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authorHowaner <franzi.moos@googlemail.com>2015-02-06 21:45:29 +0100
committerHowaner <franzi.moos@googlemail.com>2015-02-07 10:46:01 +0100
commitca591c15a043f66d52d835b316473bdf8ef658d8 (patch)
tree2be4d9e739569d1742b0933158a914328f254cf0
parentUpdated IsOnGround() documentation (diff)
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-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 47bff64f2..7abb1b98a 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -121,7 +121,7 @@ public:
inline void SetStance( const double a_Stance) { m_Stance = a_Stance; }
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
- virtual bool IsOnGround(void) const override {return m_bTouchGround; }
+ virtual bool IsOnGround(void) const override { return m_bTouchGround; }
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }