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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-10-09 22:02:59 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-10-09 22:02:59 +0200
commitfe6fa23a97421af3d02b9faf92b8df2f73abb556 (patch)
treea080fa2de23b3123dc2d13ab8ee5565c3eac9ad6 /source/Mobs/Monster.h
parentInitial round of fixes (diff)
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Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r--source/Mobs/Monster.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index b2676f5b1..d784f2eec 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -113,6 +113,11 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
+
+ // Overridables to handle ageable mobs
+ virtual bool IsBaby (void) const { return false; }
+ virtual bool IsTame (void) const { return false; }
+ virtual bool IsSitting (void) const { return false; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
@@ -147,6 +152,7 @@ protected:
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
void HandleDaylightBurning(cChunk & a_Chunk);
+
} ; // tolua_export