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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-07 22:19:36 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-07 22:19:36 +0200
commitb244f206d5c9c22cdae6bdbef273faaa858af5d2 (patch)
tree16dfcfc73297a5c9b2c4230c20bedb701cce482f /MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
parentProtectionAreas: Fixed cCommandState's detection of not-selected (diff)
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Diffstat (limited to 'MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua')
-rw-r--r--MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua12
1 files changed, 8 insertions, 4 deletions
diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
index 744ea7e9c..a8219edf7 100644
--- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
+++ b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
@@ -9,6 +9,9 @@
--- Prefix for all messages logged to the server console
PluginPrefix = "ProtectionAreas: ";
+--- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas
+g_AreaBounds = 48;
+
@@ -27,10 +30,11 @@ function Initialize(a_Plugin)
InitializeCommandHandlers();
-- We might be reloading, so there may be players already present in the server; reload all of them
- local function ReloadPlayers(a_World)
- ReloadAllPlayersInWorld(a_World:GetName());
- end
- cRoot:Get():ForEachWorld(ReloadPlayers);
+ cRoot:Get():ForEachWorld(
+ function(a_World)
+ ReloadAllPlayersInWorld(a_World:GetName());
+ end
+ );
return true;
end