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* Moved source to srcAlexander Harkness2013-11-241-195/+0
* Bundled fixes [SEE DESC]Tiger Wang2013-11-101-5/+2
* cMonster: Improved doxycomments.madmaxoft2013-10-251-2/+2
* Renamed cMonster::GetSpawnRate() to GetSpawnDelay().madmaxoft2013-10-241-2/+2
* Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.madmaxoft2013-10-201-0/+3
* Moved all MobTypesManager functions to cMonster.madmaxoft2013-10-201-2/+24
* Fixed loading allowed mobs in world.madmaxoft2013-10-201-8/+8
* Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawningSamuel Barney2013-10-141-1/+14
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| * Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan2013-09-101-1/+2
| * Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan2013-09-081-1/+4
| * Adding a getType in Monster that return an enum instead of an int or charmgueydan2013-09-071-1/+2
| * Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan2013-09-071-0/+10
* | Second round of fixesTiger Wang2013-10-091-0/+6
* | Added moar mobs!Tiger Wang2013-09-181-21/+23
* | Fixed undead burningTiger Wang2013-09-171-1/+1
* | Exported cMonster:GetMobType() to the Lua API.madmaxoft2013-09-161-1/+3
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* Moved daylight burning directly into cMonster.madmaxoft2013-09-051-0/+7
* Moved entities into the Entities subfolder.madmaxoft2013-08-191-1/+1
* Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft2013-08-161-1/+35
* Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com2013-07-011-2/+2
* Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com2013-04-221-6/+0
* Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com2013-04-131-8/+8
* Moved the Speed member into cEntity class instead of its descendants.madmaxoft@gmail.com2013-02-211-1/+0
* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-8/+8
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-2/+10
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+3
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-3/+2
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-10/+15
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-3/+3
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+101