summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorMattes D <github@xoft.cz>2014-11-18 09:49:53 +0100
committerMattes D <github@xoft.cz>2014-11-18 09:49:53 +0100
commitf683872f5423c184d56bc229c7de44b2384c4787 (patch)
treeb9676b82ee033e88bc98e0dd82f8a1d77c4209fa
parentOctavedNoise: linux compilation fixes. (diff)
downloadcuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar.gz
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar.bz2
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar.lz
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar.xz
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.tar.zst
cuberite-f683872f5423c184d56bc229c7de44b2384c4787.zip
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Noise.cpp171
-rw-r--r--src/Noise.h66
-rw-r--r--src/OctavedNoise.h18
-rw-r--r--src/RidgedNoise.h91
5 files changed, 104 insertions, 243 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 83d19eca2..a8dfc394c 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -124,6 +124,7 @@ SET (HDRS
OctavedNoise.h
ProbabDistrib.h
RankManager.h
+ RidgedNoise.h
RCONServer.h
Root.h
Scoreboard.h
diff --git a/src/Noise.cpp b/src/Noise.cpp
index d16c0849c..c4a7e2d5f 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -1044,179 +1044,10 @@ NOISE_DATATYPE cImprovedNoise::GetValueAt(int a_X, int a_Y, int a_Z)
int A = m_Perm[a_X] + a_Y;
int AA = m_Perm[A] + a_Z;
- return Grad(m_Perm[AA], 0, 0, 0);
+ return Grad(m_Perm[AA], 1, 1, 1);
}
-////////////////////////////////////////////////////////////////////////////////
-// cRidgedMultiNoise:
-
-cRidgedMultiNoise::cRidgedMultiNoise(void) :
- m_Seed(0)
-{
-}
-
-
-
-
-
-cRidgedMultiNoise::cRidgedMultiNoise(int a_Seed) :
- m_Seed(a_Seed)
-{
-}
-
-
-
-
-
-void cRidgedMultiNoise::SetSeed(int a_Seed)
-{
- m_Seed = a_Seed;
-}
-
-
-
-
-
-void cRidgedMultiNoise::AddOctave(float a_Frequency, float a_Amplitude)
-{
- m_Octaves.push_back(cOctave(m_Seed * ((int)m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude));
-}
-
-
-
-
-
-void cRidgedMultiNoise::Generate2D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
- int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
-) const
-{
- if (m_Octaves.empty())
- {
- // No work to be done
- ASSERT(!"RidgedMulti: No octaves to generate!");
- return;
- }
-
- bool ShouldFreeWorkspace = (a_Workspace == nullptr);
- int ArrayCount = a_SizeX * a_SizeY;
- if (ShouldFreeWorkspace)
- {
- a_Workspace = new NOISE_DATATYPE[ArrayCount];
- }
-
- // Generate the first octave directly into array:
- const cOctave & FirstOctave = m_Octaves.front();
-
- FirstOctave.m_Noise.Generate2D(
- a_Workspace, a_SizeX, a_SizeY,
- a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
- a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
- );
- NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
- for (int i = 0; i < ArrayCount; i++)
- {
- a_Array[i] = fabs(a_Workspace[i] * Amplitude);
- }
-
- // Add each octave:
- for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
- {
- // Generate cubic noise for the octave:
- itr->m_Noise.Generate2D(
- a_Workspace, a_SizeX, a_SizeY,
- a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
- a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
- );
- // Add the cubic noise into the output:
- NOISE_DATATYPE Amplitude = itr->m_Amplitude;
- for (int i = 0; i < ArrayCount; i++)
- {
- a_Array[i] += fabs(a_Workspace[i] * Amplitude);
- }
- }
-
- if (ShouldFreeWorkspace)
- {
- delete[] a_Workspace;
- a_Workspace = nullptr;
- }
-}
-
-
-
-
-
-void cRidgedMultiNoise::Generate3D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
- int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
- NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
-) const
-{
- if (m_Octaves.empty())
- {
- // No work to be done
- ASSERT(!"RidgedMulti: No octaves to generate!");
- return;
- }
-
- bool ShouldFreeWorkspace = (a_Workspace == nullptr);
- int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
- if (ShouldFreeWorkspace)
- {
- a_Workspace = new NOISE_DATATYPE[ArrayCount];
- }
-
- // Generate the first octave directly into array:
- const cOctave & FirstOctave = m_Octaves.front();
-
- FirstOctave.m_Noise.Generate3D(
- a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
- a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
- a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
- a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
- );
- NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
- for (int i = 0; i < ArrayCount; i++)
- {
- a_Array[i] = a_Workspace[i] * Amplitude;
- }
-
- // Add each octave:
- for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
- {
- // Generate cubic noise for the octave:
- itr->m_Noise.Generate3D(
- a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
- a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
- a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency,
- a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency
- );
- // Add the cubic noise into the output:
- NOISE_DATATYPE Amplitude = itr->m_Amplitude;
- for (int i = 0; i < ArrayCount; i++)
- {
- a_Array[i] += a_Workspace[i] * Amplitude;
- }
- }
-
- if (ShouldFreeWorkspace)
- {
- delete[] a_Workspace;
- a_Workspace = nullptr;
- }
-}
-
-
-
-
diff --git a/src/Noise.h b/src/Noise.h
index 8b9ee2f3b..e616155d5 100644
--- a/src/Noise.h
+++ b/src/Noise.h
@@ -11,6 +11,7 @@
typedef float NOISE_DATATYPE;
#include "OctavedNoise.h"
+#include "RidgedNoise.h"
@@ -186,70 +187,7 @@ protected:
typedef cOctavedNoise<cCubicNoise> cPerlinNoise;
-
-
-
-
-
-class cRidgedMultiNoise
-{
-public:
- cRidgedMultiNoise(void);
- cRidgedMultiNoise(int a_Seed);
-
-
- void SetSeed(int a_Seed);
-
- void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude);
-
- void Generate1D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into
- int a_SizeX, ///< Count of the array
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
- NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
- ) const;
-
-
- void Generate2D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
- int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
- ) const;
-
-
- void Generate3D(
- NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
- int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
- NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
- NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
- NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
- NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
- ) const;
-
-protected:
- class cOctave
- {
- public:
- cCubicNoise m_Noise;
-
- NOISE_DATATYPE m_Frequency; // Coord multiplier
- NOISE_DATATYPE m_Amplitude; // Value multiplier
-
- cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
- m_Noise(a_Seed),
- m_Frequency(a_Frequency),
- m_Amplitude(a_Amplitude)
- {
- }
- } ;
-
- typedef std::vector<cOctave> cOctaves;
-
- int m_Seed;
- cOctaves m_Octaves;
-} ;
+typedef cOctavedNoise<cRidgedNoise<cCubicNoise>> cRidgedMultiNoise;
diff --git a/src/OctavedNoise.h b/src/OctavedNoise.h
index 272a1051e..166d2c205 100644
--- a/src/OctavedNoise.h
+++ b/src/OctavedNoise.h
@@ -32,7 +32,7 @@ public:
oct->SetSeed(a_Seed);
}
}
-
+
/** */
void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude)
@@ -56,7 +56,7 @@ public:
ASSERT(!"Perlin: No octaves to generate!");
return;
}
-
+
// Allocate the workspace on the heap, if it wasn't given:
std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap;
if (a_Workspace == nullptr)
@@ -78,7 +78,7 @@ public:
{
a_Array[i] = a_Workspace[i] * Amplitude;
}
-
+
// Add each octave:
for (auto itr = m_Octaves.cbegin() + 1, end = m_Octaves.cend(); itr != end; ++itr)
{
@@ -96,8 +96,8 @@ public:
}
} // for itr - m_Octaves[]
}
-
-
+
+
/** Fills a 3D array with the values of the noise. */
void Generate3D(
NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
@@ -114,7 +114,7 @@ public:
ASSERT(!"Perlin: No octaves to generate!");
return;
}
-
+
// Allocate the workspace on the heap, if it wasn't given:
std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap;
if (a_Workspace == nullptr)
@@ -137,7 +137,7 @@ public:
{
a_Array[i] = a_Workspace[i] * Amplitude;
}
-
+
// Add each octave:
for (auto itr = m_Octaves.cbegin() + 1, end = m_Octaves.cend(); itr != end; ++itr)
{
@@ -169,7 +169,7 @@ protected:
/** Value multiplier. */
NOISE_DATATYPE m_Amplitude;
-
+
cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
m_Noise(a_Seed),
m_Frequency(a_Frequency),
@@ -181,7 +181,7 @@ protected:
/** The seed used by the underlying generators. */
- int m_Seed;
+ int m_Seed;
/** The octaves that compose this noise. */
cOctaves m_Octaves;
diff --git a/src/RidgedNoise.h b/src/RidgedNoise.h
new file mode 100644
index 000000000..69b480f60
--- /dev/null
+++ b/src/RidgedNoise.h
@@ -0,0 +1,91 @@
+
+// RidgedNoise.h
+
+// Implements the cRidgedNoise template class that generates ridged noise based on another noise provider.
+
+
+
+
+
+#pragma once
+
+
+
+
+
+template <typename N>
+class cRidgedNoise
+{
+public:
+ /** Creates a new instance with the seed set to 0. */
+ cRidgedNoise(void):
+ m_Noise(0)
+ {
+ }
+
+
+ /** Creates a new instance with the specified seed. */
+ cRidgedNoise(int a_Seed):
+ m_Noise(a_Seed)
+ {
+ }
+
+
+ /** Sets the seed for the underlying noise. */
+ void SetSeed(int a_Seed)
+ {
+ m_Noise.SetSeed(a_Seed);
+ }
+
+
+ /** Fills a 2D array with the values of the noise. */
+ void Generate2D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
+ int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
+ ) const
+ {
+ int ArrayCount = a_SizeX * a_SizeY;
+ m_Noise.Generate2D(
+ a_Array, a_SizeX, a_SizeY,
+ a_StartX, a_EndX,
+ a_StartY, a_EndY
+ );
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] = fabs(a_Array[i]);
+ }
+ }
+
+
+ /** Fills a 3D array with the values of the noise. */
+ void Generate3D(
+ NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
+ int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
+ NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
+ NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
+ NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction
+ ) const
+ {
+ int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
+ m_Noise.Generate2D(
+ a_Array, a_SizeX, a_SizeY, a_SizeZ,
+ a_StartX, a_EndX,
+ a_StartY, a_EndY,
+ a_StartZ, a_EndZ
+ );
+ for (int i = 0; i < ArrayCount; i++)
+ {
+ a_Array[i] = fabs(a_Array[i]);
+ }
+ }
+
+protected:
+ N m_Noise;
+} ;
+
+
+
+
+