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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /source/Generating/ChunkDesc.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'source/Generating/ChunkDesc.h')
-rw-r--r--source/Generating/ChunkDesc.h217
1 files changed, 0 insertions, 217 deletions
diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h
deleted file mode 100644
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--- a/source/Generating/ChunkDesc.h
+++ /dev/null
@@ -1,217 +0,0 @@
-
-// ChunkDesc.h
-
-// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
-
-
-
-
-
-#pragma once
-
-#include "../BlockArea.h"
-#include "../ChunkDef.h"
-#include "../Cuboid.h"
-
-
-
-
-
-// fwd: ../BlockArea.h
-class cBlockArea;
-
-
-
-
-
-// tolua_begin
-class cChunkDesc
-{
-public:
- // tolua_end
-
- /// Uncompressed block metas, 1 meta per byte
- typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks];
-
- cChunkDesc(int a_ChunkX, int a_ChunkZ);
- ~cChunkDesc();
-
- void SetChunkCoords(int a_ChunkX, int a_ChunkZ);
-
- // tolua_begin
-
- int GetChunkX(void) const { return m_ChunkX; }
- int GetChunkZ(void) const { return m_ChunkZ; }
-
- void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
- BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ);
-
- void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
- NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ);
-
- void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID);
- EMCSBiome GetBiome(int a_RelX, int a_RelZ);
-
- void SetHeight(int a_RelX, int a_RelZ, int a_Height);
- int GetHeight(int a_RelX, int a_RelZ);
-
- // Default generation:
- void SetUseDefaultBiomes(bool a_bUseDefaultBiomes);
- bool IsUsingDefaultBiomes(void) const;
- void SetUseDefaultHeight(bool a_bUseDefaultHeight);
- bool IsUsingDefaultHeight(void) const;
- void SetUseDefaultComposition(bool a_bUseDefaultComposition);
- bool IsUsingDefaultComposition(void) const;
- void SetUseDefaultStructures(bool a_bUseDefaultStructures);
- bool IsUsingDefaultStructures(void) const;
- void SetUseDefaultFinish(bool a_bUseDefaultFinish);
- bool IsUsingDefaultFinish(void) const;
-
- /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk.
- void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite);
-
- /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas
- void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ);
-
- /// Returns the maximum height value in the heightmap
- HEIGHTTYPE GetMaxHeight(void) const;
-
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
- void FillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- );
-
- /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk
- void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
- {
- FillRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_BlockType, a_BlockMeta
- );
- }
-
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
- void ReplaceRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- );
-
- /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk
- void ReplaceRelCuboid(
- const cCuboid & a_RelCuboid,
- BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- )
- {
- ReplaceRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_SrcType, a_SrcMeta,
- a_DstType, a_DstMeta
- );
- }
-
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
- void FloorRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- );
-
- /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk
- void FloorRelCuboid(
- const cCuboid & a_RelCuboid,
- BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta
- )
- {
- FloorRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_DstType, a_DstMeta
- );
- }
-
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
- void RandomFillRelCuboid(
- int a_MinX, int a_MaxX,
- int a_MinY, int a_MaxY,
- int a_MinZ, int a_MaxZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- int a_RandomSeed, int a_ChanceOutOf10k
- );
-
- /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk
- void RandomFillRelCuboid(
- const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- int a_RandomSeed, int a_ChanceOutOf10k
- )
- {
- RandomFillRelCuboid(
- a_RelCuboid.p1.x, a_RelCuboid.p2.x,
- a_RelCuboid.p1.y, a_RelCuboid.p2.y,
- a_RelCuboid.p1.z, a_RelCuboid.p2.z,
- a_BlockType, a_BlockMeta,
- a_RandomSeed, a_ChanceOutOf10k
- );
- }
-
- /// Returns the block entity at the specified coords.
- /// If there is no block entity at those coords, tries to create one, based on the block type
- /// If the blocktype doesn't support a block entity, returns NULL.
- cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
-
- // tolua_end
-
- // Accessors used by cChunkGenerator::Generator descendants:
- inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
- inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); }
- // CANNOT, different compression!
- // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); }
- inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); }
- inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
- inline cEntityList & GetEntities (void) { return m_Entities; }
- inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; }
-
- /// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte)
- void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas);
-
- #ifdef _DEBUG
- /// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column
- void VerifyHeightmap(void);
- #endif // _DEBUG
-
-private:
- int m_ChunkX;
- int m_ChunkZ;
-
- cChunkDef::BiomeMap m_BiomeMap;
- cBlockArea m_BlockArea;
- cChunkDef::HeightMap m_HeightMap;
- cEntityList m_Entities; // Individual entities are NOT owned by this object!
- cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object!
-
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultHeight;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-} ; // tolua_export
-
-
-
-