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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-11 17:00:53 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-11 17:00:53 +0200 |
commit | cc708f757c19a2e0c66f138897f41d86d46dd0fb (patch) | |
tree | 768cee0a544f131cf6964c058ec2881346880804 /MCServer/Plugins/Core/teleport.lua | |
parent | Added the OnHopperPullingItem and OnHopperPushingItem hooks. (diff) | |
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Diffstat (limited to 'MCServer/Plugins/Core/teleport.lua')
-rw-r--r-- | MCServer/Plugins/Core/teleport.lua | 74 |
1 files changed, 47 insertions, 27 deletions
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua index 1e2cab6f7..70aee131c 100644 --- a/MCServer/Plugins/Core/teleport.lua +++ b/MCServer/Plugins/Core/teleport.lua @@ -1,80 +1,100 @@ function HandleTPCommand(a_Split, a_Player) - if ((#a_Split == 2) or (#a_Split == 3)) then + + if #a_Split == 2 or #a_Split == 3 then + -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": - TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); - return true; - elseif (#a_Split == 4) then + TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") ) + return true + + elseif #a_Split == 4 then + -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: - SetBackCoordinates(a_Player); - a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); - a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]"); - return true; + SetBackCoordinates(a_Player) + a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] ) + SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" ) + return true + else - a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) + SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) return true end + end function HandleTPACommand( Split, Player ) + if Split[2] == nil then - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" ) + SendMessage( Player, "Usage: /tpa [Player]" ) return true end + local loopPlayer = function( OtherPlayer ) if OtherPlayer:GetName() == Split[2] then - OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" ) - Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() ) + SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" ) + SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() ) Destination[OtherPlayer:GetName()] = Player:GetName() end end + local loopWorlds = function( World ) World:ForEachPlayer( loopPlayer ) end + cRoot:Get():ForEachWorld( loopWorlds ) return true + end function HandleTPAcceptCommand( Split, Player ) + if Destination[Player:GetName()] == nil then - Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" ) + SendMessageFailure( Player, "Nobody has send you a teleport request" ) return true end + local loopPlayer = function( OtherPlayer ) if Destination[Player:GetName()] == OtherPlayer:GetName() then if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then OtherPlayer:MoveToWorld( Player:GetWorld():GetName() ) end OtherPlayer:TeleportToEntity( Player ) - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" ) - OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() ) + SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" ) + SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() ) Destination[Player:GetName()] = nil end end + local loopWorlds = function( World ) World:ForEachPlayer( loopPlayer ) end + cRoot:Get():ForEachWorld( loopWorlds ) return true + end -- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player -function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) +function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst ) + local teleport = function(OtherPlayer) - if (OtherPlayer == a_SrcPlayer) then + + if OtherPlayer == a_SrcPlayer then -- Asked to teleport to self? - a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Y' can't teleport to yerself!"); + SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" ) else - SetBackCoordinates(a_SrcPlayer); - a_SrcPlayer:TeleportToEntity(OtherPlayer); - a_SrcPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. OtherPlayer:GetName() .. "!"); + SetBackCoordinates( a_SrcPlayer ) + a_SrcPlayer:TeleportToEntity( OtherPlayer ) + SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" ) if (a_TellDst) then - OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName().." teleported to you!"); + SendMessage( OtherPlayer, Player:GetName().." teleported to you!" ) end end + end - - local World = a_SrcPlayer:GetWorld(); - if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then - a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName); + + local World = a_SrcPlayer:GetWorld() + if not World:DoWithPlayer(a_DstPlayerName, teleport) then + SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName) end -end
\ No newline at end of file + +end |