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authormadmaxoft <github@xoft.cz>2014-07-28 12:37:48 +0200
committermadmaxoft <github@xoft.cz>2014-07-28 12:37:48 +0200
commitf5f9656917c0cb0cc68aee50178aafd3f24c417f (patch)
tree3452503c3a933566b929ac962e30b605ff957f6a
parentUpdated NetherForts' weights. (diff)
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-rw-r--r--src/Protocol/Authenticator.cpp99
-rw-r--r--src/Protocol/Authenticator.h20
2 files changed, 116 insertions, 3 deletions
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
index 2a7cbc7bc..75721589f 100644
--- a/src/Protocol/Authenticator.cpp
+++ b/src/Protocol/Authenticator.cpp
@@ -17,6 +17,8 @@
#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
+#define DEFAULT_NAME_TO_UUID_SERVER "api.mojang.com"
+#define DEFAULT_NAME_TO_UUID_ADDRESS "/profiles/minecraft"
/** This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert:
Downloaded from http://certs.starfieldtech.com/repository/ */
@@ -83,6 +85,8 @@ cAuthenticator::cAuthenticator(void) :
super("cAuthenticator"),
m_Server(DEFAULT_AUTH_SERVER),
m_Address(DEFAULT_AUTH_ADDRESS),
+ m_NameToUUIDServer(DEFAULT_NAME_TO_UUID_SERVER),
+ m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
m_ShouldAuthenticate(true)
{
}
@@ -102,9 +106,11 @@ cAuthenticator::~cAuthenticator()
void cAuthenticator::ReadINI(cIniFile & IniFile)
{
- m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
- m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_Server = IniFile.GetValueSet ("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet ("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
+ m_NameToUUIDServer = IniFile.GetValueSet ("Authentication", "NameToUUIDServer", DEFAULT_NAME_TO_UUID_SERVER);
+ m_NameToUUIDAddress = IniFile.GetValueSet ("Authentication", "NameToUUIDAddress", DEFAULT_NAME_TO_UUID_ADDRESS);
}
@@ -151,6 +157,93 @@ void cAuthenticator::Stop(void)
+AStringVector cAuthenticator::GetUUIDsFromPlayerNames(const AStringVector & a_PlayerNames)
+{
+ AStringVector res;
+
+ // Create the request body - a JSON containing all the playernames:
+ Json::Value root;
+ for (AStringVector::const_iterator itr = a_PlayerNames.begin(), end = a_PlayerNames.end(); itr != end; ++itr)
+ {
+ Json::Value req(*itr);
+ root.append(req);
+ } // for itr - a_PlayerNames[]
+ Json::FastWriter Writer;
+ AString RequestBody = Writer.write(root);
+
+ // Create the HTTP request:
+ AString Request;
+ Request += "POST " + m_NameToUUIDAddress + " HTTP/1.1\r\n";
+ Request += "Host: " + m_NameToUUIDServer + "\r\n";
+ Request += "User-Agent: MCServer\r\n";
+ Request += "Connection: close\r\n";
+ Request += "Content-Type: application/json\r\n";
+ Request += Printf("Content-Length: %u\r\n", (unsigned)RequestBody.length());
+ Request += "\r\n";
+ Request += RequestBody;
+
+ // Get the response from the server:
+ AString Response;
+ if (!SecureGetFromAddress(StarfieldCACert(), m_NameToUUIDServer, Request, Response))
+ {
+ return res;
+ }
+
+ // Check the HTTP status line:
+ const AString Prefix("HTTP/1.1 200 OK");
+ AString HexDump;
+ if (Response.compare(0, Prefix.size(), Prefix))
+ {
+ LOGINFO("%s failed: bad HTTP status line received", __FUNCTION__);
+ LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return res;
+ }
+
+ // Erase the HTTP headers from the response:
+ size_t idxHeadersEnd = Response.find("\r\n\r\n");
+ if (idxHeadersEnd == AString::npos)
+ {
+ LOGINFO("%s failed: bad HTTP response header received", __FUNCTION__);
+ LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return res;
+ }
+ Response.erase(0, idxHeadersEnd + 4);
+
+ // Parse the returned string into Json:
+ Json::Reader reader;
+ if (!reader.parse(Response, root, false) || !root.isArray())
+ {
+ LOGWARNING("%s failed: Cannot parse received data (NameToUUID) to JSON!", __FUNCTION__);
+ LOGD("Response body:\n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return res;
+ }
+
+ // Fill in the resulting array; do not expect to get the UUIDs in the same order as the inputs:
+ size_t len = a_PlayerNames.size();
+ size_t JsonCount = root.size();
+ res.resize(len);
+ for (size_t idx = 0; idx < len; idx++) // For each input username...
+ {
+ const AString & InputName = a_PlayerNames[idx];
+ for (size_t IdxJson = 0; IdxJson < JsonCount; ++IdxJson)
+ {
+ Json::Value & Val = root[IdxJson];
+ AString JsonName = Val.get("name", "").asString();
+ if (NoCaseCompare(JsonName, InputName) == 0)
+ {
+ res[idx] = Val.get("id", "").asString();
+ break;
+ }
+ } // for IdxJson - root[]
+ } // for idx - a_PlayerNames[] / res[]
+
+ return res;
+}
+
+
+
+
+
void cAuthenticator::Execute(void)
{
for (;;)
@@ -307,7 +400,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S
a_UUID = root.get("id", "").asString();
a_Properties = root["properties"];
- // If the UUID doesn't contain the hashes, insert them at the proper places:
+ // If the UUID doesn't contain the dashes, insert them at the proper places:
if (a_UUID.size() == 32)
{
a_UUID.insert(8, "-");
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
index 244d94c0b..82ecb1f7a 100644
--- a/src/Protocol/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -52,6 +52,12 @@ public:
/** Stops the authenticator thread. The thread may be started and stopped repeatedly */
void Stop(void);
+
+ /** Converts the player names into UUIDs.
+ a_PlayerName[idx] will be converted to UUID and returned as idx-th value
+ The UUID will be empty on error.
+ Blocking operation, do not use in world-tick thread! */
+ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName);
private:
@@ -76,8 +82,22 @@ private:
cUserList m_Queue;
cEvent m_QueueNonempty;
+ /** The server that is to be contacted for auth / UUID conversions */
AString m_Server;
+
+ /** The URL to use for auth, without server part.
+ %USERNAME% will be replaced with actual user name.
+ %SERVERID% will be replaced with server's ID.
+ For example "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%". */
AString m_Address;
+
+ /** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */
+ AString m_NameToUUIDServer;
+
+ /** The URL to use for converting player names to UUIDs, without server part.
+ For example "/profiles/page/1". */
+ AString m_NameToUUIDAddress;
+
AString m_PropertiesAddress;
bool m_ShouldAuthenticate;