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authorSamuel Barney <samjbarney@gmail.com>2013-10-29 17:44:51 +0100
committerSamuel Barney <samjbarney@gmail.com>2013-10-29 17:44:51 +0100
commite1a06153b2e93473af58e1d801998ff7f388dc6d (patch)
tree080e0f9744333fe7936bcda1da47757dfa9fb10f /source/Chunk.h
parentMerge branch 'master' of https://github.com/SamJBarney/MCServer into MobSpawning (diff)
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r--source/Chunk.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 591e29ad9..8648bdd24 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -329,6 +329,9 @@ public:
/// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
+ // Light alterations based on time
+ NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
+
// Simulator data:
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }