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authorMattes D <github@xoft.cz>2014-11-23 12:33:04 +0100
committerMattes D <github@xoft.cz>2014-11-23 12:33:04 +0100
commite9797c6a2a78d1caedc6cc2b6620b34e18a8b41f (patch)
tree2aabeb2ff85f9d8951b9837e132e4dabed9d6108
parentcWorld: Changed generator defaults. (diff)
parentMerge pull request #1612 from p-mcgowan/pigsIntoZombiePigmenOnLightning (diff)
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-rw-r--r--MCServer/Plugins/InfoReg.lua1
-rw-r--r--src/Generating/Trees.cpp106
-rw-r--r--src/Generating/Trees.h6
-rw-r--r--src/Mobs/Pig.cpp20
-rw-r--r--src/Mobs/Pig.h3
-rw-r--r--src/Mobs/Villager.cpp7
-rw-r--r--src/Vector3.h15
7 files changed, 156 insertions, 2 deletions
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
index da5a9972c..92c4a2e59 100644
--- a/MCServer/Plugins/InfoReg.lua
+++ b/MCServer/Plugins/InfoReg.lua
@@ -51,6 +51,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
return a_CmdInfo.Handler(a_Split, a_Player);
end
-- Let the player know they need to give a subcommand:
+ assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level)
ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
return true;
end
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index 7fd6d6f07..be8b0cd6b 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -61,7 +61,7 @@ static const sCoords BigO3[] =
static const sCoords BigO4[] = // Part of Big Jungle tree
{
- /* -4 */ {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
+ /* -4 */ {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4},
/* -3 */ {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3},
/* -2 */ {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2},
/* -1 */ {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1},
@@ -361,7 +361,109 @@ void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a
void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
- // TODO
+ int Height = 7 + a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 4;
+
+ // Array with possible directions for a branch to go to.
+ const Vector3d AvailableDirections[] =
+ {
+ { -1, 0, 0 }, { 0, 0, -1 },
+ { -1, 0, 1 }, { -1, 0, -1 },
+ { 1, 0, 1 }, { 1, 0, -1 },
+ { 1, 0, 0 }, { 0, 0, 1 },
+
+ { -0.5, 0, 0 }, { 0, 0, -0.5 },
+ { -0.5, 0, 0.5 }, { -0.5, 0, -0.5 },
+ { 0.5, 0, 0.5 }, { 0.5, 0, -0.5 },
+ { 0.5, 0, 0 }, { 0, 0, 0.5 },
+
+ { -1, 0.5, 0 }, { 0, 0.5, -1 },
+ { -1, 0.5, 1 }, { -1, 0.5, -1 },
+ { 1, 0.5, 1 }, { 1, 0.5, -1 },
+ { 1, 0.5, 0 }, { 0, 0.5, 1 },
+
+ { -0.5, 0.5, 0 }, { 0, 0.5, -0.5 },
+ { -0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5 },
+ { 0.5, 0.5, 0.5 }, { 0.5, 0.5, -0.5 },
+ { 0.5, 0.5, 0 }, { 0, 0.5, 0.5 },
+
+ };
+
+ // Create branches
+ for (int i = 4; i < Height; i++)
+ {
+ // Get a direction for the trunk to go to.
+ Vector3d BranchStartDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)];
+ Vector3d BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY / i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)] / 3;
+
+ int BranchLength = 2 + a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq, a_BlockZ * a_Seq) % 3;
+ GetLargeAppleTreeBranch(a_BlockX, a_BlockY + i, a_BlockZ, BranchLength, BranchStartDirection, BranchDirection, a_BlockY + Height, a_Noise, a_LogBlocks);
+ }
+
+ // Place leaves around each log block
+ for (auto itr : a_LogBlocks)
+ {
+ // Get the log's X and Z coordinates
+ int X = itr.ChunkX * 16 + itr.x;
+ int Z = itr.ChunkZ * 16 + itr.z;
+
+ a_OtherBlocks.push_back(sSetBlock(X, itr.y - 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ PushCoordBlocks(X, itr.y - 2, Z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ for (int y = -1; y <= 1; y++)
+ {
+ PushCoordBlocks (X, itr.y + y, Z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ }
+ PushCoordBlocks(X, itr.y + 2, Z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_OtherBlocks.push_back(sSetBlock(X, itr.y + 2, Z, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ }
+
+ // Trunk:
+ for (int i = 0; i < Height; i++)
+ {
+ a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ }
+}
+
+
+
+
+
+void GetLargeAppleTreeBranch(int a_BlockX, int a_BlockY, int a_BlockZ, int a_BranchLength, Vector3d a_StartDirection, Vector3d a_Direction, int a_TreeHeight, cNoise & a_Noise, sSetBlockVector & a_LogBlocks)
+{
+ Vector3d CurrentPos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
+ Vector3d Direction = a_StartDirection;
+ for (int i = 0; i < a_BranchLength; i++)
+ {
+ CurrentPos += Direction;
+ if (CurrentPos.y >= a_TreeHeight)
+ {
+ return;
+ }
+ Direction -= a_Direction;
+ Direction.clamp(-1.0, 1.0);
+ a_LogBlocks.push_back(sSetBlock(FloorC(CurrentPos.x), FloorC(CurrentPos.y), FloorC(CurrentPos.z), E_BLOCK_LOG, GetLogMetaFromDirection(E_META_LOG_APPLE, Direction)));
+ }
+}
+
+
+
+
+
+NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction)
+{
+ a_Direction.abs();
+
+ if ((a_Direction.y > a_Direction.x) && (a_Direction.y > a_Direction.z))
+ {
+ return a_BlockMeta;
+ }
+ else if (a_Direction.x > a_Direction.z)
+ {
+ return a_BlockMeta + 4;
+ }
+ else
+ {
+ return a_BlockMeta + 8;
+ }
}
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h
index cc0fa87d9..a2c8274f5 100644
--- a/src/Generating/Trees.h
+++ b/src/Generating/Trees.h
@@ -62,6 +62,12 @@ void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a
/// Generates an image of a large (branching) apple tree
void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+/// Generates a branch for a large apple tree
+void GetLargeAppleTreeBranch(int a_BlockX, int a_BlockY, int a_BlockZ, int a_BranchLength, Vector3d a_StartDirection, Vector3d a_Direction, int a_TreeHeight, cNoise & a_Noise, sSetBlockVector & a_LogBlocks);
+
+/// Returns the meta for a log from the given direction
+NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction);
+
/// Generates an image of a random birch tree
void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
index 55a4412ca..50b69e44f 100644
--- a/src/Mobs/Pig.cpp
+++ b/src/Mobs/Pig.cpp
@@ -98,3 +98,23 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk)
+
+bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
+ if (a_TDI.DamageType == dtLightning)
+ {
+ Destroy();
+ m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtZombiePigman);
+ return true;
+ }
+ return true;
+}
+
+
+
+
diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h
index 953850b3a..0e026933a 100644
--- a/src/Mobs/Pig.h
+++ b/src/Mobs/Pig.h
@@ -17,6 +17,9 @@ public:
CLASS_PROTODEF(cPig)
+ // cEntity overrides
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 5c9999a59..963595347 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -37,6 +37,13 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
+
+ if (a_TDI.DamageType == dtLightning)
+ {
+ Destroy();
+ m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtWitch);
+ return true;
+ }
return true;
}
diff --git a/src/Vector3.h b/src/Vector3.h
index 1854e42e3..1e4a1f5d9 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -93,6 +93,21 @@ public:
return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z;
}
+ inline void abs()
+ {
+ x = (x < 0) ? -x : x;
+ y = (y < 0) ? -y : y;
+ z = (z < 0) ? -z : z;
+ }
+
+ // We can't use a capital letter, because we wouldn't be able to call the normal Clamp function.
+ inline void clamp(T a_Min, T a_Max)
+ {
+ x = Clamp(x, a_Min, a_Max);
+ y = Clamp(y, a_Min, a_Max);
+ z = Clamp(z, a_Min, a_Max);
+ }
+
inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const
{
return Vector3<T>(