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authornpresley0506 <82075033+npresley0506@users.noreply.github.com>2021-04-23 14:51:59 +0200
committerGitHub <noreply@github.com>2021-04-23 14:51:59 +0200
commitd117a6c5db606a5624f3c910c257d90af5e7ec3b (patch)
tree620641d341e718e88d6e60ec6bb7c8651cd438ad
parentfix(docs): Correction of typos in project documentation (#5206) (diff)
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-rw-r--r--CONTRIBUTORS1
-rw-r--r--src/BlockEntities/ChestEntity.cpp9
-rw-r--r--src/BlockEntities/ChestEntity.h3
-rw-r--r--src/BlockEntities/HopperEntity.cpp126
4 files changed, 68 insertions, 71 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index 5c33c5585..d0f123003 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -52,6 +52,7 @@ morsmordere (Anzhelika Iugai)
mtilden
nesco
NiLSPACE (formerly STR_Warrior)
+npresley0506
p-mcgowan
pokechu22
ProjectBM
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 9ede18759..3c80a7aa3 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -144,6 +144,15 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
+cChestEntity * cChestEntity::GetNeighbour()
+{
+ return m_Neighbour;
+}
+
+
+
+
+
void cChestEntity::ScanNeighbours()
{
// Callback for finding neighbouring chest.
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index ee59fa7b9..02b182481 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -46,6 +46,9 @@ public:
/** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */
void ScanNeighbours();
+ /** Returns the value of m_Neighbour. */
+ cChestEntity * GetNeighbour();
+
/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
void OpenNewWindow();
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 58a5fd565..5b273b13c 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -375,59 +375,50 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
- auto chestPos = GetPos().addedY(1);
- auto mainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(chestPos));
- if (mainChest == nullptr)
+ auto ChestPos = GetPos().addedY(1);
+ auto MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(ChestPos));
+ if (MainChest == nullptr)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, chestPos);
+ FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, ChestPos);
return false;
}
- if (MoveItemsFromGrid(*mainChest))
+ auto SideChest = MainChest->GetNeighbour();
+ if (SideChest == nullptr)
{
- // Moved the item from the chest directly above the hopper
- return true;
- }
-
- // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
- static const Vector3i neighborOfs[] =
- {
- { 1, 1, 0},
- {-1, 1, 0},
- { 0, 1, 1},
- { 0, 1, -1},
- } ;
- for (const auto & ofs: neighborOfs)
- {
- auto neighborRelCoord = ofs.addedXZ(m_RelX, m_RelZ);
- auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(neighborRelCoord);
- if (neighbor == nullptr)
- {
- continue;
- }
-
- BLOCKTYPE Block = neighbor->GetBlock(neighborRelCoord);
- if (Block != mainChest->GetBlockType())
+ if (MoveItemsFromGrid(*MainChest))
{
- // Not the same kind of chest
- continue;
+ return true;
}
-
- auto neighborAbsCoord = neighbor->RelativeToAbsolute(neighborRelCoord);
- auto sideChest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(neighborAbsCoord));
- if (sideChest == nullptr)
+ }
+ else
+ {
+ auto SideAbsCoords = SideChest->GetPos();
+ // the "primary" chest is the one with the higher z or x value
+ if (SideAbsCoords.z > ChestPos.z || SideAbsCoords.x > ChestPos.x)
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, neighborAbsCoord);
+ // side is "primary" so pull from it first
+ if (MoveItemsFromGrid(*SideChest))
+ {
+ return true;
+ }
+ // main is secondary, pull from next
+ if (MoveItemsFromGrid(*MainChest))
+ {
+ return true;
+ }
}
else
{
- if (MoveItemsFromGrid(*sideChest))
+ if (MoveItemsFromGrid(*MainChest))
+ {
+ return true;
+ }
+ if (MoveItemsFromGrid(*SideChest))
{
return true;
}
}
- return false;
}
-
// The chest was empty
return false;
}
@@ -545,47 +536,40 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, a_Coords);
return false;
}
- if (MoveItemsToGrid(*ConnectedChest))
- {
- // Chest block directly connected was not full
- return true;
- }
-
- // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
- static const Vector3i neighborOfs [] =
- {
- { 1, 0, 0},
- {-1, 0, 0},
- { 0, 0, 1},
- { 0, 0, -1},
- } ;
- auto relCoord = cChunkDef::AbsoluteToRelative(a_Coords);
- for (const auto & ofs: neighborOfs)
+ auto SideChest = ConnectedChest->GetNeighbour();
+ if (SideChest == nullptr)
{
- auto otherHalfRelCoord = relCoord + ofs;
- auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(otherHalfRelCoord);
- if (neighbor == nullptr)
+ if (MoveItemsToGrid(*ConnectedChest))
{
- continue;
+ return true;
}
-
- auto Block = neighbor->GetBlock(otherHalfRelCoord);
- if (Block != ConnectedChest->GetBlockType())
+ }
+ else
+ {
+ auto SideAbsCoords = SideChest->GetPos();
+ if (SideAbsCoords.z > a_Coords.z || SideAbsCoords.x > a_Coords.x)
{
- // Not the same kind of chest
- continue;
+ if (MoveItemsToGrid(*SideChest))
+ {
+ return true;
+ }
+ if (MoveItemsToGrid(*ConnectedChest))
+ {
+ return true;
+ }
}
-
- auto chest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(a_Coords + ofs));
- if (chest == nullptr)
+ else
{
- FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, a_Coords + ofs, ofs.x, ofs.z);
- continue;
+ if (MoveItemsToGrid(*ConnectedChest))
+ {
+ return true;
+ }
+ if (MoveItemsToGrid(*SideChest))
+ {
+ return true;
+ }
}
- return MoveItemsToGrid(*chest);
}
-
- // The chest was single and nothing could be moved
return false;
}