server->GetMaxPlayers());
+ Pkt.WriteString("default"); // Level type - wtf?
+ Pkt.WriteBool(false); // Reduced Debug Info - wtf?
+ }
+ m_LastSentDimension = a_World.GetDimension();
+
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ());
+ }
+
+ // Send the server difficulty:
+ {
+ cPacketizer Pkt(*this, 0x41);
+ Pkt.WriteChar(1);
+ }
+
+ // Send player abilities:
+ SendPlayerAbilities();
+}
+
+
+
+
+void cProtocol180::SendLoginSuccess(void)
+{
+ ASSERT(m_State == 2); // State: login?
+
+ // Enable compression:
+ {
+ cPacketizer Pkt(*this, 0x03); // Set compression packet
+ Pkt.WriteVarInt(256);
+ }
+
+ m_State = 3; // State = Game
+
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUsername());
+ }
+}
+
+
+
+
+
+void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Painting.GetPosX();
+ double PosY = a_Painting.GetPosY();
+ double PosZ = a_Painting.GetPosZ();
+
+ switch (a_Painting.GetDirection())
+ {
+ case 0: PosZ += 1; break;
+ case 1: PosX -= 1; break;
+ case 2: PosZ -= 1; break;
+ case 3: PosX += 1; break;
+ }
+
+ cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ Pkt.WriteVarInt(a_Painting.GetUniqueID());
+ Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ);
+ Pkt.WriteChar(a_Painting.GetDirection());
+}
+
+
+
+
+
+void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x34);
+ Pkt.WriteVarInt(a_ID);
+ Pkt.WriteByte(m_Scale);
+
+ Pkt.WriteVarInt(0);
+ Pkt.WriteByte(1);
+ Pkt.WriteByte(a_Length);
+ Pkt.WriteByte(a_X);
+ Pkt.WriteByte(a_Y);
+
+ Pkt.WriteVarInt(a_Length);
+ for (unsigned int i = 0; i < a_Length; ++i)
+ {
+ Pkt.WriteByte(a_Colors[i]);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x34);
+ Pkt.WriteVarInt(a_ID);
+ Pkt.WriteByte(m_Scale);
+ Pkt.WriteVarInt(a_Decorators.size());
+
+ for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
+ {
+ Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
+ Pkt.WriteByte(it->GetPixelX());
+ Pkt.WriteByte(it->GetPixelZ());
+ }
+
+ Pkt.WriteByte(0);
+}
+
+
+
+
+
+void cProtocol180::SendMapInfo(int a_ID, unsigned int a_Scale)
+{
+ UNUSED(a_ID);
+ UNUSED(a_Scale);
+
+ // This packet was removed in 1.8
+}
+
+
+
+
+
+void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ {
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt(a_Pickup.GetUniqueID());
+ Pkt.WriteByte(2); // Type = Pickup
+ Pkt.WriteFPInt(a_Pickup.GetPosX());
+ Pkt.WriteFPInt(a_Pickup.GetPosY());
+ Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteByteAngle(a_Pickup.GetYaw());
+ Pkt.WriteByteAngle(a_Pickup.GetPitch());
+ Pkt.WriteInt(0); // No object data
+ }
+
+ {
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt(a_Pickup.GetUniqueID());
+ Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10
+ Pkt.WriteItem(a_Pickup.GetItem());
+ Pkt.WriteByte(0x7f); // End of metadata
+ }
+}
+
+
+
+
+
+void cProtocol180::SendPlayerAbilities(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ Byte Flags = 0;
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
+ {
+ Flags |= 0x01;
+ Flags |= 0x08; // Godmode, used for creative
+ }
+ if (Player->IsFlying())
+ {
+ Flags |= 0x02;
+ }
+ if (Player->CanFly())
+ {
+ Flags |= 0x04;
+ }
+ Pkt.WriteByte(Flags);
+ Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed()));
+}
+
+
+
+
+
+void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0b); // Animation packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteChar(a_Animation);
+}
+
+
+
+
+
+void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+{
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
+
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteInt(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteFloat(a_SrcX);
+ Pkt.WriteFloat(a_SrcY);
+ Pkt.WriteFloat(a_SrcZ);
+ Pkt.WriteFloat(a_OffsetX);
+ Pkt.WriteFloat(a_OffsetY);
+ Pkt.WriteFloat(a_OffsetZ);
+ Pkt.WriteFloat(a_ParticleData);
+ Pkt.WriteInt(a_ParticleAmount);
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(0);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetName());
+
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt(Properties.size());
+ for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
+ {
+ Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
+ Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
+ AString Signature = ((Json::Value)*itr).get("signature", "").asString();
+ if (Signature.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
+ }
+ }
+
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+
+ AString CustomName = a_Player.GetPlayerListName();
+ if (CustomName != a_Player.GetName())
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
+ }
+ else
+ {
+ Pkt.WriteBool(false);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(4);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(1);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(3);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+
+ AString CustomName = a_Player.GetPlayerListName();
+ if (CustomName == a_Player.GetName())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", CustomName.c_str()));
+ }
+}
+
+
+
+
+
+void cProtocol180::SendPlayerMaxSpeed(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x20); // Entity Properties
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteVarInt(Player->GetUniqueID());
+ Pkt.WriteInt(1); // Count
+ Pkt.WriteString("generic.movementSpeed");
+ // The default game speed is 0.1, multiply that value by the relative speed:
+ Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
+ {
+ Pkt.WriteVarInt(1); // Modifier count
+ Pkt.WriteInt64(0x662a6b8dda3e4c1c);
+ Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
+ Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
+ Pkt.WriteByte(2);
+ }
+ else
+ {
+ Pkt.WriteVarInt(0); // Modifier count
+ }
+}
+
+
+
+
+
+void cProtocol180::SendPlayerMoveLook(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteDouble(Player->GetPosX());
+
+ // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
+ Pkt.WriteDouble(Player->GetStance() + 0.001);
+
+ Pkt.WriteDouble(Player->GetPosZ());
+ Pkt.WriteFloat((float)Player->GetYaw());
+ Pkt.WriteFloat((float)Player->GetPitch());
+ Pkt.WriteByte(0);
+}
+
+
+
+
+
+void cProtocol180::SendPlayerPosition(void)
+{
+ // There is no dedicated packet for this, send the whole thing:
+ SendPlayerMoveLook();
+}
+
+
+
+
+
+void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteShort(ItemType);
+ Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteFloat((float)a_Player.GetHealth());
+ Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteByte(0x7f); // Metadata: end
+}
+
+
+
+
+
+void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3f);
+ Pkt.WriteString(a_Channel);
+ Pkt.WriteBuf(a_Message.data(), a_Message.size());
+}
+
+
+
+
+
+void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1e);
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_EffectID);
+}
+
+
+
+
+
+void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
+{
+ if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
+ {
+ // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
+ return;
+ }
+
+ cPacketizer Pkt(*this, 0x07); // Respawn packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt((int)a_Dimension);
+ Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
+ Pkt.WriteString("default");
+ m_LastSentDimension = a_Dimension;
+}
+
+
+
+
+
+void cProtocol180::SendExperience(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat(Player->GetXpPercentage());
+ Pkt.WriteVarInt((UInt32)Player->GetXpLevel());
+ Pkt.WriteVarInt((UInt32)Player->GetCurrentXp());
+}
+
+
+
+
+
+void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x11);
+ Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosX());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosY());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteShort(a_ExpOrb.GetReward());
+}
+
+
+
+
+
+void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3b);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteByte(a_Mode);
+ if ((a_Mode == 0) || (a_Mode == 2))
+ {
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteString("integer");
+ }
+}
+
+
+
+
+
+void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3c);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteByte(a_Mode);
+ Pkt.WriteString(a_Objective);
+
+ if (a_Mode != 1)
+ {
+ Pkt.WriteVarInt((UInt32) a_Score);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3d);
+ Pkt.WriteByte((int) a_Display);
+ Pkt.WriteString(a_Objective);
+}
+
+
+
+
+
+void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteInt((int)(a_X * 8.0));
+ Pkt.WriteInt((int)(a_Y * 8.0));
+ Pkt.WriteInt((int)(a_Z * 8.0));
+ Pkt.WriteFloat(a_Volume);
+ Pkt.WriteByte((Byte)(a_Pitch * 63));
+}
+
+
+
+
+
+void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x28); // Effect packet
+ Pkt.WriteInt(a_EffectID);
+ Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteInt(a_Data);
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
+ Pkt.WriteByte(70); // Falling block
+ Pkt.WriteFPInt(a_FallingBlock.GetPosX());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosY());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
+ Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
+ Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
+}
+
+
+
+
+
+void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt(a_Mob.GetUniqueID());
+ Pkt.WriteByte((Byte)a_Mob.GetMobType());
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400));
+ Pkt.WriteEntityMetadata(a_Mob);
+ Pkt.WriteByte(0x7f); // Metadata terminator
+}
+
+
+
+
+
+void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+{
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Entity.GetPosX();
+ double PosZ = a_Entity.GetPosZ();
+ double Yaw = a_Entity.GetYaw();
+ if (a_ObjectType == 71)
+ {
+ FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
+ }
+
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteByte(a_ObjectType);
+ Pkt.WriteFPInt(PosX);
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(PosZ);
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(Yaw);
+ Pkt.WriteInt(a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
+ }
+}
+
+
+
+
+
+void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
+ Pkt.WriteByte(a_VehicleType);
+ Pkt.WriteFPInt(a_Vehicle.GetPosX());
+ Pkt.WriteFPInt(a_Vehicle.GetPosY());
+ Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
+ Pkt.WriteInt(a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
+ }
+}
+
+
+
+
+
+void cProtocol180::SendStatistics(const cStatManager & a_Manager)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+
+ for (size_t i = 0; i < (size_t)statCount; ++i)
+ {
+ StatValue Value = a_Manager.GetValue((eStatistic) i);
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt(Value);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ Pkt.WriteVarInt((int)a_Results.size());
+
+ for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
+ {
+ Pkt.WriteString(*itr);
+ }
+}
+
+
+
+
+
+void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x18);
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
+}
+
+
+
+
+
+void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ Pkt.WriteVarInt(0); // EntityID = 0, always
+ Pkt.WriteByte(1); // Type = Thunderbolt
+ Pkt.WriteFPInt(a_BlockX);
+ Pkt.WriteFPInt(a_BlockY);
+ Pkt.WriteFPInt(a_BlockZ);
+}
+
+
+
+
+
+void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
+{
+ ASSERT(m_State == 3); // In game mode?
+ if (!a_DoDaylightCycle)
+ {
+ // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
+ a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
+ }
+
+ cPacketizer Pkt(*this, 0x03);
+ Pkt.WriteInt64(a_WorldAge);
+ Pkt.WriteInt64(a_TimeOfDay);
+}
+
+
+
+
+
+void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteInt(a_ChunkX);
+ Pkt.WriteInt(a_ChunkZ);
+ Pkt.WriteBool(true);
+ Pkt.WriteShort(0); // Primary bitmap
+ Pkt.WriteVarInt(0); // Data size
+}
+
+
+
+
+void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x35); // Update tile entity packet
+ Pkt.WritePosition(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+
+ Byte Action = 0;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
+ }
+ Pkt.WriteByte(Action);
+
+ Pkt.WriteBlockEntity(a_BlockEntity);
+}
+
+
+
+
+
+void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x33);
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line1.c_str()));
+ Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line2.c_str()));
+ Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line3.c_str()));
+ Pkt.WriteString(Printf("{\"text\": \"%s\"}", a_Line4.c_str()));
+}
+
+
+
+
+
+void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0a);
+ Pkt.WriteVarInt(a_Entity.GetUniqueID());
+ Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cProtocol180::SendWeather(eWeather a_Weather)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
+}
+
+
+
+
+
+void cProtocol180::SendWholeInventory(const cWindow & a_Window)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Window.GetNumSlots());
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ Pkt.WriteItem(*itr);
+ } // for itr - Slots[]
+}
+
+
+
+
+
+void cProtocol180::SendWindowClose(const cWindow & a_Window)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteChar(a_Window.GetWindowID());
+}
+
+
+
+
+
+void cProtocol180::SendWindowOpen(const cWindow & a_Window)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send this packet for player inventory windows
+ return;
+ }
+
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteString(a_Window.GetWindowTypeName());
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
+
+ switch (a_Window.GetWindowType())
+ {
+ case cWindow::wtWorkbench:
+ case cWindow::wtEnchantment:
+ case cWindow::wtAnvil:
+ {
+ Pkt.WriteChar(0);
+ break;
+ }
+ default:
+ {
+ Pkt.WriteChar(a_Window.GetNumNonInventorySlots());
+ break;
+ }
+ }
+
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ Pkt.WriteInt(0); // TODO: The animal's EntityID
+ }
+}
+
+
+
+
+
+void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteChar(a_Window.GetWindowID());
+ Pkt.WriteShort(a_Property);
+ Pkt.WriteShort(a_Value);
+}
+
+
+
+
+
+bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
+{
+ // Compress the data:
+ char CompressedData[MAX_COMPRESSED_PACKET_LEN];
+
+ uLongf CompressedSize = compressBound(a_Packet.size());
+ if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
+ {
+ ASSERT(!"Too high packet size.");
+ return false;
+ }
+
+ int Status = compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)a_Packet.data(), a_Packet.size(), Z_DEFAULT_COMPRESSION);
+ if (Status != Z_OK)
+ {
+ return false;
+ }
+
+ AString LengthData;
+ cByteBuffer Buffer(20);
+ Buffer.WriteVarInt((UInt32)a_Packet.size());
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
+
+ Buffer.WriteVarInt(CompressedSize + LengthData.size());
+ Buffer.WriteVarInt(a_Packet.size());
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
+
+ a_CompressedData.clear();
+ a_CompressedData.reserve(LengthData.size() + CompressedSize);
+ a_CompressedData.append(LengthData.data(), LengthData.size());
+ a_CompressedData.append(CompressedData, CompressedSize);
+ return true;
+}
+
+
+
+
+
+int cProtocol180::GetParticleID(const AString & a_ParticleName)
+{
+ static bool IsInitialized = false;
+ static std::map<AString, int> ParticleMap;
+ if (!IsInitialized)
+ {
+ // Initialize the ParticleMap:
+ ParticleMap["explode"] = 0;
+ ParticleMap["largeexplode"] = 1;
+ ParticleMap["hugeexplosion"] = 2;
+ ParticleMap["fireworksspark"] = 3;
+ ParticleMap["bubble"] = 4;
+ ParticleMap["splash"] = 5;
+ ParticleMap["wake"] = 6;
+ ParticleMap["suspended"] = 7;
+ ParticleMap["depthsuspend"] = 8;
+ ParticleMap["crit"] = 9;
+ ParticleMap["magiccrit"] = 10;
+ ParticleMap["smoke"] = 11;
+ ParticleMap["largesmoke"] = 12;
+ ParticleMap["spell"] = 13;
+ ParticleMap["instantspell"] = 14;
+ ParticleMap["mobspell"] = 15;
+ ParticleMap["mobspellambient"] = 16;
+ ParticleMap["witchmagic"] = 17;
+ ParticleMap["dripwater"] = 18;
+ ParticleMap["driplava"] = 19;
+ ParticleMap["angryvillager"] = 20;
+ ParticleMap["happyVillager"] = 21;
+ ParticleMap["townaura"] = 22;
+ ParticleMap["note"] = 23;
+ ParticleMap["portal"] = 24;
+ ParticleMap["enchantmenttable"] = 25;
+ ParticleMap["flame"] = 26;
+ ParticleMap["lava"] = 27;
+ ParticleMap["footstep"] = 28;
+ ParticleMap["cloud"] = 29;
+ ParticleMap["reddust"] = 30;
+ ParticleMap["snowballpoof"] = 31;
+ ParticleMap["snowshovel"] = 32;
+ ParticleMap["slime"] = 33;
+ ParticleMap["heart"] = 34;
+ ParticleMap["barrier"] = 35;
+ ParticleMap["iconcrack"] = 36;
+ ParticleMap["blockcrack"] = 37;
+ ParticleMap["blockdust"] = 38;
+ ParticleMap["droplet"] = 39;
+ ParticleMap["take"] = 40;
+ ParticleMap["mobappearance"] = 41;
+ }
+
+ AString ParticleName = StrToLower(a_ParticleName);
+ if (ParticleMap.find(ParticleName) == ParticleMap.end())
+ {
+ LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
+ ASSERT(!"Unknown particle");
+ return 0;
+ }
+
+ return ParticleMap[ParticleName];
+}
+
+
+
+
+
+void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
+{
+ switch (a_ObjectData)
+ {
+ case 0:
+ {
+ a_PosZ += 1;
+ a_Yaw = 0;
+ break;
+ }
+ case 1:
+ {
+ a_PosX -= 1;
+ a_Yaw = 90;
+ break;
+ }
+ case 2:
+ {
+ a_PosZ -= 1;
+ a_Yaw = 180;
+ break;
+ }
+ case 3:
+ {
+ a_PosX += 1;
+ a_Yaw = 270;
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
+{
+ // Write the incoming data into the comm log file:
+ if (g_ShouldLogCommIn)
+ {
+ if (m_ReceivedData.GetReadableSpace() > 0)
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
+ AllData.size(), AllData.size(), Hex.c_str()
+ );
+ }
+ AString Hex;
+ CreateHexDump(Hex, a_Data, a_Size, 16);
+ m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n",
+ (unsigned)a_Size, (unsigned)a_Size, Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Handle all complete packets:
+ for (;;)
+ {
+ UInt32 PacketLen;
+ if (!m_ReceivedData.ReadVarInt(PacketLen))
+ {
+ // Not enough data
+ m_ReceivedData.ResetRead();
+ break;
+ }
+ if (!m_ReceivedData.CanReadBytes(PacketLen))
+ {
+ // The full packet hasn't been received yet
+ m_ReceivedData.ResetRead();
+ break;
+ }
+ cByteBuffer bb(PacketLen);
+ VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
+ m_ReceivedData.CommitRead();
+
+ // Compressed packets
+ if (m_State == 3)
+ {
+ UInt32 CompressedSize;
+ if (!bb.ReadVarInt(CompressedSize))
+ {
+ // Not enough data
+ break;
+ }
+ }
+
+ // Write one NUL extra, so that we can detect over-reads
+ bb.Write("\0", 1);
+
+ UInt32 PacketType;
+ if (!bb.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ break;
+ }
+
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn)
+ {
+ AString PacketData;
+ bb.ReadAll(PacketData);
+ bb.ResetRead();
+ bb.ReadVarInt(PacketType);
+ ASSERT(PacketData.size() > 0);
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
+ );
+ }
+
+ if (!HandlePacket(bb, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+
+ #ifdef _DEBUG
+ // Dump the packet contents into the log:
+ bb.ResetRead();
+ AString Packet;
+ bb.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), (int)Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+ #endif // _DEBUG
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn)
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
+ return;
+ }
+
+ if (bb.GetReadableSpace() != 0)
+ {
+ // Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
+ PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
+ );
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn)
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
+ 1, bb.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ ASSERT(!"Read wrong number of bytes!");
+ m_Client->PacketError(PacketType);
+ }
+ } // for (ever)
+
+ // Log any leftover bytes into the logfile:
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
+ m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+}
+
+
+
+
+bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+{
+ switch (m_State)
+ {
+ case 1:
+ {
+ // Status
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 2:
+ {
+ // Login
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 3:
+ {
+ // Game
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
+ case 0x0f: // Confirm transaction - not used in MCS
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ }
+ break;
+ }
+ default:
+ {
+ // Received a packet in an unknown state, report:
+ LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
+
+ // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
+
+ // Switch to a state when all further packets are silently ignored:
+ m_State = 255;
+ return false;
+ }
+ case 255:
+ {
+ // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
+ // Do not output anything (the caller will do that for us), just return failure
+ return false;
+ }
+ } // switch (m_State)
+
+ // Unknown packet type, report to the ClientHandle:
+ m_Client->PacketUnknown(a_PacketType);
+ return false;
+}
+
+
+
+
+
+void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
+
+ cPacketizer Pkt(*this, 0x01); // Ping packet
+ Pkt.WriteInt64(Timestamp);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "1.8";
+ Version["protocol"] = 47;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
+{
+ UInt32 EncKeyLength, EncNonceLength;
+ a_ByteBuffer.ReadVarInt(EncKeyLength);
+ AString EncKey;
+ if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
+ {
+ return;
+ }
+ a_ByteBuffer.ReadVarInt(EncNonceLength);
+ AString EncNonce;
+ if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
+ {
+ return;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt EncNonce using privkey
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
+ int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
+ if (res != 4)
+ {
+ LOGD("Bad nonce length: got %d, exp %d", res, 4);
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this)
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt((const Byte *)EncKey.data(), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ StartEncryption(DecryptedKey);
+ m_Client->HandleLogin(4, m_Client->GetUsername());
+}
+
+
+
+
+
+void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
+{
+ AString Username;
+ if (!a_ByteBuffer.ReadVarUTF8String(Username))
+ {
+ m_Client->Kick("Bad username");
+ return;
+ }
+
+ if (!m_Client->HandleHandshake(Username))
+ {
+ // The client is not welcome here, they have been sent a Kick packet already
+ return;
+ }
+
+ cServer * Server = cRoot::Get()->GetServer();
+ // If auth is required, then send the encryption request:
+ if (Server->ShouldAuthenticate())
+ {
+ cPacketizer Pkt(*this, 0x01);
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
+ Pkt.WriteVarInt((short)PubKeyDer.size());
+ Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
+ Pkt.WriteVarInt(4);
+ Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ m_Client->SetUsername(Username);
+ return;
+ }
+
+ m_Client->HandleLogin(4, Username);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEInt, int, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Animation);
+ m_Client->HandleAnimation(Animation);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status);
+
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
+
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
+ m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), Status);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+{
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
+
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
+ if (Face == 255)
+ {
+ Face = 0;
+ }
+
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item, 3);
+
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+}
+
+
+
+
+
+void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+ m_Client->HandleChat(Message);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
+
+ m_Client->SetLocale(Locale);
+ // TODO: Handle other values
+}
+
+
+
+
+
+void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID);
+ switch (ActionID)
+ {
+ case 0:
+ {
+ // Respawn
+ m_Client->HandleRespawn();
+ break;
+ }
+ case 1:
+ {
+ // Request stats
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
+
+ break;
+ }
+ case 2:
+ {
+ // Open Inventory achievement
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
+ cItem Item;
+ if (!ReadItem(a_ByteBuffer, Item))
+ {
+ return;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, Item);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, Action);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
+
+ switch (Action)
+ {
+ case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
+ case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
+ case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
+ case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
+ case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
+ }
+}
+
+
+
+
+
+void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
+ m_Client->HandleKeepAlive((int)KeepAliveID);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
+
+ bool IsFlying = false, CanFly = false;
+ if ((Flags & 2) != 0)
+ {
+ IsFlying = true;
+ }
+ if ((Flags & 4) != 0)
+ {
+ CanFly = true;
+ }
+
+ m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + 1.62, IsOnGround);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ AString Data;
+ a_ByteBuffer.ReadAll(Data);
+ m_Client->HandlePluginMessage(Channel, Data);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, Flags);
+
+ if ((Flags & 0x2) != 0)
+ {
+ m_Client->HandleUnmount();
+ }
+ else if ((Flags & 0x1) != 0)
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
+}
+
+
+
+
+
+void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
+
+ if (HasPosition)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
+ }
+
+ m_Client->HandleTabCompletion(Text);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
+{
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
+
+ AString Lines[4];
+ for (int i = 0; i < 4; i++)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
+ Lines[i] = Line.substr(1, Line.length() - 2); // Remove ""
+ }
+
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
+
+ switch (Type)
+ {
+ case 0:
+ {
+ m_Client->HandleUseEntity((int)EntityID, false);
+ break;
+ }
+ case 1:
+ {
+ m_Client->HandleUseEntity((int)EntityID, true);
+ break;
+ }
+ case 2:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
+
+ // TODO: Do anything
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled use entity type!");
+ return;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Button);
+ HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item);
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0300: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ default:
+ {
+ LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
+ Action = caUnknown;
+ break;
+ }
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
+}
+
+
+
+
+
+void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
+ m_Client->HandleWindowClose(WindowID);
+}
+
+
+
+
+
+void cProtocol180::WritePacket(cByteBuffer & a_Packet)
+{
+ cCSLock Lock(m_CSPacket);
+ AString Pkt;
+ a_Packet.ReadAll(Pkt);
+ WriteVarInt((UInt32)Pkt.size());
+ SendData(Pkt.data(), Pkt.size());
+ Flush();
+}
+
+
+
+
+
+void cProtocol180::SendData(const char * a_Data, size_t a_Size)
+{
+ if (m_IsEncrypted)
+ {
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
+ m_Client->SendData((const char *)Encrypted, NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data, a_Size);
+ }
+}
+
+
+
+
+
+bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_RemainingBytes)
+{
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ AString Metadata;
+ if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_RemainingBytes) || (Metadata.size() == 0) || (Metadata[0] == 0))
+ {
+ // No metadata
+ return true;
+ }
+
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
+}
+
+
+
+
+
+void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+{
+ // Parse into NBT:
+ cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
+ LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str());
+ return;
+ }
+
+ // Load enchantments and custom display names from the NBT data:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ AString TagName = NBT.GetName(tag);
+ switch (NBT.GetType(tag))
+ {
+ case TAG_List:
+ {
+ if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
+ {
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
+ }
+ break;
+ }
+ case TAG_Compound:
+ {
+ if (TagName == "display") // Custom name and lore tag
+ {
+ for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
+ {
+ if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
+ {
+ a_Item.m_CustomName = NBT.GetString(displaytag);
+ }
+ else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
+ {
+ AString Lore;
+
+ for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
+ {
+ AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
+ }
+
+ a_Item.m_Lore = Lore;
+ }
+ }
+ }
+ else if ((TagName == "Fireworks") || (TagName == "Explosion"))
+ {
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, (ENUM_ITEM_ID)a_Item.m_ItemType);
+ }
+ break;
+ }
+ case TAG_Int:
+ {
+ if (TagName == "RepairCost")
+ {
+ a_Item.m_RepairCost = NBT.GetInt(tag);
+ }
+ }
+ default: LOGD("Unimplemented NBT data when parsing!"); break;
+ }
+ }
+}
+
+
+
+
+
+void cProtocol180::StartEncryption(const Byte * a_Key)
+{
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
+
+ // Prepare the m_AuthServerID:
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
+ Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cProtocol180::cPacketizer:
+
+cProtocol180::cPacketizer::~cPacketizer()
+{
+ UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace();
+ AString PacketData, CompressedPacket;
+ m_Out.ReadAll(PacketData);
+ m_Out.CommitRead();
+
+ if ((m_Protocol.m_State == 3) && (PacketLen >= 256))
+ {
+ if (!cProtocol180::CompressPacket(PacketData, CompressedPacket))
+ {
+ return;
+ }
+ }
+ else if (m_Protocol.m_State == 3)
+ {
+ m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1);
+ m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0);
+
+ AString LengthData;
+ m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData);
+ m_Protocol.SendData(LengthData.data(), LengthData.size());
+ }
+ else
+ {
+ m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen);
+
+ AString LengthData;
+ m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData);
+ m_Protocol.SendData(LengthData.data(), LengthData.size());
+ }
+
+ if (CompressedPacket.empty())
+ {
+ m_Protocol.m_OutPacketLenBuffer.CommitRead();
+ m_Protocol.SendData(PacketData.data(), PacketData.size());
+ }
+ else
+ {
+ m_Protocol.SendData(CompressedPacket.data(), CompressedPacket.size());
+ }
+
+ // Log the comm into logfile:
+ if (g_ShouldLogCommOut)
+ {
+ AString Hex;
+ ASSERT(PacketData.size() > 0);
+ CreateHexDump(Hex, PacketData.data() + 1, PacketData.size() - 1, 16);
+ m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n",
+ PacketData[0], PacketData[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str()
+ );
+ }
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteUUID(const AString & a_UUID)
+{
+ if (a_UUID.length() != 32)
+ {
+ LOGWARNING("Attempt to send a bad uuid (length isn't 32): %s", a_UUID.c_str());
+ ASSERT(!"Wrong uuid length!");
+ return;
+ }
+ AString UUID_1 = a_UUID.substr(0, 16);
+ AString UUID_2 = a_UUID.substr(16);
+
+ Int64 Value_1, Value_2;
+ sscanf(UUID_1.c_str(), "%llx", &Value_1);
+ sscanf(UUID_2.c_str(), "%llx", &Value_2);
+
+ WriteInt64(Value_1);
+ WriteInt64(Value_2);
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item)
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ WriteShort(-1);
+ return;
+ }
+
+ WriteShort(ItemType);
+ WriteByte (a_Item.m_ItemCount);
+ WriteShort(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR))
+ {
+ WriteChar(0);
+ return;
+ }
+
+ // Send the enchantments and custom names:
+ cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty())
+ {
+ Writer.BeginCompound("display");
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
+ for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
+ {
+ if (itr->empty())
+ {
+ // The decl is empty (two `s), ignore
+ continue;
+ }
+ Writer.AddString("", itr->c_str());
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
+ if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
+ {
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType);
+ }
+ Writer.Finish();
+
+ AString Result = Writer.GetResult();
+ if (Result.size() == 0)
+ {
+ WriteChar(0);
+ return;
+ }
+ WriteBuf(Result.data(), Result.size());
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity)
+{
+ cFastNBTWriter Writer;
+
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_BEACON:
+ {
+ cBeaconEntity & BeaconEntity = (cBeaconEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", BeaconEntity.GetPosX());
+ Writer.AddInt("y", BeaconEntity.GetPosY());
+ Writer.AddInt("z", BeaconEntity.GetPosZ());
+ Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
+ Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
+ Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
+ Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+ case E_BLOCK_COMMAND_BLOCK:
+ {
+ cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity;
+
+ Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
+ Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
+ Writer.AddInt("x", CommandBlockEntity.GetPosX());
+ Writer.AddInt("y", CommandBlockEntity.GetPosY());
+ Writer.AddInt("z", CommandBlockEntity.GetPosZ());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ // You can set custom names for windows in Vanilla
+ // For a command block, this would be the 'name' prepended to anything it outputs into global chat
+ // MCS doesn't have this, so just leave it @ '@'. (geddit?)
+ Writer.AddString("CustomName", "@");
+ Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+
+ if (!CommandBlockEntity.GetLastOutput().empty())
+ {
+ AString Output;
+ Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str());
+
+ Writer.AddString("LastOutput", Output.c_str());
+ }
+ break;
+ }
+ case E_BLOCK_HEAD:
+ {
+ cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", MobHeadEntity.GetPosX());
+ Writer.AddInt("y", MobHeadEntity.GetPosY());
+ Writer.AddInt("z", MobHeadEntity.GetPosZ());
+ Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
+ Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
+ Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
+ Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+ case E_BLOCK_FLOWER_POT:
+ {
+ cFlowerPotEntity & FlowerPotEntity = (cFlowerPotEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", FlowerPotEntity.GetPosX());
+ Writer.AddInt("y", FlowerPotEntity.GetPosY());
+ Writer.AddInt("z", FlowerPotEntity.GetPosZ());
+ Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType);
+ Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage);
+ Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+ default: break;
+ }
+
+ Writer.Finish();
+ WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteByteAngle(double a_Angle)
+{
+ WriteByte((char)(255 * a_Angle / 360));
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteFPInt(double a_Value)
+{
+ int Value = (int)(a_Value * 32);
+ WriteInt(Value);
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
+{
+ // Common metadata:
+ Byte Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ WriteByte(0); // Byte(0) + index 0
+ WriteByte(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer: break; // TODO?
+ case cEntity::etPickup:
+ {
+ WriteByte((5 << 5) | 10); // Slot(5) + index 10
+ WriteItem(((const cPickup &)a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /*
+ Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone)
+ {
+ cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity);
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
+ {
+ WriteByte(0x54);
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
+ WriteInt(Content);
+ WriteByte(0x55);
+ WriteInt(RideableMinecart.GetBlockHeight());
+ WriteByte(0x56);
+ WriteByte(1);
+ }
+ }
+ else if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ cProjectileEntity & Projectile = (cProjectileEntity &)a_Entity;
+ switch (Projectile.GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ break;
+ }
+ case cProjectileEntity::pkFirework:
+ {
+ WriteByte(0xA8);
+ WriteItem(((const cFireworkEntity &)a_Entity).GetItem());
+ break;
+ }
+ default: break;
+ }
+ break;
+ }
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata((const cMonster &)a_Entity);
+ break;
+ }
+ case cEntity::etItemFrame:
+ {
+ cItemFrame & Frame = (cItemFrame &)a_Entity;
+ WriteByte(0xA8);
+ WriteItem(Frame.GetItem());
+ WriteByte(0x09);
+ WriteByte(Frame.GetRotation());
+ break;
+ }
+ default: break;
+ }
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
+{
+ switch (a_Mob.GetMobType())
+ {
+ case mtCreeper:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1);
+ WriteByte(0x11);
+ WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0);
+ break;
+ }
+
+ case mtBat:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0);
+ break;
+ }
+
+ case mtPig:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0);
+ break;
+ }
+
+ case mtVillager:
+ {
+ WriteByte(0x50);
+ WriteInt(((const cVillager &)a_Mob).GetVilType());
+ break;
+ }
+
+ case mtZombie:
+ {
+ WriteByte(0x0c);
+ WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0);
+ WriteByte(0x0d);
+ WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0);
+ WriteByte(0x0e);
+ WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0);
+ break;
+ }
+
+ case mtGhast:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cGhast &)a_Mob).IsCharging());
+ break;
+ }
+
+ case mtWolf:
+ {
+ const cWolf & Wolf = (const cWolf &)a_Mob;
+ Byte WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Mob.GetHealth()));
+ WriteByte(0x13);
+ WriteByte(Wolf.IsBegging() ? 1 : 0);
+ WriteByte(0x14);
+ WriteByte(Wolf.GetCollarColor());
+ break;
+ }
+
+ case mtSheep:
+ {
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = ((const cSheep &)a_Mob).GetFurColor();
+ if (((const cSheep &)a_Mob).IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ WriteByte(SheepMetadata);
+ break;
+ }
+
+ case mtEnderman:
+ {
+ WriteByte(0x30);
+ WriteShort((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock()));
+ WriteByte(0x11);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta()));
+ WriteByte(0x12);
+ WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0);
+ break;
+ }
+
+ case mtSkeleton:
+ {
+ WriteByte(0x0d);
+ WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0);
+ break;
+ }
+
+ case mtWitch:
+ {
+ WriteByte(0x15);
+ WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0);
+ break;
+ }
+
+ case mtWither:
+ {
+ WriteByte(0x54); // Int at index 20
+ WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks());
+ WriteByte(0x66); // Float at index 6
+ WriteFloat((float)(a_Mob.GetHealth()));
+ break;
+ }
+
+ case mtSlime:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cSlime &)a_Mob).GetSize());
+ break;
+ }
+
+ case mtMagmaCube:
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMagmaCube &)a_Mob).GetSize());
+ break;
+ }
+
+ case mtHorse:
+ {
+ const cHorse & Horse = (const cHorse &)a_Mob;
+ int Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsBaby())
+ {
+ Flags |= 0x10;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50); // Int at index 16
+ WriteInt(Flags);
+ WriteByte(0x13); // Byte at index 19
+ WriteByte(Horse.GetHorseType());
+ WriteByte(0x54); // Int at index 20
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ WriteInt(Appearance);
+ WriteByte(0x56); // Int at index 22
+ WriteInt(Horse.GetHorseArmour());
+ break;
+ }
+ } // switch (a_Mob.GetType())
+}
+
+
+
+
+
+void cProtocol180::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
+{
+ if (!a_Entity.IsMob())
+ {
+ // No properties for anything else than mobs
+ WriteInt(0);
+ return;
+ }
+
+ // const cMonster & Mob = (const cMonster &)a_Entity;
+
+ // TODO: Send properties and modifiers based on the mob type
+
+ WriteInt(0); // NumProperties
+}
+
+
+
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
new file mode 100644
index 000000000..eb0253663
--- /dev/null
+++ b/src/Protocol/Protocol18x.h
@@ -0,0 +1,335 @@
+
+// Protocol18x.h
+
+/*
+Declares the 1.8.x protocol classes:
+ - cProtocol180
+ - release 1.8.0 protocol (#47)
+(others may be added later in the future for the 1.8 release series)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol.h"
+#include "../ByteBuffer.h"
+
+#ifdef _MSC_VER
+ #pragma warning(push)
+ #pragma warning(disable:4127)
+ #pragma warning(disable:4244)
+ #pragma warning(disable:4231)
+ #pragma warning(disable:4189)
+ #pragma warning(disable:4702)
+#endif
+
+#ifdef _MSC_VER
+ #pragma warning(pop)
+#endif
+
+#include "PolarSSL++/AesCfb128Decryptor.h"
+#include "PolarSSL++/AesCfb128Encryptor.h"
+
+
+
+
+
+// fwd:
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cProtocol180 :
+ public cProtocol
+{
+ typedef cProtocol super;
+
+public:
+
+ cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ /** Called when client sends some data: */
+ virtual void DataReceived(const char * a_Data, size_t a_Size) override;
+
+ /** Sending stuff to clients (alphabetically sorted): */
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+
+ virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
+
+ /** Compress the packet. a_Packet must be without packet length.
+ a_Compressed will be set to the compressed packet includes packet length and data length.
+ If compression fails, the function returns false. */
+ static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
+
+ /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
+ static int GetParticleID(const AString & a_ParticleName);
+
+ /** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */
+ static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
+
+protected:
+
+ /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */
+ class cPacketizer
+ {
+ public:
+ cPacketizer(cProtocol180 & a_Protocol, UInt32 a_PacketType) :
+ m_Protocol(a_Protocol),
+ m_Out(a_Protocol.m_OutPacketBuffer),
+ m_Lock(a_Protocol.m_CSPacket)
+ {
+ m_Out.WriteVarInt(a_PacketType);
+ }
+
+ ~cPacketizer();
+
+ void WriteBool(bool a_Value)
+ {
+ m_Out.WriteBool(a_Value);
+ }
+
+ void WriteByte(Byte a_Value)
+ {
+ m_Out.WriteByte(a_Value);
+ }
+
+ void WriteChar(char a_Value)
+ {
+ m_Out.WriteChar(a_Value);
+ }
+
+ void WriteShort(short a_Value)
+ {
+ m_Out.WriteBEShort(a_Value);
+ }
+
+ void WriteInt(int a_Value)
+ {
+ m_Out.WriteBEInt(a_Value);
+ }
+
+ void WriteInt64(Int64 a_Value)
+ {
+ m_Out.WriteBEInt64(a_Value);
+ }
+
+ void WriteFloat(float a_Value)
+ {
+ m_Out.WriteBEFloat(a_Value);
+ }
+
+ void WriteDouble(double a_Value)
+ {
+ m_Out.WriteBEDouble(a_Value);
+ }
+
+ void WriteVarInt(UInt32 a_Value)
+ {
+ m_Out.WriteVarInt(a_Value);
+ }
+
+ void WriteString(const AString & a_Value)
+ {
+ m_Out.WriteVarUTF8String(a_Value);
+ }
+
+ void WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ m_Out.WritePosition(a_BlockX, a_BlockY, a_BlockZ);
+ }
+
+ void WriteUUID(const AString & a_UUID);
+
+ void WriteBuf(const char * a_Data, size_t a_Size)
+ {
+ m_Out.Write(a_Data, a_Size);
+ }
+
+ void WriteItem(const cItem & a_Item);
+ void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte
+ void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer
+ void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f
+ void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob
+ void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field
+ void WriteBlockEntity(const cBlockEntity & a_BlockEntity);
+
+ protected:
+ cProtocol180 & m_Protocol;
+ cByteBuffer & m_Out;
+ cCSLock m_Lock;
+ } ;
+
+ AString m_ServerAddress;
+
+ UInt16 m_ServerPort;
+
+ AString m_AuthServerID;
+
+ /** State of the protocol. 1 = status, 2 = login, 3 = game */
+ UInt32 m_State;
+
+ /** Buffer for the received data */
+ cByteBuffer m_ReceivedData;
+
+ /** Buffer for composing the outgoing packets, through cPacketizer */
+ cByteBuffer m_OutPacketBuffer;
+
+ /** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
+ cByteBuffer m_OutPacketLenBuffer;
+
+ bool m_IsEncrypted;
+
+ cAesCfb128Decryptor m_Decryptor;
+ cAesCfb128Encryptor m_Encryptor;
+
+ /** The logfile where the comm is logged, when g_ShouldLogComm is true */
+ cFile m_CommLogFile;
+
+ /** The dimension that was last sent to a player in a Respawn or Login packet.
+ Used to avoid Respawning into the same dimension, which confuses the client. */
+ eDimension m_LastSentDimension;
+
+
+ /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
+ void AddReceivedData(const char * a_Data, size_t a_Size);
+
+ /** Reads and handles the packet. The packet length and type have already been read.
+ Returns true if the packet was understood, false if it was an unknown packet
+ */
+ bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
+
+ // Packet handlers while in the Status state (m_State == 1):
+ void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
+ void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
+
+ // Packet handlers while in the Login state (m_State == 2):
+ void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
+ void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
+
+ // Packet handlers while in the Game state (m_State == 3):
+ void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
+ void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
+ void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
+ void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
+ void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
+ void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
+ void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
+ void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
+ void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
+ void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
+ void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
+ void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
+ void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
+ void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
+ void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
+ void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
+ void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
+
+
+ /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
+ void WritePacket(cByteBuffer & a_Packet);
+
+ /** Sends the data to the client, encrypting them if needed. */
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
+
+ void SendCompass(const cWorld & a_World);
+
+ /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
+ virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_RemainingBytes = 0);
+
+ /** Parses item metadata as read by ReadItem(), into the item enchantments. */
+ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
+
+ void StartEncryption(const Byte * a_Key);
+
+} ;
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index d836291c3..a5b745c2f 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -13,6 +13,7 @@
#include "Protocol15x.h"
#include "Protocol16x.h"
#include "Protocol17x.h"
+#include "Protocol18x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
@@ -51,7 +52,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
{
case PROTO_VERSION_1_2_5: return "1.2.5";
case PROTO_VERSION_1_3_2: return "1.3.2";
- case PROTO_VERSION_1_4_2: return "1.4.2";
+ // case PROTO_VERSION_1_4_2: return "1.4.2";
case PROTO_VERSION_1_4_4: return "1.4.4";
case PROTO_VERSION_1_4_6: return "1.4.6";
case PROTO_VERSION_1_5_0: return "1.5";
@@ -62,6 +63,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
case PROTO_VERSION_1_7_6: return "1.7.6";
+ case PROTO_VERSION_1_8_0: return "1.8";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -409,20 +411,20 @@ void cProtocolRecognizer::SendLoginSuccess(void)
-void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length);
+ m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
-void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendMapDecorators(a_ID, a_Decorators);
+ m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
@@ -439,10 +441,10 @@ void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
-void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount);
+ m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
}
@@ -487,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
@@ -1016,6 +1058,27 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
+ case PROTO_VERSION_1_8_0:
+ {
+ AString ServerAddress;
+ short ServerPort;
+ UInt32 NextState;
+ if (!m_Buffer.ReadVarUTF8String(ServerAddress))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadBEShort(ServerPort))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadVarInt(NextState))
+ {
+ break;
+ }
+ m_Buffer.CommitRead();
+ m_Protocol = new cProtocol180(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
+ return true;
+ }
}
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
m_Client->GetIPString().c_str(), ProtocolVersion
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index a05aeda70..55348a758 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,7 +18,7 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8"
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
@@ -51,6 +51,7 @@ public:
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
PROTO_VERSION_1_7_6 = 5,
+ PROTO_VERSION_1_8_0 = 47,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@@ -63,76 +64,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index 86a497a76..966a9b4ba 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -113,8 +113,8 @@ void cRoot::Start(void)
LOG("--- Started Log ---\n");
#ifdef BUILD_ID
- LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID );
- LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME );
+ LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID);
+ LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
#endif
cDeadlockDetect dd;
diff --git a/src/Server.cpp b/src/Server.cpp
index 069e2a169..969ffd693 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -259,6 +259,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_ServerID = sid.str();
m_ServerID.resize(16, '0');
}
+
+ // Check if both BungeeCord and online mode are on, if so, warn the admin:
+ m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false);
+ if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
+ {
+ LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
+ }
m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
diff --git a/src/Server.h b/src/Server.h
index f20e6932f..6d659fa40 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -131,6 +131,11 @@ public: // tolua_export
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
+ /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed.
+ Read from settings, admins should set this to true only when they chain to BungeeCord,
+ it makes the server vulnerable to identity theft through direct connections. */
+ bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; }
+
private:
friend class cRoot; // so cRoot can create and destroy cServer
@@ -230,6 +235,9 @@ private:
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool m_ShouldLoadNamedPlayerData;
+
+ /** True if BungeeCord handshake packets (with player UUID) should be accepted. */
+ bool m_ShouldAllowBungeeCord;
cServer(void);
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index 756147a7b..e125c6aa4 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -250,7 +250,7 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float
// float linx, liny;
float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
- if (abs(d)<0.001) {return 0;}
+ if (std::abs(d)<0.001) {return 0;}
float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
if (AB>=0.0 && AB<=1.0)
{
@@ -283,7 +283,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
if (fabs(D) < EPSILON)
{
// segment is parallel to plane
- if (N == 0)
+ if (N == 0.0)
{
// segment lies in plane
return 2;
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 66900269f..1b7b07f77 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -57,6 +57,34 @@ cWindow::~cWindow()
+const AString cWindow::GetWindowTypeName(void) const
+{
+ switch (m_WindowType)
+ {
+ case wtChest: return "minecraft:chest";
+ case wtWorkbench: return "minecraft:crafting_table";
+ case wtFurnace: return "minecraft:furnace";
+ case wtDropSpenser: return "minecraft:dispenser";
+ case wtEnchantment: return "minecraft:enchanting_table";
+ case wtBrewery: return "minecraft:brewing_stand";
+ case wtNPCTrade: return "minecraft:villager";
+ case wtBeacon: return "minecraft:beacon";
+ case wtAnvil: return "minecraft:anvil";
+ case wtHopper: return "minecraft:hopper";
+ case wtDropper: return "minecraft:dropper";
+ case wtAnimalChest: return "EntityHorse";
+ default:
+ {
+ ASSERT(!"Unknown inventory type!");
+ return "";
+ }
+ }
+}
+
+
+
+
+
int cWindow::GetNumSlots(void) const
{
int res = 0;
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 3d860407f..bc5becf11 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -63,7 +63,7 @@ public:
wtBeacon = 7,
wtAnvil = 8,
wtHopper = 9,
- // Unknown: 10
+ wtDropper = 10,
wtAnimalChest = 11,
};
@@ -76,6 +76,7 @@ public:
char GetWindowID(void) const { return m_WindowID; } // tolua_export
int GetWindowType(void) const { return m_WindowType; } // tolua_export
+ const AString GetWindowTypeName(void) const; // tolua_export
cWindowOwner * GetOwner(void) { return m_Owner; }
void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; }
diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp
index 68147ebfc..5ad634fe4 100644
--- a/src/VoronoiMap.cpp
+++ b/src/VoronoiMap.cpp
@@ -59,8 +59,8 @@ void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset)
int cVoronoiMap::GetValueAt(int a_X, int a_Y)
{
- int MinDist1, MinDist2;
- return GetValueAt(a_X, a_Y, MinDist1, MinDist2);
+ int SeedX, SeedY, MinDist2;
+ return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
}
@@ -69,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y)
int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist)
{
- int MinDist2;
- return GetValueAt(a_X, a_Y, a_MinDist, MinDist2);
+ int SeedX, SeedY, MinDist2;
+ int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
+ a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY);
+ return res;
}
-int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2)
+int cVoronoiMap::GetValueAt(
+ int a_X, int a_Y, // Coords to query
+ int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell
+ int & a_MinDist2 // Distance to the second closest cell
+)
{
- // Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords.
- // This is because the algorithm was first implemented directly in the biome generators which use MC coords.
-
int CellX = a_X / m_CellSize;
- int CellZ = a_Y / m_CellSize;
+ int CellY = a_Y / m_CellSize;
- UpdateCell(CellX, CellZ);
+ UpdateCell(CellX, CellY);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
+ int NearestSeedX = 0, NearestSeedY = 0;
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
int res = 0; // Will be overriden
for (int x = 0; x < 5; x++)
{
- for (int z = 0; z < 5; z++)
+ for (int y = 0; y < 5; y++)
{
- int SeedX = m_SeedX[x][z];
- int SeedZ = m_SeedZ[x][z];
+ int SeedX = m_SeedX[x][y];
+ int SeedY = m_SeedZ[x][y];
- int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
+ int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
if (Dist < MinDist)
{
+ NearestSeedX = SeedX;
+ NearestSeedY = SeedY;
MinDist2 = MinDist;
MinDist = Dist;
- res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
+ res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2);
}
else if (Dist < MinDist2)
{
@@ -112,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
} // for z
} // for x
- a_MinDist1 = MinDist;
+ a_NearestSeedX = NearestSeedX;
+ a_NearestSeedY = NearestSeedY;
a_MinDist2 = MinDist2;
return res;
}
@@ -121,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
+void cVoronoiMap::FindNearestSeeds(
+ int a_X, int a_Y,
+ int & a_NearestSeedX, int & a_NearestSeedY,
+ int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
+)
+{
+ int CellX = a_X / m_CellSize;
+ int CellY = a_Y / m_CellSize;
+
+ UpdateCell(CellX, CellY);
+
+ // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
+ int NearestSeedX = 0, NearestSeedY = 0;
+ int SecondNearestSeedX = 0, SecondNearestSeedY = 0;
+ int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
+ int MinDist2 = MinDist;
+ for (int x = 0; x < 5; x++)
+ {
+ for (int y = 0; y < 5; y++)
+ {
+ int SeedX = m_SeedX[x][y];
+ int SeedY = m_SeedZ[x][y];
+
+ int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
+ if (Dist < MinDist)
+ {
+ SecondNearestSeedX = NearestSeedX;
+ SecondNearestSeedY = NearestSeedY;
+ MinDist2 = MinDist;
+ NearestSeedX = SeedX;
+ NearestSeedY = SeedY;
+ MinDist = Dist;
+ }
+ else if (Dist < MinDist2)
+ {
+ SecondNearestSeedX = SeedX;
+ SecondNearestSeedY = SeedY;
+ MinDist2 = Dist;
+ }
+ } // for z
+ } // for x
+
+ a_NearestSeedX = NearestSeedX;
+ a_NearestSeedY = NearestSeedY;
+ a_SecondNearestSeedX = SecondNearestSeedX;
+ a_SecondNearestSeedY = SecondNearestSeedY;
+}
+
+
+
+
+
void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
{
// If the specified cell is currently cached, bail out:
diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h
index 49f6c1da1..dfb11e9ce 100644
--- a/src/VoronoiMap.h
+++ b/src/VoronoiMap.h
@@ -40,7 +40,18 @@ public:
/** Returns the value in the cell into which the specified point lies,
and the distances to the 2 nearest Voronoi seeds. Uses a cache. */
- int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
+ int GetValueAt(
+ int a_X, int a_Y, // Coords to query
+ int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed
+ int & a_MinDist2 // Distance to the second closest cell's seed
+ );
+
+ /** Finds the nearest and second nearest seeds, returns their coords. */
+ void FindNearestSeeds(
+ int a_X, int a_Y,
+ int & a_NearestSeedX, int & a_NearestSeedY,
+ int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
+ );
protected:
/// The noise used for generating Voronoi seeds
diff --git a/src/World.cpp b/src/World.cpp
index 1de158b5f..f272d0ebe 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2144,16 +2144,16 @@ void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
-void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude)
+void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmmount, a_Exclude);
+ m_ChunkMap->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
}
-void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
+void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -2163,7 +2163,79 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
{
continue;
}
- ch->SendPlayerListItem(a_Player, a_IsOnline);
+ ch->SendPlayerListAddPlayer(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListRemovePlayer(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdateGameMode(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdatePing(a_Player);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
}
@@ -2686,7 +2758,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch != NULL) && !ch->IsDestroyed())
{
- a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true);
+ a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr));
}
}
}
@@ -3216,13 +3288,17 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
AString PlayerName ((*itr)->GetName());
+ if ((*itr)->HasCustomName())
+ {
+ PlayerName = (*itr)->GetCustomName();
+ }
+
AString::size_type Found = PlayerName.find(LastWord); // Try to find last word in playername
-
if (Found == AString::npos)
{
continue; // No match
}
-
+
UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight
}
Lock.Unlock();
diff --git a/src/World.h b/src/World.h
index b07e90818..c3ceb5e7c 100644
--- a/src/World.h
+++ b/src/World.h
@@ -189,6 +189,9 @@ public:
/** Returns true if the world is in Adventure mode */
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
+ /** Returns true if the world is in Spectator mode */
+ bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
+
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
@@ -224,33 +227,37 @@ public:
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
- void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
- void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
- void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
- void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
- void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
- void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
- void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
- void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
- void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
+ void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
+ void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
+ void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName, const cClientHandle * a_Exclude = NULL);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
+ void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
+ void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
+ void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
+ virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
virtual cBroadcastInterface & GetBroadcastManager(void) override
{
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index c6294b99c..ed8e8bb14 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -310,7 +310,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
{
continue;
}
- Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin);
if (Tag < 0)
{
return -1;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 92d754d3f..6cc901b0c 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -81,6 +81,18 @@ void cNBTChunkSerializer::Finish(void)
memset(m_BlockLight, 0, sizeof(m_BlockLight));
memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
}
+
+ // Check if "Entity" and "TileEntities" lists exists. MCEdit requires this.
+ if (!m_HasHadEntity)
+ {
+ m_Writer.BeginList("Entities", TAG_Compound);
+ m_Writer.EndList();
+ }
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ m_Writer.EndList();
+ }
}
@@ -504,6 +516,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
m_Writer.EndList();
m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
+ m_Writer.AddString("CustomName", a_Monster->GetCustomName());
+ m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible());
switch (a_Monster->GetMobType())
{
case mtBat:
@@ -580,7 +594,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
m_Writer.AddByte("Sitting", Wolf.IsSitting() ? 1 : 0);
m_Writer.AddByte("Angry", Wolf.IsAngry() ? 1 : 0);
- m_Writer.AddInt("CollarColor", Wolf.GetCollarColor());
+ m_Writer.AddByte("CollarColor", (unsigned char)Wolf.GetCollarColor());
break;
}
case mtZombie:
@@ -763,6 +777,22 @@ void cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
+void cNBTChunkSerializer::HeightMap(const cChunkDef::HeightMap * a_HeightMap)
+{
+ for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
+ {
+ for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
+ {
+ int Height = cChunkDef::GetHeight(*a_HeightMap, RelX, RelZ);
+ m_VanillaHeightMap[(RelZ << 4) | RelX] = Height;
+ }
+ }
+}
+
+
+
+
+
void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
{
memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 4c229a65c..5ffab8cc5 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -59,6 +59,7 @@ class cNBTChunkSerializer :
public:
cChunkDef::BiomeMap m_Biomes;
unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width];
+ int m_VanillaHeightMap[cChunkDef::Width * cChunkDef::Width];
bool m_BiomesAreValid;
@@ -125,6 +126,7 @@ protected:
// cChunkDataSeparateCollector overrides:
virtual void LightIsValid(bool a_IsLightValid) override;
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) override;
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
virtual void Entity(cEntity * a_Entity) override;
virtual void BlockEntity(cBlockEntity * a_Entity) override;
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index fe309ce4e..bd814e2c7 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -51,6 +51,7 @@
#include "../Entities/ItemFrame.h"
#include "../Protocol/MojangAPI.h"
+#include "Server.h"
@@ -96,10 +97,26 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
if (!cFile::Exists(fnam))
{
cFastNBTWriter Writer;
- Writer.BeginCompound("");
- Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.BeginCompound("Data");
+ Writer.AddByte("allowCommands", 1);
+ Writer.AddByte("Difficulty", 2);
+ Writer.AddByte("hardcore", cRoot::Get()->GetServer()->IsHardcore() ? 1 : 0);
+ Writer.AddByte("initialized", 1);
+ Writer.AddByte("MapFeatures", 1);
+ Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
+ Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
+ Writer.AddInt("GameType", (int)a_World->GetGameMode());
+ Writer.AddInt("generatorVersion", 1);
+ Writer.AddInt("SpawnX", (int)a_World->GetSpawnX());
+ Writer.AddInt("SpawnY", (int)a_World->GetSpawnY());
+ Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ());
+ Writer.AddInt("version", 19133);
+ Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay());
+ Writer.AddLong("Time", a_World->GetWorldAge());
+ Writer.AddLong("SizeOnDisk", 0);
+ Writer.AddString("generatorName", "default");
+ Writer.AddString("generatorOptions", "");
+ Writer.AddString("LevelName", a_World->GetName());
Writer.EndCompound();
Writer.Finish();
@@ -440,6 +457,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.BeginCompound("Level");
a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+
cNBTChunkSerializer Serializer(a_Writer);
if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer))
{
@@ -454,7 +472,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
}
-
+
+ // Save heightmap (Vanilla require this):
+ a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap));
+
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
@@ -485,6 +506,9 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
{
a_Writer.AddByte("MCSIsLightValid", 1);
}
+
+ // Save the world age to the chunk data. Required by vanilla and mcedit.
+ a_Writer.AddLong("LastUpdate", m_World->GetWorldAge());
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);
@@ -2464,13 +2488,13 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
- if (SittingIdx > 0)
+ if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
{
bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
Monster->SetIsSitting(Sitting);
}
int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
- if (AngryIdx > 0)
+ if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
{
bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
Monster->SetIsAngry(Angry);
@@ -2478,8 +2502,22 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
if (CollarColorIdx > 0)
{
- int CollarColor = a_NBT.GetInt(CollarColorIdx);
- Monster->SetCollarColor(CollarColor);
+ switch (a_NBT.GetType(CollarColorIdx))
+ {
+ case TAG_Byte:
+ {
+ // Vanilla uses this
+ unsigned char CollarColor = a_NBT.GetByte(CollarColorIdx);
+ Monster->SetCollarColor(CollarColor);
+ break;
+ }
+ case TAG_Int:
+ {
+ // Old MCS code used this, keep reading it for compatibility reasons:
+ Monster->SetCollarColor(a_NBT.GetInt(CollarColorIdx));
+ break;
+ }
+ }
}
a_Entities.push_back(Monster.release());
}
@@ -2652,6 +2690,19 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
a_Monster.SetCanPickUpLoot(CanPickUpLoot);
}
+ int CustomNameTag = a_NBT.FindChildByName(a_TagIdx, "CustomName");
+ if ((CustomNameTag > 0) && (a_NBT.GetType(CustomNameTag) == TAG_String))
+ {
+ a_Monster.SetCustomName(a_NBT.GetString(CustomNameTag));
+ }
+
+ int CustomNameVisibleTag = a_NBT.FindChildByName(a_TagIdx, "CustomNameVisible");
+ if ((CustomNameVisibleTag > 0) && (a_NBT.GetType(CustomNameVisibleTag) == TAG_Byte))
+ {
+ bool CustomNameVisible = (a_NBT.GetByte(CustomNameVisibleTag) == 1);
+ a_Monster.SetCustomNameAlwaysVisible(CustomNameVisible);
+ }
+
return true;
}