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authorGargaj <gargaj@conspiracy.hu>2015-11-09 21:12:32 +0100
committerGargaj <gargaj@conspiracy.hu>2015-11-09 21:12:32 +0100
commitb5de4a9a6f4a1de3a5e8e2ba95fffa5f1b40fb4f (patch)
tree82ed2cf73863cd74a2dd73a4b0ac9a13f76f4603
parentMerge pull request #2628 from Gargaj/creeperdeflate (diff)
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-rw-r--r--src/Items/ItemSlab.h30
1 files changed, 27 insertions, 3 deletions
diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h
index 21b53081a..97f721c2f 100644
--- a/src/Items/ItemSlab.h
+++ b/src/Items/ItemSlab.h
@@ -60,7 +60,15 @@ public:
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
- return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
+ if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
+ {
+ return false;
+ }
+ if (a_Player.IsGameModeSurvival())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
}
// If clicking the bottom side of a top-half slab, combine into a doubleslab:
@@ -70,7 +78,15 @@ public:
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
- return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
+ if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
+ {
+ return false;
+ }
+ if (a_Player.IsGameModeSurvival())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
}
}
@@ -86,7 +102,15 @@ public:
)
{
a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
- return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07);
+ if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07))
+ {
+ return false;
+ }
+ if (a_Player.IsGameModeSurvival())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
}
// The slabs didn't combine, use the default handler to place the slab: