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authorMattes D <github@xoft.cz>2015-07-28 15:53:28 +0200
committerMattes D <github@xoft.cz>2015-07-31 08:49:23 +0200
commitd2a0c85764eaec1d6e5e581b3ad28a4c8d0539a2 (patch)
tree72a88919fbbac79da28e2039eb0d85a6d6c6575e
parentAdded reason parameter to load failures. (diff)
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-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp106
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h62
2 files changed, 107 insertions, 61 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 2ee2031b5..4eb10fcc8 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -69,18 +69,6 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-#define LOAD_FAILED(CHX, CHZ, REASON) \
- { \
- const int RegionX = FAST_FLOOR_DIV(CHX, 32); \
- const int RegionZ = FAST_FLOOR_DIV(CHZ, 32); \
- LOGERROR("%s (%d): Loading chunk [%d, %d] from file r.%d.%d.mca failed: %s. " \
- "The server will now abort in order to avoid further data loss. " \
- "Please add the reported file and this message to the issue report.", \
- __FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ, REASON \
- ); \
- *(reinterpret_cast<volatile int *>(0)) = 0; /* Crash intentionally */ \
- }
-
@@ -186,6 +174,56 @@ bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
+void cWSSAnvil::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ, const AString & a_Reason, const AString & a_ChunkDataToSave)
+{
+ // Construct the filename for offloading:
+ AString OffloadFileName;
+ Printf(OffloadFileName, "%s%cregion%cbadchunks", m_World->GetName().c_str(), cFile::PathSeparator, cFile::PathSeparator);
+ cFile::CreateFolder(FILE_IO_PREFIX + OffloadFileName);
+ auto t = time(nullptr);
+ struct tm stm;
+ #ifdef _MSC_VER
+ localtime_s(&stm, &t);
+ #else
+ localtime_r(&t, &stm);
+ #endif
+ AppendPrintf(OffloadFileName, "%cch.%d.%d.%d-%02d-%02d-%02d-%02d-%02d.dat",
+ cFile::PathSeparator, a_ChunkX, a_ChunkZ,
+ stm.tm_year + 1900, stm.tm_mon + 1, stm.tm_mday, stm.tm_hour, stm.tm_min, stm.tm_sec
+ );
+
+ // Log the warning to console:
+ const int RegionX = FAST_FLOOR_DIV(a_ChunkX, 32);
+ const int RegionZ = FAST_FLOOR_DIV(a_ChunkZ, 32);
+ AString Info = Printf("Loading chunk [%d, %d] for world %s from file r.%d.%d.mca failed: %s. Offloading old chunk data to file %s and regenerating chunk.",
+ a_ChunkX, a_ChunkZ, m_World->GetName().c_str(), RegionX, RegionZ, a_Reason.c_str(), OffloadFileName.c_str()
+ );
+ LOGWARNING("%s", Info.c_str());
+
+ // Write the data:
+ cFile f;
+ if (!f.Open(OffloadFileName, cFile::fmWrite))
+ {
+ LOGWARNING("Cannot open file %s for writing! Old chunk data is lost.", OffloadFileName.c_str());
+ return;
+ }
+ f.Write(a_ChunkDataToSave.data(), a_ChunkDataToSave.size());
+ f.Close();
+
+ // Write a description file:
+ if (!f.Open(OffloadFileName + ".info", cFile::fmWrite))
+ {
+ LOGWARNING("Cannot open file %s.info for writing! The information about the failed chunk will not be written.", OffloadFileName.c_str());
+ return;
+ }
+ f.Write(Info.c_str(), Info.size());
+ f.Close();
+}
+
+
+
+
+
bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
{
cCSLock Lock(m_CS);
@@ -249,7 +287,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
Printf(FileName, "%s%cregion", m_World->GetName().c_str(), cFile::PathSeparator);
cFile::CreateFolder(FILE_IO_PREFIX + FileName);
AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
- cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
+ cMCAFile * f = new cMCAFile(*this, FileName, RegionX, RegionZ);
if (f == nullptr)
{
return nullptr;
@@ -277,7 +315,7 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
if (res != Z_OK)
{
LOGWARNING("Uncompressing chunk [%d, %d] failed: %d", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, res);
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "InflateString() failed");
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "InflateString() failed", a_Data);
return false;
}
@@ -286,12 +324,12 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
if (!NBT.IsValid())
{
// NBT Parsing failed
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT parsing failed");
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT parsing failed", a_Data);
return false;
}
// Load the data from NBT:
- return LoadChunkFromNBT(a_Chunk, NBT);
+ return LoadChunkFromNBT(a_Chunk, NBT, a_Data);
}
@@ -316,7 +354,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
-bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
+bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT, const AString & a_RawChunkData)
{
// The data arrays, in MCA-native y / z / x ordering (will be reordered for the final chunk data)
cChunkDef::BlockTypes BlockTypes;
@@ -333,19 +371,19 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
int Level = a_NBT.FindChildByName(0, "Level");
if (Level < 0)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Level");
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Level", a_RawChunkData);
return false;
}
int Sections = a_NBT.FindChildByName(Level, "Sections");
if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List))
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Sections");
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Missing NBT tag: Sections", a_RawChunkData);
return false;
}
eTagType SectionsType = a_NBT.GetChildrenType(Sections);
if ((SectionsType != TAG_Compound) && (SectionsType != TAG_End))
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT tag has wrong type: Sections");
+ ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "NBT tag has wrong type: Sections", a_RawChunkData);
return false;
}
for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
@@ -3035,7 +3073,8 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int
////////////////////////////////////////////////////////////////////////////////
// cWSSAnvil::cMCAFile:
-cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+cWSSAnvil::cMCAFile::cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+ m_ParentSchema(a_ParentSchema),
m_RegionX(a_RegionX),
m_RegionZ(a_RegionZ),
m_FileName(a_FileName)
@@ -3138,39 +3177,40 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
UInt32 ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk size");
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk size", "");
return false;
}
ChunkSize = ntohl(ChunkSize);
if (ChunkSize < 1)
{
// Chunk size too small
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Chunk size too small");
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Chunk size too small", "");
return false;
}
char CompressionType = 0;
if (m_File.Read(&CompressionType, 1) != 1)
{
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk compression");
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read chunk compression", "");
return false;
}
+ ChunkSize--;
+
+ a_Data = m_File.Read(ChunkSize);
+ if (a_Data.size() != ChunkSize)
+ {
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read entire chunk data", a_Data);
+ return false;
+ }
+
if (CompressionType != 2)
{
// Chunk is in an unknown compression
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType).c_str());
+ m_ParentSchema.ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Printf("Unknown chunk compression: %d", CompressionType).c_str(), a_Data);
return false;
}
- ChunkSize--;
-
- a_Data = m_File.Read(ChunkSize);
- if (a_Data.size() == ChunkSize)
- {
return true;
}
- LOAD_FAILED(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "Cannot read entire chunk data");
- return false;
-}
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 892645785..6c15877ff 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -29,13 +29,13 @@ class cWolf;
enum
{
- /// Maximum number of chunks in an MCA file - also the count of the header items
+ /** Maximum number of chunks in an MCA file - also the count of the header items */
MCA_MAX_CHUNKS = 32 * 32,
- /// The MCA header is 8 KiB
+ /** The MCA header is 8 KiB */
MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
- /// There are 5 bytes of header in front of each chunk
+ /** There are 5 bytes of header in front of each chunk */
MCA_CHUNK_HEADER_LENGTH = 5,
} ;
@@ -59,7 +59,7 @@ protected:
{
public:
- cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
+ cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_FileName, int a_RegionX, int a_RegionZ);
bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
@@ -70,6 +70,8 @@ protected:
const AString & GetFileName(void) const {return m_FileName; }
protected:
+
+ cWSSAnvil & m_ParentSchema;
int m_RegionX;
int m_RegionZ;
@@ -83,10 +85,10 @@ protected:
// Chunk timestamps, following the chunk headers
unsigned m_TimeStamps[MCA_MAX_CHUNKS];
- /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
+ /** Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number. */
unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
- /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
+ /** Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found) */
bool OpenFile(bool a_IsForReading);
} ;
typedef std::list<cMCAFile *> cMCAFiles;
@@ -96,47 +98,51 @@ protected:
int m_CompressionFactor;
- /// Gets chunk data from the correct file; locks file CS as needed
+
+ /** Reports that the specified chunk failed to load and saves the chunk data to an external file. */
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ, const AString & a_Reason, const AString & a_ChunkDataToSave);
+
+ /** Gets chunk data from the correct file; locks file CS as needed */
bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
- /// Sets chunk data into the correct file; locks file CS as needed
+ /** Sets chunk data into the correct file; locks file CS as needed */
bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
- /// Loads the chunk from the data (no locking needed)
+ /** Loads the chunk from the data (no locking needed) */
bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
- /// Saves the chunk into datastream (no locking needed)
+ /** Saves the chunk into datastream (no locking needed) */
bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
- /// Loads the chunk from NBT data (no locking needed)
- bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
+ /** Loads the chunk from NBT data (no locking needed).
+ a_RawChunkData is the raw (compressed) chunk data, used for offloading when chunk loading fails. */
+ bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT, const AString & a_RawChunkData);
- /// Saves the chunk into NBT data using a_Writer; returns true on success
+ /** Saves the chunk into NBT data using a_Writer; returns true on success */
bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
- /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
+ /** Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, nullptr otherwise */
cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, nullptr otherwise
+ /** Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, nullptr otherwise */
cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
+ /** Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1) */
void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
- /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
+ /** Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) */
void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas);
/** Loads the data for a block entity from the specified NBT tag.
Returns the loaded block entity, or nullptr upon failure. */
cBlockEntity * LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag
+ /** Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag */
bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx);
/** Loads contentents of an Items[] list tag into a cItemGrid
ItemGrid begins at the specified slot offset
- Slots outside the ItemGrid range are ignored
- */
+ Slots outside the ItemGrid range are ignored */
void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0);
/** Returns true iff the "id" child tag inside the specified tag equals the specified expected type. */
@@ -217,28 +223,28 @@ protected:
/** Loads the wolf's owner information from the NBT into the specified wolf entity. */
void LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads entity common data from the NBT compound; returns true if successful
+ /** Loads entity common data from the NBT compound; returns true if successful */
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads monster common data from the NBT compound; returns true if successful
+ /** Loads monster common data from the NBT compound; returns true if successful */
bool LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads projectile common data from the NBT compound; returns true if successful
+ /** Loads projectile common data from the NBT compound; returns true if successful */
bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx);
- /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ /** Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful */
bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful
+ /** Loads an array of floats of the specified length from the specified NBT list tag a_TagIdx; returns true if successful */
bool LoadFloatsListFromNBT(float * a_Floats, int a_NumFloats, const cParsedNBT & a_NBT, int a_TagIdx);
- /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
+ /** Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful */
bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
- /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
+ /** Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked */
cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
- /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
+ /** Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer */
void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, size_t a_Length);
// cWSSchema overrides: