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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-10 23:03:15 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-10 23:03:15 +0200
commit929d29996585c4f2e4461519ccf2803936b81ae1 (patch)
tree86a5210c4384c9292d2d7b697f24d1dc8a6e2e6a /source/WorldStorage
parentAdded cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. (diff)
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Diffstat (limited to '')
-rw-r--r--source/WorldStorage/NBTChunkSerializer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp
index e033bfb9b..cf53e4434 100644
--- a/source/WorldStorage/NBTChunkSerializer.cpp
+++ b/source/WorldStorage/NBTChunkSerializer.cpp
@@ -79,7 +79,7 @@ void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotN
int NumSlots = a_Grid.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
- const cItem & Item = a_Grid.GetItem(i);
+ const cItem & Item = a_Grid.GetSlot(i);
if (Item.IsEmpty())
{
continue;