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authorEthan Jones <ethan@yasfu.net>2021-10-03 22:29:45 +0200
committerGitHub <noreply@github.com>2021-10-03 22:29:45 +0200
commitafe07fe0900e5e03f439656558a953acf16f35b8 (patch)
tree1946a7980c5799bc4e028e78c6747102e4b92fba
parentAuthenticator: avoid move assignments to self (#5315) (diff)
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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua18
-rw-r--r--src/Entities/HangingEntity.cpp43
-rw-r--r--src/Entities/HangingEntity.h26
-rw-r--r--src/Entities/ItemFrame.cpp88
-rw-r--r--src/Entities/ItemFrame.h8
-rw-r--r--src/Entities/Painting.cpp7
-rw-r--r--src/Items/ItemItemFrame.h10
-rw-r--r--src/Items/ItemPainting.h10
8 files changed, 138 insertions, 72 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index db06612d9..ecdae19e9 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -5195,6 +5195,24 @@ cFile:DeleteFile("/usr/bin/virus.exe");
},
Notes = "Returns the direction in which the entity is facing.",
},
+ IsValidSupportBlock =
+ {
+ IsStatic = true,
+ Params =
+ {
+ {
+ Name = "BlockType",
+ Type = "number",
+ },
+ },
+ Returns =
+ {
+ {
+ Type = "boolean",
+ }
+ },
+ Notes = "Returns true if the specified block type can support a hanging entity. This means that paintings and item frames can be placed on such a block.",
+ },
SetFacing =
{
Params =
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp
index c20415e36..926c45fa1 100644
--- a/src/Entities/HangingEntity.cpp
+++ b/src/Entities/HangingEntity.cpp
@@ -2,7 +2,9 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "HangingEntity.h"
+#include "BlockInfo.h"
#include "Player.h"
+#include "Chunk.h"
#include "../ClientHandle.h"
@@ -21,6 +23,26 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Ve
+bool cHangingEntity::IsValidSupportBlock(const BLOCKTYPE a_BlockType)
+{
+ return cBlockInfo::IsSolid(a_BlockType) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_OFF) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_ON);
+}
+
+
+
+
+
+void cHangingEntity::KilledBy(TakeDamageInfo & a_TDI)
+{
+ Super::KilledBy(a_TDI);
+
+ Destroy();
+}
+
+
+
+
+
void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
SetYaw(GetProtocolFacing() * 90);
@@ -29,3 +51,24 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
+
+void cHangingEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+
+ // Check for a valid support block once every 64 ticks (3.2 seconds):
+ if ((m_World->GetWorldTickAge() % 64_tick) != 0_tick)
+ {
+ return;
+ }
+
+ BLOCKTYPE Block;
+ const auto SupportPosition = AddFaceDirection(cChunkDef::AbsoluteToRelative(GetPosition()), ProtocolFaceToBlockFace(m_Facing), true);
+ if (!a_Chunk.UnboundedRelGetBlockType(SupportPosition, Block) || IsValidSupportBlock(Block))
+ {
+ return;
+ }
+
+ // Take environmental damage, intending to self-destruct, with "take damage" handling done by child classes:
+ TakeDamage(dtEnvironment, nullptr, static_cast<int>(GetMaxHealth()), 0);
+}
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index 2a15582be..dfed17dc5 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -21,10 +21,14 @@ public: // tolua_export
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, Vector3d a_Pos);
- // tolua_begin
+ /** Returns the direction in which the entity is facing. */
+ eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); } // tolua_export
/** Returns the direction in which the entity is facing. */
- eBlockFace GetFacing() const { return cHangingEntity::ProtocolFaceToBlockFace(m_Facing); }
+ Byte GetProtocolFacing() const { return m_Facing; }
+
+ /** Returns if the given block can support hanging entity placements. */
+ static bool IsValidSupportBlock(BLOCKTYPE a_BlockType); // tolua_export
/** Set the direction in which the entity is facing. */
void SetFacing(eBlockFace a_Facing)
@@ -32,11 +36,6 @@ public: // tolua_export
m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing);
}
- // tolua_end
-
- /** Returns the direction in which the entity is facing. */
- Byte GetProtocolFacing() const { return m_Facing; }
-
/** Set the direction in which the entity is facing. */
void SetProtocolFacing(Byte a_Facing)
{
@@ -48,14 +47,9 @@ protected:
Byte m_Facing;
-
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
- {
- UNUSED(a_Dt);
- UNUSED(a_Chunk);
- }
-
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Converts protocol hanging item facing to eBlockFace values */
inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
@@ -102,7 +96,3 @@ protected:
UNREACHABLE("Unsupported block face");
}
}; // tolua_export
-
-
-
-
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index eeab06737..90d3bb049 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -21,6 +21,54 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
+bool cItemFrame::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ // Take environmental or non-player damage normally:
+ if (m_Item.IsEmpty() || (a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPlayer())
+ {
+ return Super::DoTakeDamage(a_TDI);
+ }
+
+ // Only pop out a pickup if attacked by a non-creative player:
+ if (!static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
+ {
+ // Where the pickup spawns, offset by half cPickup height to centre in the block.
+ const auto SpawnPosition = GetPosition().addedY(-0.125);
+
+ // The direction the pickup travels to simulate a pop-out effect.
+ const auto FlyOutSpeed = AddFaceDirection(Vector3i(), ProtocolFaceToBlockFace(m_Facing)) * 2;
+
+ // Spawn the frame's held item:
+ GetWorld()->SpawnItemPickup(SpawnPosition, m_Item, FlyOutSpeed);
+ }
+
+ // In any case we have a held item and were hit by a player, so clear it:
+ m_Item.Empty();
+ m_ItemRotation = 0;
+ a_TDI.FinalDamage = 0;
+ SetInvulnerableTicks(0);
+ GetWorld()->BroadcastEntityMetadata(*this);
+ return false;
+}
+
+
+
+
+
+void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
+{
+ if (!m_Item.IsEmpty())
+ {
+ a_Items.push_back(m_Item);
+ }
+
+ a_Items.emplace_back(E_ITEM_ITEM_FRAME);
+}
+
+
+
+
+
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
Super::OnRightClicked(a_Player);
@@ -54,46 +102,6 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
-void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
-{
- if (m_Item.IsEmpty())
- {
- Super::KilledBy(a_TDI);
- Destroy();
- return;
- }
-
- if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
- {
- cItems Item;
- Item.push_back(m_Item);
-
- GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
- }
-
- SetHealth(GetMaxHealth());
- m_Item.Empty();
- m_ItemRotation = 0;
- SetInvulnerableTicks(0);
- GetWorld()->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
-{
- if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
- {
- a_Items.emplace_back(E_ITEM_ITEM_FRAME);
- }
-}
-
-
-
-
-
void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
index 82aece7b7..08363e5d8 100644
--- a/src/Entities/ItemFrame.h
+++ b/src/Entities/ItemFrame.h
@@ -39,16 +39,12 @@ public: // tolua_export
private:
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
cItem m_Item;
Byte m_ItemRotation;
}; // tolua_export
-
-
-
-
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
index 1f9662019..dc1781fde 100644
--- a/src/Entities/Painting.cpp
+++ b/src/Entities/Painting.cpp
@@ -34,10 +34,7 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
- if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
- {
- a_Items.emplace_back(E_ITEM_PAINTING);
- }
+ a_Items.emplace_back(E_ITEM_PAINTING);
}
@@ -47,6 +44,6 @@ void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
void cPainting::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
+
m_World->BroadcastSoundEffect("entity.painting.break", GetPosition(), 1, 1);
- Destroy();
}
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index f1f687461..0f7a4ee8c 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -40,6 +40,12 @@ public:
return false;
}
+ // Make sure the support block is a valid block to place an item frame on:
+ if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
+ {
+ return false;
+ }
+
// Make sure block that will be occupied by the item frame is free now:
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
@@ -48,8 +54,8 @@ public:
return false;
}
- // Place the item frame:
- auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
+ // An item frame, centred so pickups spawn nicely.
+ auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index 78d9f040a..058f8d3b2 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -45,6 +45,12 @@ public:
return false;
}
+ // Make sure the support block is a valid block to place a painting on:
+ if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
+ {
+ return false;
+ }
+
// Make sure block that will be occupied is free:
auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE PlaceBlockType = a_World->GetBlock(PlacePos);
@@ -85,7 +91,9 @@ public:
};
auto PaintingTitle = gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)];
- auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, PlacePos);
+
+ // A painting, centred so pickups spawn nicely.
+ auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto PaintingPtr = Painting.get();
if (!PaintingPtr->Initialize(std::move(Painting), *a_World))
{