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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-10-29 21:45:31 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-10-29 21:45:31 +0100 |
commit | 52d956ccf345c46a605894c4962c8171ece4dd87 (patch) | |
tree | e5f273957da9d7aa5896d50adca6f4dc9b23a3a3 /source/Mobs/AggressiveMonster.cpp | |
parent | Fixed bug where creative inventory didn't work. (diff) | |
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Diffstat (limited to 'source/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index ee6252656..88bd2743a 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -33,7 +33,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) if (m_Target->IsPlayer()) { cPlayer * Player = (cPlayer *) m_Target; - if (Player->GetGameMode() == 1) + if (Player->IsGameModeCreative()) { m_EMState = IDLE; return; |