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authormgueydan <gueydan.mathieuÃ@gmail.com>2013-09-10 15:09:45 +0200
committermgueydan <gueydan.mathieuÃ@gmail.com>2013-09-10 15:09:45 +0200
commitf12ac6b995f46acf76e61e7f83273ebfc18c090f (patch)
tree856f6fe8f642415e18afead84f5e4cdad051b5c9 /source/MobTypesManager.h
parentChanging Bat to AMbiant creature (diff)
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Diffstat (limited to 'source/MobTypesManager.h')
-rw-r--r--source/MobTypesManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h
index a1b2dfddc..941dac729 100644
--- a/source/MobTypesManager.h
+++ b/source/MobTypesManager.h
@@ -23,7 +23,7 @@ protected :
static tMobTypes2Names& m_MobsTypes2Names();
static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11();
- typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it.
+ typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family;
static tMobType2Family& m_MobsType2Family();
static tMobType2Family MobType2FamilyInitializerBeforeCx11();