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authorMattes D <github@xoft.cz>2014-12-21 19:48:29 +0100
committerMattes D <github@xoft.cz>2014-12-21 19:48:29 +0100
commit9e9459a36735b768f647a4cb5013c2928464a6eb (patch)
tree1ce4f6138e5258f1c265411fc31cf0750403f7ae
parentFixed crash on restart (diff)
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-rw-r--r--src/Enchantments.cpp14
-rw-r--r--src/Enchantments.h6
-rw-r--r--src/ItemGrid.cpp2
3 files changed, 16 insertions, 6 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 36c451b81..e72ec668a 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -1021,26 +1021,34 @@ cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantment
-cEnchantments cEnchantments::GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed)
+cEnchantments cEnchantments::SelectEnchantmentFromVector(const cWeightedEnchantments & a_Enchantments, int a_Seed)
{
+ // Sum up all the enchantments' weights:
int AllWeights = 0;
for (const auto Enchantment : a_Enchantments)
{
AllWeights += Enchantment.m_Weight;
}
+ // If there's no weight for any of the enchantments, return an empty enchantment
+ if (AllWeights <= 0)
+ {
+ return cEnchantments();
+ }
+
+ // Pick a random enchantment:
cNoise Noise(a_Seed);
int RandomNumber = Noise.IntNoise1DInt(AllWeights) / 7 % AllWeights;
-
for (const auto Enchantment : a_Enchantments)
{
RandomNumber -= Enchantment.m_Weight;
- if (RandomNumber < 0)
+ if (RandomNumber <= 0)
{
return Enchantment.m_Enchantments;
}
}
+ // No enchantment picked, return an empty one (we probably shouldn't ever get here):
return cEnchantments();
}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index e4390a5f2..31226b5c2 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -128,8 +128,10 @@ public:
/** Gets random enchantment from Vector and returns it */
static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
- /** Returns an enchantment from a Vector using cNoise. Mostly used for generators.*/
- static cEnchantments GenerateEnchantmentFromVector(cWeightedEnchantments & a_Enchantments, int a_Seed);
+ /** Selects one enchantment from a Vector using cNoise. Mostly used for generators.
+ Uses the enchantments' weights for the random distribution.
+ If a_Enchantments is empty, returns an empty enchantment. */
+ static cEnchantments SelectEnchantmentFromVector(const cWeightedEnchantments & a_Enchantments, int a_Seed);
/** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index d49ea9df1..06971a1ac 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -646,7 +646,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
for (int j = 0; j <= NumEnchantments; j++)
{
- cEnchantments Enchantment = cEnchantments::GenerateEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i));
+ cEnchantments Enchantment = cEnchantments::SelectEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i));
CurrentLoot.m_Enchantments.Add(Enchantment);
cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment);
cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment);