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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-29 01:44:19 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-29 01:44:19 +0100
commitf5466a4cb368a1554362deeb5b0f966cf5613e80 (patch)
tree6653c18a9d075ceaab4aa3a301054bcabcd23363
parent- little performance improvement on the sand simulator (diff)
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-rw-r--r--source/cFireSimulator.cpp11
-rw-r--r--source/cFireSimulator.h3
-rw-r--r--source/cFluidSimulator.cpp8
-rw-r--r--source/cFluidSimulator.h2
-rw-r--r--source/cLavaSimulator.cpp6
-rw-r--r--source/cLavaSimulator.h1
-rw-r--r--source/cWaterSimulator.cpp5
-rw-r--r--source/cWaterSimulator.h1
8 files changed, 20 insertions, 17 deletions
diff --git a/source/cFireSimulator.cpp b/source/cFireSimulator.cpp
index 180ac9744..10dc8f589 100644
--- a/source/cFireSimulator.cpp
+++ b/source/cFireSimulator.cpp
@@ -30,13 +30,15 @@ void cFireSimulator::Simulate( float a_Dt )
{
Vector3i *Pos = *itr;
- if(!IsAllowedBlock(m_World->GetBlock(Pos->x, Pos->y, Pos->z))) //Check wheather the block is still burning
+ char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
+
+ if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning
continue;
if(BurnBlockAround(Pos->x, Pos->y, Pos->z)) //Burn single block and if there was one -> next time again
_AddBlock(Pos->x, Pos->y, Pos->z);
else
- if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z)))
+ if(!IsForeverBurnable(m_World->GetBlock(Pos->x, Pos->y - 1, Pos->z)) && !FiresForever(BlockID))
m_World->SetBlock(Pos->x, Pos->y, Pos->z, E_BLOCK_AIR, 0);
}
@@ -91,6 +93,11 @@ bool cFireSimulator::IsBurnable( char a_BlockID )
|| a_BlockID == E_BLOCK_TNT;
}
+bool cFireSimulator::FiresForever( char a_BlockID )
+{
+ return a_BlockID != E_BLOCK_FIRE;
+}
+
bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
{
return BurnBlock(a_X + 1, a_Y, a_Z)
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h
index b6ac627fb..b42131ff3 100644
--- a/source/cFireSimulator.h
+++ b/source/cFireSimulator.h
@@ -14,9 +14,10 @@ public:
virtual void Simulate( float a_Dt );
virtual inline bool IsAllowedBlock( char a_BlockID );
- virtual inline bool IsBurnable( char a_BlockID );
+ virtual inline bool IsBurnable( char a_BlockID );
virtual inline bool IsForeverBurnable( char a_BlockID );
+ virtual inline bool FiresForever( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
diff --git a/source/cFluidSimulator.cpp b/source/cFluidSimulator.cpp
index 47cf0be19..cd2d1fae2 100644
--- a/source/cFluidSimulator.cpp
+++ b/source/cFluidSimulator.cpp
@@ -218,6 +218,14 @@ void cFluidSimulator::Simulate( float a_Dt )
}
}
+
+bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
+{
+ return a_BlockID == E_BLOCK_AIR
+ || a_BlockID == E_BLOCK_FIRE
+ || IsAllowedBlock(a_BlockID);
+}
+
//TODO Not working very well yet :s
Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
{
diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h
index 1b4cd0d55..73c76762e 100644
--- a/source/cFluidSimulator.h
+++ b/source/cFluidSimulator.h
@@ -29,7 +29,7 @@ public:
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
- virtual inline bool IsPassableForFluid( char a_BlockID ) = 0;
+ virtual inline bool IsPassableForFluid( char a_BlockID );
protected:
virtual void AddBlock( int a_X, int a_Y, int a_Z);
diff --git a/source/cLavaSimulator.cpp b/source/cLavaSimulator.cpp
index 35a498ee7..fbd1734ab 100644
--- a/source/cLavaSimulator.cpp
+++ b/source/cLavaSimulator.cpp
@@ -14,10 +14,4 @@ cLavaSimulator::cLavaSimulator(cWorld *a_World)
bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
{
return IsBlockLava(a_BlockID);
-}
-
-
-bool cLavaSimulator::IsPassableForFluid(char a_BlockID)
-{
- return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
} \ No newline at end of file
diff --git a/source/cLavaSimulator.h b/source/cLavaSimulator.h
index cb3c743be..abcad6fc6 100644
--- a/source/cLavaSimulator.h
+++ b/source/cLavaSimulator.h
@@ -7,6 +7,5 @@ public:
cLavaSimulator( cWorld* a_World );
virtual inline bool IsAllowedBlock( char a_BlockID );
- virtual inline bool IsPassableForFluid( char a_BlockID );
}; \ No newline at end of file
diff --git a/source/cWaterSimulator.cpp b/source/cWaterSimulator.cpp
index 372328914..595ba556f 100644
--- a/source/cWaterSimulator.cpp
+++ b/source/cWaterSimulator.cpp
@@ -16,8 +16,3 @@ bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
return IsBlockWater(a_BlockID);
}
-
-bool cWaterSimulator::IsPassableForFluid(char a_BlockID)
-{
- return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
-} \ No newline at end of file
diff --git a/source/cWaterSimulator.h b/source/cWaterSimulator.h
index c4eab8d80..d08902e44 100644
--- a/source/cWaterSimulator.h
+++ b/source/cWaterSimulator.h
@@ -7,6 +7,5 @@ public:
cWaterSimulator( cWorld* a_World );
virtual inline bool IsAllowedBlock( char a_BlockID );
- virtual inline bool IsPassableForFluid( char a_BlockID );
}; \ No newline at end of file