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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-12-08 21:58:20 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-12-08 21:58:53 +0100
commitd75ab544f4cc75520d7feabbce1e7ef9fbabb38a (patch)
treeda196c2335b535204aa5d209e1692e5ca449056d
parentMerge pull request #2713 from Gargaj/patch-2 (diff)
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-rw-r--r--src/Entities/Player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 8656f7336..179eb02b7 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -50,7 +50,7 @@ public:
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
- /** Returns the curently equipped weapon; empty item if none */
+ /** Returns the currently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
/** Returns the currently equipped helmet; empty item if none */
@@ -83,7 +83,7 @@ public:
/** Gets the experience total - XpTotal for score on death */
inline int GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
- /** Gets the currrent experience */
+ /** Gets the current experience */
inline int GetCurrentXp(void) { return m_CurrentXp; }
/** Gets the current level - XpLevel */
@@ -92,7 +92,7 @@ public:
/** Gets the experience bar percentage - XpP */
float GetXpPercentage(void);
- /** Caculates the amount of XP needed for a given level
+ /** Calculates the amount of XP needed for a given level
Ref: http://minecraft.gamepedia.com/XP
*/
static int XpForLevel(int a_Level);