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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /Tools/AnvilStats/BiomeMap.cpp | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'Tools/AnvilStats/BiomeMap.cpp')
-rw-r--r-- | Tools/AnvilStats/BiomeMap.cpp | 344 |
1 files changed, 172 insertions, 172 deletions
diff --git a/Tools/AnvilStats/BiomeMap.cpp b/Tools/AnvilStats/BiomeMap.cpp index eca235c5f..6505299ba 100644 --- a/Tools/AnvilStats/BiomeMap.cpp +++ b/Tools/AnvilStats/BiomeMap.cpp @@ -1,172 +1,172 @@ -
-// BiomeMap.cpp
-
-// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world
-
-#include "Globals.h"
-#include "BiomeMap.h"
-
-
-
-
-
-static const int g_BiomePalette[] =
-{
- // ARGB:
- 0xff0000ff, /* Ocean */
- 0xff00cf3f, /* Plains */
- 0xffffff00, /* Desert */
- 0xff7f7f7f, /* Extreme Hills */
- 0xff00cf00, /* Forest */
- 0xff007f3f, /* Taiga */
- 0xff3f7f00, /* Swampland */
- 0xff003fff, /* River */
- 0xff7f0000, /* Hell */
- 0xff007fff, /* Sky */
- 0xff3f3fff, /* Frozen Ocean */
- 0xff3f3fff, /* Frozen River */
- 0xff7fffcf, /* Ice Plains */
- 0xff3fcf7f, /* Ice Mountains */
- 0xffcf00cf, /* Mushroom Island */
- 0xff7f00ff, /* Mushroom Island Shore */
- 0xffffff3f, /* Beach */
- 0xffcfcf00, /* Desert Hills */
- 0xff00cf3f, /* Forest Hills */
- 0xff006f1f, /* Taiga Hills */
- 0xff7f8f7f, /* Extreme Hills Edge */
- 0xff004f00, /* Jungle */
- 0xff003f00, /* Jungle Hills */
-} ;
-
-
-
-
-
-static const unsigned char g_BMPHeader[] =
-{
- 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
- 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
-} ;
-
-
-
-
-
-cBiomeMap::cBiomeMap(void) :
- m_CurrentRegionX(0),
- m_CurrentRegionZ(0),
- m_IsCurrentRegionValid(false)
-{
-}
-
-
-
-
-
-void cBiomeMap::Finish(void)
-{
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(0, 0);
- }
-}
-
-
-
-
-
-bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
-{
- int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
- int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
- if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
- {
- if (m_IsCurrentRegionValid)
- {
- StartNewRegion(RegionX, RegionZ);
- }
- m_CurrentRegionX = RegionX;
- m_CurrentRegionZ = RegionZ;
- }
- m_IsCurrentRegionValid = true;
- m_CurrentChunkX = a_ChunkX;
- m_CurrentChunkZ = a_ChunkZ;
- m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
- m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
- return false;
-}
-
-
-
-
-
-bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
-{
- ASSERT(m_CurrentChunkOffX >= 0);
- ASSERT(m_CurrentChunkOffX < 32);
- ASSERT(m_CurrentChunkOffZ >= 0);
- ASSERT(m_CurrentChunkOffZ < 32);
- char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
- for (int z = 0; z < 16; z++)
- {
- char * Row = BaseBiomes + z * 512;
- memcpy(Row, a_BiomeData + z * 16, 16);
- } // for z
- return true;
-}
-
-
-
-
-
-void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ)
-{
- AString FileName;
- Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
- cFile f;
- if (!f.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str());
- }
- else
- {
- f.Write(g_BMPHeader, sizeof(g_BMPHeader));
- for (int z = 0; z < 512; z++)
- {
- int RowData[512];
- unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512;
- for (int x = 0; x < 512; x++)
- {
- RowData[x] = g_BiomePalette[BiomeRow[x]];
- }
- f.Write(RowData, sizeof(RowData));
- } // for z
- }
-
- memset(m_Biomes, 0, sizeof(m_Biomes));
- m_CurrentRegionX = a_RegionX;
- m_CurrentRegionZ = a_RegionZ;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeMapFactory:
-
-cBiomeMapFactory::~cBiomeMapFactory()
-{
- // Force all threads to save their last regions:
- for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
- {
- ((cBiomeMap *)(*itr))->Finish();
- }
- // TODO: Join all the files into one giant image file
-}
-
-
-
-
+ +// BiomeMap.cpp + +// Implements the cBiomeMap class representing a cCallback descendant that draws a map of biomes for the world + +#include "Globals.h" +#include "BiomeMap.h" + + + + + +static const int g_BiomePalette[] = +{ + // ARGB: + 0xff0000ff, /* Ocean */ + 0xff00cf3f, /* Plains */ + 0xffffff00, /* Desert */ + 0xff7f7f7f, /* Extreme Hills */ + 0xff00cf00, /* Forest */ + 0xff007f3f, /* Taiga */ + 0xff3f7f00, /* Swampland */ + 0xff003fff, /* River */ + 0xff7f0000, /* Hell */ + 0xff007fff, /* Sky */ + 0xff3f3fff, /* Frozen Ocean */ + 0xff3f3fff, /* Frozen River */ + 0xff7fffcf, /* Ice Plains */ + 0xff3fcf7f, /* Ice Mountains */ + 0xffcf00cf, /* Mushroom Island */ + 0xff7f00ff, /* Mushroom Island Shore */ + 0xffffff3f, /* Beach */ + 0xffcfcf00, /* Desert Hills */ + 0xff00cf3f, /* Forest Hills */ + 0xff006f1f, /* Taiga Hills */ + 0xff7f8f7f, /* Extreme Hills Edge */ + 0xff004f00, /* Jungle */ + 0xff003f00, /* Jungle Hills */ +} ; + + + + + +static const unsigned char g_BMPHeader[] = +{ + 0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +} ; + + + + + +cBiomeMap::cBiomeMap(void) : + m_CurrentRegionX(0), + m_CurrentRegionZ(0), + m_IsCurrentRegionValid(false) +{ +} + + + + + +void cBiomeMap::Finish(void) +{ + if (m_IsCurrentRegionValid) + { + StartNewRegion(0, 0); + } +} + + + + + +bool cBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) +{ + int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32; + int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32; + if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ)) + { + if (m_IsCurrentRegionValid) + { + StartNewRegion(RegionX, RegionZ); + } + m_CurrentRegionX = RegionX; + m_CurrentRegionZ = RegionZ; + } + m_IsCurrentRegionValid = true; + m_CurrentChunkX = a_ChunkX; + m_CurrentChunkZ = a_ChunkZ; + m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32; + m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32; + return false; +} + + + + + +bool cBiomeMap::OnBiomes(const unsigned char * a_BiomeData) +{ + ASSERT(m_CurrentChunkOffX >= 0); + ASSERT(m_CurrentChunkOffX < 32); + ASSERT(m_CurrentChunkOffZ >= 0); + ASSERT(m_CurrentChunkOffZ < 32); + char * BaseBiomes = m_Biomes + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16; + for (int z = 0; z < 16; z++) + { + char * Row = BaseBiomes + z * 512; + memcpy(Row, a_BiomeData + z * 16, 16); + } // for z + return true; +} + + + + + +void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ) +{ + AString FileName; + Printf(FileName, "Biomes.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ); + cFile f; + if (!f.Open(FileName, cFile::fmWrite)) + { + LOG("Cannot open file \"%s\" for writing the biome map. Data for this region lost.", FileName.c_str()); + } + else + { + f.Write(g_BMPHeader, sizeof(g_BMPHeader)); + for (int z = 0; z < 512; z++) + { + int RowData[512]; + unsigned char * BiomeRow = (unsigned char *)m_Biomes + z * 512; + for (int x = 0; x < 512; x++) + { + RowData[x] = g_BiomePalette[BiomeRow[x]]; + } + f.Write(RowData, sizeof(RowData)); + } // for z + } + + memset(m_Biomes, 0, sizeof(m_Biomes)); + m_CurrentRegionX = a_RegionX; + m_CurrentRegionZ = a_RegionZ; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBiomeMapFactory: + +cBiomeMapFactory::~cBiomeMapFactory() +{ + // Force all threads to save their last regions: + for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr) + { + ((cBiomeMap *)(*itr))->Finish(); + } + // TODO: Join all the files into one giant image file +} + + + + |