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authorMattes D <github@xoft.cz>2020-04-03 14:50:08 +0200
committerGitHub <noreply@github.com>2020-04-03 14:50:08 +0200
commita765e71325c640ab47c60a41b950b446c5901d37 (patch)
treeb245017dea46da13e5646a7a34dcde90d4b2680c
parentPulled the BlockID and BlockInfo headers from Globals.h. (#4591) (diff)
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-rw-r--r--Server/Plugins/APIDump/Classes/Geometry.lua16
-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/CMakeLists.txt1
-rw-r--r--src/Bindings/DeprecatedBindings.cpp46
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Tracer.cpp452
-rw-r--r--src/Tracer.h87
7 files changed, 1 insertions, 604 deletions
diff --git a/Server/Plugins/APIDump/Classes/Geometry.lua b/Server/Plugins/APIDump/Classes/Geometry.lua
index aa70f4c67..6a284feda 100644
--- a/Server/Plugins/APIDump/Classes/Geometry.lua
+++ b/Server/Plugins/APIDump/Classes/Geometry.lua
@@ -2,7 +2,7 @@
-- Geometry.lua
-- Defines the documentation for geometry-related classes:
--- cBoundingBox, cCuboid, cLineBlockTracer, cTracer, Vector3X
+-- cBoundingBox, cCuboid, cLineBlockTracer, Vector3X
@@ -1118,20 +1118,6 @@ end
},
},
},
- cTracer =
- {
- Desc = [[
- This class is <b>OBSOLETE</b>, do not use it.
- See the {{cLineBlockTracer}} class for the replacement.
- ]],
- Functions =
- {
- Trace =
- {
- Notes = "<b>OBSOLETE</b>, use the {{cLineBlockTracer}} class instead.",
- },
- },
- },
Vector3d =
{
Desc = [[
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 1af7e8a21..919d70e18 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -60,7 +60,6 @@ $cfile "../WebAdmin.h"
$cfile "../Root.h"
$cfile "../Cuboid.h"
$cfile "../BoundingBox.h"
-$cfile "../Tracer.h"
$cfile "../BlockArea.h"
$cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index ccd3f4dde..76a912d2b 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -133,7 +133,6 @@ set(BINDING_DEPENDENCIES
../Server.h
../Statistics.h
../StringUtils.h
- ../Tracer.h
../UI/Window.h
../UUID.h
../Vector3.h
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp
index b9969ca65..fbbf408e6 100644
--- a/src/Bindings/DeprecatedBindings.cpp
+++ b/src/Bindings/DeprecatedBindings.cpp
@@ -9,7 +9,6 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "LuaState.h"
-#include "../Tracer.h"
#include "../BlockInfo.h"
@@ -470,47 +469,6 @@ static int tolua_set_cItem_m_Lore(lua_State * tolua_S)
-/* method: Trace of class cTracer */
-static int tolua_cTracer_Trace(lua_State * a_LuaState)
-{
- // Log a deprecation warning with stacktrace:
- cLuaState S(a_LuaState);
- LOGWARNING("The function cTracer:Trace is obsolete, use the cLineBlockTracer instead");
- S.LogStackTrace();
-
- // Check params:
- if (
- !S.CheckParamUserType(1, "cTracer") ||
- !S.CheckParamUserType(2, "const Vector3<float>", 3) ||
- !S.CheckParamNumber (4)
- )
- {
- return 0;
- }
-
- // Read params:
- cTracer * self;
- Vector3d * start;
- Vector3d * direction;
- int distance;
- bool lineOfSight = false;
- if (!S.GetStackValues(1, self, start, direction, distance))
- {
- LOGWARNING("Cannot retrieve parameters for cTracer::Trace. Expected a cTracer (self), Vector3d, Vector3d, number and optional boolean.");
- S.LogStackValues();
- return 0;
- }
- S.GetStackValue(5, lineOfSight);
-
- // Call and push the result:
- S.Push(self->Trace(*start, *direction, distance, lineOfSight));
- return 1;
-}
-
-
-
-
-
/** function: cWorld:SetSignLines */
static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
{
@@ -642,10 +600,6 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
tolua_variable(tolua_S, "m_Lore", tolua_get_cItem_m_Lore, tolua_set_cItem_m_Lore);
tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S, "cTracer");
- tolua_function(tolua_S, "Trace", tolua_cTracer_Trace);
- tolua_endmodule(tolua_S);
-
tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
tolua_endmodule(tolua_S);
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 5012fc3e5..43327d197 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -74,7 +74,6 @@ SET (SRCS
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
- Tracer.cpp
UUID.cpp
VoronoiMap.cpp
WebAdmin.cpp
@@ -160,7 +159,6 @@ SET (HDRS
Stopwatch.h
StringCompression.h
StringUtils.h
- Tracer.h
UUID.h
Vector3.h
VoronoiMap.h
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
deleted file mode 100644
index dd4cde479..000000000
--- a/src/Tracer.cpp
+++ /dev/null
@@ -1,452 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Tracer.h"
-#include "BlockInfo.h"
-#include "World.h"
-
-#include "Entities/Entity.h"
-
-#ifndef _WIN32
- #include <stdlib.h>
-#endif
-
-
-
-const float FLOAT_EPSILON = 0.0001f; // TODO: Stash this in some header where it can be reused
-
-
-const std::array<const Vector3f, 6>& cTracer::m_NormalTable(void)
-{
- static std::array<const Vector3f, 6>* table =
- new std::array<const Vector3f, 6>
- {
- {
- Vector3f(-1, 0, 0), // 1: -x
- Vector3f( 0, 0, -1), // 2: -z
- Vector3f( 1, 0, 0), // 3: +x
- Vector3f( 0, 0, 1), // 4: +z
- Vector3f( 0, 1, 0), // 5: +y
- Vector3f( 0, -1, 0) // 6: -y
- }
- };
-
- return *table;
-};
-
-
-
-cTracer::cTracer(cWorld * a_World):
- m_World(a_World)
-{
-}
-
-
-
-
-
-cTracer::~cTracer()
-{
-}
-
-
-
-
-
-int cTracer::SigNum(float a_Num)
-{
- if (a_Num < 0.f)
- {
- return -1;
- }
- if (a_Num > 0.f)
- {
- return 1;
- }
- return 0;
-}
-
-
-
-
-
-void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
-{
- // Since this method should only be called by Trace, zero length vectors should already have been taken care of
- ASSERT(a_Direction.HasNonZeroLength());
-
- // calculate the direction of the ray (linear algebra)
- m_Dir = a_Direction;
-
- // decide which direction to start walking in
- m_Step.x = SigNum(m_Dir.x);
- m_Step.y = SigNum(m_Dir.y);
- m_Step.z = SigNum(m_Dir.z);
-
-
- // normalize the direction vector
- m_Dir.Normalize();
-
-
- // how far we must move in the ray direction before
- // we encounter a new voxel in x-direction
- // same but y-direction
- if (m_Dir.x != 0.f)
- {
- m_tDelta.x = 1 / std::abs(m_Dir.x);
- }
- else
- {
- m_tDelta.x = 0;
- }
- if (m_Dir.y != 0.f)
- {
- m_tDelta.y = 1 / std::abs(m_Dir.y);
- }
- else
- {
- m_tDelta.y = 0;
- }
- if (m_Dir.z != 0.f)
- {
- m_tDelta.z = 1 / std::abs(m_Dir.z);
- }
- else
- {
- m_tDelta.z = 0;
- }
-
-
- // start voxel coordinates
- m_Pos.x = static_cast<int>(floorf(a_Start.x));
- m_Pos.y = static_cast<int>(floorf(a_Start.y));
- m_Pos.z = static_cast<int>(floorf(a_Start.z));
-
- // calculate distance to first intersection in the voxel we start from
- if (m_Dir.x < 0)
- {
- m_tMax.x = (static_cast<float>(m_Pos.x) - a_Start.x) / m_Dir.x;
- }
- else
- {
- m_tMax.x = (static_cast<float>(m_Pos.x + 1) - a_Start.x) / m_Dir.x; // TODO: Possible division by zero
- }
-
- if (m_Dir.y < 0)
- {
- m_tMax.y = (static_cast<float>(m_Pos.y) - a_Start.y) / m_Dir.y;
- }
- else
- {
- m_tMax.y = (static_cast<float>(m_Pos.y + 1) - a_Start.y) / m_Dir.y; // TODO: Possible division by zero
- }
-
- if (m_Dir.z < 0)
- {
- m_tMax.z = (static_cast<float>(m_Pos.z) - a_Start.z) / m_Dir.z;
- }
- else
- {
- m_tMax.z = (static_cast<float>(m_Pos.z + 1) - a_Start.z) / m_Dir.z; // TODO: Possible division by zero
- }
-}
-
-
-
-
-
-bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
-{
- if (!a_Direction.HasNonZeroLength())
- {
- return false;
- }
-
- if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
- {
- LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
- return false;
- }
-
- SetValues(a_Start, a_Direction);
-
- Vector3f End = a_Start + (m_Dir * static_cast<float>(a_Distance));
-
- if (End.y < 0)
- {
- float dist = -a_Start.y / m_Dir.y; // No division by 0 possible
- End = a_Start + (m_Dir * dist);
- }
-
- // end voxel coordinates
- m_End1.x = static_cast<int>(floorf(End.x));
- m_End1.y = static_cast<int>(floorf(End.y));
- m_End1.z = static_cast<int>(floorf(End.z));
-
- // check if first is occupied
- if (m_Pos.Equals(m_End1))
- {
- return false;
- }
-
- bool reachedX = false, reachedY = false, reachedZ = false;
-
- int Iterations = 0;
- while (Iterations < a_Distance)
- {
- Iterations++;
- if ((m_tMax.x < m_tMax.y) && (m_tMax.x < m_tMax.z))
- {
- m_tMax.x += m_tDelta.x;
- m_Pos.x += m_Step.x;
- }
- else if (m_tMax.y < m_tMax.z)
- {
- m_tMax.y += m_tDelta.y;
- m_Pos.y += m_Step.y;
- }
- else
- {
- m_tMax.z += m_tDelta.z;
- m_Pos.z += m_Step.z;
- }
-
- if (m_Step.x > 0.0f)
- {
- if (m_Pos.x >= m_End1.x)
- {
- reachedX = true;
- }
- }
- else if (m_Pos.x <= m_End1.x)
- {
- reachedX = true;
- }
-
- if (m_Step.y > 0.0f)
- {
- if (m_Pos.y >= m_End1.y)
- {
- reachedY = true;
- }
- }
- else if (m_Pos.y <= m_End1.y)
- {
- reachedY = true;
- }
-
- if (m_Step.z > 0.0f)
- {
- if (m_Pos.z >= m_End1.z)
- {
- reachedZ = true;
- }
- }
- else if (m_Pos.z <= m_End1.z)
- {
- reachedZ = true;
- }
-
- if (reachedX && reachedY && reachedZ)
- {
- return false;
- }
-
- if ((m_Pos.y < 0) || (m_Pos.y >= cChunkDef::Height))
- {
- return false;
- }
- BLOCKTYPE BlockID = m_World->GetBlock(m_Pos);
- // Block is counted as a collision if we are not doing a line of sight and it is solid,
- // or if the block is not air and not water. That way mobs can still see underwater.
- if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
- {
- BlockHitPosition = m_Pos;
- int Normal = GetHitNormal(a_Start, End, m_Pos);
- if (Normal > 0)
- {
- HitNormal = m_NormalTable()[static_cast<size_t>(Normal - 1)];
- }
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-// return 1 = hit, other is not hit
-static int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
-{
- // float linx, liny;
-
- float d = (x1 - x0) * (y3 - y2) - (y1 - y0) * (x3 - x2);
- if (std::abs(d) < 0.001)
- {
- return 0;
- }
-
- float AB = ((y0 - y2) * (x3 - x2) - (x0 - x2) * (y3 - y2)) / d;
- if ((AB >= 0.0) && (AB <= 1.0))
- {
- float CD = ((y0 - y2) * (x1 - x0) - (x0 - x2) * (y1 - y0)) / d;
- if ((CD >= 0.0) && (CD <= 1.0))
- {
- // linx = x0 + AB * (x1 - x0);
- // liny = y0 + AB * (y1 - y0);
- return 1;
- }
- }
- return 0;
-}
-
-
-
-
-
-// intersect3D_SegmentPlane(): intersect a segment and a plane
-// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
-// Output: *I0 = the intersect point (when it exists)
-// Return: 0 = disjoint (no intersection)
-// 1 = intersection in the unique point *I0
-// 2 = the segment lies in the plane
-int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal)
-{
- Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0;
- Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0;
-
- float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u);
- float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w);
-
- if (std::abs(D) < FLOAT_EPSILON)
- {
- // segment is parallel to plane
- if (N == 0.0)
- {
- // segment lies in plane
- return 2;
- }
- return 0; // no intersection
- }
-
- // they are not parallel
- // compute intersect param
- float sI = N / D;
- if ((sI < 0) || (sI > 1))
- {
- return 0; // no intersection
- }
-
- // Vector3f I (a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point
- RealHit = a_Origin + u * sI;
- return 1;
-}
-
-
-
-
-
-int cTracer::GetHitNormal(const Vector3f & a_Start, const Vector3f & a_End, const Vector3i & a_BlockPos)
-{
- Vector3i SmallBlockPos = a_BlockPos;
- BLOCKTYPE BlockID = static_cast<BLOCKTYPE>(m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z));
-
- if ((BlockID == E_BLOCK_AIR) || IsBlockWater(BlockID))
- {
- return 0;
- }
-
- Vector3f BlockPos;
- BlockPos = Vector3f(SmallBlockPos);
-
- Vector3f Look = (a_End - a_Start);
- Look.Normalize();
-
- float dot = Look.Dot(Vector3f(-1, 0, 0)); // first face normal is x -1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.x, a_Start.y, a_End.x, a_End.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.x, a_Start.z, a_End.x, a_End.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(-1, 0, 0));
- return 1;
- }
- }
- }
- dot = Look.Dot(Vector3f(0, 0, -1)); // second face normal is z -1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.z, a_Start.y, a_End.z, a_End.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.z, a_Start.x, a_End.z, a_End.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(0, 0, -1));
- return 2;
- }
- }
- }
- dot = Look.Dot(Vector3f(1, 0, 0)); // third face normal is x 1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.x, a_Start.y, a_End.x, a_End.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.x, a_Start.z, a_End.x, a_End.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0));
- return 3;
- }
- }
- }
- dot = Look.Dot(Vector3f(0, 0, 1)); // fourth face normal is z 1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.z, a_Start.y, a_End.z, a_End.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.z, a_Start.x, a_End.z, a_End.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1));
- return 4;
- }
- }
- }
- dot = Look.Dot(Vector3f(0, 1, 0)); // fifth face normal is y 1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.y, a_Start.x, a_End.y, a_End.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.y, a_Start.z, a_End.y, a_End.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0));
- return 5;
- }
- }
- }
- dot = Look.Dot(Vector3f(0, -1, 0)); // sixth face normal is y -1
- if (dot < 0)
- {
- int Lines = LinesCross(a_Start.y, a_Start.x, a_End.y, a_End.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1);
- if (Lines == 1)
- {
- Lines = LinesCross(a_Start.y, a_Start.z, a_End.y, a_End.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1);
- if (Lines == 1)
- {
- intersect3D_SegmentPlane(a_Start, a_End, BlockPos, Vector3f(0, -1, 0));
- return 6;
- }
- }
- }
- return 0;
-}
diff --git a/src/Tracer.h b/src/Tracer.h
deleted file mode 100644
index 19901ee67..000000000
--- a/src/Tracer.h
+++ /dev/null
@@ -1,87 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// fwd:
-class cWorld;
-
-
-
-
-
-// tolua_begin
-
-class cTracer
-{
-public:
-
- /** Contains the position of the block that caused the collision */
- Vector3f BlockHitPosition;
-
- /** Contains which face was hit */
- Vector3f HitNormal;
-
- /** Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) */
- Vector3f RealHit;
-
-
- cTracer(cWorld * a_World);
- ~cTracer();
-
- // tolua_end
-
- /** Determines if a collision occures along a line. Returns true if a collision occurs.
- Exported manually to add deprecation warnings. */
- bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
- {
- return Trace(a_Start, a_Direction, a_Distance, false);
- }
-
- /** Determines if a collision occures along a line. Returns true if a collision occurs.
- When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use
- the rules for monster vision. E.g. Only water and air do not block vision.
- a_Distance is the number of iterations (blocks hits) that are tested.
- Exported manually to add deprecation warnings. */
- bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight);
-
- // tolua_begin
-
-private:
-
- /** Preps Tracer object for call of Trace function. Only used internally. */
- void SetValues(const Vector3f & a_Start, const Vector3f & a_Direction);
-
- /** Calculates where on the block a collision occured, if it does occur
- Returns 0 if no intersection occured
- Returns 1 if an intersection occured at a single point
- Returns 2 if the line segment lies in the plane being checked */
- int intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal);
-
- /** Determines which face on the block a collision occured, if it does occur
- Returns 0 if the block is air, water or no collision occured
- Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y */
- int GetHitNormal(const Vector3f &a_Start, const Vector3f & a_End, const Vector3i & a_BlockPos);
-
- /** Signum function */
- int SigNum(float a_Num);
-
- cWorld * m_World;
-
- static const std::array<const Vector3f, 6> & m_NormalTable(void);
-
- Vector3f m_Dir;
- Vector3f m_tDelta;
- Vector3i m_Pos;
- Vector3i m_End1;
- Vector3i m_Step;
- Vector3f m_tMax;
-};
-
-// tolua_end
-
-
-
-