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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-26 21:53:47 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-26 21:53:47 +0200
commitfa66659456f5034e66963a56b67b254fcd77a019 (patch)
treee2d93adaea5a83a5049ebd0cbdc0923e0f5b8e64
parentcInventory: Added the ChangeSlotCount() function to the Lua API (diff)
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-rw-r--r--source/ItemGrid.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp
index e4bcec46e..4e424a668 100644
--- a/source/ItemGrid.cpp
+++ b/source/ItemGrid.cpp
@@ -345,10 +345,10 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
{
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
{
- LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item",
+ LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1",
__FUNCTION__, a_SlotNum, m_NumSlots
);
- return 0;
+ return -1;
}
if (m_Slots[a_SlotNum].IsEmpty())